Kelenar

Legend
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  1. Quote:
    Originally Posted by Santorican View Post
    How can you even tell that someone is a bot?
    The tortoise lays on its back, its belly baking in the hot sun, beating its legs, trying to turn itself over, but it can't...
  2. EverQuest, now there was some scary botting. A friend of mine was set up with six accounts that all had big networks of macros to make them work together. I think they were even set up to respond to basic questions if you talked to them while he was AFK...

    I'm thinking it sounds like a good time to change my password, in any case.
  3. Quote:
    Originally Posted by Doomguide View Post
    Almost all the 'it works poorly or with limited success' thoughts above are in reference to either solo or being the lone -recovery/-end source on the team.
    It's entirely possible to build a single character to sap well against bosses and lower, and I've seen it be very good team mitigation. I've never seen it really shine versus AVs from a solo character, but I've seen lone sappers get them empty before they die.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    I can't think of a support set that protects against psi offhand, I just know forcefields of any kind don't catch it.
    Shadow Fall from a /Dark grants AoE +Psi Res, and Forcefields and Forcefield Generator should defend against them. I think the attacks would sneak past Forcefield if they don't have a positional flag, but if their attacks are anything like the counterparts players are packing, they should.
  5. As said above, it's most useful on teams. My Elec/Elec Blaster can drain entire groups to 0 endurance with hugely debuffed recovery in about the first 4 seconds of a fight. For a while, they're as good as held, and if I just keep cycling Ball Lightning and Short Circuit, they're basically going nowhere. Without somebody else taking the alpha... well, I can't always survive those four seconds.
  6. It seems reasonably solid, which prompted me to roll an Archery/Dark Corruptor the other night. Fearsome Stare + Tar Patch to keep things clumped for Rain of Arrows and taking extra damage to boot, stacking Howling Twilight + Stunning Shot to conk bosses out... Dark is also a relatively low redraw set once fights start, which is a plus with Archery.
  7. Quote:
    Originally Posted by Jophiel View Post
    They really need an animation for my character to casually toss a lit cigarette at my oil slicks for maximum awesome.
    Only if it can combine with Walk so that you flick the cigarette over your shoulder onto it as you casually stroll away.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's a big fat warning: If you're on a mastermind, simply do not attempt this mission. The Fonts will insta-kill all of your henchmen before they animate their first attack, and there isn't a damn thing you can do about it.
    Er. My Thugs/Poison mastermind didn't really have any issues with the fonts. I think they killed my Bruiser a few times, but that was about it. The spouts were a pretty big annoyance, since I had to pull things out of the room to avoid having my pets scattered, but that was about it. It might have helped that the Bruiser was taking most of the hits, so the AoEs didn't do much.
  9. You can use a police baton with War Mace, so we basically already have the baton stuff. Other than that, this is a lot more mixed than any normal melee set (and having a shield charge would probably play havoc with characters that already have Shield Defense). It kinda feels more like a Blaster secondary.
  10. Quote:
    Originally Posted by Nameless_Hero View Post
    So... Um.


    The invasion I missed, were there new rikti types?

    And I know, kinda late to the party.
    No new Rikti, but there were ones that aren't usually in invasions, like priests and Master-At-Arms. And huge spawns of Heavy Assault Suits.

    If they really wanted to scare us, they'd do an invasion of old-school naked Rikti.
  11. My thugs MM--
    Thugs: Punt Speedchunk, Flint Ironstag, Stump Chunkman
    Enforcers: Bolt Vanderhuge, Dirk Hardpec
    Bruiser: Big McLargehuge

    Quote:
    Drones: Crow, Tom, Gypsy
    Protectors: Joel and Mike
    Assault Bot: Cambot
    If you don't have a macro to make them shout 'Cambot! Gypsy! Tom Servo! CROOOOOOOOOW!' as you summon them, I'm sad.
  12. Quote:
    Originally Posted by RaikenX View Post
    Pretty much the entirety of Earth Control: Nothing says "I was here like a big freaking mess of rocks layin everywhere. And it's LLLOOOUUUDDDD! And who doesn't just love the site of one second...huge mob...next second...A BUNCH OF FREAKING ROCKS EVERWHERE! Especially when you're facing bigger stuff!
    I forgot, the entirety of Stone Melee has to go on my list for this reason. After playing my Stone/ Brute, I couldn't tolerate any other melee for months. Not because Stone is especially stronger than the other sets, but because they all felt so wimpy without the huge crashes and screen shakes.
  13. Quote:
    Originally Posted by Eisenzahn View Post
    My very first character had a whole huge extended family with a vast elaborate backstory that only mattered to me. Now, only Eisenzahn (Nin/Nin Stalker) remains in CoH, while the ninja clan surrounding him has been repurposed as NPCs in the Exalted tabletop setting.
    I'm becoming convinced that there are enough Exalted players on the CoH forums for multiple concurrent games.

    Okay, all of my characters who are interrelated in any form...:
    Freelance Rose is Erica Strauss' evil clone, but they get along pretty well. They have lunch together every Tuesday in the arena and discuss violence and biochemistry.

    My Hero, Shatterware, and Battlecrash are all robots who were built by the same company, but they're not even aware of each other's existence. I mostly just used it as an excuse for why there are so many defective robots with superpowers running around.


    And the giant trainwreck of continuities that is my old characters:
    Kaelinia: Illegitimate child of a goddess of chaos, from another dimension and the distant past.

    Aisha A.: The daughter of Earth Prime's version of Kae's mother (AKA Eris) and full goddess. She never really got any worshippers, so she sat around utterly powerless until she cut a deal with Kae to get enough prayers for her to manifest a physical body... and ended up turning to a life of crime eventually, which was sort of a big 'oops' moment for Kae.

    Kai-Lian: Kae's daughter from a future that is practically guaranteed to not happen now. She's kind of worried about the fact that she was supposed to be conceived last year. Will pioneer the 'What Would Marty McFly Do?' bracelet.

    My Hero/Mai Hirota: (now retired) Kae's biggest fan thanks to that one time that somebody in Japan made an unauthorized anime based around the adventures of her supergroup. Well, it used their names, at least. She mostly just jumps out at Kae in public to shout things like 'SUPA KAWAII KAE-CHAN GOOOOOO' and ask for autographs, at which point Kae scowls at her and chases her off with her sword.
  14. Quote:
    Originally Posted by Godpants View Post
    Thunder Strike/Total Focus/Tremor/any "slam dunk" animation - Congratulations, you are now the world's slowest luchador attempting a double axe handle blow from the top turnbuckle.
    I have a love/hate relationship with that animation. It takes so long that it's not even worth doing 3/4 of the time, and it sucks for my serious characters, but it just looks right for my goody-two-shoes robot.
  15. Quote:
    Originally Posted by Starflier View Post
    -Stuns in Melee sets (pick one), welcome to the suck.
    Whaaaa? What's wrong with stuns? Keeping people wobbling around with concussions is a major source of mitigation.
  16. Several of my really old characters are a loose extended family (loose by Paragon terms, which means that they're from two different dimensions and three different time periods), and all of my defective robot and cyborg characters were made by the same company. I mostly avoid having my characters get too close with one another. I'd much rather work each individual character into a shared mythology with the people they end up hanging out with than make somebody read a ten-page description of years of RP in order to understand a new character.

    I've also known people who name-drop their own other characters constantly in RP, and it can get to be a little eyeroll worthy ("Well, Superduperbobman isn't here, but if he were, I'm sure he'd say...").
  17. Most Fun
    • Carrion Creepers - Chaos! Mayhem! Tentacles!
    • Shield Charge - BOOM. This power has single-handedly ruined me for every other Scrapper I have.
    • Freezing Rain - Does everything and does it well.
    • EM Pulse - It's like a 40-second Off button for your enemies.
    • Fallout - Hard to get right, but if you do... plus, it's so rare that half the time, there's the hilarious confusion as people think they've been rezzed but somehow aren't standing back up.
    • Fault - Because real men juggle supervillains instead of chainsaws.
    • Gang War - Nothing says Mastermind like a wave of disposable minions, and they're surprisingly handy.
    • Full Auto - Rain of Arrows may top it for usability, but Full Auto wins hands-down for style.

    Least Fun
    • Scare - Oh boy! A level 35 single-target Fear! On a 20-second timer! With an 8-second duration! And a 3-second cast time! With no other fear powers in the set to stack with! I guess those fire/MMs deserve at least one ST control.
    • The Entirety of Mind Control - That wasn't Mass Hypnosis... those enemies fell asleep because your graphics are so boring.
    • Temperature Protection - I guess Energy Protection needs something to look down on?
    • Speed Boost, Fortitude, et al. - Here you go, you guys can be gods now. Me? No, I'll just settle for staying mortal. You kids have fun. See you in two minutes when all seven of you need a refresh.
  18. Kelenar

    Takin' A Break

    Quote:
    Originally Posted by Westley View Post
    I'm sorry that was a typo. I meant to type "The Library of the CONGO".
    Three issues of Reader's Digest from 1986 and a water-damaged copy of Don Quixote?
  19. Kelenar

    NEW Power Sets!

    Quote:
    Originally Posted by AzureSkyCiel View Post
    Master Minds- ... PUG (Henchmen set, not serious)
    Tier 1:
    • Scrapper - just runs off in a random direction and dies every time you summon him.
    • Blaster - Follows you and spams Energy Torrent and Thunder Clap on everything.
    • Controller - Instantly unsummons itself unless you're farming a Portal mission.
    Tier 2:
    • Defender - Follows you and just uses Healing Aura every two seconds. You can see in the pet's powers window that it has Fortitude and Adrenaline Boost, but it never seems to use these.
    • Stalker - Just runs off in a random direction and disappears. If you give it any orders, it just responds, 'scouting.'
    Tier 3:
    • Tank - Just stands in one spot and responds to every order with 'sb plz.'
  20. Kelenar

    Takin' A Break

    Quote:
    Originally Posted by Samuel_Tow View Post
    That depends on what kind of text format we're talking here. If we're just looking at ASCII, then each symbol takes up exactly one byte, factoring in spaces and carriage returns. If we take "floppy disk" to refer to the device most commonly used towards the end of the floppy disc days, that would be the 3½-inch HD, which held 1440 KB of memory, which comes up to about 1 474 560 bytes, or just as many symbols. Now, as best I can find, a single page contains between 2622 and 3818 characters, depending on spacing and word usage with a typical font size of 12. If we take the average of the two and go with 3220 symbols per page, then the size of a floppy disk would give us around about 457 pages.

    That... Would be a pretty small library.
    Yeah, thaaaaat's pretty much what I was thinking. Even unformatted, two megabytes => 2,000,000 bytes => 16,000,000 bits. The Library of Congress has more individual books than that.
  21. If people acted like the lack of GR news so far was any bigger of a problem, the president would need daily briefings on it for the sake of world stability.

    ... which would actually be pretty good publicity!
  22. Quote:
    Originally Posted by Tally View Post
    Those Ice defenders that toss out the random blocks of Ice.......GRRRRRR.
    I remain the only person in game who likes the ice shields!
  23. Kelenar

    Takin' A Break

    Quote:
    Originally Posted by Westley View Post
    I think I heard a long time ago that the entire Library of Congress could fit on one floppy disk in text format.
    ... what...

    That, just.

    What.
  24. Quote:
    Originally Posted by Dr_Mechano View Post
    While an all huntsman team lacks -regen when dealing with AVs (though you would think +240% damage all the time would be more than enough to counter AV regen) just incase that wasn't enough if they take the two powers with -res in it they top out at a whopping -320% damage resistance which is one of the two effects AVs offer no resistance to and is basically enough to floor any AVs resistance.
    I'm now intensely curious how quickly a team like that could take Reichsy.
  25. Quote:
    Originally Posted by Dr_Mechano View Post
    A team of all Huntsman built VEATs gives godly bonuses (240% damage increase and 160% def to all which I think is above the def softcap...)
    Only about 3.5x the softcap... And very close to the hardcap for most squishies.