-
Posts
2093 -
Joined
-
Community reps caused special Rikti invasions on the servers in question, involving the standard spawns plus priests and men at arms. And, occasionally, huge walls of heavy assault suits. I also heard about Rikti patrolling Nerva when it was under attack on Virtue, but I was fighting in King's Row and didn't see anything like that.
-
This has been my take on it. We've got Recluse to cover the "I'll get you next time, meddling do-gooders!" villainy now. (Even if I hate that about Arachnos.) Besides, pure black and white wouldn't work well for the expansion that's supposed to be about moral ambiguity. "Well, after years as a hero, I just suddenly felt like throwing some kittens into a woodchipper, so I talked to Tyrant's men..."
-
-
Quote:This is what happens to me a lot. I set the LFT flag, then I get an invite six days later when I'm just screwing around for a few minutes. Alternatively, I set it, then play for a few hours and forget that it's on, only to get an invite five minutes before I log.If I recall correctly, the LFT message doesn't reset when you log. I don't team often, but I recall building a character, setting the LFT message, then not playing the character for a long time. Then I got an invite which I rejected, because I was just messing around, not interested in fighting anything. When I realized that I had the message up, I sent a tell apologizing after I cleared the message.
Me, I give people set to LFT first priority when I invite for missions, and I usually have decently good luck with it... not phenomenally better than just inviting random unteamed people, but still better. -
Liora Kate
She started out just sort of as a joke--I kept wanting to make a character who could just have any power I felt like for comedy purposes. So, I made Liora, and she ran around the D eating people's trash, asking for samples of their DNA, and offering to replace their reproductive organs with missile launchers. (And she also invented the world's first heat-seeking peanut.) At some point, I actually played her, though, and found out that Earth/Fire Dom was actually pretty fun. Fun enough that when she hit 50, I spent a few months marketing to get her to permadom. -
Quote:Least Fun:
Any Buff/Heal set that isn't on a Mastermind- I hate playing support. At least with a MM I can effectively solo and don't have to put up with people begging for buffs/heals.Quote:Least Fun
Speed Boost -- I've cast this so many times and it wears off so quickly.Quote:Not so fun:
Speed Boost-Last only 2 minutes, times 7 people on large teams, then make it extra annoying with SB MEH NOW.Quote:Least fun: single target buffs. Having to keep a team of 8 buffed up is more chore than fun. -
Ignoring the bosses, though, Skulls/Hellions are about as weak as enemies in this game come. Extending them past 14 and having them still provide a challenge of any sort, even to characters only 5-10 levels higher, would probably require them to have new enemy types.
-
Quote:I want to make an internet equivalent of the A-Team, roaming the countryside and beating up scumbags like this. Unfortunately, it's very hard to beat somebody up over the internet, especially by welding sheet metal to a van.Phishing is huge. As an example of the latest phishing techniques:
My husband received an email claiming it was from Paragon Studios support and that they 'knew' he had used RMT on his COH account and were going to ban his account if he didn't respond by clicking their link, logging in, and responding to support. The address was one letter off from the COH support site. A lot of people are going to fall for this. -
Aha, nifty. Still a bit curious what the actual chance of getting a drop is each time you kill an enemy, though.
The whole reason I asked in the first place is that I slaughtered +2s on my level 50 scrapper yesterday, then switched to my level 10 brute and fought similar numbers of -1s. The scrapper seemed to be getting far, far more inspiration drops per enemy killed. Could just be a perception thing or random chance, but it made me curious. -
Quote:The focus here seems to be using them from 22 up in lieu of SOs/standard IOs. Not something I have much interest in, myself, but if we went around cutting out everything I have no plans to use, entire ATs would be vanishing.Hmmm I still don't see why a player would choose a level 25 IO set over a level 30 IO set, assuming the same recipe is available at level 30. My AV killer toon uses the same concepts to squeeze as much regen and recharge as possible (he's a SR) and I use some level 30 but mostly level 35 sets.
-
I realized last night that I've never actually seen any hard numbers on it. Does anybody know what the drop rates for inspirations are, or the ratio of small:medium:large?
-
-
Brutes are basically pain-powered death machines at low levels. Just think of it this way: Every other AT has to wait until level 22 to get around a 95% bonus to their damage from enhancements. With Fury, you can get +95% damage trivially.
Not to say that they stop being death machines at higher levels... -
Quote:I've bugged zillions of those. Newspaper/scanner missions are horrible with them, especially with using "it's" where they mean "its."There are infinite spelling issues and typos all across the game. I think they should pay someone for two weeks just to do nothing but go through those texts and fix all those little problems. It hurts my inner grammar Nazi every time I see a typo that I KNOW has been in the game since the beginning still there.
As Dump says, it doesn't seem to do anything, but I have standards, dammit. -
-
The old Kinetics whip-crack sound was so much cooler. It used to make up for the underwhelming visuals with awesome sounds on Siphon Power and Fulcrum Shift... I just can't get into the set at all without it.
-
-
It's some odd intersection of costume, concept, personality, roleplayability, and powers. If two of those click, I'll probably play the character to the 20s-mid 30s and get bored. If three click, they'll get to the mid-30s or so at least, then get pushed a little higher when I can find TFs in their range. If four click, I'll probably push them straight to 50 in a frenzy and then play for a few weeks afterward.
If all five click... well, that's only happened once, and it resulted in me spending months marketing to trick out the character's everything. -
For an inf sink to work well, though, wouldn't it have to be something that will be used by most major players in the market about equally? (I'm mostly illiterate in macroeconomics too, so somebody feel free to correct me.) A lot of the common proposals, like charging for super-rare costumes and such, are things that I just can't see a majority of people going for, especially among the people who currently have all the cash in the first place. Heck, it'd probably exacerbate things by making the people who can't figure out how to efficiently make cash complain that they have to choose between IO'ing their character or getting that special Prestige Uranium Crown costume piece that they totally need because their hero is named Uranium Lord and omg devs hate the actinoid series. While, meanwhile, Jimmy McMarketeer and Bobby Farmerholic see that it doesn't give any recharge or defense bonuses, shrug, and go back to work.
-
Quote:Just not in any sane sense within this context.In some MMOs the human interaction is reduced far more than in CoH, you can press a key, and activate a sequence that will cause you to attack until the foe is dead. CoH is built on the concept that you have to maintain continual interaction with the game, pressing keys to continue sequences of attacks, but it could still be argued that it is automation.
-
Quote:Stuff like this is why I was excited when I thought that they said that the SSK system would make the entire team the level of the currently active mission. I could pick up an arc at level 14.5 without worrying about outlevelling it in five bubbles.Specifically the leveling speed versus available content is one area that glaringly stands out. Right now, if you do all your arcs in Mercy and then head to Port Oakes, you are almost ready to head to Cap Au Diable. By the time you push through the 3 paper missions and then do a mayhem(which may end up being the King's Row mayhem due to your level), your single contact in PO may not even have time to let you complete his arc before you outlevel him. That recently happened to me with Mr. Boccor. I never got to do his arc with the Hellions.
-
Kaelinia always balks at those missions to break up perfectly good gang wars.
Field Supervisor Orr goes out of her way to save Crey/Paragon Protectors in those few missions where it happens... then turns them over to the cops.
Erica Strauss rescues people, then, if they happen to be from a villain group or just somebody she doesn't like, gives them a choice: They can fight her and if they win, they go free. Or they can just go to jail.
I don't think there are any missions to rescue demons, but if there were, Hail Striker wouldn't be winning any medals.
I think the only two heroes I have who are almost completely unbiased here are Shatterware and Blazeknight, because they're both goody-two-shoes. -
Quote:If I'm doing the math right[1], using Power Boost/Short Circuit from stealth gives you about 95% end drain on an even-con enemy.Quote:
The nice thing, however, is that end-draining characters can do other stuff along with the blue shutdown.
Is it something that comes in handy on every team? Not really, but neither have most blaster secondary effects (lol, -def) for me. When the team is low on aggro control and/or defense, though, it can go a long way toward cutting down the return fire. -
You can basically say the same about any kind of control, though. A team of eight fire/ blasters could probably level just about anything in the game short of an AV from sheer firepower, but some people just want to play Earth/FF controllers. Which is really what I consider my Elec/Elec. I'm not a blaster, I'm a controller who just happens to be very, very violent.