Kelenar

Legend
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  1. Quote:
    Originally Posted by Mr_Squid View Post
    So can someone explain to all of us that are just hearing about this for the first time what exactly happened?
    Community reps caused special Rikti invasions on the servers in question, involving the standard spawns plus priests and men at arms. And, occasionally, huge walls of heavy assault suits. I also heard about Rikti patrolling Nerva when it was under attack on Virtue, but I was fighting in King's Row and didn't see anything like that.
  2. Quote:
    Originally Posted by FredrikSvanberg View Post
    There was no Arachnos back then so they needed a "pure evil" group for us to fight at level 40+. Now that we have the bumbling clown-like evil of Lord Recluse they decided to flesh out the Praetorians by turning them into all kinds of shades of grey.
    This has been my take on it. We've got Recluse to cover the "I'll get you next time, meddling do-gooders!" villainy now. (Even if I hate that about Arachnos.) Besides, pure black and white wouldn't work well for the expansion that's supposed to be about moral ambiguity. "Well, after years as a hero, I just suddenly felt like throwing some kittens into a woodchipper, so I talked to Tyrant's men..."
  3. Quote:
    Originally Posted by Tokyo View Post
    As a player, i'd really like the signature hero TFs to be..oh, I don't know... about the heroes?
    I'd personally settle for "not bad."
  4. Quote:
    Originally Posted by Afterimage View Post
    If I recall correctly, the LFT message doesn't reset when you log. I don't team often, but I recall building a character, setting the LFT message, then not playing the character for a long time. Then I got an invite which I rejected, because I was just messing around, not interested in fighting anything. When I realized that I had the message up, I sent a tell apologizing after I cleared the message.
    This is what happens to me a lot. I set the LFT flag, then I get an invite six days later when I'm just screwing around for a few minutes. Alternatively, I set it, then play for a few hours and forget that it's on, only to get an invite five minutes before I log.

    Me, I give people set to LFT first priority when I invite for missions, and I usually have decently good luck with it... not phenomenally better than just inviting random unteamed people, but still better.
  5. Liora Kate

    She started out just sort of as a joke--I kept wanting to make a character who could just have any power I felt like for comedy purposes. So, I made Liora, and she ran around the D eating people's trash, asking for samples of their DNA, and offering to replace their reproductive organs with missile launchers. (And she also invented the world's first heat-seeking peanut.) At some point, I actually played her, though, and found out that Earth/Fire Dom was actually pretty fun. Fun enough that when she hit 50, I spent a few months marketing to get her to permadom.
  6. Quote:
    Originally Posted by treboreleets View Post
    Least Fun:
    Any Buff/Heal set that isn't on a Mastermind- I hate playing support. At least with a MM I can effectively solo and don't have to put up with people begging for buffs/heals.
    Quote:
    Originally Posted by Talionis View Post
    Least Fun

    Speed Boost -- I've cast this so many times and it wears off so quickly.
    Quote:
    Originally Posted by MagicalAct View Post
    Not so fun:
    Speed Boost-Last only 2 minutes, times 7 people on large teams, then make it extra annoying with SB MEH NOW.
    Quote:
    Originally Posted by Bionic_Flea View Post
    Least fun: single target buffs. Having to keep a team of 8 buffed up is more chore than fun.
    Quote:
    Originally Posted by Necrotech_Master View Post
    least favorite
    • single target buffs (makes me feel like a buff bot)
    I'm sensing a pattern!
  7. Kelenar

    Takin' A Break

    Quote:
    Originally Posted by konshu View Post
    Personally, I'd also like to see the range levels of enemy groups increased wherever possible. For instance, I can think of no reason for the Skulls group to have their level range end at 14.
    Ignoring the bosses, though, Skulls/Hellions are about as weak as enemies in this game come. Extending them past 14 and having them still provide a challenge of any sort, even to characters only 5-10 levels higher, would probably require them to have new enemy types.
  8. Quote:
    Originally Posted by Steele_Magnolia View Post
    Phishing is huge. As an example of the latest phishing techniques:

    My husband received an email claiming it was from Paragon Studios support and that they 'knew' he had used RMT on his COH account and were going to ban his account if he didn't respond by clicking their link, logging in, and responding to support. The address was one letter off from the COH support site. A lot of people are going to fall for this.
    I want to make an internet equivalent of the A-Team, roaming the countryside and beating up scumbags like this. Unfortunately, it's very hard to beat somebody up over the internet, especially by welding sheet metal to a van.
  9. Aha, nifty. Still a bit curious what the actual chance of getting a drop is each time you kill an enemy, though.

    The whole reason I asked in the first place is that I slaughtered +2s on my level 50 scrapper yesterday, then switched to my level 10 brute and fought similar numbers of -1s. The scrapper seemed to be getting far, far more inspiration drops per enemy killed. Could just be a perception thing or random chance, but it made me curious.
  10. Quote:
    Originally Posted by EnigmaBlack View Post
    Hmmm I still don't see why a player would choose a level 25 IO set over a level 30 IO set, assuming the same recipe is available at level 30. My AV killer toon uses the same concepts to squeeze as much regen and recharge as possible (he's a SR) and I use some level 30 but mostly level 35 sets.
    The focus here seems to be using them from 22 up in lieu of SOs/standard IOs. Not something I have much interest in, myself, but if we went around cutting out everything I have no plans to use, entire ATs would be vanishing.
  11. I realized last night that I've never actually seen any hard numbers on it. Does anybody know what the drop rates for inspirations are, or the ratio of small:medium:large?
  12. Quote:
    Originally Posted by EnigmaBlack View Post
    People still frankenslot? And with set IOs below 30?
    Yes.
  13. Quote:
    Originally Posted by EnigmaBlack View Post
    Or add an incentive to use set IOs below 30. I can't really think of one though.
    Frankenslotting.
  14. Brutes are basically pain-powered death machines at low levels. Just think of it this way: Every other AT has to wait until level 22 to get around a 95% bonus to their damage from enhancements. With Fury, you can get +95% damage trivially.

    Not to say that they stop being death machines at higher levels...
  15. Quote:
    Originally Posted by Westley View Post
    There are infinite spelling issues and typos all across the game. I think they should pay someone for two weeks just to do nothing but go through those texts and fix all those little problems. It hurts my inner grammar Nazi every time I see a typo that I KNOW has been in the game since the beginning still there.
    I've bugged zillions of those. Newspaper/scanner missions are horrible with them, especially with using "it's" where they mean "its."

    As Dump says, it doesn't seem to do anything, but I have standards, dammit.
  16. Quote:
    Originally Posted by Sarrate View Post
    I think it was more along the lines of:

    "You just had over 100 (200?) effects go off at once. This is a bit excessive, just so you know."
    ... if this is true, that is my new favorite error message.
  17. The old Kinetics whip-crack sound was so much cooler. It used to make up for the underwhelming visuals with awesome sounds on Siphon Power and Fulcrum Shift... I just can't get into the set at all without it.
  18. Quote:
    Originally Posted by DumpleBerry View Post
    Haha, awesome. I similarly find it amusing that most of us have outlasted/have been around longer than most employees of Paragon Studios.
    Does this mean we get pensions?
  19. It's some odd intersection of costume, concept, personality, roleplayability, and powers. If two of those click, I'll probably play the character to the 20s-mid 30s and get bored. If three click, they'll get to the mid-30s or so at least, then get pushed a little higher when I can find TFs in their range. If four click, I'll probably push them straight to 50 in a frenzy and then play for a few weeks afterward.

    If all five click... well, that's only happened once, and it resulted in me spending months marketing to trick out the character's everything.
  20. For an inf sink to work well, though, wouldn't it have to be something that will be used by most major players in the market about equally? (I'm mostly illiterate in macroeconomics too, so somebody feel free to correct me.) A lot of the common proposals, like charging for super-rare costumes and such, are things that I just can't see a majority of people going for, especially among the people who currently have all the cash in the first place. Heck, it'd probably exacerbate things by making the people who can't figure out how to efficiently make cash complain that they have to choose between IO'ing their character or getting that special Prestige Uranium Crown costume piece that they totally need because their hero is named Uranium Lord and omg devs hate the actinoid series. While, meanwhile, Jimmy McMarketeer and Bobby Farmerholic see that it doesn't give any recharge or defense bonuses, shrug, and go back to work.
  21. Quote:
    Originally Posted by Jade_Dragon View Post
    In some MMOs the human interaction is reduced far more than in CoH, you can press a key, and activate a sequence that will cause you to attack until the foe is dead. CoH is built on the concept that you have to maintain continual interaction with the game, pressing keys to continue sequences of attacks, but it could still be argued that it is automation.
    Just not in any sane sense within this context.
  22. Kelenar

    Takin' A Break

    Quote:
    Originally Posted by Slashman View Post
    Specifically the leveling speed versus available content is one area that glaringly stands out. Right now, if you do all your arcs in Mercy and then head to Port Oakes, you are almost ready to head to Cap Au Diable. By the time you push through the 3 paper missions and then do a mayhem(which may end up being the King's Row mayhem due to your level), your single contact in PO may not even have time to let you complete his arc before you outlevel him. That recently happened to me with Mr. Boccor. I never got to do his arc with the Hellions.
    Stuff like this is why I was excited when I thought that they said that the SSK system would make the entire team the level of the currently active mission. I could pick up an arc at level 14.5 without worrying about outlevelling it in five bubbles.
  23. Kaelinia always balks at those missions to break up perfectly good gang wars.

    Field Supervisor Orr goes out of her way to save Crey/Paragon Protectors in those few missions where it happens... then turns them over to the cops.

    Erica Strauss rescues people, then, if they happen to be from a villain group or just somebody she doesn't like, gives them a choice: They can fight her and if they win, they go free. Or they can just go to jail.

    I don't think there are any missions to rescue demons, but if there were, Hail Striker wouldn't be winning any medals.

    I think the only two heroes I have who are almost completely unbiased here are Shatterware and Blazeknight, because they're both goody-two-shoes.
  24. Quote:
    Originally Posted by Fulmens View Post
    If I'm doing the math right[1], using Power Boost/Short Circuit from stealth gives you about 95% end drain on an even-con enemy.
    Quote:
    The nice thing, however, is that end-draining characters can do other stuff along with the blue shutdown.
    These fit my experience. Power Sink + Short Circuit first thing in the fight on my elec/elec means that the enemies are out of it for the rest of the fight, and it really doesn't take significantly longer than a single control power. Once they're drained, I just need to throw out Ball Lightning and Short Circuit every time they're up--which I'll do anyway for damage--to keep them mostly out of the fight.

    Is it something that comes in handy on every team? Not really, but neither have most blaster secondary effects (lol, -def) for me. When the team is low on aggro control and/or defense, though, it can go a long way toward cutting down the return fire.
  25. Quote:
    Originally Posted by Fleeting Whisper View Post
    My problem with the sapping playstyle is that by the time it's done any good, the enemies would already be dead if you'd built for damage instead of endurance drain.
    You can basically say the same about any kind of control, though. A team of eight fire/ blasters could probably level just about anything in the game short of an AV from sheer firepower, but some people just want to play Earth/FF controllers. Which is really what I consider my Elec/Elec. I'm not a blaster, I'm a controller who just happens to be very, very violent.