Kelenar

Legend
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  1. Quote:
    Originally Posted by Zamuel View Post
    BTW, while I don't want the full spoiler since I want to run the mission itself, where in the game does it reveal Nemesis' involvement with the Raiders?
    Two places. It's strongly hinted at in the 'The Mysterious General Z' story arc heroside. The bits you need to conclusively say so don't come until 'The Eternal Nemesis', though.
  2. With all the new releases and such in the MMO world over the past several months, I think holding off on the announcement would have hurt things a lot.
  3. I'd stick a Force Feedback proc in, if you plan to use it in real fights. If you're gonna scatter things, you might as well get real attacks and Dull Pain up more quickly as a result.
  4. Quote:
    Originally Posted by Fire_Minded View Post
    your mechanical pets do get hit, and they count towards your Vigilance.
    Really? I know a lot of powers that are based on allies (Phalanx Fighting, for instance) are programmed to ignore NPCs. I'm going to have to do some experimenting now...
  5. Quote:
    Originally Posted by Ben_Arizona View Post
    This does make me incidentally wonder how popular (if at all) sets with mag 1 protection to specific mezzes as a set bonus would be. Obviously having the bonus once isn't terribly useful, but I could see players of squishy classes being willing to spend a couple of their set bonuses building up hold or stun protection.
    That is one of the very few defensive bonuses I'd ever build toward on a squishy other than Defense. A lot of my squishies are generally very good at keeping themselves alive... until they get mezzed and die faster than Rick Moranis fighting a T-Rex.
  6. Quote:
    Originally Posted by EnigmaBlack View Post
    Here's the imbalance I see with the effects if someone chooses lethal only rounds:

    Fire messes with oil slick
    Cold effects with slows
    Toxic effects ? (Puking would be fun)

    But the lethal I think secondary effects should at least be -Def so they wouldn't be at a total loss, unless you have no choice but to replace lethal at some point with one of the other three. It's all a guess to me
    Plus lethal is more resisted than the others, especially Fire/Cold. On the flipside, having two types of damage makes typed defense more useful against you, but I'm having trouble thinking of anything with high fire/cold defense that doesn't have equal or better lethal defense anyway. Actually, I'm struggling to think of anything with high typed defense, but not positional defense, in PvE at all.
  7. I'd say Brute or Plant/ Dom for powering through the 5 Defeat Alls. If you have the vet early travel power access, SS + a Stealth IO for the sneaky missions.
  8. Quote:
    Originally Posted by DumpleBerry View Post
    I bet I can out obsess P_P.
    I dunno man, there's a lot of obsessing to catch up on.
  9. Quote:
    Originally Posted by Dr_HR View Post
    *sigh* more people posting the same thing. -.-
    Shhh. This is all according to my diabolical plan. I kidnapped the NCSoft marketing team. The lack of information being released has made people ask the exact same questions every day. Eventually, people will recognize that every day is identical on the forums and think that they're trapped in some sort of horrible time loop, so they'll all buy copies of Groundhog Day to remember how you fix such things. My stock in Columbia Pictures will skyrocket as a result, thus giving me the funds I need to RULE THE WORLD!
  10. Kelenar

    Binds

    It's a bit unclear from your post just what you're asking, but yes, you can target teammates with a bind. /teamselect # will make you select the team member in position #. For example, on my Cold/ Defender, I have the following setup:
    Code:
    /bind numpad1 teamselect 1
    /bind numpad2 teamselect 2
    /bind numpad3 teamselect 3
    /bind numpad4 teamselect 4
    /bind numpad5 teamselect 5
    /bind numpad6 teamselect 6
    /bind numpad7 teamselect 7
    /bind numpad8 teamselect 8
    /bind subtract powexecname ice shield
    /bind add powexecname glacial shield
    This lets me hit 1-8 to target any teammate I want, then hit the keypad - and + keys to cast my buffs on them. It makes mid-mission rebuffing a lot less painful.
  11. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Is that a right click or a left? Is it only from global channels or what? I heard about that back some time ago but it's never seemed to work when I try it. Right clicking brings up the 'edit tab' menu if I remember.
    The bit displaying their handle should highlight when you mouse over it in any chat medium except emotes. Left-clicking that should get you a menu.
  12. Chill of the Night!

    PPD Ghost flashbangs. And ranged crits from stealth.
  13. Sloooowly pushing my scrapper of choice through Portal Hopper and Freedom Phalanx Reserve Member. When GR hits, I'm heading headlong into it with 15% bonus HP, dagnabbit! If only Tina McIntyre's arc didn't make me want to beat my head against a wall. "Well, it looks like you'll just have to clear out another entire outdoor area full of defense-debuffing robots! "
  14. Depends on the primary and secondary.

    If it's /AR or /Archery, I'll take the nuke 100% of the time and ask for seconds.

    If I have a +end or +recovery power, I'll take the nuke, smack things with it, pop a CaB, and be back on my feet in seconds.

    If the nuke has stacking potential with other powers (EM Pulse + Atomic Blast = Stop! HAMMERTIME), I'll take it.

    If I'm Traps/, I'll take it just because I have no toggles to worry about.

    Otherwise, I usually skip them unless I can spare the power pick. Of my level 38+ Defenders, I only skipped it on one of them. I've found very few Defender builds to be so tight that I have much better to take by that point.
  15. Ignoring the sub-20s that I tend to delete on a whim:

    Defenders - 6
    Hail Striker, 50 Storm/Archery
    Kelenar, 50 Storm/Elec
    Kai-Lian, 50 Dark/Elec
    Qiao Huang, 50 Cold/Ice
    Shatterware, 50 Rad/Rad
    Rogue Arcanist, 33 Traps/Dark

    Scrappers - 4
    Kaelinia, 50 Katana/Dark
    Blazeknight, 50 Fire/Shield
    Dancing Phoenix, 44 DB/Fire
    Erica Strauss, 39 MA/Regen

    Brutes - 3
    Aisha A., 50 Stone/EA
    Sorrow-Weave, 50 Dark/Elec
    Scrap Dragon, 24 Claws/WP

    Dominators - 3
    Liora Kate, 50 Earth/Fire
    Freelance Rose, 39 Plant/Energy
    Entropy Dagger, 33 Ice/Psi

    Blasters - 3
    Field Supervisor Orr, 38 Elec/Elec
    An'chai, 35 Energy/Energy
    Magatama, 21 Rad/Energy

    Stalkers - 2
    Silverbuilt, 33 Spines/Regen
    Discount Ninja, 29 Ninja/Ninja

    Masterminds - 1
    Jessica Reid, 50 Thugs/Poison

    VEATs - 1
    Fortunata Roux, 32 Fortunata (duh)

    I tend to roll alts and play them to 30-ish. At that point, there's about a 90% chance that I'll get bored and abandon them there and about a 10% chance that I'll push them straight on through to 50. I don't really tend to play Corruptors, Controllers, or Tanks. I don't really like how Corruptors play (particularly with the more solo-centric setup v-side), ATs without a direct damage pool bore me, and Tanks... just no.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    Seriously, I like the Rikti. But have you never fought them on anything without mez protection? Or armour?

    The kick like a frenzied mule on speed. You go up against a Chief Soldier one on one, and you'd better have some band-aids ready, cos those cleavers they carry hurt. And every single one of them pack stuns and KB.
    Rikti Magi are, really, quite hax. They show up (I think) once outside of ship raids, and thats as Boss level mobs in the RWZ arc for Serpent Drummer where you save the PTS.
    This. My meleers don't mind them much, but Rikti are one of the most annoying factions to fight on a squishy. Stuns on everything, knockback pinball, chain sleeps and holds, and then a Chief Soldier two-shots you.

    Changes I'd make:
    • Council: Break them down into about three sub-groups. The core Council makes a good Cobra-esque group, but fighting werewolf-vampire-robot-space alien-supersoldiers just makes me want to slap the Center and go 'MAKE UP YOUR FREAKING MIND.'
    • Rogue Robots: Would be a faction in their own right. Come on, what's a superhero game without a group of evil robots (Clockwork don't count)?
    • Coralax, Gold Brickers, Shivans, Tsoo, Banished Pantheon, Legacy Chain, Wyvern, Skulls, Hellions: Would all have their level ranges expanded for more arcs + background information.
    • Banished Pantheon, the Family, and the Tsoo: Deserve some AVs outside of Viridian's arc!
    • Arachnos: Would not exist. Seriously. I realize this cannot happen, but I still hate Arachnos on multiple levels.
    • Longbow: Would both have more variety and be less endemic v-side.
    • Crey: Would keep its cool 'corporate agents in black suits and sunglasses' look instead of ditching it for 'power armor for EVERYBODY' at the higher levels.
  17. Hmmm, might have to give this a try. I've been looking into alternate levelling routes lately, since I've done all the sub-40 villain stuff a zillion times and I can't bring myself to look at the sub-40 hero normal zone contacts (I can only do Faultline->Striga->Croatoa->RWZ so many times). I've got a brute I'm trying to level solely on AE story arcs.
  18. Greater Fire Sword. If I have every other attack recharged on my scrapper, I'm still going to pull out that giant honking monster to finish off the last minion. If you could get 'OVERKILL' printed on the side, I would.
  19. Putting smarter AI into an existing game such as CoH would also be problematic. As anybody who's PvPed at all can tell you, fighting an intelligent enemy devalues certain powers a lot. What good is an Ice Patch when anybody with half a brain will stay off of it unless they're protected from knockdown? Or Darkest Night when the anchor knows to run off into the middle of nowhere to avoid inconveniencing its allies? Not all of these would have to be coded in, of course. It's just very easy to practically break existing powers by making enemies react more intelligently.
  20. Kelenar

    Knockback Build

    FF/Energy Defender could be a good choice too. It's hard to outknockback Force Bolt. Then you add on Repulsion Field and Force Bubble and you can play bad guy pinball all day long. (Is it even possible to have more individual knockback powers than a FF/Energy has without dipping into epic pools?)

    As for power pools, nothing but Whirlwind, I think.
  21. Quote:
    Originally Posted by Zombie Man View Post
    Merge all the websites, forums, and game servers into one giant site/server.
    Even better, just merge all games. My Dark/Elec brute has soloed gods with ease. I'm sure that somebody's WoW character will barely slow her down.
  22. God, yes.

    Well, alternatively, get rid of any missions outside the contact's own zone that don't have a good plot reason behind them, but if that's too much trouble, this would be a nice way to compensate for its downsides a little.
  23. Quote:
    Originally Posted by NarfMann View Post
    when you're outnumbered 100 to 1, you're pretty much screwed.
    Nah, the aggro cap will keep them down to not even 1/5th that much!
  24. Quote:
    Originally Posted by Katie V View Post
    Techniques I use for finding good arcs:
    1) Avoid anything that hasn't been rated at least 20 times. I usually go for 4-star arcs rather than 5-star arcs, since most 5-star arcs haven't been rated very often.
    2) Use the Mission Architect tags when searching. Someone who cares enough to put the tags in their description is likely to have done a good job with the arc.
    4) If I find an arc I like, I'll search for other arcs by that same author.
    5) Use the advanced search options. The most important option (arc morality) is hidden in the advanced section.
    All of these are good. Also in the advanced search option: Looking for arcs that are in the 'Completed' (or whatever it is) state has been good luck for me. If you're looking for story-arcs, something with several sentences of grammatically correct text is probably a better bet than 'help captin heronatur fight his archnemisis evilnaut adn save the city.' I'd personally avoid arcs with Custom Enemies listed as the only enemies with a PUG. It's too easy to make absurd death mobs with custom enemies, even by accident.