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Posts
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Joined
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Assertion that everything the OP mention was caused by AE farming and/or marketeers and that aforementioned groups are willfully attempting to destroy the game.
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Is it weird that I'm most excited about the Posi revamp and extra mission slots?
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Quote:I know there are some videos on YouTube. I stumbled across them a year or so back.Protector used to set up events where a Kronos Titan would fight three Paladins and a couple of other robotic enemies, all at once. I think they called it "robot rampage"; there are screenshots and videos floating around out there someplace.
I've also seen videos of giant monsters getting confused by teams of Mind/ Controllers. And as far as I've seen, the Kronos titan can spawn in most zones, as long as the mission holder finds some way to bypass city zones on the way there by using things like Ouroboros. Now all we need is a scale to rank GMs on judged by how quickly they kill/die to a confused Kronos titan and we're set! -
I've gotten them pretty low from weird sources, like mentioned above. As far as just beatin' guys up, see Paragon Wiki.
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Quote:Aren't ghosts weak to psychic? PWiki reports most of them as having a 30% weakness to it.I took a Psychic Blast/Mental Manipulation blaster to 50. It was fun, but not against robots or ghosts.
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That's my point. The blueside arcs are so annoying (except the zone-specific ones, which tend to be more comparable to the ones villains get) that I avoid them at every opportunity, so my villains usually end up ahead anyway. Not exactly the topic under consideration, but still.
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Quote:Okay so.code debugging stories for non-code writing people is every bit as exciting as watching someone fill out a crossword puzzle written in a language you can't read
This one time (at band camp), I was writing an IPv6 software router from scratch, and I kept getting a segmentation fault for no apparent reason! After some digging around, it turned out to actually be a mislabeled bus error. It turned out that the implementation of GCC I was using on that specific processor on that specific operating system didn't properly pad one of my structs that I used to hold a network header, so the adjacent array holding the actual data wasn't starting at an address that was 4-bit aligned! I had to manually memcpy my actual payload over to a new array to make it align!
CRAZY TIMES, MAN.
(disclaimer: this was almost three years ago and I haven't written C since, so a few technical details may be off.) -
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It sort of depends on what you want to be unkillable against. Some sets, like Willpower, Dark Armor, and Invulnerability, can have different results depending on how much cannon fodder is around. Things that will be practically invincible in many circumstances would be not so much while, say, facing down a fully-buffed STF Recluse alone, while some things that can tank him alone wouldn't do so well in other situations.
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If they're doing a major overhaul anyway, all the little things we can't have now for gameplay or engine reasons, like...
- Powers that do knockback toward the user
- Cottage Rule breaking overhauls of existing sets.
- Weapon customization that extends to the actual type of weapon (like allowing a crossbow to be used for Archery)
- Toxic defense.
- Powers that reflect damage or cause damage to enemies who hit the user.
- Asymmetrical costume pieces and more attachment points for costume pieces altogether.
- More spots for costume pieces to hook on.
- Animated costume pieces. (But not animated hair, just to annoy GG.)
- Major overhaul of enemy damage types and resistance to spread some of the focus away from Smashing/Lethal on both ends.
- Non-total respecs.
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I'd like to see more NPC heroes and villains that just show up here and there. I really like how you keep bumping into Fusionette and Faultline as you level up on a hero. It makes the world feel a bit more populated--it's nice to see some heroes other than the trainer/TF types and PCs.
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Quote:Personally, my merit income/time from arcs is way, way, way higher redside than blue. The difference is that most of redside's non-zone arcs aren't horrible strings of kill-alls in ten different zones handed out by people who want me to Rescue Lawyers from Devouring Earth and Talk to Crey's Folly Security Chief before they'll give me anything of value. Arc rewards only matter if you can tolerate them long enough to get there!Folk can claim that you earn merits just as fast redside as blueside but that assumes you are willing to grind merits in flashback or run tons of ITF's or LGTF's. Just playing through story arcs as you level at a normal pace (soloing at Level +0, x1 players) I can earn enough merits blueside to buy a miracle or numina's unique by L30 and by level 40 have enough to get a second one. Redside it takes until nearly 40 just to get one and the merit earing ability of a character plummets after that (unless you go run ITF's all the time).
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If you've only been gone a few months, you haven't missed an issue, since the last released was Issue 16 in September. It's mostly been some smaller changes while the team works on Going Rogue. New cape mission for heroes, Martial Arts Pack, new Halloween event (which still triggers sometimes like zombie invasions), and the addition of a Walk power... bits and pieces here and there, but no huge updates that spring to mind.
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Quote:I generally like it, but it'd need some heavy inspection to keep things from getting unbalanced. If you think soft-capping is crazy now, just imagine if anybody who wanted to could grab any +defense toggle in the game at 35...I wonder how broken every character getting a signature power at say 35 would be. The signature power could be anyone one power from any powerset. This would allow your character to do something different from every other character in your Archetype. Maybe you could even keep certain powers like Fulcrem Shift off the table. But I think a broader single choice would create a lot of lot of stylization for toons.
(Me, I'd just have Defenders with Shield Charge.) -
Agreed on Terra Volta vs. Superspeed.
Dunno, I've always liked SJ in Steel Canyon, but that might be because I like how it has so many densely-packed tall buildings so you can actually bounce from building to building easily, like God intended. As long as you don't go through the center of the zone, they're still low enough that you can make a beeline for wherever you're headed. I think it might not so much be that SC is bad for SJ as it is that it's one of the better zones for SS.
I found Grandville to be very problematic for Teleport. With obstacles in all directions, it's hard to get a clear line of sight to anywhere, and you never know when you'll pop into existence next to a wall covered in Banes with web grenades... -
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See above for the standard disclaimer on taking the alpha vs. tanking. That said, of my Defenders... My FF/Dark, Dark/Elec, and Traps/Dark can take alphas with the best of them. My Storm/Elec, Storm/Archery, and Rad/Dark all do pretty decently at it if the spawns aren't too big or mez-filled (especially indoor for the stormies). Only my TA/Archery and Cold/Ice aren't that great at it, and even the TA/Archery can do pretty well on a few mobs in a pinch.
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Is Stone Armor super popular on every server except Virtue or something? I've seen several people talking about how many stoners there are running around, but I see about one per decade. Everybody seems to be going Willpower and Shield, from what I've seen. Especially on Brutes... I don't think I can remember the last time I saw a /Stone Brute.
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Which I really wish they'd do more with. It's a pretty nifty concept, but it has very, very little visibility in the game beyond the difficulty adjusters and a few contacts.
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Quote:Keep in mind that if you give yourself 45% under normal circumstances, it probably won't be 45% in PvP thanks to diminishing returns.So 45% is considered okay for PvP? Or should one go higher than that for PvP?
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Several back in the day, and a slightly smaller scale one recently.
The huge huge huge huge necessity is finding other characters that actually log on more than once a week, don't get abandoned for a new shiny alt after two days, and are willing to do something other than flirt, tell their backstory, or emote buying drinks. I've had pretty lousy luck with this end of things for the past year or so.