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Posts
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Joined
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Heck, you can play CoH/V on a 28.8k dial-up connection. I did so for years. (Not that I'd particularly recommend doing so if you can avoid it.)
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He's looking down on you disdainfully, smiling in his knowledge that you can never reach his level.
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I hand-wave it, except for my jaded original main, who sits around griping about how nobody would have to arrest Dr. Vahzilok for the TEN THOUSANDTH TIME if they'd just let her execute him, and dangit, Madeline, put down the pendant, you should know better by now.
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Quote:This, though on my ST-specialist scrappers. I like crane-kicking them off of buildings.I thoroughly enjoyed flying around Founders Falls with my AR/Elec and playing anti-sniper. They actually are quite good xp, but if that was what I was after she had plenty of AoE she could dish out to large spawns, which would be tons better xp and more loot too. However, the real fun was either catching enemy snipers totally unaware, or figuring out where that bullet just came from and sending one back, preferably into that punk's right eye.
Using Hurricane and similar powers to move giant piles of leaves or trash around, then dumping them on spawns.
Crossing zones without touching the ground with Ninja Run. (And on a larger scale, crossing up the skyscraper-populated area of Steel Canyon with Super Jump while doing the same.)
Using Personal Force Field to /e newspaper in the middle of groups of +2s.
Knocking the hanging fish by Mikey the Ear to the ground and then kicking them back into the water, their natural habitat.
Using Shield Charge to teleport to weird places for a shield charge. (I SHALL CHARGE TO THE TOP OF THIS LIGHT POLE.)
Gift-wrapping spawns for street-sweeping lowbies with huge piles of debuffs and mezzes that don't do damage.
You know that Ballista in St. Martial? His butt is mine.
Flying to the invisible ceiling in outdoor zones, then letting myself fall all the way to the ground, to crash with 1 HP in the middle of a group of lowbies.
Standing on top of the submarine in Port Oakes with binoculars or another appropriate nautical emote.
Insinuating myself into grey-conning spawns and joining in their emotes, then doing /e grief is somebody kills them. -
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About level 50. I've gotten characters to the high 40s, went 'eh, there's nothing else to do with this one' and abandoned/deleted them. Once there's really nothing interesting to explore on that character and I've gotten used enough to their fighting style that it's not particularly fun for me, I'm done with them, no matter the level. Often, I'll be enjoying a character for weeks, then suddenly realize that I've got all of the strategies for them down and the powers they have left aren't going to expand their abilities much and drop them for good. This happens a lot in the high 30s, since I don't care for most of the patron/ancillary pools. The one exception is if the character is just so damn fun to play that I don't really care if they get better or not. I've only got maybe three characters like that, but they're the only 50s I play regularly.
One thing I've learned is that I just can't force it. It's a game; if I'm not having fun, I just stop playing. If I don't adore how the character plays in every stage of their development, they're probably never going to see 50. Occasionally, I'll put some work into a character that will eventually blossom, but I usually try to avoid late-blooming sets for just this reason. -
Even better than Kinetics, I'd go Brute if I were going to do this. Once you get to high Fury, having your powers largely unslotted is far less of a problem than it is for most other ATs.
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Quote:Hah, that's awesome.I seem to remember someone doing this back in the day, calling it project "Forever Young". If I remember the story right, they got fairly high in level, but were politely asked by the GMs to level the character because they kept getting petitions because they were soloing level X enemies as a "level 1".
I'm in agreement with most of the other responders. This probably wouldn't be that horribly difficult, but it'd be boring as hell. -
Now I'm curious what my character with the longest logged-out time is... I'm sure I have one going back to ye olden days on Victory.
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I do the opposite. I get lots of temp powers, because I like using them. Especially for ridiculous purposes. Getting the killing blow on Reichsman with the beanbag gun, or finishing off a runner with the heavy rock. Summoning every temp pet I have, even the Gears, to fight Lord Recluse. BEEEEEEEEEES versus robots. An SMG-wielding ninja. The only ones I never really use are the temp armors, since I can just pop some inspirations instead. If the craftable temp powers came with more charges, I'd probably stock up on enough to make them a core part of my combat tactics.
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SD stands for Shield Defense, the shield armor set.
As for origin, it doesn't change much. The main thing it impacts for you is which Single Origin and Dual Origin enhancements you can slot. It's purely a flavor thing--there's no mechanical difference. It also affects which of the origin powers you start with, but there's little difference between them unless you're playing a Trick Arrow character. -
I used to hoard for that inevitable boss fight... when I finally broke myself of that to eat them as fast as I got them, I started doing seriously better on some of my characters when soloing (particularly damage-oriented ones.) These days, I just try to keep a handful of purples and a green or two on hand in case things go south. Running around with moderate boosts to damn near everything makes a big difference, especially if you stop every few spawns to combine things into what you need. Who needs IOs to soft-cap when defense-to-all buffs rain from the heavens?
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Super Villain by Powerman 5000. And, by the same band, Heroes and Villains. The latter could practically be the themesong for Going Rogue, I'm convinced.
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Nothing villains have to face in the high teens really uses knockback enough for it to be more than a minor annoyance for me. I think the only time I recall really noticing it is against Spetsnaz, since their lieutenants and bosses both like to toss knockback grenades, and I usually avoid Dmitri anyway.
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Quote:But you also have to factor in the downsides of AE, like the time spent searching for a good arc--for me, this is usually at least comparable to the travel time I'd otherwise have. And the fact that poorly-designed custom enemies can take a lot longer and cause a lot more debt than most developer enemies. Not to mention that I got unlucky the other night and ended up with about five practically reward-free AE missions in a row. 'Lots and lots of glowies with almost no enemies' isn't a good mission design.When people are counting the xp gotten from AE, are they taking into consideration the lack of downtime between missions?
Even at only 75% full xp, being able to click and instantly get a new mission is going to increase your reward rate significantly above most Dev content, especially since there are stores right there. -
This is actually the basis of my stalker, Silverbuilt. Grey skin, all grey tights (sleek, so they're shiny,) grey hair, that supernatural face with the 'glowing' eyes--the eyes are colored grey so that they just blend in with the skin. And then metallic spines (three guesses what color.) I like to think it works out pretty well. I'll throw a picture up tonight if nobody's beat me to it.
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The ones people have already said a thousand times are the big ones: Dark Miasma, Illusion, Traps, and Plants. FF can do it well from level 1 with Personal Force Field, and it's fun to confuse the hell out of newbie tanks by beating them to the alpha on a Defender.
If villainside becomes acceptable at some point, Omega Maneuver on Crab Spiders is pretty good at it, too, as is Gang War on Thugs/ MMs (though not quite up often enough for every-spawn mitigation.) Almost nothing beats a dom in Domination, though. It's hard to outdo mezzing 95% of enemies up past boss level in one blow. -
I dunno, I usually find mezz resist skippable villain-side until the 20s. Most of the mezz-happy groups heroes have to face are easily avoided by villains, and anything else in that level range either throws them so uncommonly enough that just carrying a Break Free into missions against them usually proves to be enough.
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Just got an Ice Control/Dark Armor clone last night. It didn't do much damage, but the thing was effective as hell at keeping Ajax and Wyvern from bothering me, thanks to spamming Shiver and immobilizes on everything, then using Dark Regen to heal itself back up.
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The laser moonbase one was by Twoflower, I believe. By Ascendant, you're probably thinking of his Saul taskforce arc. Both good examples of actually funny arcs, though both also a bit too over-the-top for my tastes on any relatively serious character.
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On this one, at least, I've found that it helps to limit your search to only arcs in the completed category (I can't remember exactly what it's called, and I can't access the game at the moment, but it's the ones explicitly flagged as being ready for play.) That category isn't the default when you publish an arc, so I find that there's a relatively high percentage of actual arcs in there as opposed to farms and test junk.
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There's an overabundance of arcs intended to be funny, yeah. Most of them don't have any thought put into them beyond making a single 'funny' custom enemy (lol it's monkeys with guns u guyz) and then making you fight thousands of them. Another chunk are legitimately a bit funny and have actual plots, but clash rather horribly with the game's own themes and such, and then there are a handful that are both funny and appropriate for the game.
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I didn't know that you could have more than one of an enhancement in a power, so my first scrapper had his attacks slotted something like 1 acc/1 damage/1 recharge/1 endredux/1 defense debuff.
Also, I tried taking on a giant monster on my Storm/Elec defender. This was waaaaay before I knew that debuff resistance even existed, so I expected Hurricane to make him a pushover.