Kelenar

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  1. Quote:
    Originally Posted by Aett_Thorn View Post
    Do we want them? ;-)
    "Welcome, new players from WoW! You'll be pleased to know that Freedom has the highest percentage of pure healers and tanks who insist on taking the lead of any server! We're sure you'll feel at home there!"
  2. Quote:
    Originally Posted by Chocolate_Bacon View Post
    On some characters I've been deleting those drops left and right trying to keep my inventory clear.
    Really, this. Right-click->Delete Recipe. Hooray, I have defeated the gadget recipe menace! I gain 3,628 XP and 2 mithril platemail!
  3. Kelenar

    MoSTF

    I don't recall if they were spawning before he was damaged or not, but they were spawning like crazy once we started fighting him for real. That's when we pulled out the Hurricane trick.
  4. Before Energize, it was Conserve Power, similar to what /Energy Blasters get.
  5. Quote:
    Originally Posted by Prinny_God View Post
    Also, does anyone have experience with Focused Accuracy? I was considering that PPP instead of Ghost Widow just for the accuracy booster (I *hate* missing).
    Remember that you should have near-saturated Soul Drain up a substantial amount of the time when fighting masses of enemies. That alone will solve pretty much any accuracy problems you should have for its duration, and you can have it up more than half the time as an /Elec.

    As far as end drains in Lightning Field, if you go that route (and I did), I highly suggest frankenslotting similar to how Julius showed. You can slot it to get both good damage and good end drain out of it.
  6. Quote:
    Originally Posted by Fulmens View Post
    I picked my Blaster because nobody brings the damage any more.
    Man, what server are you on? If I open the search window and invite the first seven people I find, half the people I grab are Blasters or (usually Elec/Shield or Fire/Shield) Scrappers.
  7. Quote:
    Originally Posted by 3dent View Post
    Thought about it for a while now... You don't have bajillion inf, and/or patience for bids on rare stuff to fill (say, you're very new or very casual player), but you still want your character to be AWESOME. What AT/powers would fit the bill?
    Any Anything/Anything Anything. Really, without IOs, the game is pretty well balanced, with a handful of outliers. That said, I've found my Dark/Elec Defender and Dark/Elec Brute to both be capable of handling darn near anything the game can throw at them without significant IOs.
  8. Quote:
    Originally Posted by Frosticus View Post
    Also at lvl 37 I'd strongly start thinking about franken-slotting and possibly even slotting in some cheap-ish sets that boost global recharge.
    Slot early, slot often! Just picking up what sets I could get with the money from drops, my Earth/Fire dom was at about 40% global recharge by the high 30s, which really helps while levelling up.
  9. Kelenar

    MoSTF

    Quote:
    Originally Posted by Draggynn View Post
    Supposedly Snow Storm should also interrupt his Bane Summoning, although I've never tried this myself. Hurricane also works wonders against Aeon's Clones since unlike Aeon himself, they don't have AV level resists
    Well, we had double Snow Storm on him and he didn't seem to mind it. Just kept hurling spiders out of his butt like it was going out of style.
  10. This would make me a lot less reluctant to play characters with short-duration buffs.
  11. Yeah, like people have said, rad blast. My sunlight blaster is white/yellow rad, and it works out pretty well.
  12. Quote:
    Originally Posted by OneWhoBinds View Post
    Does that excuse the bad writing? No. They could have easily worded the contacts dialogue better, to make motivations clearer and/or make it seem like you characters are the driving force, not the contact.
    And here we have the core of my issues with villainside writing. Yes, they basically had to stick with a contact system. And there do have to be some constraints on the content, so if your villain's concept is 'he just wants to freeze the world, so anything other than that doesn't interest him,' then you're probably not going to work out too well.

    If they'd just reworked things to include some vague hints that helping X contact will further your plans, and a lot less 'You! Fetch me these psychic rocks!' or 'You crack your knuckles. Boy, you sure love hurting people,' I'd feel less marginalized on a lot of my villains. It would still make it hard to play a villain with some actual principles, so it'd be nice to add the ability to just up and abandon a contact or something, but that would solve some of the annoying, easily avoidable aspects. And then we just need to take a giant hammer to Arachnos...

    Quote:
    Originally Posted by GavinRuneblade View Post
    If you care about the roleplaying aspect of it enough to avoid missions, but not so much to be willing to rewrite the discussion for yourself, then that is the price you are choosing to pay.
    Something which my heroes pretty much never have to do. Villains do have more varied outlooks and goals than heroes, which is where the whole problem came from to begin with... but at the same time, the guys making the game should have kept that in mind instead of just expecting everybody to stick to one character type. If I started a new character today and played through CoV without planning out what contacts to take ahead of time, odds are pretty good that I'd run into a mission that just doesn't make sense for that character in any way before I hit 50. Probably several times. For some valid villain concepts, literally dozens of times. Heroes don't have a similar problem.

    That's really the core of my whole problem here. Everything I've complained about could have largely been avoided, but they didn't put in the effort. Have the contacts work for me, not vice-versa, or at least hint that I'm getting something out of it. Let me easily abandon contacts or arcs that don't work with my concept, or better yet, give me some indication ahead of time so that I never run into them in the first place (whoever introduced my principled megalomaniac to Westin Phipps has issues.) Let me play a villain in my own right instead of defaulting to Arachnos Flunkie #3659. All of these are within the engine's grasp, and they didn't do them. And that is what infuriates me.
  13. Quote:
    Originally Posted by Memphis_Bill View Post
    None, honestly. I'm such an alt-a-holic I don't have a "I'm going to log into this most of the time" type character. Sometimes I feel like a high level, sometimes a lowbie, sometimes a villain, sometimes a hero, and then if I have friends on, whatever works with what they're playing.
    Mostly this. For high-level TFs, trials, and teams, though, my character of choice is usually Qiao Huang, my Cold/Ice Defender. I've got a jillion Defenders, but that's the combo that feels useful in the widest range of situations to me.
  14. Quote:
    Originally Posted by Oedipus_Tex View Post
    In a way I think that's great too. I wish more of the TFs were populated by enemies you really needed a team to deal with. Rularuu are one of the few groups that can really bake you. Too bad the TF that features them is so painful.
    Well... Rularuu toast a lot of my characters, but my /Elec Brute laughs at them. I expect Dark Armor would, too. So it's not so much that they're the all-killer as it is that they negate a lot of popular builds.
  15. Quote:
    Originally Posted by Madam_Enigma View Post
    Actually... Lex Luthor got his start as an underling for another of Superman's mad scientist enemies. So yes, he would play possum and learn everything he can from a villain before deposing them. Victor Von Doom might as well, but he would begin his plans to depose the organization early on. Plans which would come to fruition when the time is right.
    Yeah, I almost added a caveat at the end that some of this stuff would be more acceptable at the low levels, when you are getting a start to your career. But still, random people have no business using established villains as lackeys.
  16. Quote:
    Originally Posted by Madam_Enigma View Post
    I fail to see the problem though. If your character is suppose to be a misunderstood hero why is it so hard to believe they wouldn't avoid doing things that hurt innocents?
    I never said misunderstood hero. My two examples were Lex Luthor or Doctor Doom, pretty much the two most iconic supervillains I can think of. I can't picture Lex Luthor beating up a bunch of guys just to keep an exterminator in business, ruining people's lives just sorta because, or most importantly, doing a mindlessly evil organization's bidding without question for months and months just for a shot at a little power within it.

    Those first two examples are both near the height of your power (40+), but even if you stripped away all their resources, that stuff's below them. They're supervillains, not mindless thugs who will murder indiscriminately for anybody who will sign a paycheck. Which is pretty much what CoV has you play if you follow the main plot. You're not Lex Luthor, you're not Doctor Doom, you're not Magneto, you're not allowed having any moral compunctions or disliking Arachnos unless you read every single contact ahead of time to vet them. You're a thug who just fights whatever random people point you at. And you're only presumably getting paid for it, since very few villain contacts even hint that.

    I mean, give me some incentive, at least. Heck, look at Psymon Omega's first arc. "Hey, <character name>, go get this stuff to make me more powerful and beat up my rival for me." He outright orders you to do this stuff. There's no hint of him paying you or sharing the spoils or even asking nicely. It's just some jerk you have no reason to care about saying, "Hey, you. Go get me stuff." And this is how the arcs where you do have to do horrible things are, too. It'd at least make a little sense for many villains to do horrible things in exchange for big rewards, but arcs of "Well, you firebombed some houses, because this one guy told you to!" make your character out as a two-dimensional idiot who just wants to hurt people for fun, not a supervillain in their own right, possibly with their own plans and preferences.
  17. Quote:
    Originally Posted by GavinRuneblade View Post
    Doesn't take you out of your way at all. You have to actively pursue the contacts. You have to travel often all the way across a zone, then all the way back to the contact, sometimes more than once before getting a cell number. Occasionally you have to leave a zone, though thankfully this is rarer than blueside. What I am suggesting is significantly LESS work and LESS effort than standard play and not going out of your way at all. Hell, you barely have to leave the immediate area of the market and/or your VG portal.
    The point is, you're having to avoid huge chunks of content and plan out your contacts ahead of time, just to play a concept that the entire game should have had in mind when it was built. It's like if half of heroside missions explicitly involved murdering villains, thus precluding you from playing a hero based on Batman or Superman.
  18. I can't remember the exact context, but I think I have it screenshotted at home. I was making some kind of elaborate metaphor about how fighting the ghost of Scrapyard is similar to bedroom activities or something. And I ended up mistelling something along the lines of "And then, *just* as you have your pants off, a thousand guys with beards come in the door!" to a global channel.
  19. Quote:
    Originally Posted by DumpleBerry View Post
    The best of Gemini Park.
    All collected on this special edition set of two compact disks! Call now, operators are standing by!
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    The rarest stalker combo probably is Martial Arts/Dark Armor now that I think about it.

    The rarest primary and the rarest secondary, so it stands to reason that it would be the rarest combo.
    Hmmm, but isn't there some decent synergy between MA's stuns and Oppressive Gloom? I wouldn't be surprised if MA/Elec or something was a bit lower.
  21. Kelenar

    MoSTF

    As much as some people knock them, the most useful I've ever felt on my Stormy was on the STF. Recluse's neverending hordes of Banes kept killing us when we tried dropping him... so we pulled him on top of a tower and just used Hurricane to push them all to the ground. Worked like a charm.
  22. Quote:
    Originally Posted by LiquidX View Post
    When you become Real ID friends with someone, they get to see your first and last name. As in, the first and last name you signed up with. Plus, they will be able to see the first and last name of any other player you are real ID friends with.
    This is beyond a horrible idea. And this is coming from somebody who takes no real efforts to hide their real name online. I can't even think what would motivate them to think this is a good idea on any level. "Hmm, what would be good for business... ooh, MASSIVE PRIVACY LEAKS! It's a feature!"

    Quote:
    Originally Posted by AngrySandwich View Post
    I don't get it. A first and last name isn't really all that identifying. Heck, I google my name and I get a dozen different people, none of which are me. Names aren't all that unique.
    Unless, you know, your name is all that unique. There are a small handful of people with my name. I have cousins with completely unique names.

    Quote:
    Originally Posted by Marcian Tobay View Post
    ... reminds me of when I got hired by a company a while back. First day of work they talked to me about the way I carried myself on the City of Heroes forums. As in, my attitude and what topics I discussed...
    ... seriously? I suppose it might be relevant if you're getting hired as a forum mod or online public relations guy or something, but this just seems irrelevant to 90% of positions.

    Quote:
    On the topic of unstable people being, you know, crazy, there's also the issue of character gender. I have characters of both genders, which means by definition I'm a digital crossdresser. Add the fact that some of them are cats or dragons or werewolves or whatever, and according to some people I'm a dangerous pervert. Frankly, I don't care how unlikely it is, I would really rather avoid the possibility of gaining a new poison pen pal because I have a given avatar in a game.
    And a lot of this. I also know people with gender dysphoria who play the opposite in games as a way of coping. I can't imagine that abruptly exposing all of them in WoW is... good in any form.
  23. I'd be a little wary of directing outside reviewers to the game without a native guide, anyway, lest they do a bunch of day zero hero missions and report those back to the outside world. Now, if we could direct them to the clone fights and seeing the Shard and raiding militarized oil platforms and launching ICBMs...
  24. I'm with Julius on taking Dark Obliteration if you can, if you plan for some general teaming or farming too. The patron AoEs are pretty good to add some damage against large groups of enemies. If you don't care much about AoE damage, though, Lightning Field alone will see you through.
  25. Quote:
    Originally Posted by Grausigkeit View Post
    o How do you, oh veterans of City of Heroes, make the game feel fresh, or at least somehow continue scrounging up fun?
    The big part for me was figuring out exactly what it was I wanted out of the game. In my time here, I've sampled darn near everything there is to try--PvE, PvP, RP'ing, soloing, teaming, farming, raiding, base building, marketeering, soloing AVs, Master Of task forces, speedruns... it really took me quite a bit to get an idea of what it is I even enjoy. If you figure out what that is, well, find some way to make it happen. For me, it was PvE teaming, so I joined my server's teaming channels and started assembling my own teams when I couldn't get one quickly.

    When it stops being fun, I take a short break. It's amazing what a few weeks away from the game can do to reinvigorate my interest, and judging by other people, I'm not alone there.

    Quote:
    o Do you have any suggestions as to how I can somehow make doing the same lower leveled content feel alright again (like, perhaps building a nifty A.E arc or something)?
    I'm with Nethergoat here. When I just can't stomach the idea of fighting Bloody Vicious one more time, I hit the AE and search for low-level story arcs. It can take a while to learn how to pick out the decent ones from the bad ones, but my suggestions: Expand the GUI until you have all the options available. Choose a faction (Neutral is the default, so lazy arcs are often Neutral), choose the completed state (same reasons as faction), choose to search within your level range. Don't start anything with a really lazy description, and any mission with a lot of Custom Enemies is probably doom at low levels.

    Alternatively, if my character can handle it, I just hit hazard zones and let 'er rip. I like beating up lots of things, and hazard zones are good for that.

    Quote:
    o Do you have any suggestions as to how I can make the City of Heroes experience feel more social, friendly, and more like an M.M.O.R.P.G rather than a mental abuse machine?
    Global channels helped me a lot, as did being active on the forums. But then, I don't care a ton about having a SG or anything as long as I can get PUGs reliably, so I may not be the best point of reference.