Kelenar

Legend
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  1. Quote:
    Originally Posted by Madam_Enigma View Post
    Dom vs Controller? Both fun, but I personally have to give a controller the edge in "I do this better" when it comes to control.
    The AT that gets a 'mezz everything forever' button that can be up permanently and is known for perma-sleeping the entire Freedom Phalanx is the worse one at control? I mean, if you'd said 'team support,' sure, Controllers' secondaries probably edge out most doms there. But I'm curious what makes you say this.
  2. Quote:
    Originally Posted by JD_Gumby View Post
    One thing they definitely need to do for Stalkers is to figure out a way to make the fear from their Assassin's Strike not be dependant on the target *surviving* (I hear that the fear spread is actually a pseudo-pet, which makes things tricky in that department?) the Strike...
    This one would be nice. As much as people talk about how stalkers are good at taking out problem mobs like sappers, against a lot of those, my choices are 'drop the single problem mob, or debuff everybody instead.' There are very few situations where the latter isn't a better choice, so I usually end up burying something pointy in the back of a boss to get the Assassination fear and ToHit debuff.
  3. Quote:
    Originally Posted by Dark One View Post
    In the interests of those who enjoy it, and given that every so often we get a thread asking for recommendations, I thought to start up one for anime, much like Foamie's Comics thread.
    Well, here we go. This is more of where they fall in my personal esteem than objective ratings.
    +4
    • Azumanga Daioh
    • Baccano!
    • Cowboy Bebop
    • Ghost in the Shell: Stand Alone Complex
    • RahXephon
    • Read or Die (OVA)
    • Tengen Toppa Gurren Lagann

    +3
    • Excel Saga
    • Fate/Stay Night
    • FLCL
    • Fullmetal Alchemist
    • Gunslinger Girl
    • Haibane Renmei
    • Hellsing
    • Kodocha
    • Martian Successor Nadesico
    • The Melancholy of Suzumiya Haruhi
    • Neon Genesis Evangelion
    • Ouran High School Host Club
    • Read or Die (TV)
    • Rozen Maiden
    • Samurai Champloo
    • Samurai X
    • Sayonara Zetsubou Sensei
    • Scrapped Princess
    • Spice and Wolf
    • Trigun
    • X TV
    • Yakitate! Japan

    +2
    • Black Lagoon
    • Code Geass
    • Cromartie High School
    • Ergo Proxy
    • Fruits Basket
    • Golden Boy
    • Great Teacher Onizuka
    • Magipokan
    • Outlaw Star
    • Revolutionary Girl Utena
    • The Slayers
    • This Ugly and Beautiful World
    • Welcome to the NHK
    • xXxHoLic
    • You're Under Arrest

    +1
    • Bleach
    • El-Hazard: the Wanderers
    • Elfen Lied
    • Gravitation
    • Love Hina
    • Mai HiME
    • Record of Lodoss War
    • Steel Angel Kurumi
    • Those Who Hunt Elves
    • Vandread

    +0
    • Zero no Tsukaima

    -1
    • Naruto

    Good For MST3K'ing Level
    • Weiss Kreuz
  4. Kelenar

    Merits hero side

    Quote:
    Originally Posted by Bad_Influence View Post
    My villains always have significantly MORE merits than my heroes do. Why is that?

    As a villain, esp. a lowbie villain, I am pretty much soloing. Most of that soloing is running contact missions. I will happily run lowbie villain contacts due to their almost complete LACK of the following type of storyline:

    *Hi. Go cross Atlas with no travel power and say hi to some idiot in the Hollows.

    *Done with that? Cool. Run all the way back. Now go hunt some bimbo's lost bracelet two zones over. Still with no travel power.

    *Mission accomplished? Great. Re-cross those zones and go talk to your contact again, because you can't phone it in.

    *Are ya done? Excellent. Go see what's shakin' in Perez. Then run all the way back here....

    ....GAAAAH! Whereas redside, I have a concrete storyline which, while I have run it many times in the past, is at least less zone-y and less frivolous. As a result my heroes do not bother with contact storylines until Faultline, they go get the O-portal in Faultline and then keep studiously ignoring contact mishes until its time for Croatoa. This results in way fewer merits for blueside folks, at least until they begin seriously running task forces.

    Meanwhile the villains studiously run every contact they can get their hands on, all the way through or until seriously outleveled.
    Yeah, this is the same experience I have. In theory, my heroes could make a lot more merits over time than my villains. In theory, I could also make more money if I quit my current job and charged people $1000 a pop to slam my head in a door.
  5. /Elec doesn't offer much synergy with Dark/, really, apart from stacking Tesla Cage with Petrifying Gaze. Not bad, but not amazing, either.

    Dark/Dark is a popular combination, but if anything feels less underwhelming on damage to me than /Elec, it's /Dark. With the debuffs from both, though, you're getting near tank levels of survivability against most targets. As much survivability as your primary packs, you can go with damn near any secondary and have few worries about anything but damage output.

    On slotting, a lot of Dark's powers handle a few things at once, so you are often better off frankenslotting than just plunking down a whole set. Consider Fearsome Stare:

    Fearsome Stare
    • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (13) Nightmare - Accuracy/Fear/Recharge
    • (13) Nightmare - Fear/Range
    • (15) Siphon Insight - Accuracy/ToHit Debuff
    • (15) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (17) Dampened Spirits - To Hit Debuff/Recharge

    With this slotting, using what should be relatively cheap level 35 IOs, the power has:
    59.64% Accuracy
    13.57% Range
    80.25% Recharge
    40.51% ToHit Debuff
    59.64% Fear Duration
    which is something like 7.5 SOs worth of enhancement, and has most things buffed up to good levels.

    Not to mention...
    Darkest Night
    • (A) Dampened Spirits - To Hit Debuff/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (9) Dampened Spirits - To Hit Debuff/Recharge/Endurance

    81.25% EndRedux
    48.55% ToHit Debuff
    36.7% Recharge

    Again, level 35s. You get ToHit Debuffs and EndRedux both almost as high as they'll go, get some small global HP and damage buffs, and do it all with only four slots.
  6. Quote:
    Originally Posted by Candlestick View Post
    I really don't understand this thread to much. Stalkers deal more damage then scrappers, and conversely, have less HP. It's pretty simple.
    Well, that's been a lot of the discussion, that Stalkers don't always do more damage than Scrappers, and when they do, it's not enough to make up for the reduced survivability for many people. And while most of the Stalker primaries have some AoE, they pretty much universally have less of it than a Scrapper would bring to the table with the same sets, and in some cases (MA/ and EM/) have none.
  7. Kelenar

    Finally!

    Quote:
    Originally Posted by Aggelakis View Post
    lol...my goal is to get one of each AT to *30*...
    Hmmm. That one, I've done on everything but Peacebringer... but ugh, I do not want to play a Peacebringer under any circumstances. Guess I'll stick with my current goal of 'get one of each thing I'll enjoy playing to 50 to 50.'
  8. Quote:
    Originally Posted by Friggin_Taser View Post
    Checking out the new anime season, I'll post what I think as I go.
    I originally saw an image saying that this season had Baccano! season 2, along with animated adaptations of Yotsuba& and Franken Fran. After learning that the image was a hoax, I am a crushed and defeated husk of a human being.
  9. Quote:
    Originally Posted by Owl Nerd View Post
    1. Do you consider yourself a roleplayer?
    Yes.

    Quote:
    2. Do you actively seek out the company of other roleplayers?
    Yes

    Quote:
    3. Do you use specific language, symbols, or playstyles to define yourself as a roleplayer?
    Yes.
  10. Well, the basics are pretty easy. You'll probably want Stamina and a travel power. Your entire primary except Black Hole is good. Petrifying Gaze is skippable too, but nice to stack with Tesla Cage.

    From Electric Blast, the snipe, the nuke, and Voltaic Sentinel are all skippable based on your preferences. VS does nice damage for its casting time and such, but a lot of people find re-casting it over and over annoying. Short Circuit can be frankenslotted to do well at both end drain and damage.

    As for a concrete build, is there anything in particular you're looking for? SOs, frankenslotting, decent IOs, 5 billion inf build?
  11. Quote:
    Originally Posted by Itomic View Post
    Solitary spent a lot of time in both RWZ and Shard zones (the rim of the Chantry was particularly fun), but there are also a lot of mid-40s Nemesis groups on the docks & in the borough in PI, totally ripe for AoE goodness.
    Yeah, that's how I got from 40-44.
  12. Quote:
    Originally Posted by DMystic View Post
    Except for the 7.5% unresistable to-hit debuff from assassination.


    A mag 5 fear is pretty solid control if you ask me
    Are you suggesting that the Assassination -ToHit and Fear effects are comparable to a Corruptor's entire suite of buffs/debuffs or a Dominator's entire primary?
  13. Quote:
    Originally Posted by Fleeting Whisper View Post
    Also, if Nemesis Vengeance worked like the player versions, you'd be even more screwed. Right now, it only happens with a lieutenant dies. If they had our version, you'd get it when anything Nemesis died, so long as a lieutenant was standing.
    At least then you'd have more ways to prevent it, by holding/killing the lieut ahead of time. And you could pile confuses on the lieutenants and then drop a friendly corpse in front of them for free Vengeance!
  14. Kelenar

    Finally!

    Quote:
    Originally Posted by Dechs Kaison View Post
    Somebody is bitter.
    Okay, that makes a lot more sense now. I was so confused. (Though I personally prefer "Even electronic brain pancake crystal elderly.")
  15. I got pretty close with my DB/Fire Scrapper, who's sitting at about level 44 from 90% street-sweeping. Before the new mission difficulty settings, it was just the only way to find spawns big enough to justify all those AoEs she packs. Kind of hit a brick wall when I outlevelled all of the non-RWZ/Shard hazard zones, since /Fire isn't fond of the enemies in either zone.
  16. Kelenar

    Finally!

    Quote:
    Originally Posted by Memphis_Bill View Post
    One Soldier, one Widow. Though I can see myself getting that Crab up to 50 (high 20s right now.) I just didn't have fun with them
    So I'm not the only player in the game who doesn't think VEATs are the GREATEST THING EVER? Good to know.
  17. Kelenar

    Merits hero side

    Heroside has less story arcs at low levels outside of the Hollows, but later on, the ones it has give out some pretty ludicrous merit rewards compared to what villains get. The standard rant is usually actually that villains get shafted merit-wise. Not saying that I particularly agree here, but it's the more common complaint.
  18. Quote:
    Originally Posted by Eva Destruction View Post
    For that matter, what sadistic creep decided to give Mu -recovery before you have access to Stamina?
    Argh. The worst is when a minion manages to completely drain you, and all you can do is try to get an attack in every ten seconds or so while they slowly peck you to death with their one ranged attack.
  19. Quote:
    Originally Posted by Miladys_Knight View Post
    Pairing Psi/Fire means that you are pairing a single target, low mitigation, primary with a melee based, low mitigation, AoE heavy secondary. Those 2 things in combination are not survivable in inexperienced hands.
    Yeeeeeah. I think my Psi/Fire blaster was the least survivable character I've ever had. And this is coming from somebody who spent most of the 40s at the debt cap back in i2. The two pools combine to basically make you a /Nothing Scrapper.
  20. I'm mostly in agreement with the people above on Dark/ or Traps/. My Dark/Elec soloes more safely than my Traps/Dark, but the latter kills things a lot more quickly. And would go even faster with just about any other secondary.
  21. Kelenar

    Finally!

    Quote:
    Originally Posted by Alpha_Zulu View Post
    No stalkers or brutes?
    Quote:
    Originally Posted by Memphis_Bill View Post
    One of each, two Blasters, two Controllers, three Defenders, two Tanks and two Peacebringers.
    I think he only explicitly listed the ATs he has multiples of.

    I'm curious, do you have one each of Arachnos Soldier and Arachnos Widow, or did you count Crab and Bane as separate ATs?
  22. I'm guessing what you have in mind with setting them to auto-fire is just making them turn back on at the next available opportunity? If so, I can see getting use out of it elsewhere. It'd be useful for setting things like damage auras (which get detoggled if you get held) to turn back on after you get mezzed.
  23. Quote:
    Originally Posted by McBoo View Post
    A clone or duplicate set would make for a very cool MM set. I do have an issue with the different clones having different powers though. If the clones are copies of the Masterminds whose only power is to create clones of themself than the clones would only be able to do the same thing.
    We can still make this work!

    Blaster Clone: Makes clones of himself and hurls them at people.
    Scrapper Clone: Makes clones of himself and beats people over the head with them.
    Controller Clone: Buries people under a pile of clones.
    Tanker Clone: Wraps himself in a protective layer of clones.
  24. Quote:
    Originally Posted by Captain Fabulous View Post
    It would be really nice if they improved the other sets up to Willpower level. What good is having them if none of them are any fun to play? If building a character is like having teeth pulled then something is wrong.
    Well, see, I find Willpower excruciatingly boring. But EA could certainly use a buff.