Kelenar

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  1. Awesome. The first movie was amazing. One of the very few recent movies to legitimately make me laugh.
  2. ... man, some of these downright weird. Uh.

    Quote:
    Originally Posted by MaHaBone23 View Post
    Never use numbers or deliberate mispellings to get a name (ie. Frosty Lad 2 or Fir3 Girl or Robotronnn) I cringe every time I see someone else do it.
    This is about the only real 'rule' I have for myself. I'm also with the people who said they'll delete a character if they'd work better as something else, and I've done it with characters up to 40 or so.
  3. Well, Tuesday, I'll go to work, then go to my friend's house for a few hours, then go to bed.

    Wednesday, though, I'll be making a Praetorian Elec/ Dom to take heroside (Never again do I need to see a mezz-resistant Arachnos lieutenant/boss on a Dominator. YAAAAAY.) That will likely be my only new character for a while, since I still need to get my Traps/Dark Defender the last few bubbles to 50. And I can pick up playing my DB/Fire Scrapper again, with the Fire Armor buffs.
  4. Quote:
    Originally Posted by Melancton View Post
    Another thing I watched carefully back then was that the mission that granted the Nemesis Staff temp power (oh, how I loved that thing!) would grant it for three real-time consecutive DAYS, not an "in-game" amount of time. I very carefully saved the mission for early Friday evenings on each hero so that I could play the complete weekend with the Staff before it fizzled. This was fortunately changed as well... but I was GRATEFUL to get what I could back then!
    And back then, Nemesis Staff was a targeted AoE. Mere words cannot express the glory. As soon as I got it, my characters would go to Crey's Folly and just flip out on everything, gaining several levels in the process.
  5. Quote:
    Originally Posted by Ice_Wall View Post
    I actually don't think this is the worst idea ever. They are essentially making a movie about naval warfare. Battleship was a very simple game and that works in the favor of the people making the movie. There is so little for them to mess up and so much freedom to add their own story, plot, characters etc.
    That's generally my problem with it, though. Why even call it a Battleship movie? Just about any movie with boats fighting at some point could theoretically be The Battleship Movie. The source material is so nonexistent that trying to claim the two are related at all pretty much screams, "We're really just hoping you'll be nostalgic enough for Battleship to give us $10 for a movie ticket!"
  6. They're making a Battleship movie, really. That has to have an even flimsier pretext than the Space Invaders movie.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Why do so many the "back in my day" posts talk about the Hollows and how people were Newbs then? That thing came out in I2, which was, what, half a year after release? I mean, I get that every person who joined was a newb once, but why the propensity of the Hollows horror stories and so few of the Perez Park stories? I mean, that used to be where everyone hung out before.
    Well, also remember, half a year after launch is a lot different than somebody joining for half a year now. Facts like 'Stamina is usually very nice to have; you need to take two other Fitness powers first, though' and 'don't kill debuff anchors' and 'X mob is annoying, kill/mez it first' hadn't had time to become widespread. I didn't know you could slot more than one of an enhancement type for months after joining, so my attacks were all 1 acc/1 dmg/1 recharge/1 endredux/1 defdebuff. My friend's level twenty-something Scrapper had four travel powers and two powers from her primary. And I personally did see a lot more horrible team wipes in the early days of the Hollows than Hydra-sweeping in PP.
  8. Quote:
    Originally Posted by SevereCalamity View Post
    It was definately targeted at my generation, those born in the early to mid 80s who grew up playing 8bit games and who are still young enough to get into the guy trying to get the girl story.
    These were pretty much my thoughts, yeah. And it did pretty good at that.

    Overall, I liked the movie. It felt a bit crammed, like it could have been broken into two separate movies and still had problems fitting everything in. At the same time, that gave it a bit of a hectic energy, where even calm scenes felt fast-paced... which is really pretty fitting, considering the subject matter and all.

    Quote:
    Originally Posted by Acemace View Post
    "hasn’t translated to the real world", sort of puts the geekdom community into perspective. Personally I thought SP would either take the weekend or come in a close 2nd. The 5th spot even with great reviews is surprising.
    Didn't Snakes On A Plane already teach us that having a lot of support from geeks and the internet translates to approximately zilch as far as box office numbers?

    Quote:
    Originally Posted by Friggin_Taser View Post
    One thing that united us before the movie won the hearts of the room? The only preview was for the new movie, Devil. As it was a screening by Universal, there were no previews or commercials beforehand, so we were essentially sitting in a quiet theater for a half hour with the lights on. So the preview starts and the crowd settles in. Then the text "From the mind of M Night Shyamalan" flashes across the screen and every single person in that theater, even the employee from Universal there to set up the screening, let out a loud groan.
    Yeah. Through the trailer, before they flashed the title, everybody I looked at had kind of a '... is this serious?' look on their face. Then the title and director flashed and the entire theater burst out laughing. (I like to consider this a sign that it was a geeky crowd.) It needs to be subtitled "Devil: Yes, This Is Actually A Movie We Decided To Make."
  9. Quote:
    Originally Posted by nunix View Post
    * If you were a defender, you were Empathy - excuse me, I mean a healer - or you did not get teams. At all. "Debuff? Never heard of it, how much can you heal?" "Forcefields? Look, do they.. do they heal me, or something? No? Learn to play, noob! *kick*"
    Nah, in the really really old days, Forcefields was all the rage. Empathy took over a month or two later, and its reign was long and terrible.
  10. Quote:
    Originally Posted by Enfernoe View Post
    Plus .... I really ... REALLY do not care to listen to people drone on and on about out of game topics when I'm playing. It is easy for me to ignore in text ... in audio it is almost impossible to ignore. I simply despise Vent and Team Speak and have never used it in Cox nor will I ever.
    These are pretty much my thoughts. There are certain MMOs I'd be playing on and off if they didn't have built-in voice chat.
  11. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    2,925,000 USD

    can city of heroes survive much longer on these numbers?

    will going rogue breathe new life into the game?

    has city of heroes been left in this anemic state purposely because a sequel is around the corner?
    Will the Duke boys make this jump?

    Find out after the commercials, folks.
  12. Quote:
    Originally Posted by Durakken View Post
    While !COX.FIX; DEV.TSK = FIX.COX
    This is awesome.
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    My vote goes to Soul Transfer, Rise of the Phoenix and Stygian Return.
    I dunno, Moment of Glory is, well, glorious. But I have recently rediscovered the wonder that is Soul Transfer. I've since stopped seeing the occasional death as a setback on that character and started seeing it as a chance for "watch this." MoG vs. Soul Transfer... that's a tough choice.
  14. Quote:
    Originally Posted by NuclearToast View Post
    Same here. Although I do have an arrow/arrow defender stuck at 46, that only got there by force of will, that I really just don't like and never did. We'll see what happens.
    Does this encourage you?
  15. Quote:
    Originally Posted by Santorican View Post
    Maybe its time Blaster nukes are reevaluated then.
    The crashing nukes are kinda lackluster by comparison to things like Shield Charge/Lightning Rod/Rain of Arrows. On the other hand, if every Blaster, Defender, and Corruptor ended up getting access to a crashless nuke like that... well, teams would get a little silly. I already end up getting bored to tears when I'm teamed with a few Shield Charge-spammers (in its current Live version,) since 90% of any given spawn evaporates in the first two seconds of a fight. Crashless nukes are nice powers when there's one or two of them on the team, but it just gets ridiculous with much more than that.
  16. Quote:
    Originally Posted by Stormfront_NA View Post
    But, it had been proven to me, amuzingly by a Stalker, that nearly half of the exp in a mission is given by the completion bonus.
    Varies a lot, then. I can't find any hard numbers on mission complete bonuses, and I haven't paid much attention to them on teams, but my own experiments with them solo showed that they were usually comparable to the XP from killing a spawn or two.
  17. Quote:
    Originally Posted by rsclark View Post
    Unless you were beta testing, you can do it exactly as often as you could before.
    Obviously the devs should put fake stuff along this lines in the patch notes every issue just to keep people who don't check values happy.

    "Lowered recharge on Adrenalin Boost from 10 decades to 300 seconds."
  18. Quote:
    Originally Posted by Lord_of_Time View Post
    Hollywood and television really has to rethink their approach when it comes to the release of their movies/television programmes.
    Big media companies being horrible at adjusting to how the internet impacts the world? Why, I never.
  19. Quote:
    Originally Posted by DumpleBerry View Post
    the gorgeous Marcian
    Have a thing for llamas, do you?
  20. Merging markets + new merit system + lots more inf destruction + big influx of new/returning players + lots of lowbies being rolled = chaos.
  21. Quote:
    Originally Posted by Chaos Creator View Post
    I jump; ALOT. The Ninja Run's flip in mid air fascinates me for no particular reason.
    Ooh, ooh, I like combining it with the GvE jetpack. That lets you just do infinite backflips as your travel power.
  22. Quote:
    Originally Posted by Fulmens View Post
    For a Rad/Whatever, I'd do a few things.

    1. Frankenslot. Put in five slots, get the benefit of six or seven, fast cheap and easy. Why wouldn't you?
    This is the big one that'll give you more power unless you go for the softcap or something. It's not overwhelming, but having a little more accuracy/recharge/endurance in pretty much every power goes a long way, and it's pretty dirt cheap. Plus, frankenslotting can save you slots, which can then be used for other IOs...
  23. Quote:
    Originally Posted by JayboH View Post
    Oil Slick not having any +fear
    Wait, when did this happen?
  24. Quote:
    Originally Posted by Boomie View Post
    GARLIC. Eww.
    Heresy.
  25. Quote:
    Originally Posted by Captain_Electric View Post
    I don't want to derail the topic, but I want to correct this. RP PUGs have always been alive and well on Virtue. What I HAVE found to be true, increasingly over time, is that many of the more serious mission-running RPers are avoiding Atlas Park. RP PUGs are more commonly found among the 20-and-up zones (especially Talos Island), through Pocket D, and through the tried-and-true method of building up a global contact list of RPers (this last tactic is absolutely necessary in the Rogue Isles).
    They're probably out there if you want them, I guess. But I'm on a PUG on Virtue pretty much every night, and it's been literally months since I saw somebody RP'ing on one beyond having a battle cry or just putting everything they say in (( )) (and not saying a thing in-character.) And I get away from Atlas Park and into the high-level zones as quick as I can. Virtue's probably the place to go if you want RP, but conversely, if you don't want to RP, you'll barely notice it unless you hang out in Pocket D or join a supergroup.