Kelenar

Legend
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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    I'm not talking about small time criminals when I say we need vigilante justice. I'm not referring to burglars and carjackers.

    I'm talking about the ones that turn our system into a joke. The ones who have a lawyer that can wrap a case in red tape until it suffocates. The ones who laugh at conviction because they'll overturn in an appeal. The ones that buy cops and trade politicians over poker games. The ones that create the conditions spawning all the lower levels of crime.

    These kind need to be dealt with. Harshly. Decisively.
    And this is why my main started making plans to assassinate Dr. Vahzilok after arresting him ten times.
  2. Quote:
    Originally Posted by Castle View Post
    Your Decker should be hacking the enemies Smartlinks or tossing Drones at them during the action part of a run. In that regard, 4th and 4a are considerably more friendly than previous editions.
    So techy characters can do real-time combat hacking in SR4? Now I'm kind of annoyed, since some of the guys who did SR4 went on to write Eclipse Phase, where that sort of thing should be pretty common, but is pretty much not even feasible. Though that's one of my sole gripes about Eclipse Phase, so it's still doing pretty darn good so far.
  3. Quote:
    Originally Posted by Gehnen View Post
    I've been playing since 2004, and didn't get one single level 50 character until 2007.

    Concepts for characters intrude my thoughts while at work, and I write down usually 2-3 a week, usually actually creating 1.

    Let me see if my fellow alt-aholics fall into this trap:
    You get inspired, say an Electric/Shield Scrapper. "Wow, 2 Teleport attacks sounds fun!"

    You begin to make the character and look at Super Strength. "Geez, that synergy looks pretty cool, actually."

    You make a Shield/Super Strength Tanker. "Well, I really should check out what I orginally conceptualized."

    You make a Rad/Fire Blaster. "What just happened?!"

    You make an Earth/Fire Dominator, capping your slots on the server. "Crap! Well, I don't have anyone on Pinnacle. I can make my Electric/Shield Scrapper there!"

    You make an Ice/Ice Defender. "Damn."
    Nah, mine is...
    Make Elec/Ninja Stalker.
    Go, "Eh, this isn't that great," at level 8. Delete. Reroll as a Ninja/Ninja Stalker.
    Go, "Well, actually, Elec/Ninja is probably fun once it gets going. Damn." at level 6. Delete. Reroll as an Elec/Ninja Stalker.
    Go, "But really, why play a stalker? I've been in more of an AoE mode anyway right now, so this won't satisfy me until I've played it for weeks!" at level 13. Delete. Reroll as a Fire/Elec Blaster.
    Go, "This combo is pretty cool, but I feel like having something a bit more self-sufficient at low levels, too." at level 9. Delete. Reroll as...

    This happens about once a week for me. I don't have the literally hundreds of concurrent alts many people do, but I'm sure I've deleted 500 characters...
  4. Incidentally, after hitting 12 and getting DOs and Aim, my Praetorian blaster's life improved exponentially. Actually having the damage and accuracy to drop dangerous enemies before they drop me helps a ton. It's also the level range where I'd really be starting to fight enemies that could actually hurt me in Paragon, so for the moment, things are much less frustrating.
  5. Quote:
    Originally Posted by NightshadeLegree View Post
    yeah, it's a comic book convention, being held in the middle of an industrial disaster zone... um, what?
    The best part is, that seems to be the most common placement for that mission. Apparently heroes are really gullible.
  6. Ones I can think of that I rarely see/have never seen.
    Psy/Devices Blaster - Just because they're probably the two least popular blaster sets.
    Sonic/Radiation Defender - I just don't think I've ever seen one. I also can't think of any compelling reasons to play one, which is likely the reason I haven't seen any.
    Gravity/Sonic Controller - See Psy/Devices Blaster. Also, I expect that Singy wouldn't give much solo mileage out of Disruption Field at all.
    DB/Elec Stalker, Brute, or Scrapper - See Sonic/Rad Defender.
  7. Quote:
    Originally Posted by Golden Girl View Post
    So you shut down the Enriche plant and destroy the Seer network to free the enslaved women there and break the state's control on the media and close the torture centers under the Precinct buildings and free the people being held without trial in the BAF - or does "well-being" in Praetoria just mean "control"? - in which case, you're doing a doubleplusgood job.
    Some days, just keeping people from being burnt alive by Destroyers counts as a pretty nice thing to do, y'know?
  8. Quote:
    Originally Posted by Soulwind View Post
    You know the simplest way to get an "F" in the same classes?

    Present reasoned, pursuasive, documented arguments that are diametrically opposed to the professor's point of view.
    Reminds me of some of my English teachers...
  9. Quote:
    Originally Posted by QuietAmerican View Post
    And all the wonderful space microbes we'd get infected by. Like War of the Worlds, an Earth like planet that's filled with life would be toxic to us. One breath and their common cold would kill us.

    After the millions of years of evolution that allow us to be immunized to Earth's smallest life forms, can you imagine how long it would take us to find "cures" for all the stuff floating in an alien's world? It might be better to just terraform.
    Yeah, this is the one big one people tend to forget, I think. If you were to go to a planet where the native microorganisms considered your body tasty but weren't bothered by your immune system and natural defenses, there'd be nothing stopping you from just sort of decomposing.

    Of course, this is assuming it's carbon-based or otherwise cares about the chemicals in our body. If silicon-based life were to visit Earth, I can't imagine much would happen to it. Though I guess plants might like to grow on them.
  10. Quote:
    Originally Posted by uberschveinen View Post
    Redside needs new zones more than it needs prettier ones.
    This. And as a bonus, make the new zones have no Arachnos presence at all.

    But, keeping with the original question...
    Blueside: Steel Canyon: Imperial City actually... wait for it... looks like a city. The zone has skyscrapers, and it's laid out in a way so that they look like a natural part of the landscape. Steel Canyon just feels like somebody roped off a few square miles of downtown New York and declared it to be a city. Revamping it with the new layout style would make it much cooler.

    Redside: St. Martial: For one of the coolest-looking pre-i18 zones, St. Martial has some of the least interesting content. Like EvilGeko said, half of it is about Johnny vs. the Wailers, and it contains two of my least favorite contacts in the game, Vivacious Verandi and Hardcase. (Though, admittedly, this is only because 95% of the heroside contacts are bland and personality-less, and thus too boring to even disdain.) Plus, the zone already looks great; a revamp could make it amazing, whereas it's going to take more than a facelift to make most of the Isles look nice.
  11. Quote:
    Originally Posted by Ashen_EU View Post
    While it isn't really made clear in-game, in his biography rather than wanting power he wants his wife back.
    And then Calvin Scott founds NERV and things really start going downhill for everybody.
  12. Quote:
    Originally Posted by Oedipus_Tex View Post
    Was brainstorming ways to make Flash Arrow useful and thought of this: What if firing Flash Arrow allowed you to fire your other arrows for a time without alerting enemies? You could fire Flash Arrow into the crowd, follow it up with Glue, Poison Gas, Disruption, whatever you could fit into 10 seconds or so. Damaging the enemies would still alert them.
    This could be awesome if it somehow got done. One of the big problems I had on my TA/ Defender in the 20s was that I could often draw a lot of pain in my direction before I finished applying the debuffs that would let me survive it.
  13. A few possible additions I can think of:

    In the 'How do I protect allies with Hurricane?' section--It might be worth mentioning that pushing enemies off ledges can be good for protection in emergency situations. It's a good way to put an enemy out of the fight for ten or fifteen seconds. Or, in the case of Lord Recluse's bane army at the end of the LRSF, you can negate them entirely by fighting on a tower and keeping them all on the ground with Hurricane.

    I'd also point out that, if you can get enemies into a corner, it can be great for keeping them in patch powers that usually have Avoid components, like Ignite.
  14. Quote:
    Originally Posted by Bad_Influence View Post
    It wouild mean more xp. Taking away what seems like 50 deaths per mission teamed results in faster leveling. It has even struck me that even with no debt, I still seem to be leveling much more slowly in Praetoria than elsewhere.
    I've noticed the same thing. Still very little debt, but a lot of downtime to regain health on some missions. And I don't know how the XP bonuses for the various groups line up, but most of my hero/villain characters would be fighting at least +0/x2/bosses by level 10, where my Praetorians are slogging through +0/x1/no bosses and still taking longer.
  15. Quote:
    Originally Posted by Starstryke View Post
    So far from what my personal experience (and the opinions of the posters here would agree on) is that on small teams and soloing is not obnoxiously hard, but challenging.
    The problem is, at low levels, challenging = tedious for most combinations. Getting through a fight by the skin of your teeth is thrilling and interesting... until you realize you have to wait three minutes to heal since you just used Rest after the last fight. Doing a whole mission like this just gets really annoying after a while, and some groups can pretty consistently do it to me--Destroyers, with mezz-resistant lieutenants/bosses every few mobs, like kicking the teeth out of my characters who rely on mezzes for defense.

    That said, I'm thinking I might experiment with some new build tactics and see how that goes. It seems like Praetorian characters would get better-than-average relative performance out of debuffs, soft mezzes, knockback, and Hover.
  16. Depends on the powers. If I can get away with it, I'm a Rogue. If they're straightforward enough that Detective Bob at the local police department can crack my secret identity in ten minutes, I'm a Hero.
  17. Quote:
    Originally Posted by NightshadeLegree View Post
    My playstyle feels like its on a different level in Praetoria. I'm making more use of positioning (thank you, tier 1 immobilise) and hover blasting and switching back and forth from target to target than I ever have. I love that this is the only MMO I can think of where you can fight your way through eight consecutive ambushes before your level is into double figures, and I love that the GR mission design actually recognises that you are super powered, even in the early levels.
    Ironically, my big problem with it, I think, is that it makes my characters feel absolutely not superpowered. A low-level blaster, with a little strategy and use of inspirations, can wipe out hazard zone-sized spawns of Hellions or Skulls. Meanwhile, in Praetoria...

    Quote:
    Originally Posted by Kelenar View Post
    three +1 Resistance minions can almost kill my Blaster through a purple inspiration, and this is when I'm pretty much flooring their recharge with Psychic Scream and Frost Breath and juggling one with Nemesis Staff. Just what else am I supposed to do to mitigate these guys?
    this happens. I don't want the game to be a cakewalk, but needing to pull out every trick I can think of to survive three random schmucks with guns is pretty antithetical to the whole 'superhero' feeling for me.
  18. Kelenar

    All XXX ITF

    Quote:
    Originally Posted by Transhade View Post
    All Dominator
    Awww jeah. This one, I might have to join.
  19. Quote:
    Originally Posted by MaestroMavius View Post
    I love fighting Carnies. Just something about the twisted circus aspect always intrigued me.

    Reading this thread got me to thinking though.

    Where are the KOA in this game?

    I've been around since Issue 4 and I think I've seen a grand total of 3...

    Are they only in specific missions at 40+?
    I haven't teamed much past that point, as my Heroes were always more soloable by then. Maybe I just missed the arcs or something.

    Malta as well are sorely under represented. The 1st place I saw them was in the alleys of PI.
    To this day it's the only place I've seen them.

    Price I pay to be a soloer I suppose.
    There are several all-KoA missions, mostly given from a few specific 40+ contacts. Malta has entire arcs that are primarily dedicated to them. Do the Indigo and Crimson arcs and you'll see enough of both to last a lifetime.
  20. So old school that I couldn't enter RWZ at the time due to being on 28k dial-up.
  21. Quote:
    Originally Posted by Substrate View Post
    WP/Anything tank or Anything/WP brute both tend to be fairly unstoppable and can easily run +1x4 early on.

    But as as the guy above pointed out if your willing to take notes and watch the market there is good money to be had there. Just buy low sell high you know the drill. (or buy less then vendor and vend)
    Also to be noted--now with GR out, you can earn an alignment merit every other day just by doing tip/morality missions. One alignment merit can be used to grab some very nice stuff--you could probably pretty easily make 100 million every two days doing this, just by using it to buy a pricey recipe and sell it on the market. Whether prices eventually go down from the supply increasing like this remains to be seen. Doing it that route, though, should let you go for cash with any character that soloes well.
  22. Quote:
    Originally Posted by docbuzzard View Post
    Oh you mean like RIFTS. I don't think I know a soul that plays that game who doesn't think the rules are a horrible kludge that needs to be updated, but they refuse to do it (to avoid facing fans who don't want to deal with an update). Instead they do minor revisions, and ram new rules into obscure places in new books. Honestly it's a horrible waste of a good setting.
    This sounds pretty similar to Exalted 2e's current state, yeah. New additions and errata of things in the corebook are strewn throughout half a dozen other books, and some things have had multiple revisions made of them. Yo dawg, we heard yo like errata, so we errata'd yo errata so you can try to figure out how the rules work now while you try to figure out how the rules work now.
  23. Quote:
    Originally Posted by NightErrant View Post
    They've added a new "Citizen" Praetorian Epic Archetype.

    You walk around and wave at people and talk about how great life is.

    And sometimes you have to tell the time.

    It's awesome.
    On the upside, you get a Magnitude: infinity repel power that you can use to push heroes around.

    To unlock the Cathedral of Pain trial, you need to kill 777 Circle of Thorns minions while running backward in a broad counterclockwise circle around Perez Park during the real world equinox. If you complete this in one in-game day, you get the 'Intransigent Arquebus' badge.
  24. This is in sharp contrast to Exalted, where for the past year and a half or so, a large portion of the fans have been shouting, "For the love of all that's holy, just give us a new edition already!" and the first edition is commonly mocked.
  25. My Katana/Dark Scrapper loves them. I resist their end drains and they very much don't resist my sword.