Kelenar

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  1. I enjoy the godmodes on PPs. Gives Benumb's -special some nice uses in PvE, makes ST controls more useful, all-around make debuffs more useful, and lets bosses last more than 2 seconds on steamrolling teams. It can get a little tedious if you're on a mission with dozens of them and nobody on the team has the right tools to keep them from going invincible, but that's rare, in my experience.
  2. As far as electronic music, I can't recommend Fluke highly enough.

    Also The Avalanches.
  3. Quote:
    Originally Posted by Kant_Lavar View Post
    I am trying to run a Dominator, though I suspect I'll end up screwing it up horribly with no clear idea on a Dominator's supposed "role" in a team and trying to play it too much like a scrapper.
    Scrapper's a good mindset to come into it with. Your primary is a scrapper/blaster. Instead of shields, you get the ability to knock out anybody who looks at you funny while you set them on fire to death. As an added bonus, you can share the mezzy love with everybody to make the whole team safer.
  4. Controller, Tank, Corruptor, Peacebringer. Especially Peacebringer. All of the others, I've gotten to the 30s at least once, but PBs never held my attention for that long. It's like playing a less interesting Warshade.

    For Tank, well, I'd rather play Scrapper and Brute. And they have that slump until the mid-20s where most sets have trouble tanking for a team of 8, which usually discourages me. When I've played them in the 30s, I've enjoyed them, but not enough to encourage me to try another any time soon as long as I can pretty much do the same thing but with good damage on Brutes.

    For Controller, I've already played most of their sets that I want to play as either a Dominator or Defender, and I like AoE damage enough that most of them just don't do it for me at low levels.

    Corruptor's similar to Controller, since I've already played every Corruptor secondary that I like to 50 as a Defender primary. And I'd rather get my debuffs before my blasts, so another point to Defenders. And I prefer to play buff/debuff on teams, which heroside has more of, so another point to Defenders. Now that we can side-swap, I'll probably give Corruptor another try.
  5. Quote:
    Originally Posted by Carnifax_NA View Post
    Indeed. Villains get Carnies 10 levels earlier than Heroes tend to.
    To make it a little less of a headache, though, don't Master Illusionists not spawn until 40?
  6. Wouldn't it be more of a River City Ransom day?
  7. Quote:
    Originally Posted by Red Pirate Boggarts View Post
    Granted, but my point was that villains are exposed to both them for day 1. Heroes are only exposed to Arachnos.
    Yeah, and even then, they can largely avoid Arachnos if they don't do Faultline and just don't pick them on newspaper missions.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    The only characters I have that even take a travel power anymore are ones where a specific power is part of their concept (like flight or super speed if they are suppposed to be a speedster), and even then I don't get as pressed about taking it as soon as it opens up.
    I go the opposite way right now--I always take a real travel power ASAP unless running around like a weirdo and doing backflips is part of my character concept (which it is for my ninja!)
  9. Oh, wait, I do have one I like even more than Agent of Chaos. Destroyer of Strength is the best badge ever for my debuffers.
  10. Quote:
    Originally Posted by Noght View Post
    I have always maintained that Longbow are the baddest bunch of enemies in the game, causing Red-side to be harder as you get your Longbow love starting in Mercy.

    I'm also curious to see how the Heroes are handling the increased debuffs and aoe-mania that is Longbow.
    I'd go the other way, myself. On everything but my melee characters, I consider Longbow to be little more than slightly beefed-up Hellions with defense debuffs, apart from the bosses. (Especially pre-40.) Debuffs and controls can pretty easily neuter them compared to a lot of groups--they tend to spawn in nice little clumps, they don't like to scatter, they don't have much in the way of exotic damage, and they don't have much mez or debuff resistance. I think I have a single character where I'd choose to fight Arachnos over Longbow, given the choice.
  11. Eh, I don't keep all of my characters active.

    By level 35 at the latest, I generally have a pretty good idea of whether I really want to take a character all the way to 50... for about 95% of them, I don't really have much motivation to. I stop playing them when leveling becomes a grind, and I might pull them out now and then if there's a TF or something going at their level or I feel like RP'ing them. For a couple of them, they've gotten to big new powers like this and I end up taking them to 50 anyway. For all the rest, they're still pretty safe unless I really need a slot or want to reroll them as something else, in which case they get deleted.

    Once a character hits 50, I'm usually pretty bored of them... for about 75% of them I actually usually get bored by the mid-40s, but I tend to push for 50 because I'm a completionist. Once they're at 50, I don't really delete them, but I still only pull them out for a TF or two per year. These are the characters I just pull out when I feel the sudden urge to play their powerset again.

    For the most part, I just play whatever character I'm currently trying to level... but there's also that ~1% that both get to 50 and I still enjoy playing at that point. Those guys, I'll try to do a TF or two per month on, or maybe just join some PUGs or farm a little if I'm bored. This is currently about four characters for me: Sorrow-Weave, my Dark/Elec Brute; Liora Kate, my Earth/Fire Dom; Blazeknight, my Fire/Shield Scrapper; and Shatterware, my Rad/Rad Defender.
  12. Kelenar

    Perfect Endings

    Quote:
    Originally Posted by Blood_Wolffe View Post
    The Fountain.
    "And then the conquistador turns into a bunch of flowers and Moby flies a tree into a nebula that is the Mayan afterlife."

    "... what."
  13. Quote:
    Originally Posted by Carnifax_NA View Post
    My preferred approach is clear to the bank, everyone in and deal with whatever ambushes and then someone goes outside with Fly and buzzes around to annoy all the Flying "death" squads and comes back in.

    Then lots of flying bags of XP show up and die horribly
    Yeah, getting the Eagle Death Squad is awesome if you're prepared for it. Doubly so if you have a Traps anything on the team.
  14. Oh, I forgot one other in my earlier post--the Operative Renault Strike Force had two missions deleted from it at some point. Other than those (Renault and Positron,) TFs have pretty much gone untouched.
  15. Kelenar

    Fort Order?

    Just don't keep it solely on the already-softcapped Tank like half the empaths I team with and I'm happy.
  16. The vast majority of the TFs haven't really been touched since they were added. The LGTF and ITF should both be pretty much exactly as you remember them, though ITFs in general tend to go more quickly now that most people have the tactics down. The Posi TF was revamped and split into two pieces, but I can't think of anything else that has been changed.
  17. Kelenar

    Spines...

    Quote:
    Originally Posted by Lobster View Post
    You know, an ice/spines tank would be pretty nice too.... I will probably make pretty much every iteration of that option once it becomes available. Maybe even a stalker...
    Slightly on-topic, I personally found Spines/ a lot more fun on a Stalker, since I had AS to help with ST damage at low levels. Plus all those AoEs with a huge crit rate from team buffs... mmm...
  18. Kelenar

    Longer Buffs

    Quote:
    Originally Posted by Techbot Alpha View Post
    I still have time to heal and buff and blast stuff in the face with mind bullets.
    That's telekinesis, Kyle!

    Quote:
    Originally Posted by Steampunkette View Post
    How about a compromise?

    "Extend Duration" Enhancements. Usable only in specific targetted buff powers. They do not drop, but must be purchased from DO or SO trainers.

    -Rachel-
    This is one I love, but I can see it having a lot of issues, both mechanically and balance-wise, with things like Siphon Speed.
  19. Quote:
    Originally Posted by Fury Flechette View Post
    Ranged classes walk over him.
    And hilariously so. I'm not sure if he even hit my Blaster.
  20. See, I found Rogue vs. Villain to be kinda the opposite. It's often...

    Villain: Be really evil!
    Rogue: Be kind of evil! And get paid for it!
  21. Quote:
    Originally Posted by Forbin_Project View Post
    There's also the possibility that some of the responders (like me) like the way the system works and enjoy the current challenges it brings.
    And I like lots of bosses on some of my characters, too. But not on my Blaster. I'd like to have lots of minions and few bosses on her, which I used to be able to reliably get. Like I said earlier, it'd be nice to be able to control them separately somehow, and then everybody would be happy.
  22. Kelenar

    Perfect Endings

    My personal favorite ending is the last episode of Ghost in the Shell: Stand Alone Complex 2nd GIG. Spoilers below:















    The villain of the season is a manipulative ******* who spends the entire season dodging any legal repercussions for instigating a nuclear war, since very little of it can be definitively traced back to him. He goes as far as to basically mock the heroes a few times by gloating at them without giving anything away or admitting to anything, and is all-around a horrible person. In the final episode, the good guys inform him they finally got a warrant for his arrest, to which he replies that he's exploited a legal loophole to nullify all of the charges against him, and is getting ready to leave the country.

    His elevator opens, and inside it is Motoko Kusanagi, who basically informs him that the prime minister has given her authority to kill him if he leaves. He sneers that he doubts it just as she shoots, and there's a super-detailed, wonderfully gory (in a show that usually isn't very bloody, too) close-up of his head being outright shredded by bullets, down to being able to see one of his eyes pop out. It was most friggin' cathartic thing ever after an entire season of trying to hate him to death, and I think I spent about ten minutes just replaying that scene over and over and cackling.














    End spoilers!
  23. Quote:
    Originally Posted by NightshadeLegree View Post
    I would pay good infamy to watch a group of blueside only players running their first Mayhem Mission.
    Blueside-only players? So "DON'T ATTACK THOSE PARKING METERS UNTIL THE TANK GRABS THEIR AGGRO!"?

    (I kid, I kid. ... mostly.)
  24. Kelenar

    Ghoul love!

    Quote:
    Originally Posted by Dollymistress View Post
    I can neither confirm nor deny that I receive healing when a Ghoul dies near me.

    Nomnomnom...
    Sweeeeeet, time to make a Praetorian plant/ dom.