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Posts
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Joined
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Quote:I found Mercy and Port Oakes to be surprisingly populated when I fiddled around in them on my new Stalker late last week. Not really packed, but I still had to go around other groups street-sweeping mobs.That's a great observation. From some other reading, it looks like more experimentation is going on for traditionally red ATs to start out gold.
I wonder what that means for early red side. Some where I read a player would start blue for "blue" toons or gold for "red" toons. Would Mercy and PO get deserted? IME, I practically spent no time in them. It was easy to get up to lvl5/6 in Mercy, jump to PO, run some papers/mayhem (sprinkle street sweeps in both) and be at lvl10 and off to CAD and beyond. -
What I want to know is how you end up driving one of those off a cliff.
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My strategy is 'invite the first five defenders, corruptors, and controllers I see LFT, then give the last two spots to blasters or something. It's not like it matters at that point.'
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Yeah, my Dark/Elec brute walked all over Rularuu. Which was a nice change, since most of my powerful high-level characters are defense-based (or ToHit debuff-based) and tend to get mown down by eyeballs three seconds into fights solo.
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Quote:Each prisoner needs to be assigned at least two personal guards to scowl at him while he cowers. It gives that personal feel.You know what puzzles me?
We have so many maps with prison cells in them yet the only missions that even use them for holding NPC prisoners are the mayhem missions and the level 30-40 vigilante morality mission. Why the heck doesn't anyone else ever think to lock their prisoners in the PRISON when it is available? -
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Quote:I've never gotten the block room. That giant tunnels map is a pain in the butt to lead the cops through, yes.The second mission from Praetor White where you rescue the 4 cops. It randomly alternates between 2 maps. One is a mostly a big block room which isn't so bad. The other is a lllllllllllllllllllooooooooooooooooooooooooonnnnnn nnngggg series of staircases and winding hallways that the ADD cop AI struggles to follow you through.
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Quote:This is the greatest thread. Unfortunately, I'm not quite ebil enough to contribute, because any billions I spend are quickly spent on purpling out my metaphorical warshades.This is just to say
I have spent
the prestige
that was in
the SG kitty
and which
you were probably
saving to crush RP'ers
Forgive me
It was delicious
It was so money
and so cold. -
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It partially depends on if you go for perma-dom or not. A perma-dom Earth/Fire, especially one with bonus recharge past perma-dom to get Stalagmites up more often, can handle x8 of most enemy groups solo with some inspiration use to cover bad luck, so a team is just gravy. Without perma, you'll still be pretty survivable on most teams, but you're going to take a heck of a lot of aggro from anything that isn't mezzed. Altogether, it's a pretty survivable combo on teams, with solo survivability depending on your recharge and the enemy group (you will learn to dislike Arachnos and warwolves if you don't run perma.)
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Quote:You know, there are actually sites that have this.* Forum Stealth Mode: We here and Paragon Studios understand that many of our dedicated players access the forums at their workplace and play the game when home. In an effort to accomodate those workplace commandos who look at the web page while deep within enemy territory, we proudly announce the Forum Stealth Mode. Purchase of the Booster Pack will add the option to run the Forum in Stealth Mode. Checking the appropriate box will render the web page to appear identicle to a standard office document. Use the radio buttons to choose Word, Excel, or E-Mail appearance. From a distance it will look like you're actually doing work! You'll only get caught if they are right behind you reading over your shoulder!
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Quote:Yep, been there, done that. Maybe there should be a badge for this.I know EXACTLY who this person is and which SG they are. They are notorious on Virtue as a prestige farming SG. I feel very sorry for any player who gets entangled with them. While I won't out them here on the forums, I'm more than happy to tell who this person is and their SG either in game or in PMs to anyone who asks. They are the worst of the worst.
What's worse is that the player in question plays a herding fire tank who has to telegraph directions that they are going to herd to this spot on every single spawn. Not a good player. Not a good person and a piss poor SG.
I've had several friends suckered by this person with team invites, only to boot them when this person discovered they either had a SG or wouldn't join his grind-prestige-or-die SG. Their reputation on Virtue server is beyond bad, and it's only the forum rules that prevents them from being outed. -
Quote:I think that one is definitely on my list of least favorite missions. That map's way too huge for a defeat all, plus the multiple levels make it easy to accidentally knock a guy down a hundred feet and lose him.My least favorite mission is from Unai Kemen's arc: Defeat all psychic Clockwork on the outdoor factory map. That map isn't suited to a defeat all, and there could not be a worse choice of enemies for it than Clockwork (flying, vulnerable to knockback, gears that run off if they get the chance).
Quote:Missions that state to complete X. But when you complete X then you have to go back and kill everything. I ran into so many of these over the weekend. If all I have to do is stop X, and I stop X, I shouldn't have to go back and defeat EVERYTHING. Makes playing a stealth type character annoying.
Well, for one thing, that mission has patrols. Yeah, you can eliminate them, but it's one roadblock to doing that. I also found that I completed it about four times as fast actively attacking instead of having one power on auto, but I'm sure that varies from character to character. -
Quote:It doesn't give automisses, only autohits. See: Attack mechanics.Didn't they put in streakbreaker code?
ie foes get a autohit after a certain number of misses and players get an automiss? -
Quote:The put-heal-on-auto-and-/follow-the-tank thing, I've seen dozens of times. Heck, I've been in PUGs with multiple of them at once. So those, I can vouch for definitely existing. Stalkers that 'scout the map' and do nothing but AS and re-hide, though... well, those I haven't really seen since the revamp. Even then, they were kinda rare.Honestly this is one of those things that I wonder if it was EVER really common. Kind of like the pure healer who just follows people around with heal on auto, not even buffing or attacking. I mean, I've seen support people who only have one attack plenty of times but never someone who merely heals (unless it was someone's 2nd box auto-follower).
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My Spines/Regen Stalker is nearing 50, so I'm looking at making a new one. I'm leaning toward a natural, martial arts/thief-ish slant for my next character, so I'm weighing Martial Arts, Claws, and Dual Blades as primaries (I just plain don't enjoy Ninja Blade and Broadsword.) No matter what primary I pick, Ninjitsu will be the secondary.
I've played Claws/Ninja to 32 as a Stalker before, so I know what to expect there. Martial Arts is pretty straightforward, especially on a Stalker, so I know what that's like too. Dual Blades, though, I could use a bit more info on.
I remember that there was a bunch of talk about it being underpowered years ago, but I don't recall many specifics of why it was considered to be underpowered. Looking at it, the only real drawback I see is Empower--the combo's just weird compared to how it works in the other ATs. Being all lethal damage is probably one of the primary drawbacks, but that doesn't really come into play when comparing it to MA and Claws.
While I'm at it, do the combos work like ParagonWiki says they do? Stalker Attack Vitals is still listed as a Cone +DoT, which seems a little weird for a combo made entirely of ST attacks. -
If you haven't read it, I highly recommend Transmetropolitan. Completed series of 60 issues, vaguely cyberpunk/transhuman-ish setting. Essentially The Adventures of Hunter S. Thompson In The 23rd Century. The trade paperbacks are almost all out now.
If you liked MASKED (I'm reading it at the moment, myself, reading a chapter here and there in between volumes of Yotsuba& and Yokohama Kaidashi Kiko) then you might also wanna check out Soon I Will Be Invincible. A superhero novel, follows a rather traditional-style supervillain in his last bid for power. -
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Does it count as a monologue if the other party isn't present?
From Dr. Strangelove:
Quote:From Planescape: TormentOriginally Posted by President Merkin MuffleyHello? Uh, hello? Hello, Dmitri? Listen, I can't hear too well, do you suppose you could turn the music down just a little? [pause] Oh, that's much better. Yes. Fine, I can hear you now, Dmitri. Clear and plain and coming through fine. I'm coming through fine too, eh? Good, then. Well then, as you say we're both coming through fine. Good. Well, it's good that you're fine, and - and I'm fine. I agree with you. It's great to be fine. [Laughs] Now then, Dmitri, you know how we've always talked about the possibility of something going wrong with the bomb. [pause] The BOMB, Dmitri! The hydrogen bomb! Well now, what happened is, uh, one of our base commanders, he had a sort of, well, he went a little funny in the head. You know. Just a little...funny. And uh, he went and did a silly thing. Well, I'll tell you what he did, he ordered his planes...to attack your country. Well, let me finish, Dmitri. Let me finish, Dmitri. Well, listen, how do you think I feel about it? Can you imagine how I feel about it, Dmitri? Why do you think I'm calling you? Just to say hello? [sounding hurt] Of course I like to speak to you! Of course I like to say hello! Not now, but any time, Dmitri. I'm just calling up to tell you something terrible has happened. It's a friendly call. Of course it's a friendly call. Listen, if it wasn't friendly,...you probably wouldn't have even got it. They will not reach their targets for at least another hour. [pause] I'm sorry too, Dmitri. I'm very sorry. All right! You're sorrier than I am! But I am sorry as well. I am as sorry as you are Dmitri. Don't say that you are more sorry than I am, because I am capable of being just as sorry as you are. So we're both sorry, all right? All right.
Quote:Originally Posted by The Nameless OneIf there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. Ive seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me. -
550 million.
Edit: I find it interesting how widely the predictions are ranging. -
Something like that's pretty okay, yeah. The only big place I've run into problems in the past is weekly meetings, really. Committing to one of four times in a single month isn't too bad, but committing to a single night every week just does not stand up to the chaos that is my schedule. Mostly because I already have about four commitments per week.
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1. Reliable activity. This is the big one that's made me pretty much stop joining SGs altogether--for pretty much every group I got involved with after the first 12 months or so of the game, I'd log in at primetime, and 3/4 of the time I'd find that there were maybe one or two other people on their SG'd characters, and all of those were just soloing or AFK. And about 3/4 of the characters on the SG screen hadn't been logged in in weeks. Or months. Or years. If I'm just going to be running around by myself anyway, I can do that without joining a SG.
I don't really consider having an active OOC channel or weekly SG nights to qualify a SG as active, which rules out... pretty much all of them I've ever tried. Maybe I'm spoiled, since the first SG I ever joined was way back in the days when most people had a single character, so I got introduced to SGs by having multiple concurrent SG teams running most nights.
2. No voice chat. Especially no mandatory voice chat. I want to listen to music while I play. If I wanted to chat aimlessly with people, I'd get together with my RL friends or use a global channel.
3. No mandatory events. This might seem to run counter to #1, but... I have a life. Sometimes, I need to buy groceries. Sometimes, I just want to hang out with my friends after work. Sometimes, I just don't feel like playing CoH. Sometimes, I have Exalted or D&D or Eclipse Phase games. Whatever the case, there's no way I'm ever joining your group if you're gonna harass me for missing your weekly SG meeting or whatever. This goes double if you're on the West Coast and schedule them to start around when I go to sleep.
4. Not just sitting around in the SG base. I like to RP! But I also like to kill stuff. I especially like to RP while killing stuff, which seems to practically be a lost art. A mix of the two is nice!
5. A recruitment policy that consists of more than broadcasting for warm bodies in Atlas/Pocket D.
For a bonus #6, not having a focus on forum RP is nice for personal circumstances I won't go into detail on.