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Posts
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Quote:Hmm, now I'm curious if any of the alternate animations we have right now have different sounds than the normal power. If so, they could theoretically just make alternates for all the sonic blast powers with the same animations, but different SFX.I generally like the sounds for both the Sonic sets. In fact, to me, they're a big draw of playing the sets. Though, I sort of wonder if the alternate animation system can be used to incorporate alternate sounds, though. It just seems...I dunno, appropriate. If Martial Arts gets a variety of fancy moves, shouldn't a "sonic" set give some options on noise?
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My Stalker is almost as IO'd out as I plan for her to get and still has a good chunk left, let alone any future marketeering, so I can probably donate a few hundred million inf at least. (And on the upside, Silverbuilt makes a decent name for a decadent capitalist, I think!) Who do I contact for an invite these days?
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Yes, I hate the sonic sounds too. Particularly Howl. I still refer to the set as Silly Noise Blast at times.
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Quote:Yeah. Back when I was heavily marketeering every day (crafting + selling set IOs) to support putting together my perma-dom's purpley build, I kept a spreadsheet of all my transactions. At the end of the project, I did some math and found that something like 46% of my income came from the amount that people bid above my sell prices. And I set some very generous profit margins for myself in my sell prices to begin with.I've just started marketeering seriously (first read some guides on this section of the forum less than a week ago and have made close to a billion since then) and I still haven't quite wrapped my head around how the things I list for 11-12 million sell for 20 million 90% of the time. Yeah, I'd heard "bid low, have patience" plenty of times before, but it never sunk in how much people who buy things nao get soaked for until I became the one doing the soaking.
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1. Are you male or female?
Male.
2. What ATs do you mostly play, and for what reason(s)?
Defenders are #1 by far, closely followed by Scrappers, Brutes, and Dominators. Playing team defense on a proactive Defender or Dominator is just the closest this game gets to unpredictable for me. The Scrappers and Brutes... well, sometimes you need to blow off stress.
3. Redside, blueside, purpleside, or any combination of the above?
Despite having more Defenders than villain ATs, I spend the majority of my time redside.
4. What are your favorite story arcs?
Dean MacArthur, the Television and Radio arcs, Faultline.
5. What makes you like this game?
It's fun? And the fights look cool, which is something very few games actually have going for them. Being able to make darn near any character concept I can think up certainly helps.
6. What other games do you play?
No other MMOs. Baldur's Gate, Deus Ex, Civilization IV, Oni, Ocarina of Time, and Total Annihilation are all high on the list of games I try to play every couple of years.
7. How long have you been playing?
Uhhh... Not sure, actually. Whatever the max playtime minus about four months is.
8. How many alts do you have, what is the average level range, and how many are level 50?
I have 29 alts that 'count' (are on Virtue, not weird test characters elsewhere.) Average level is 36.17. 12 of them are level 50.
9. Do you bother with softcaps, set bonuses, and all that numerical stuff? What difficulty settings to you normally use?
Depends on the character, but almost all of mine have some set bonuses. I rarely put much effort into IO'ing unless it's toward a specific goal--only two of my characters really have particularly powerful or expensive IO builds, my (softcapped) Fire/Shield Scrapper and my Earth/Fire (deep perma)Dom. Difficulty settings vary, but I tend to get bored with any character who can't run +0/x3/bosses with minimal effort, and the upper end is currently at +2/x8/bosses. -
Quote:This is pretty much how it happened for me. Really, a lot of the stuff I like has come from things I try out on a whim. I picked up the first Baldur's Gate game without even knowing what it was about and played the series daily for years. I watched the first episode of Stand Alone Complex when I was stuck at home over the Christmas break and ended up watching all forty-something episodes over the course of a week or two. I walked into a Chinese place one day (I come from a degenerate and backward area of the world with no Chinese restaurants) and became a lifelong junkie for General Tso's Chicken. And one day, my friends were talking about this new superhero MMO and I went 'eh, I have nothing better to do, might as well give it a try.'I can't completely recall how I got into City of Heroes. I think my friends and I just got bored of Star Wars Galaxies and City of Heroes was a new MMO on the horizon. This was when there wasn't an explosion of MMOs, both free to play and pay to play popping up every month. Anyways I gave it a go and here I am, 77 months or so later.
About two months later, I was running through Gemini Park on Virtue and got offered a cookie by a roleplayer, which also got me pulled into RP on a whim. Which eventually expanded to its current point, where I have enough money invested in tabletop gaming books to feed a family for a few weeks.
My fate is directed by mysterious and mystical forces that apparently want me to be really nerdy. -
A lot of my characters have been made in the following process:
Think up a cool name->figure out what powersets would fit it->roll character->figure out concept (concepts tend to come to me after I've played the character for a few days.)
Off the top of my head, all the following characters of mine were born name-first. Several of them proceeded to hit 50:
Inchoate
Shatterware
Shardwave
Magatama
Entropy Dagger
Scrap Dragon
Sorrow-Weave
Plenty of characters happen concept or powerset first, which usually results in me spending a few days trying to think up a name I like. But a name I'm satisfied with is pretty critical for me sticking with a character, particularly if it's a heroic/villainous pseudonym instead of just their name. -
Quote:Yeah. Frenzy means that my perma-dom never has to spend a few minutes blasting before I get back to domination. Which can be a kind of big deal, since some spawns that are trivial with domination up are suddenly much scarier-looking without it.If you have ever died as a perma-Dom, you would know just how powerful this skill really is. A perma-Dom is just so much better with this skill because you are pretty much always perma, even on really high difficulty settings and in chaotic settings that might cause a faceplant here and there.
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Quote:With enough buffers/debuffers, alphas are trivial, even from +4s. With enough damage, there aren't so much alphas as there are pitiful retaliation attempts from enemies in the two seconds before they die.Its my opinion that if you want an optimal team on ANY TF, you at least need 1 really good Brute/Tank/Scrapper that knows what theyre doing and has a great build to mix in good AOE and single target damage! If not for anything else but to take the alpha from incoming bosses and EBs or at least draw their initial attention untilt he massive dose of debuffs rain down upon them! Thats just my opinion though! Please continue though, Im licking my chops putting my squad together!
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Quote:And with the rolls weighted now, the chances of getting the good stuff are better. If LotGs had stayed at their pre-i18 prices, I wouldn't have hesitated to cash in for one of them instead of 10 random rolls, but as it is, I think the rolls give better cash on average. (Doesn't help that I'm thoroughly bored with the level 50 villain alignment missions, so the chances of me doing four days of them instead of two are slim.) I can't prove that, it's just my gut feeling plus general opinions that I've seen. I'd be interested to see some hard data.For those who roll, it's because you can get 5 randoms for 1 A-merit. The LotG 7.5's and the various uniques, plus a variety of other orange recipes, cost 2 A-merits each. Others just cost 1, but you can't get more than one thing of choice with a single A-merit. Rolling randomly, you have a chance at getting multiple good things. You also have a chance at getting the kind of dreck the OP found in his tray after rolling, though. It only takes one random roll with 2 LotG 7.5's and a Miracle: +recovery to make up for a lot of trash rolls, but that's the gambler's fallacy talking. You have a LOT more trash rolls than you do rolls with even one of the truly valuable recipes, let alone multiples - but that's what people are rolling for.
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This is why I just play an Infernal Monster stylist in Exalted, where I can get a specialty in beating people up by using their friends as weapons. Or with their own arms. Or, in one case, with a flaming tree.
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Quote:Eh, there are places in the Praetorian content where a rational character could very obviously want to take a third path, and I think that's where the big problems arise. (For a prime example, see Fallout 3's original ending.) I would've liked the option to support Cain as a Loyalist, myself.I make the choices the game lets me make.
Because I am aware that it is only a video game and the moral choices my character makes do not have to agree with my personal ethics.
Saying "But I don't WANT to do that." is the same thing as an actor declining a role because he disagrees with the character's morals.
The character is not you, and doing bad things while playing a video game character (or portraying a character in a movie or play) does not make you a bad person.
So, keeping that in mind, I have no problem with the things I'm made to do in Praetoria. -
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Well, one big problem is that they can't do any sort of throw or grapple, which pretty much dooms anything like this.
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Quote:Posi's one of those "Great set bonuses, rubbish power values" sets, since its packing capped damage, 40% Acc and End redux, and a measly 22% recharge for the 5 non-proc pieces..Quote:Actually this isn't really true. The ongoing concept that these sets are useless from a lot of the player-base makes them very good value indeed for levelling characters. 2 Acc/Dam, 2 Dam/Recharge gives you basically a 40% recharge boost over the traditional 1 acc, 3 damage 4 slot set-up.
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Quote:I got a set of five vendor trash recipes, but can't remember exactly which ones. All I recall is they were bad enough that I didn't even bother checking most of their prices on the market, since I knew offhand it'd be 23 for sale, 0 bidding with a historical peak of 5k.Finally bothered to get my first low-level A-Merit roll (all others 40+), and lemme tell you, that was 20 million well-spent.
2 Tempest Chance for End Drain 23
1 Aegis End/Rech 25
1 Ghost Widow's Acc/Rech/Hold 23
1 Impeded Swiftness End/Rech/Slow 23
Sure, I suppose I could've gotten Dark Watcher's Despair Rech/End, or either of the Debilitative Actions, but this is collectively the godawfulest roll I ever saw.
Anyone got worse? -
Quote:Yeah, same here. I also generally dislike how IO'd capabilities have bled into general advice. When a new player asks what would fit their playstyle for leveling up and gets '[X] is great! You'll just need to sink a few billion into it post-50, and it's a bit weak until then!' I cringe.Much as I personally like messing with IOs (more for Frankenslotting) I have to agree here. Unless someone specifically asks how something should be slotted I prefer just to describe the power. If someone asks how it should be slotted I assume they mean whilest levelling and will respond with an SO/Common IO slotting.
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Eh, I was overall okay with Jedi Academy, but the Suncrusher itself was just dumb. In a period when there were way too many ridiculous superweapons being churned out in the EU, it held the King of Ridiculous crown.
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Quote:Could we compromise and have them mention the Maw complex, then say 'AND THERE IS NOT AND WILL NEVER BE ANYTHING CALLED A SUNCRUSHER THERE'?Ok mabey that coment was a bit out there, even so. My real issues are the appearance and dialog about the Death Star in II with no mention of the Maw Complex. Moreover the Katana fleet, was never mentioned at all in I or II where it would have fit in perfectly.
'... ALSO DARKSABER WAS A STUPID BOOK TOO.' -
Quote:Well, I hate to say it, but really... a superhero/villain game probably isn't the best place to try to play a completely neutral character. Superhero stuff is traditionally one of the most straightforwardly good vs. evil genres you can find. You have to deal with the sides somehow. If the character isn't motivated by anything that might traditionally motivate a hero or villain (which it sounds like from your description,) then yeah, you're going to have some problems.Recently, I've found myself wanting a third option, and being frustrated at the game's obsession with duality and only ever offering me two. I am in the process of designing a character who is neither good nor evil, but is more an elemental force which exists to preserve balance. However, the game only ever offers me choices between good and evil, even if sometimes which is which is subject to interpretation. What the game does not offer me, however, is the option to be neutral. I don't want to save people or punish the wicked, I don't want to kill people or make money. I just want to be left alone. Or alternately, I may just want to find ever more glorious fights to take part in, I may want to bide my time until I achieve my perfect form, I may want to build a stargate and escape to another world...
The moral and ethical choice that I want to make but am never given is to not side with anyone and be neutral. If that makes me everybody's enemy, then so be it. I thought this is what Praetoria would be. Instead it ended up once again mired in the ethics of good and evil, just twisted around and around. Why are neutral characters always so shafted?
Yeah, there's plenty of room for shades of grey, and you don't even need to stick with one side now that we have Rogue and Vigilante alignments (especially Rogue, which feels very much like the 'screw all of you, I'll do whatever I feel like' alignment to me.) But playing a character who 'just wants to be left alone' is pretty much purposely removing yourself from the game's central themes, and I don't think it'll ever really be supported as a valid choice. -
Quote:I'd forgotten that one. The 'screenshots' perfectly capture most of the frustration and hatred that I've ever felt toward text-based games.It was apparently also one of the more 'successful' ones in conning the players into thinking it was real, given the initial amount of panic it spawned on the forums. (Contrasted to the following year's joke, I think it was, when the game released its "Golden Age" expansion.)
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Well, first we'd have to get people to agree on what the boundaries are between farming, efficient but normal playing, and exploiting. Usually discussions on that topic end up making World War II look like a minor disagreement.