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Posts
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Back to Fred's suggestion, this is the kinda thing I'd like to see. It'd offer a nice level of customization, especially for those sets with powers that people tend to disagree over, like Repel or Conserve Power.
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But it's one of my favorite comedy books! ... wait, what do you mean, it's not supposed to be funny. People are intended to actually play it? O-oh... oh my god...
Quote:If it takes over an hour without using a web utility, you're either playing Palladium or you're playing a bad game (and the line between the two is fairly blurry). Or you're pulling from a lot of sourcebooks at once, like, so many that you'd pretty much HAVE to be playing D&D for there to be that many books to begin with. -
Only for Controllers and Corruptors. Which is actually a good deal of the reason I don't have a /Storm Controller.
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Repel or Hurricane. And then setting a Hellion on follow and going AFK.
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I kinda have the opposite right now. I'm 25 and playing D&D in a group where the average age is a good deal higher than that and tops out in the fifties.
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For CoH, the ultimate ragequit is e-mailing all of your inf and IOs to @Kelenar. I'm pretty sure it's in the EULA.
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Most of my games are online these days, and the one I'm running is full up on players at the moment. I wouldn't mind joining a new online game of Exalted, Eclipse Phase, or Shadowrun 4e though.
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Quote:I approve of this message. Council just need to have something done with them, and I think nihilism is a good start. The whole 'we're fascists/robots/space aliens/werewolves/vampires for world domination!' thing just... doesn't work in my opinion. The group doesn't really have any sort of theme of its own... or rather, it tries to have too many themes at once and just ends up a cluster****. The Council feels like they were trying to make it CoH's Cobra and ended up throwing in half a dozen things that weren't big enough to be factions of their own.I don't think either is lacking I just think they are too similar.
In my pipe-dream the 5th Column would be all black and red helmeted trenchcoat-wearing nazi bad-***** with flamethrowers, chain guns and bazookas, supported by Vandal's robots and Nosferatu's vampires. Like what they are today but cranked to 11. Oh and they would hate the nictus/Council almost more than they hate minorities of the wrong color and sexual orientation. Throw in an evil female nazi leader too, in charge of a brutal organisation of female assassins. Like the Knives of Artemis but more evil and less mercenary.
The Council would keep the warwolves since they have been a nictus byproduct now for about 10 times longer than they were ever magical werewolves, and changing them back now would be even weirder. They will have the galaxy soldiers, the nictus and void hunters. Basically all of them should be powered by a nictus or nictus shards. Get rid of the robots or make the robots run on nictus fragments too, to make them different from Vandal's robots. If they need an explanation they can turn Burkholder into a nictus and make him join the Council more ... permanently. Make the Center into a nictus possessed mad-man too, just to make sure there's no talk about the 5th "taking over" again.
If necessary we'd shake up the internal organization of each group once again, shift some allegiances and loyalties around to make sure that all the nictus end up with the Council, and none with the 5th. -
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Quote:Since defeating somebody puts them on the defeat list for everybody on your team, am I correct in guessing that things would go faster if there were no teams?You can't do the PvP kills badge fast without several people from the same SG (which sounds unlikely to be a problem for you lot), there's a 'cooldown timer' on PvP Reputation, in that you can't get rep from the same target more than once every 5 minutes.
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Quote:Having a dozen or two marketeers doing this on completely non-serious team PvP sounds awesome.I used to do level 2 pvp nights. Those were a blast! We even made a spreadsheet so we could randomly pick ATs and their powers. The rules were simple:
You pick a number between 1 and 651.
You make that AT.
You pick a body style.
You hit random ONCE on the costume creator.
You pick a name you know will not be taken (these got creative).
You log in, kill 3 level 1 bad guys and wait for everyone else to get into the arena. While you wait, you train.
You are allowed to slot any and all enhancements that dropped for you while you were leveling to 2.
Level 2 PvP is awesome! -
Quote:I'm game. High-level heroes with no supergroup are my specialty, so if you guys give this a try when I'm online, poke me and I can bring one of my many Defenders. The character I'm using for this (who's still not in the group yet, but I wanna hit 1 billion first) is a 50 Traps/Dark Defender anyway.hey, is there a list of the SG badges on the wiki or something? Our super talented designer was pining for a couple of unlocks to complete the control room's mise en scène . Maybe we could have a 'get together' night to chase badges, run a TF or something.
Edit: Oh, and here's the list: http://paragonwiki.com/wiki/Supergroup_Badges -
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Quote:Neutropolis is rapidly becoming my favorite zone in-game. It just feels so comic-y yet real.That's one of the things I love about the Lamda Sector in Neutropolis. Parts of it look like a normal suburban neighborhood (though a bit roughed up). I love all the small touches it has like that gas station. I hope we see something like that in a new Paragon City zone sometime.
Quote:The Zig, hazard and PvP zone, miles of hallways and secret areas/air ducts/tunnels from cell to cell. Half the Zig has been sectioned off, one half in riots as prisoners are trying to make their escape, the other half being attacked by Arachnos and their superpowered criminals trying to free more of their own, either for Project Destiny or to bolster their numbers to fight off Praetorians on the Rogue Isles.
The Hazard Zone (level 30-45) would have a Back Alley Brawler and Blue Steel trial. Back Alley Brawler's (30-35) deals with regaining order with the levels above ground, eventually leading to the defeat of Frostfire, Dr Vahzilok and Clamor who collaborated their efforts to start the riot, failable as they try to make their way through the winding corridoors of the Zig to try and escape once under 50% health.
Blue Steel's (40-45) deals with the lower levels of the Zig where the real supervillains are kept. Your team and Blue Steel work together, with the team leader choosing their team's path mid-mission using a similar interface to the Praetorian morality missions, with Blue Steel heading in the other direction. One mission, timed to 3 hours, with each path you take leading to different AVs. Featuring: Dreck, Bile, Arakhn, Archon Burkholder, Nocturne, Captain Castillo then, at the very end, Nemesis? inside a tunnel being dug by a Nemesis Mole Machine which temporarily broke down. Nemesis? is waiting outside with a sizeable force, when he reaches 75% hp an ambush comes consisting of Blue Steel as an ally who will help to take Nemesis? down.
The PvP zone (32-42) works like Warburg with Heroes and Villains fighting over NPC prisoners who will follow like the Warburg scientists. Villains have to get them to a safe Arachnos controlled area to be taken away by Arachnos Flier, Heroes have to take the prisoner to a safe area where the cells are being kept in lockdown. Due to the Zig being difficult to navigate with many secret areas and shortcuts, it could make the strategy of fights very interesting.
For extra incentive, there would also be wounded SWAT dotted around that you can escort to a locked armoury. Villains taking them there to force them to open it, Heroes taking them so they can arm themselves and recover in a safe spot. By unlocking one, you receive a riot/PPD themed temp power; Beanbags, tasers, riot shields ect. plus maybe a chance for a PvP IO.
That would be what I'd do, my zone to contribute.
Quote:I would have some new "Rogue Isles," ones that aren't under the yoke of Arachnos and have their own stories to tell. You could find secret labs and ancient ruins, plundering them for their valuables. Enemy groups that sort of show up and fart (I'm looking at YOU Spetznaz and Goldbrickers) could expand and grow. Last, but not least, it wouldn't have to be a story that would revolve around making Arachnos better or making things easier for Arachnos (sorry, Hardcase, but some of my villains would like to watch the Howlers tear the Giza apart).
City of Villains still has amazing room to expand. We're getting arcs where we feel proactive now... Let's stomp around on territory that isn't claimed by somebody else!
Alternatively, give us some more time-travel areas like Cimerora. A Shadowrun-esque future zone would be awesome. -
But I love that mission! I usually test my high-level characters by seeing if they can sweep up all the Nemesis on that platform without resting. It's the only mission I've ever considered hanging on to just because I enjoy it so much.
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Quote:I would suspect that it's a few orders of magnitude more inf than there currently is circulating in the entire game. We certainly don't have 4.5 billion people sitting at the inf cap. Once you hit those levels, I think there's a limit to what you can do through pure marketeering.FWIW, if they could get us to a 64-bit signed integer for inf, the "hard" inf cap would become 9,223,372,036,854,775,807. Given the assumptions that 2B is derived from being near the max size of a 32-bit signed integer, that would probably become 9,000,000,000,000,000,000. That's 4.5 billion times as much inf as we can carry now.
Taking the richest people I have ever heard of on this forum including things like summing their wealth across all characters or counting things like having several hundred crafted purples in storage, and then throwing in a couple more orders of magnitude just to be sure, that would be something like at least 450,000 times as much money as I've ever heard of anyone having on hand at one time, ever.
That seems like it might be a number we'd never achieve. Someone might be able to do it, but based on the last couple of years of seeing people post about earning rates, it seems like that could be really hard. -
Quote:I've been starting purples around 75 million. There are some IOs in the cheaper sets where the crafted enhancement is going for double the recipe's cost most days, with relatively low turnaround times.I'm not sure what the "300M to a billion" stuff is. I think "high end orange stuff" has gotten moved into, or close to, the "buy 20, sell 40" range by tip missions.
At some point, around a billion maybe, purples are the way to go.
The 'buy for 20, sell for 40' stuff seems to be getting a lot rarer. Back in my day, that was damn near everything worth slotting, but the average profit margins on most IOs seem to be a lot thinner now. There're still some out there, but they seem a lot scarcer than they used to be. -
Running lots of tips on my IO'd characters so that I can get the expensive goodies they'll slot into the powers they respec into when Stamina is inherent. I'm still running lowbies, but not really worrying about doing anything to plan for inherent fitness, since 90% of my characters get abandoned by level 25.
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As mentioned in her VirtueVerse page, one eye looks kinda yellow and demonic and the armor is all chitin-y. Kinda hard to make it out in these pictures (I'd make ones with better contrast, but the server's down at the moment,) but she has the floppy ears and horns, too. -
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