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Posts
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Joined
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I think that pretty much fell through.
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Quote:I actually got close on my first character without going out of my way. And I did earn Illusionist without even trying to.Just more generally on the topic of "farming" for badges, the kicker for me is the stuff like defeat badges that no one would ever reach through what we usually consider normal play, because they would outlevel the foes in question. How else are we going to defeat 100 Outcast bosses than to go looking for them? I mean, I know we level faster today than we once did, but I can't imagine anyone getting that badge "normally".
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My first desktop was Super Fun Box, which is a reference I can't link to at the moment and nobody would recognize anyway.
My second desktop was Suiseiseki (because it had green and red lights side by side on the front) and the laptop I got shortly afterward was Souseiseki. Because they were sister computers, I guess.
My third (and current) desktop is Autochthon, because it was the first high-end system I got. So it's the machine god.
My first car was Skippy, because it had such low horsepower that it needed a suitably wimpy name. My second car was really poorly constructed and light, so it was The Toaster. My third car didn't get a name. My fourth car was the first car I bought new, so I intended to give it a cool name, but before I could, my friends listened to Kung Fu Fighting on loop every time we drove anywhere just to annoy me, and deciding that the car should accordingly be named Carl Douglas. -
Quote:Most indications seem to be that the basic framework of most of CoH's systems, written way back at the dawn of time, work largely through backwards bizarro logic and fairy dust.I do have to say, btw, that one thing that surprises me about the game is the requirement that they do a whole new build to change enemy stats. I don't know if that's standard of graphical MMOs or not, but I always assumed all creature stats would be maintained separate from the user client and could be fixed by rolling out "behind the scenes" changes, which would roll in either immediately or at the next server reset.
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When I moved across the country, I ended up living within three miles of somebody (@Kelp Plankton) I'd been friends with in-game for years, so we hang out on a pretty regular basis now. I've also met probably five or so other people at non-CoH conventions.
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Quote:dammit, virtuePunky McLonerguy: I'm so brooding and all of my plots involve deep introspection, which is similar to brooding but worth repeating. Also I use the Hipster hair style, Young Face 5, the Motorcycle Leathers jacket/sleeves and the Spiked Collar detail. I mean, I wouldn't be brooding and introspective without those key items.
[. . .]
SG Leader Clay: Let's go RP in our base for 5 hours and not play the game!
Also, you forgot the badass in a black trenchcoat who picks fights with everybody. And the level 3 supposed superhero who just sits in Pocket D all day drinking and hasn't actually fought in the game in nine months. Alcoholism has apparently ruined more heroes than all the supervillain plots combined. -
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Quote:Oh man, I hadn't thought about that. The one check to UNLIMITED BRUTE POWAH at low levels will be undone with i19.once I19 and inherent stamina hits brutes will be golden fresh out of the tutorial.
I'm going to be the voice of dissent here and say that my fastest/easiest level 50 ever was my Rad/Rad Defender. Who cares how fast you can solo if you can always get a good team within minutes of logging in? -
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I didn't know spammers were still around. I've been spending long periods sitting at the auction houses in Virtue and haven't seen a thing. Maybe my preference for Steel Canyon and St. Martial instead of Atlas and Cap Au Diable has to do with it.
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Quote:Ladies and gentlemen, heroside.Contacts that start a story arc whether I take the first mission from them or not.... Amanda Loumis I'm looking at you.
Contacts that are annoyingly time consuming to get too.....Amanda!
Contacts that are annoyingly hard to get too.....giving you a story arc hunt in another zone for a first mission...then requiring you to get all the way back to that contact prior to handing out a phone number..... AMANDA!
New contacts that give you a mission to see a new contact......instead of giving you a mission.
Janet Kellum's story arc....go to a laboratory...defeat 400 Crey tanks in a massive map....then.... go to a laboratory.. defeat 400 Crey tanks in a massive map....then......go to a laboratory and defeat 400 Crey tanks in a massive map......then.... repeat that 40 more times!!! AAAAARRRGHHHH!
FedEx missions....."Superman...... I need this pizza deliveried to my son's sixth grade graduation party..... ASAP...can you do it?" Really.....REALLY?!?!
This one drives me nuts. I'd like white t-shirts with pictures on them on some of my characters, which only works with the Tops With Skin tee pattern, but that ends up looking so wrong that I've never stuck with it. -
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That was pretty much why my friends and I didn't believe the trailer at first. The trailer we saw pretty much expressed nothing but the following: There are these aliens, you see, and they are evil and kidnapping people. Faced with this revolutionary and unique new concept, my friends' minds were promptly blown.
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Quote:This is the big one for me, and one I've wanted since about day 6.Non-binary mez effects.
Immobilize effects would slow the target until its magntuide finally reached 100% and you could no longer move. Stun effects would increase recharge until its mag reached 100% and you could no longer use powers. Hold effects would do both.
Mez Protection would function like damage resistance... reducing the intensity of the effect while Mez Resistance would function as it does now.
For example, a stun attack might have a 33.33% magnitude for 10 seconds (increasing the victim's recharge times by a third for 10 seconds). A scrapper's mez protection power might provide 50% protection and resistance... dropping the effectiveness of that attack against them to a one-sixth increase in recharge time for 5 seconds.
Thus, mez effects debilitate and slow everyone to various degrees, but it would still take several effects to completely lock down a squishy, yet even the melee types would be slightly effected by the mezzing without being completely overwhelmed.
I think that such a change would have made a HUGE difference in the perception of the various AT's and kept Mez effects from being the "I win" buttons they're generally seen as.
As for a lot of the rest of these... eh, a lot of them are good ideas, but not necessarily things I can see being put into the game when it was made. You have to remember, MMO design back then was way, way more conservative than it is now--players were expected to basically just find stuff the right level for them on the street and slaughter it wholesale for 50 levels. Things like branching plotlines and conversation options were probably never really big concerns. -
When I saw the trailer for this movie months and months ago, everybody in my group sort of looked at each other quizzically, not believing that what we'd just seen was serious. Apparently, that was an accurate representation.
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Quote:Bridging and padding are, respectively, not possible and unnecessary thanks to things introduced since.I dunno... since AE came out I have not been pestered by people wanting me to PL them, Bridge for them, pad their team, etc., etc. I consider this a big plus.
Quote:There are indeed some great stories in the AE. But there are a few things which make it harder for me to play them.
1) Finding them. There's a lot of mediocre stuff in there, even some of the Dev Choices are poop. The filtering and locating of arcs is a PITA.
2) Bizarre XP mechanics. If you play an arc it's hard to know what sort of XP you're going to get or if some older mission is going to end up penalising you because it fell foul of some subsequently introduced anti-farming measure.
3) Finding a team to play them : This is a big one for me. Simply the fact that the damn things act like TFs removes a lot of the casual aspect from them, you can't do what you can do with Story arcs, where a team is constantly adding and losing players and changing. There is also the stigma of AE in general. Most people will either 1) Realise that you aren't doing a Farm Team and quit or 2) Refuse to join an AE team because they assume its either a Farm Team or some crappy mission the leader put together (which is often WORSE than a farm). Of the AE missions I've played via PuGs over the last few months it's been of this type *shudder*Quote:The biggest problem is the difficulty, imo. It's almost impossible to judge what kind of difficulty you're going to be up against, and most of the mobs are way tougher than equivalent mobs of the same level found in the outside world. Sometimes that's fun, but sometimes I just want to play through the story and can't because someone made mobs that are just too hard for the particular character I'm playing. -
Anecdotal evidence from the first round of free server transfers (in which Freedom and Virtue apparently switched population levels) suggests that it's not particularly rare. As people like to point out on a semi-regular basis around here, a lot of people enjoy less populated servers.
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Quote:Actually, Longbow Spec-Ops do the -regen. Longbow Nullifiers just do stun, knockback, and -res.Code:
For Brutes (SS/WP): LongBow Nullifiers (L40+ debuff regen to 0)
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Quote:Ironically, most of the people I know who hate D&D 4e for being too streamlined and tactically-focused love the new Gamma World. Which just reinforces my opinion that a lot of people who dislike 4e would have no problem with it if it just weren't called D&D. (Not that I'm particularly fond of 4e or D&D in general, but still.)It is a stripped-down, streamlined variant of D&D 4th edition, and it plays like a miniature strategy game.
As for Gamma World, I'm strongly considering picking it up. My we-just-want-to-have-fun-and-kill-some-stuff group would probably love it, the rping-is-okay-but-we-just-want-to-fight group could play it from time to time between campaigns, and the all-rp-all-the-time group needs something to do one-shots of to unwind now and then. -
The community. There've been a few times within the past year I've considered unsubscribing for a few months, then immediately changed my mind when I realized I'd lose access to the forums. Besides, it gives me somewhere to get all of my characters I can't play in tabletop games out of my system.
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Quote:I just tested my Rad/ Defender, and the power works as advertised for her. I'm suspecting that it is just the Corruptor (which is what the character I posted screenshots of is) version.Hmm, a couple of nights ago I was playing my Ill/Rad and tossed LR onto a group of Longbow and it worked as always greatly slowing their movement speed among other things. I'll admit I don't use it all the time, and that time was actually a case of hitting the wrong button (I was intending to hit EMP) but it most definitely DID slow down their run speed.
This was one of the level 50 hero tip missions. -
This still seems to be broken. And, incidentally, for the people who weren't sure if it was a bug or just people not realizing they'd missed with the power, I ran some tests today with my trusty Power Analyzer Mk III. Below are before and after pictures of Family goons with Lingering Radiation. The interesting part is that everything else from LR, including the fly and jump speed reductions, is applying. Only the run speed reduction is failing to do anything.