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Posts
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Joined
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Never thought I'd say it, but I've missed your particular weird brand of posting. Somebody start asking questions about Forcefields to lure him back in.
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I think for overall diversity of powers, Controllers in general win by default... simply because they're the only AT that doesn't have one of their two main pools dominated by 'hit stuff for damage.'
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Quote:See
Quote:If you folks haven't seen, some fans also took that quote of Fillion's about how he'd buy the franchise if he won the lottery... and decided to see if they could raise enough money to buy it for him.
Quote:Personally I see this more as a sign that the Science Channel is going to pot. I mean is it really impossible to make a channel focused on science stay on science? They are already getting pretty damned sketchy with extraneous things like Idiots Abroad, but really this is pushing it. They seem to be going the way of The Learning Channel.
I imagine the ghost shows are inevitable. -
Liora Kate: Volcanoes! Like Battle Maiden's blue patches, except with a bigger area, a longer warning period before the damage hits, and an Earthquake in the area just before and during the eruption.
Silverbuilt: Her entire thing is adaptation and assimilation, so every 30 seconds or so, she'd gain temporary high-mag resistance to the debuff type that was applied to her most during the last 30 seconds, plus the damage type that was applied to her most during the last 30 seconds. Every time an enemy died close to her, she'd get a short-term damage buff and self-heal as she assimilated their matter into herself. Bring a varied team and she falls pretty painlessly. Also flagged as a robot for things like EM Pulse.
Sorrow-Weave: Feeds on the pain and suffering of others. Every attack she landed would grant her a temporary +damage/+recharge buff and a very small heal. Basically, keep her at range or just don't let her land many hits, or she turns into a frenzied force of nature.
Jessica Reid: Has a legion of gang members dosed with her mind-controlling drug... and, well, a mind-controlling drug. She'd summon waves of enemies that would make the end of Barracuda look smalltime, except they'd be Underling-level and only have Hellion/Skulls minion attacks. Plus, high-mag ST confuses in the form of her mind-control drug. -
Yeah, this. Extracting meaning from natural language is a bear, and then actually figuring out the answer... that's a lot, lot, lot more complicated than it sounds like at first glance. Things like metaphors and relationships between things are pretty much uncharted territory in computing.
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If you folks haven't seen, some fans also took that quote of Fillion's about how he'd buy the franchise if he won the lottery... and decided to see if they could raise enough money to buy it for him.
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Kinda happened with me. Once I got her to permadom levels, my Earth/Fire Dominator took the position of Just Plain Best in my roster of characters. Yeah, my Fire/Shield Scrapper has better AoE damage, and my Katana/Invuln Scrapper has better survivability, but she's close enough to them to make her an awesome jack-of-all-trades. Plus, I enjoy control and debuffs a lot more than passive defenses... I'm currently happy just focusing on buffing her up more, which is the first time I've played a character for more than a few hours past level 50.
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Quote:*trollface.jpg*
I'm Infernia. I'm with the Omega Team.
Glacia, my sister, is here, too.
We snuck in with a supply shipment, but I didn't think it was taking us home.
There's a lot I need to tell your commanders.
Is Lady Grey still in command?
Or Statesman?
Or Blue Steel? Nothing could have killed that guy.
I know we have a mission, but I've got so many questions!
Like, did anyone ever figure out what was up with the Clockwork King?
Or what about all that build-up on Striga Island?
Oooh, I wonder if my apartment in Overbrook's still there?
It probably got rented, but I'm sure dad kept the family place in Downtown Astoria.
Hey, did Manticore and Sister Psyche ever get together?
I always wondered about that.
Aw, now I can't stop thinking about eating an Up-and-Away burger!
Most Rikti food tastes like algae unless you can get its psychic 'flavor transmission'.
This one time, Glacia and I found a wild apple tree while we were escaping a patrol. It was like heaven!
All these years. I can't believe I'm back home. -
I'd love some more options for them. Like others have said, there is the Blast pattern, but since it doesn't seem to extend to gloves or boots, it always looks kind of weird. The torn capes are nice, torn robes usually just look bad.
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Count me in the 'I set mine and prioritize people who set theirs for invites' camp. And judging by the sheer amount of churn I see on the LFT list, either other people are inviting people set to LFT or those people are just really good at getting teams fast. I haven't really set mine much lately, since I usually just end up leading my own team, so I can't speak much from experience on the invitee end.
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Segments on the science of Firefly? That feels kind of forced to me... I mean, part of the idea of the show is that a lot of episodes don't really have much tech except for the spaceships themselves. I guess we'll get a nice explanation of how floating chandeliers work in Shindig or something.
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As I remember, it will take a Chance for Hold proc. That combined with the one Poison Gas Trap can take can actually be kind of impressive. I believe mine has that and the -res proc.
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For this, I love my Spines/Regen Stalker. As others have said upthread, Spines is nice at laying down the pain in a group environment. Regen, I just find works very well with Stalkers: You can open with Assassin Strike, hit one of your mini-godmodes, and by time it drops, you've either killed everything or killed enough of them that you're not in much danger. Once I picked up Shadow Meld too, I started outliving Tanks and Brutes at times, while standing in the middle of the fight and throwing out AoEs without restraint.
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True, but still. Anybody complaining that his reviews aren't unbiased and objective is kind of sitting at the bottom of the Mariana Trench as the joke whizzes overhead in low earth orbit.
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Quote:And that (the bolded part) is exactly what he's doing. He's not a reviewer, he's a comedian who does review-like bits for comedy.Sounds like a heavy bias to me. If that's really his frame work for reviewing games, I'd say that qualifies him for an unqualified reviewer. To be a good critic, imo, people need to evaluate the objects of their criticisms with something approaching objectivity. If you're going into it deciding most games are utter **** and you're going to expose them as such, then you're really not seeing the game for what it is but actively searching for the worst things about to to exploit for humor.
And that's fine, but that's not really an accurate review for a game. Though it does make games that don't get heavily abused by him, seem more impressive. -
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Quote:The -10 HP = death thing seems pretty out-of-place, but the other two sound pretty standard--the AoE size bit, because it's the easiest way to express such things, and the lifting thing because, well, it'd come up sooner or later. Although the lifting thing comes down to a judgment call about just how important it'd be to have non-combat rules in a CoH RPG... personally, I'd lean toward lots of them, since if you just want to simulate combat, the game tends to do that pretty well. On the other hand, super-crunchy rules for anything would be kinda out of place... now I want to check this out and see how it was handled.For instance, it had a DnD-style negative health system, including your standard -10 HP = death concept. That just...doesn't suit City of Heroes, in my opinion. And as I mentioned earlier, using actual, strict measurements for things - AoEs that covered so many yards, so many points of strength allow you to lift this much weight. Feels like pointless minutiae to me.
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Quote:Yeah... I've been teaming a lot since the strike pack came out, and all the bad empaths I've seen have almost made me want to play one, just so I can set an example by using Fortitude on something other than one tank, doing something with Clear Mind between triple-stacking it on everybody or not using it at all, and not aimlessly spamming the heal aura just to see nice green numbers. But that would require me playing Empathy, and I'm not sure my self-image is ready for that.Many empaths just don't 'get' that they're good for more than just healing, or heal+clear mind. I LOVE when only those without mez protection sport the clear mind, the blaster gets fortitude not the tank, and the character with the best powers on a long recharge or player with worst endurance issues gets the adrenalin boost.
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Quote:Agreed on all counts. Purples and other rare things are about the only place I see much evidence for true long-term price increases. Hell, I kind of expect the price of LotG +rechs to start going down any day now.Yeah. If anything, it seems to me that what we're seeing is the very opposite of RL-style hyperinflation. To anyone who cares to sell their goods on the market, earning power is up, and for the most part only high-luxury items cost a lot more than they used to.
I wouldn't argue that inflation can't potentially become a problem; the comparatively low influence cap sorta demands that we take inflation seriously --but as of right now it's actually easier to earn the money to create a mid-range IO build than it was years ago.
This isn't a billion dollars for a loaf of bread. This is $2.95 for a loaf of bread, and a trillion dollars for a Ferrari. -
Softcapped defenses aren't really as common as the forums make them out to be. Even on level 50 runs where most of the characters are alpha'd, I see few characters with more than a handful of set bonuses. Plus, delicious mezz protection bubble, which is very nice on things like the LGTF.
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Quote:They rarely do, though, outside of weird cases like Tin Mage. Acid Mortar is a tough little customer, Seeker Drones don't last long enough, and FFG doesn't take much aggro.I also have to agree, Cold is just epic. Way better than anything a rad can do.
Edit: One thing that has always bothered me about traps is that a lot of it’s debuff pet things can get destroyed. But how bad is that really, specifically on an Apex and the like. -
Depends on the situation. For general content, probably Forcefield. For harder stuff, Cold. After those two, Empathy (an empath who uses Fortitude on more than one person and is on the ball with Clear Mind) and Traps are roughly tied, then everything else in a big heap.