Katze

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  1. Katze

    Am I bugged?

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    I've had most of those things happen to me before. I think they're bugs in CoH, not in your machine.

    And the Streak Breaker uses some complex rules. Depending on whether ParagonWiki is correct or not, and whether I read it right or not, it might be possible to have up to 99 misses in a row with 95% tohit chance. (I really hope that's wrong, but that's what that page implies to me.)

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    Ty for the answer and especially the link.
    It tells me it counts misses, I wonder if that includes procs? that 10% chance to stun in my punch that misses alot? But if that was reason it fired after I made several hits then it would mean it's not working correctly.. I'll have to watch for it, see if happens again.

    As for my missing more times in row then it implies .9 chance to hit allows, I wonder if it counts Auras? My aura was self buffs/target enemy so did not show on combat damage/attack tab. Have to try to figure which of the 3 guys been running lately I was on and see if his aura rolls a to hit chance.

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    Auto-hit powers are exempt, and 'combat' procs are only calculated after a successful hit (also not included in the streakbreaker).
    Auras are something to take a look at, as I was running Dark Armor's "Cloak of Fear" empty slotted once until I could hit the market and I noticed strings of misses... then noticed it's inherent accuracy of 0.67x !

    Also, missing with a Veteran/origin Power will drop the streakbreaker down to 3 allowed misses unless you have another source of to-hit.
  2. Katze

    Dayjob Locations

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    On the same line, I can't find a list in the wiki of the Arachnos bases that actually give the Arachnos Agent badge. Right now the only one I know of is in Mercy. Is that info on the wiki somewhere that isn't linked?

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    It's any Arachnos area that has non-hostile Arachnos in it.

    Fort Darwin is one. The building behind Arbiter Richard is another. The building with the Science and Tech store in Cap Au, near Marshall Brass. The mini-fort where the Arbiter in Sharkhead and the Science and Tech stores are and the area around the Black Helicopter and Science store in the Double Down in St. Martial.



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    Should be "area around the Black Helicopter and Mutant quartermaster in the Double Down in St. Martial."
  3. [ QUOTE ]
    While we're at it, how about QQ? I think that is from another game. Is it quaking quesadillas? Quaker quarterback? Quiet quicksand?

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    It's the emoticon for crying eyes.
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    It makes SENSE to do it that way, I suppose. Just disappointing to get the Accolade badge, find out (from its description) about this cool temp power and realize that ~now~ you have to go offline to let the charges build up so you can actually use it.

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    Most likely, from a coding standpoint, the day job code only looks at your character at log-in, calculates time from last log-out and applies it to the powers related to the day job location you are logging in at. It wouldn't detect you have earned the accolade badge (and flag the temp power that goes with it) until after you log-in.
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    The way I learned to keep it straight is to think about a lizard regrowing, or regenerating, a body part - i.e. healing, thus regen = HP.

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    And I was was just about to post the same thing.

    That, and "recovering your breath" after you get tired => low endurance
  6. Katze

    Size of patch?

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    Copy all files? That sounds like a winner since I am setting this up for our second PC!

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    If you already have a copy set up, then just follow BillZBubba's Guide for Moving CoH or Installing Test .
  7. <QR>
    IIRC when they fixed it last time they said it was a timing issue between the server shards (the times aren't in sync so the powers reset).
    Wouldn't hurt to put in a /petition in the shard that's de-toggling just to let them know.
  8. As mentioned, the map used is random.
    The only tricky (really tricky) Arachnos map room I can think of is a huge multi-level room with what looks like a center power core/generator, and the lowest level has pooled liquid around it.
    In that room there is a level at the very top that can be accessed by a not too obvious elevator. When you first enter the room at the middle level, straight ahead is a ramp and the elevator door is located just to the right of that ramp. Of course, if you have flight, just fly up circling the room center and you'll see how many levels there are.

    PS: The bombs used to be tiny red sticks of dynamite. Really hard to find. You young whippersnappers have it easy!
    /emote rocking_chair
  9. [ QUOTE ]
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    I assume the side mission temp powers are rewarded at random and based on a roll?

    The reason I ask is, while I have gotten several temp powers in Mayhem side missions, in 14 months of playing I have never gotten a single temp power from a Safeguard side mission. Because of this, I always assumed side mish temp powers were only awarded redside.

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    It is possible that you were awarded a Temp power you already had (it won't replace/refresh one you own already), or instead of a temporary power from the side mission, you received an Access Bypass special salvage (again, only allowed to carry one at a time).

    [/ QUOTE ]Access Bypass can't be gotten from the Arms Deal side mission (where you get one of several temporary powers). Access Bypasses come from the Break In/Smash & Grab side mission.

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    Interesting, because that's what I remember it from too (Jewelery store), but when I second guessed myself and checked the Wiki, it says on this page :

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    The Access Bypass Salvage that is awarded as part of the Raid side mission in a Mayhem Mission or Safeguard Mission can be substituted for one of the launch codes.

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    So when I looked up what a "Raid" side mission is I found this:


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    Raid ... Raid a base of a villain group, possibly acquiring a Temporary Power.

    Smash and Grab ... Raid safes and/or vaults for valuables, while avoiding security spotlights.

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    I supposed that should be clarified, and the Safeguard equivalent page updated.
  10. [ QUOTE ]
    You run the raid mission, click on the glowie and get a temp power, just the same as redside.

    If you already have the temp power, you get nothing. Some of these temps come form other sources as well (eg Cryonite Armor), and that will count as already having.

    The possible list is:
    Claymore
    Cryonite Armor
    Cryoprojection Bracers
    Electromagnetic Grenades
    EMP Glove
    Flamethrower
    Heavy Rock
    IR Goggles
    Kinetic Shield
    Long Bow
    Med Kit
    Plasmatic Taser
    Shotgun
    Smoke Bomb
    Stealth Suit
    Stun Grenade
    Tear Gas
    Wave Scrambler
    Web Grenade

    And I have gotten each of those over the course of many safeguards, one of my goals with Catwhoorg ages ago was to acquire each of them

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    The Cryo armour heroside from the "Balsim's designs" mission (20-24) is a considered a different power than the side mission temp. I do have both on a character and they do stack (the suits have different timer amounts).
  11. [ QUOTE ]
    I assume the side mission temp powers are rewarded at random and based on a roll?

    The reason I ask is, while I have gotten several temp powers in Mayhem side missions, in 14 months of playing I have never gotten a single temp power from a Safeguard side mission. Because of this, I always assumed side mish temp powers were only awarded redside.

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    It is possible that you were awarded a Temp power you already had (it won't replace/refresh one you own already), or instead of a temporary power from the side mission, you received an Access Bypass special salvage (again, only allowed to carry one at a time).
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    One quick question.

    Do you guys understand that you can't change storage bin permissions while in base edit mode right?

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    You might need to widen the item window to see the Permissions tab while in base editing mode.

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    I had a problem with setting storage permissions while in base edit mode while they were still on test, and I was advised that I could only set them outside of base edit mode. I never tried to set them while in base edit mode after that.

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    Oh, well with my window scaling I found the tab was off to the right until re-sizing. I thought that maybe the option wasn't visible to you, rather than it not working properly.
  13. [ QUOTE ]
    One quick question.

    Do you guys understand that you can't change storage bin permissions while in base edit mode right?

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    You might need to widen the item window to see the Permissions tab while in base editing mode.
  14. [ QUOTE ]
    Yup. Every "levelless" enemy has a hidden level to determine its possible drops. All invasion creatures in the game are level 30. Presumably this is so that lowbies aren't mauled like they would be if they fought enemies with level 50 powers, but 50s still have a challenge (kind of).

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    And to add, the Elite Bosses during invasions (Rikti Heavy Assault Suits and zombie Nightmares) are 50, and will drop level 50 recipes.
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    They are affected by +acc, and I'm pretty sure +recharge affects them, but I don't believe the damage can be enhanced at all.

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    This is correct.

    -Dragons

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    True for Veteran Reward Temp powers and other "Permanent" Temporary powers that can be purchased, except those specifically exempt like Mission Transporter.
    For true Temporary powers (those with timers or limited uses that are earned in-game) they can also have damage enhanced.
  16. [ QUOTE ]
    One of the many things that is not obvious...

    Set bonuses, etc., are expressed in terms of natural regeneration. You naturally regenerate 100% of your health in 4 minutes, so a 10% benefit would get you back 10% of a full hit point bar in 4 minutes.

    "Real Numbers" give % per second.

    Totally different units, non-intuitive.

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    My "old school" physics teacher always hammered into us:" Look at the units being used." Velocity is [meters/second] not [meters x seconds].
    In other words, you can't add apples and pears, and it will give you a hint as to how to combine the numbers if you're unsure.
  17. I remember I always finished the mission (non-flashback) but didn't talk to the contact until the individual timers would run out. If teammates took the temp powers, then they would not disappear if the contact was called, but still had timers on them.
    But now, the powers disappear as soon as mission complete comes up (and arc completion merits are rewarded).
  18. [ QUOTE ]


    Ok but why don't the numbers match up then? For instance, one set of Numina's should be giving me 12% Regen. All three set bonuses should be giving me 36% Regen. Yet the number under the Huge bonus is 15%?

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    36% of your base (0.42%/sec) is 15%/sec.

  19. I yell at my computer all the time while playing the game. It would probably confuse the software.
  20. [ QUOTE ]
    http://paragonwiki.com/wiki/Temporary_Powers
    This page has whether you can re-earn the temp power or not.

    EDIT: Huh...apparently it doesn't...I thought it had. It lists if you can re-earn them with normal use, re-earn them with "echo" use, or lose them upon mish-complete/mish-turnin. But it doesn't say if you can't get them at all.

    Looks like something we need to cook up.

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    From browsing the list it looks like if it has either Ouroboros icon, it means you can get it through flashback, but if it doesn't you cannot. At least I haven't noticed one yet without the icon that can be obtained through flashback.

    Edit: found a couple that are part of story arcs, which means you can get them through Flashback:
    Psychic Cleaver (Contact 40-44) (also disappears after the arc I believe.)
    Vahzilok Wasting Disease (Contact 15-19) (but who would 'want it' anyway?)

    I did note though that the Pieces of the Wheel of Destruction temporary powers have changed since Issue 13. The mission was changed to have a cutscene when Archos appears, and the powers now disappear at mission complete when Archos is defeated, rather than expiring after their timer wears out, or when you talk to the contact.
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    Imagine the numbers on the toons that have gone 1-50 on AE.

    Number of times on patrol: 1
    Number of hours played: 3

    lol.

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    But .. but... then they'd have to leave the AE building to find out!
  22. You have disobeyed Landru. You will be absorbed into the Body.
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    Very clearly a bug: happened, undocumented, right after an issue release or major patch. Doesn't happen in COV or didn't last I checked. Plus it's been like this for, what, a year, year and a half now? ANd it's War_Witch's thing, right? I can only guess it broke and she doesn't want to rewrite all the dialogue so leaves it so.

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    It was documented, and relates to Chimora. The citizens there used to reference things happening in Paragon, some odd centuries into the future. So the two are some how tied together in code, and fixing must be either a big pain, or low on the priority list. I'm thinking both.

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    That's interesting seeing as the villain-side model is zone specific, I wonder why they couldn't use that model. I remember War Witch getting all jazzed about writing the new villain NPC chat for each of the villain zones when CoV was released. Maybe they are busy rewriting the hero side to be zone specific too.
  24. Katze

    hero name (npc)

    Sister Psyche (in-game she is next to the Independence Port Hospital, and is a Task Force contact).
  25. Katze

    Traps and Procs

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    Perhaps someone else can confirm for powers like those in Kinetics that heal and give endurance from a hit on a target; will +End procs, or neg. energy damage and + End procs from Accurate healing sets, affect friendlies?

    [/ QUOTE ]I know the performance shifter +end proc affects the powers TARGET. So the heal, for example, would cause your enemy to gain end (as the power itself doesn't target your allyies, the pet the power drops to do the heal targets your allies.

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    Thanks, I was remembering a bug when Accurate healing sets came out where allies received the negative energy damage from someone using Touch of the Nictus in Twilight Grasp, so was wondering if other procs might similarly "pass the proc".
    Of course, Twilight Grasp doesn't spawn a pet though.