Katten

Cohort
  • Posts

    444
  • Joined

  1. I suppose in particular I had just finished watching the "sergei vs Battle Maiden" video, in which it seems like it was being fired off every 4 attacks, and usually it's not the regulars on the forums that need to hear it, but I figure a PSA to those watchers wouldn't hurt.

    Especially when many who are relatively new to IO's pick up a build off of here and don't consider changing playstyle at all since it's relatively undiscussed.
  2. So, a question out to all those AV soloers after watching some youtube vids...

    How much DPS is being lost to SR's or shields Click Mez protection powers?

    I notice many are used to using these on auto all the time, just like many bubblers don't pay attention to times they do not need the nrg/exotics bubbles.
    In high recharge builds it seems crucial to both pay attention to the mez effects an AV is capable of landing on you, and when there is a problem, to make sure to actually manually fire it, because otherwise it's incredibly hightened recharge rate has it firing every couple of attacks, using a long animation for overkill or underused effect.

    I generally bind the key to something on my mouse, along with build up to make it easy to hit whenever I want, leaving hasten to fill the auto slot.

    So um, likely already known advice, but, keep your heads up scrappers that're IOing up, recharge can be bad in some cases.
  3. Ah, Alrighty, that makes sense, yea I was referring to drain psyche also.
    I'll just have to do what I can with what I've got.

    Also, looks like it was a "hydra Origin" enhancement I was looking at (is that the sewer trial) think that was added post end mod so that would make sense.
  4. Is there really no endmod multi enhancement? Is this working as intended?

    I saw that the titan origin has one "heal/endmod" but the other multi enhances only have "heal/end reduction" which means at level 50 I'm out of luck.

    Considering HO's fill the niche of enhancing multiple attributes that would be difficult to enhance otherwise (IE, Damage/Mez, there is no set enhancement for this combination, so only HO's can do this)

    I'm attempting to slot DP, it falls into too many sets to be fully useful just slotted as one, but say if I could even put one End Mod/Heal (cross set slot) than all would be dandy.

    This is what HO's are for right? Saving slots in the end game to get higher performance.
  5. Katten

    S/L Def IO's?

    Oh, hm (Laughs) we did something that makes no sense, Make sure to instead slot ice shield with defense IO's, that gives +5% defense in less slots than going for that little bonus.

    No idea how that slipped on through for so long.
  6. Katten

    S/L Def IO's?

    Hahah, good man, few sets in there I've missed again.

    So, as to the answer to our little 'puzzle' I give the following build, this managed to spare the fighting set (which I dislike sense it seems to eat power choices), Kept neutron bomb (with some strong little Acc/Dam's) and am sitting just slightly over the soft cap for S/L.

    I even got to throw in hibernate, just cause I'm that damn awesome (laughs)
    This was all possible because (drum roll) I use speed boost as my travel power so I didn't need hover.

    And thanks very much Backwards, for having this be such an interactive deal, there might be a preferable way to do this for you (and I'll keep watching) but as I team a good portion of the time, maneuvers was the way to go for me.

    (Think we're speaking the same language here, so I just went ahead and posted the data chunk, if anyone else wants it posted I'll do so)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1421;717;1434;HEX;|
    |78DAA593594F135114C7EFB403035DA985B2D9421728081DE8936B62226A6202496|
    |D8D4F2A8EED04C6D499495B127DF303F8209B1BE2F219DC624C8CFA0D44A331F19B|
    |00D6B3DCD6F0EC04FEBFCE9933FF73EEB977166E9F0D0871F7B450827355A35E5F3|
    |C03DA306B5AA96C9976D9F4CD39F55B4EAE5435CB9A1022211F2F160D7BC9ACE845|
    |A362190DCBB1F9BD74EB7169C5759D5A435F30ED86515D5C306CCB5DA95266E482B|
    |D6CD620AEB77E040A8E53D5CF5B0DDBACD77D7453724DB312A69FF3A651316BF565|
    |CB0DB4EE5DCB5E8A9C73ADB23EE7542BE08E35EF0C407F93F0FFD523E4D554C5234|
    |05684B608030F09D38F09334F08ABA29DDE21EE2B42E4856795B14650D7191B84CE|
    |4DC20E14516411655B60E8C833C673C60B42EE25610DD4CBE95E6F0190129D17095|
    |D454689F00D6C3B64331DBB701317BE3DC63E21F4C7837E3DE816173D4DBAFB0EAA|
    |C966B45754F0D06BC61B42FA2DE31D611DB45B36D3CDCDC4B899183793E4667E80A|
    |D9F16D9F4F8A7E8D5C0017442D1202788E0048534088565289CA1D04FB089C8EE22|
    |3CAA348F2AC3A3CAF0A8323CAA2E7088B283121DA5502FE301681F4DBDA9F66DD0C|
    |A13EB845C88C6918F30C2844D48EC97CBECDF82BCA818784A18E2F625AE078518E4|
    |3CCFE02980EA158916797E29E86958A60CF35B870F20AD61455E76FC37F5F40B744|
    |46EE5C82E8546F718FB0CDECA24EF611277342F22609492AB4F1DE526B292786CC7|
    |A4E3183B8EB3E3383B8EB363961DB3ECB80C3A21C730F1910EEFE427C667C617820|
    |579535C599D1A51703DD30985BE9714219726E4FBE9590C1AD5E546EB091AC24D70|
    |9895439895E351DB1F9757F051EBE5A336C3476D868FDAFCBF3CF8834B14D4F6072|
    |6148A2431872BFED7F53ED0AAD55DF4815E4229A05C46B9827215E51A8A817203A5|
    |8CD2FCD07E3B7C0C1B3A8E7202E524CA3D4CD2FC207E94004A1025841246E94189A|
    |2C4508650B6519A7F01429E08AF|
    |-------------------------------------------------------------------|
  7. Katten

    S/L Def IO's?

    Well your right, hoarfrost can be changed with little issue, I would choose maneuvers over stealth, higher defense #'s and extra team benefit.

    That puts me at 40% S/L Which I've gotta say, is not bad in the slightest considering how cheap this build is and how little's been sacrificed.
    ----------
    Imagine that slotted as "def + def/end HO+ def/end IO"

    *note* Just hit 40 for those following this thread, if you're wondering how the combo plays out, so far it's a lot of fun, the stun in PSW is a reliable post alpha survival control (DP can keep up) The damage does not come all at once, I hadn't expected this, but it's more like a top dog AoE DPS (not DPA) blaster, I can roll out irradiate+PSW+DP+Neutron until the sun comes down, doing very even high level damage that always hit's every enemy thanks to -defense. However it's not RoA, thing don't just simply die, which means things don't just kindly spare you the alpha.

    The way to get around this if the pace is getting monotonous? Liberal use of the A-Bomb. That'll kill them. That'll kill them very well, use irradiate first and nothing will be hanging around to knock you off afterwards.

    But then, what is there that can't benefit from an Atomic Bomb or two?
  8. Katten

    S/L Def IO's?

    So, one thing we can give up is psychic scream, that'll free up 5 slots to do what ever we would like to do with. (There is no situation I've been in where I have time to use Irradiate+PSW+Neutron Bomb+Electron haze without the cycle restarting quickly enough or everything being dead)

    I'll post my build up now, from the sounds of it, it is very similar to yours (reaching 36.4 D S/L) I just can't find a way to get in more Defense without sacrificing offense... and look away from neutron bomb, there's nothing to see there.

    Combat jumping may get the 7.5LotG if the recharge/def tradeoff isn't what keeps me away from the magical soft cap (bear in mind, there are a few powers other than straight defense to keep me alive, Hoarfrost-DP-Flash namely)

    Lastly... unfortunately I need the end mod in DP, I nuke, Alot. I never used to be a big crashing nuke fan but this has my mind changed.

    *edit*just looked at this picture, with 66% accuracy if there's any accuracy slotting that could be removed in place for something better, that'd be an obvious place to go, will check in tomorrow morning.

    So, with no further ado, I bear my build to the world and critiqueage.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(11)
    Level 1: Subdual -- Immob-I(A)
    Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(5), Oblit-Acc/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
    Level 4: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15)
    Level 6: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
    Level 10: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(31), RechRdx-I(42)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(42)
    Level 16: Concentration -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 18: Cosmic Burst -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(21), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(42)
    Level 20: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(25), Nictus-Heal/HP/Regen/Rchg(25), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(29)
    Level 22: Health -- Heal-I(A)
    Level 24: Stamina -- EndMod-I(A), EndMod-I(29)
    Level 26: Neutron Bomb -- HO:Nucle(A), Det'tn-Dmg/Rchg(31), HO:Nucle(31), LdyGrey-%Dam(33), Posi-Dam%(33), ShldBrk-%Dam(33)
    Level 28: World of Confusion -- CoPers-Acc/Conf/Rchg(A), CoPers-Conf%(50)
    Level 30: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(40)
    Level 35: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), KntkC'bat-Dmg/EndRdx(45)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-Acc/Sleep/Rchg(45), CSndmn-Heal%(46), CSndmn-Acc/EndRdx(48), CSndmn-Sleep/Rng(50)
    Level 44: Frozen Armor -- DefBuff-I(A), LkGmblr-Def/EndRdx(46), RedFtn-Def/EndRdx(46), S'fstPrt-ResDam/Def+(50)
    Level 47: Hoarfrost -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(48), Dct'dW-Heal/Rchg(48)
    Level 49: Combat Jumping -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13.3% Defense(Energy)
    • 13.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.9% Defense(Melee)
    • 12.4% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 66% Enhancement(Accuracy)
    • 5% Enhancement(Sleep)
    • 27.5% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 81.3 HP (6.75%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 6.6%
    • 12.5% (0.21 End/sec) Recovery
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 17% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1406;704;1408;HEX;|
    |78DAA5945B4F135110C7CFD242A1174A2977686929142AB0C09BB7C444BCC48426B|
    |535262A50D776039B34DB869644DFFC00FAA0788951BC7D011F8CB7F86ABC3CF805|
    |8C0F7E0F2F7566FE0702F1D14DFAFFED999D33336776B6D9AB27824A5D3FA68CD06|
    |2C5AAD78BC7491BF686AF50726CB7642B9F522AAE8DC5BCE5AED965336F951DABE1|
    |545D78A7761E17366BB5EA46C3CCDA6EC3AA14B396EBD4362BE21939E3AEDB1B643|
    |7776EFCB96AB562166AB65D0ECAED29A7E1DAF53A164BB65573DCB5907EB2B6DEA0|
    |55E464CD29998BD54A996273C66B03545D867E17434A5F4DAFDA262CA896C7C0134|
    |1FB3381FFA9E096DA75572A2DA64B14C180A9D5F8D9C226EF6FE097A0ED0FD014B4|
    |2B0FE302EDF2E8BC1EE40D226F10793B91B013E997C9BD55BBB7BE4445AF045DAF8|
    |13782EEB782316ABE0FEE2DBE69311D006680158AD701074FC7432A2CAABA1F09E2|
    |70C8006D142560E0BC812931A5C884A6358DD0773953E69BE02ED9C23A6B785F568|
    |D22ED8BE8564570B01E1CB30787EE7B0EA0211934E41E69D4306457342ADD1BE825|
    |C4D4408FAC866E4AFAA13B82912D818FCAECD595F78EE35592A91F26A33F21A611E|
    |0321536A80B1B3C4AF07A54FC853C8AEB65E2AB844DA0C1893629E03E2D86752F86|
    |57C561C1126C297E8E06C772843195CA036705E3058145994775E6514C4F126393C|
    |41025313D294CCF24A6E7B6EC45F431441FCFEF0D3B83240F482774F409444F237A|
    |1AD1D3883EB92FFA3AE9941EB6A90F868CCD67C1EC17C1DC47C1C2278143EED368A|
    |B673A2EED99ED82BB1F7EDCF498FA41FF17A61E0FB38040A709936A2E2BAB3E7A3F|
    |F3FA95CD23D08877CFF7D6A44B2DFD63C979773F40658825C93E08F45FD7BBE04EA|
    |E8EBC9FF41C4B8EE53CCB32CB0ACB2A8BC57285A5C4D27CBFBB3B7C900B3AC47298|
    |E508CB0D76F20548022C4196104B274B98A58B25CAD2C732C4B2CDD2FC0BA65A081|
    |3|
    |-------------------------------------------------------------------|
  9. Katten

    S/L Def IO's?

    Thanks for the first build post, only caveat I have really with that build is the lack of hasten... I mean, I know there's a decent amount of +rech in there but rad hurts for recharge more than most sets I've dealt with, and since my playstyle will be almost absolutely centered around Psyshock and Irradiate, I intend to 6 slot them, fit in what procs I can get without gimping the damage/acc/rech and have them up as much as possible.

    And Zephyr -KB! Yes, one more -kb power I forgot about (seems you get exposed to tons of KB playing this way) I'd always thought I'd slot force feedbacks in TKT, but with it slotted with kinetic combat I'd lost out on that.

    *I've been toying with this combo on mids for awhile and one thing that seems to be clear is that this combo is just starving for slots, I'm looking forward to a time perhaps when I can forego accuracy slotting in exchange for accuracy bonuses*
  10. Yea, just picking from power sets that have less PBAoE and Melee attacks will let you play the style you want to. In some cases there are sets with melee attacks that you can skip if you'd like, (as in /energy melee, you can just use the first KB power to keep them away, and you also get boost range so you can fight from even farther away)

    Doing the above will mean you're just as useful on teams, but you're playing your style.

    It just so happens though, that /elec is the second most melee oriented set available to blasters (after fire), that's why you feel the way you do.
  11. Quote:
    Originally Posted by Quantumizer View Post
    Thank you for the guide. One quibble:
    [ QUOTE ]
    Air Superiority is better than (Telekinetic Thrust) in every way

    [/ QUOTE ]
    The major difference between Telekinetic Thrust and AS is knockback.
    I'll agree that I like TT for knocking enemies AWAY as well (especially since being the helpful soul I am, like to knock stragglers back into the debuff zone)

    However, I'd say the key thing that makes Air Superiority so great, is the fact that you don't have to wait for the enemy to stand all the way up to knock him down again, you can just keep on smashing him in to the ground and doing the same little flip. Where as with KB, you have to wait until they stand back up or likely they wont ragdoll, they'll just fly away from you and land on their feet.
  12. Katten

    S/L Def IO's?

    I can fit in combat jumping, and thanks to Drain psyche I can run at almost unlimited end usage, so maneuvers... while somewhat unlikely is possible if I wind up feeling the need for it.

    I won't be able to get more than one kinetic combat, but I do intend to four slot it now that I see that lovely 3.75 S/L.

    And yea, at level 32 now it's easily been the most fun I've had on a blaster yet.
  13. Katten

    S/L Def IO's?

    Hahah, I've been toying with it ever since I got it, one thing I seem to have missed was the S/L D in obliteration.

    If an influence tanker capsizes somewhere near me, I could fit four of five obli sets in this build, that gives a total of 32% S/L w/combat jumping and frozen armor. Absolutely no sacrifice in performance for that and I can easily, easily handle the endurance cost thanks to DP.

    -The 23% melee/D which is a side effect of obli's could catch some more interesting things since I'll be in melee range, mere one purple pop away from s/l soft cappage.

    Not many builds that could benefit from this... but I've got a ton of PBAoE to work with (Irradiate, WoC, PsyShock, A-Bomb), the old idea of proccing it to China and back might have to sit aside if I wind up ripping all the rares out of my old characters for Obli funding.

    *.Perhaps S/L slotting could be the way to go after all.*
  14. Katten

    AR... Suggestion

    I forgot sarcasm doesn't work on the internet, I also forgot I'm not capable of conveying tone or humor at 4:30 in the morning in anyway...

    But to set the tables straight, yes, I too would like to see the flamethrower set everything on the death end of my gun on fire... I mean it's a flamethrower.

    (Even if the power was left unchanged the animation for lighting the ground on fire in a patch, I would think, would be like the arsonists molotov or some sort of incendiary grenade.)

    -but how often have the devs just flatout removed a power? I'm not even totally sure it would be possible to do, I mean would that just force the entire population of AR's to respec on the spot? slotting would be impossible if it wasnt done that way.

    *yes, I have seen flamethrowers in action, both in the movies, and at military exhibitions.*
  15. Katten

    AR... Suggestion

    Quote:
    Originally Posted by Miladys_Knight View Post
    A more thematic way to solve the problem would be to put Build Up in the primary and Aim in the secondary. This would, however, make AR/ combos worse rather than better. Unless the developers would be willing to combine the effects of Flame Thrower and Ignite. Replace Flame Thrower with Build Up and make Ignite an area targetted power that leaves a burn patch where it is targetted but still does it's usual cone type flame thrower damage on top of it
    So let me get this straight. You believe it would somehow be thematic, if when firing a flamethrower for 4 seconds into a group of enemies, that things caught on fire, and that there was no chance you could do this without setting anything on fire at all?

    See, as far as I can gather, there are two things that flamethrowers do.

    Spew flames that make enemies very hot (they must be they seem to be in pain) or
    Spew illusory flames which buys you time to toss a tiny incendiary wherever you feel.
  16. Katten

    S/L Def IO's?

    aye, I could probably do that, especially with the easy purple 5% ranged I could pull out of World of Confusion.

    The build when complete will be very experimental (for me, I'm sure someones done it) using three procs in each PBAoE along with 3Acc/Dam/Rech frankenslottage, trying to take advantage of the cheap defense debuff proc that is lady grey.

    Doing this means a few less slots for powers I could use for Defense bonuses... but thunderstrike does solve a lowered acc problem from underslotting as well.

    *added*suppose if that's the way I wind up going, I might get a tougher character just out of not taking an epic except like, body armor for IO muling, then take the more eccentric powers like WoC and Scare simply for bonuses.

    It's strange for me having played 4 years of regular SO style gaming to think I might gain more armor but not choosing an armor.
  17. hahah, yea the only other power I can think of where projectile speed is a such a factor is Will Domination, I'd always been able to time that and another attack so they hit at the same moment, with NB at range you could probably get two attacks in (laughs)

    *I'm still taking it, as previously mentioned, it looks awesome*
  18. *edits* removes most of old post, post slotting*edit*

    Yep, lay your worries to rest, it's a perfectly decent blast set, damage is not lacking, -defense is a different feel (get that team contribution feel) there's very little knockback for your team to worry about. Balanced AoE, Single Target.

    Cons: Long recharge times, animation times aren't super quick like fire/ice, has the ability to draw lots of attention to you *DoT's + Debuffs... enemies will not like you* Very high end cost.

    I like it not for it's spectacular damage up front, but for it's theme, and for it's large radius AoE's and PBAoE(which I feel should mesh very well with psyshock once I get it and allow DP to hit more enemies more often)

    I mean, for a post Apoc Character, having three ways to mushroom cloud is awesome. Neutron, Atom, Self Destruct.

    *please take this with a grain of salt, I'm only level 28, though I have a 50 kin/rad Defender*
  19. Katten

    S/L Def IO's?

    Useful bunch of tables, I see.. taunt has some s/l def... (grumbles) yea I see what you mean. Oh well, maybe I will take a taunt just for the bonus, that's not to bad, flash freeze slotted as a DP set up and self heal with that healing proc... I could see it being survivable.

    You think just going straight Resistance would be safer at all? (I'd lose out on the sleep if I did other than Ice, and munitions mastery armor is kind of lame, but holds the other sleep)
  20. Katten

    S/L Def IO's?

    Really enjoying my Rad/Ment already and looking forward to how it's going to play post psyshock. So planning for the future...

    I figure the best(cheapest/easiest) way to go for A PBAoE life, is to just hit the Ice Shield epic and rely on that,hoarfrost,and DP to keep me alive. So the question is...

    What IO sets have a decent amount of S/L Defense?
  21. Katten

    AR... Suggestion

    Would it be too much to ask to remove redraw only from secondary power set build ups.

    It drives me crazy the amount of seconds I lose of build up to weapon redraw, when I KNOW the character can do the animation while holding the weapon with one hand out to the side.

    Likely there's some problem, like activating your second set sets you into a completely different animation category that requires your weapon match it (or it's effect) but it really is a pain, since it reminds you of the problem every time you try to alpha with the rest of the team.
  22. Quote:
    I think /TA does become a fun, but like i mentioned it can be VERY slow at the beginning and I went through a couple of respecs as I went along to support myself through that (adding in powers and taking some away).
    Hey, what better time than this weekend, right?

    Thanks for the build direction.
  23. So what I gathered from this post, was that I need to respec all my old characters who got purples when the getting was good and sell them for ridiculously high prices.
  24. Katten

    Buff AR

    I'd be happy if they just went ahead and boosted the defuriance up a bit, that'd make up slightly for the loss of aim without changing anything difficult, and without overpowering AR at all.

    I guess everything needs to stick to the formula though (sigh)