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Posts
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Been like this going on two weeks now. Try sending a PM to Avatea.
I just gave up and burned a respec on live. Fortunatly it came out alright. -
Hey, I'll let you know my scrapper has her attacks slotted with health debuffs. It really helps with killing them pesky AVs.
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Truthfuly, I don't find 50 mill to be that much. I would more quickly slot that and get more defense than the LotGs for more recharge.
But when I see someone with a purple set in their build I don't really feel the person is poor/stranger to making cash to slot up.
I still feel it's best to lay the options down. If the person becomes aware there is a hole they can patch it's best than to not know the option exists. Once knowing there is a choice the person can decide on which path to follow.
Only the OP knows what use he gives to his tank and if he wants to round his defenses or fight +4, in either case he now has opinions on how to slot for both. -
I just want to say that now that you've explained I agree. If a /shield scrapper doesn't take Weave and Hasten and Stamina and strictly slots SOs then yes, the set sucks.
That's why I was a bit taken back at the initial post but now it was clarified I understand your point. -
A bit unrelated, but now I have finished slotting everything up and had some time to get used to ET it's growing on me and I no longer miss SM as much. The big plus is undoubtly having an AoE I actually use when teaming.
But being in a team, rushing in, ETing the spawn on their back and then SDing and SCing works well.
Now if only I could make it recharge in 5 seconds or so, 7.5 is still too much of a gap.
P.S. Is anyone getting the thing where read posts are marked as unread? I've been checking threads these past days with no new posts despite being bolded. -
Awwww, we love you too Santorican!
Group hug!!
Except you Spines scrappers, shoo, go find your own hug pile. -
That came out wrong!!
I meant to say 'I'll put different slotting/power picks and *you* decide what fits best for you'. One missing word completly changes the meaning of the phrase -_-
I blame it on being late but it did came out all sorts of wrong, sorry.
Now, to the build. A single mob caught in EA will give defense softcap, more will be a buffer. The purple set belongs to him, I double checked his first post and he said that's what he had in the character at the time so it stayed, I would never give out a build with purples otherwise.
Ice has two holes, Fire and Psi. Can't do much about Psi, but Fire yes, ergo the Aegis slotted where I could, the full Performance set and the Zephyrs. 31% defense versus Fire isn't too shabby.
As for the rest it's mostly a question of taste, Regen on its own doesn't do enough IMO, it would take more stacking to make it truly noticable, the extra tohit is (most times) overkill (again IMO) and the extra damage... Damn, 83% more damage? I'm posting before going to work so I don't have the time to check the build, but my blaster who focused on set bonuses only had +30% damage, 83% seems a bit insane o_o
Anyway, what I meant to say in my previous post and the missing word made it look bad, it's more an idea for different slotting. When I throw a build at someone it's just that, they can get a few ideas and then put together what pleases them the most.
In a ideal world he manages to merge both builds and keep the Fire defense as well as your extra tohit/regen/damage ^^ -
I've always felt my claws/WP to be the best mix of survival and AoE damage, but I have a strange sort of love/hate with Claws. Hate being perhaps a bit of a strong word.
I'm really happy with FU + Spin + Eviscerate and Claws does melt bosses in ST damage, but, I don't know, I play it for a while and get bored despite all the pretty numbers. I have a theory about it being such lengthy animations when doing the AoE, but damn, does it slice and dice pretty.
In the end I go back crawling to my DM/SD and ask forgiveness for having abandoned her. ET is growing on me as well despite my initial reservations about having respecced to try it. -
Did you try to play the set? I don't mean this offensively.
A set is weighted on its whole, the whole includes Shield Charge which kills every minion in a spawn and, with hasten, is ready for every spawn. Of course if you're not considering IOs or Tough/Weave then you're probably not considering Hasten either. Having done the ITF or farmed the walls a few times I know that, indeed, if I walk away and come back fifteen minutes later I might be dead, but if I go in and Shield Charge the number of enemies left (if any) aren't a menace to anyone.
All the debuffs you speak of (recharge, defense, slow) have a particularity : they need to hit first. Well, we do have a few who are auto-hit. But playing a defense set they first need to pass that wall to apply the debuff.
But this isn't much of an argument if you base your point on SOs and no pools. Same as saying only Regen and Willpower can play the game because they have built-in Stamina.
Unless playing a Iron Man challenge who skips Stamina, Fighting and IOs? Even frankenslotting on the cheap does so much more than just SOs. Or picking cheap sets. Even just 40% defense already makes for a very tough defense based scrapper.
I find your premise flawed and can't really agree with it. -
Quote:My advice is to chill a bit on the agressivity. Dying against minions and lieutenants? What sort of thing do you have set to cause that? I think you're missing the point in farming if you're aiming for difficulty, the idea is to rake cash/tickets to buy what we need.krunchs point was my tank cant do squat against a fire.kin..which apparently he doesnt even have now
so now hes switching toons...well since scrappers are funny as farmers too now..
ill be glad to watch you die in my mission krunnch...but i think its funny that your advice is worthless when you dont even HAVE one..at least my experience is from actual EXPERIENCE...not just random talk from you you "think"
Now please, chill. Yes, you're proud of your character and I'm sure it can do wonders. -
You have stupendous ammount of defense going on, considering the softcap is only 45% and more than that is (usually) overkill (at 45% the enemies have 5% chance to hit, at 50% they still have 5% chance to hit, at 60% the same). A few % is ok just as a buffer versus defense debuffing attacks (anything that uses a sword of shoots bullets debuffs defense as a rule, rad blasts as well though very few enemies do those).
Which is to say your 53% defense to S/L and 55% to negative/energy is in the immortal words of Keanu, 'Whoa'.
Still, it's a matter of taste, if that's what you want because you've noticed your defense crumbles in front of Cimeroreans and you wish to patch that then that's quite fine too.
A few things to note, Hibernate now has a debuff attached, once used it cannot be used again for 120 seconds (which is how long Hibernate recharges on its own), so no need to slot it for that.
I personally think it's a bit of a waste for you not to have picked an epic pool, but again it's a matter of taste. I'll put different slotting/power picks and decide what fits best for you.
The myriad of LotG Recharge are only there because it's a 'best as I can' build, they can be ignored easily.
I also left FoB in since you've already slotted it with purples and it's the only set that will take them outside of epics.
Click this DataLink to open the build! -
I was playing with a Fire/SD scrapper and invited a friend to join me, he's a ice/SS tank. I was actually surprised he was killing at least as fast as I was, but then I only have a 30 second SC and a 7 seconds FSC. Whereas he's playing with Icicles, Footstomp and Fireball.
I'm a long time lover of tanks but I've changed to scrappers (nowadays pretty much as tough as tanks and able to smack all that breathes at them wrong). Watching him got me an itch to try a tank again for the only reason I can't settle on a scrapper that satisfies me across the board.
I was looking at a SD/Fire in particular. Combustion is the suck, low low low damage and a three second cast, yikes. FoB is nice, but requires jumping and out of the spawns which is a loss of time and of AaO buff. FSC is its usual lovely self, same with Fireball.
In the end it's really just two extra AoEs than the scrapper version, which I suppose might be enough to overcome the lower damage of scrappers and actually catch up.
Click this DataLink to open the build!
I roughly see it as a potencial to do a chain of BU + Fire Sword Circle + Shield Charge + Fireball + Combustion + Fire Sword Circle. And then while BU is down just cycle those three while using a chain of Incinerate + Fireblast + Greater Fire Sword + Fireblast + Incinerate for ST.
Of course it's not a scrapper, but it looks good enough on paper, mostly the burst opening with the BU chain, mop the remainers and use the leftover time until BU is up to herd a couple spawns more (bosses I mean). -
What a odd (and possibly misleading) way to look at things. If Tough/Weave and inventions are available why look at the set outside of them? Someone asking if SD is good and being told it's weak in mitigation gives the completly wrong idea.
Or am I just being an oddball? -
Quote:MA/Shields - MA is an End hog, Shields is low in mitigation.
BS/Shields - BS is an End hog, Shields is low in mitigation.
Fire/Shields - Shields is low in mitigation.
What da heck is this about low mitigation? Since when is softcapped defense low in the mitigation charts? -
As I test now I still get a blank page after entering my password and name.
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Well, after a week waiting for the EU Copy Tool to be up I got tired and respecced on live to test Energy Torrent.
250 mill later I'm not that impressed. It crits, I'm not familiar with epic pools for scrappers so that was a pleasant surprise as I thought only scrapper primaries did that. But it's much heavier than SM so it kills my endurance to the point FA can't be run and CP comes out to play instead of gathering dust.
Damage is overall the same-ish. I used to need two Shield Charge and a bit more to finish two spawns of bosses, it's about the same with ET. I suppose there is some mitigation involved in ET what with the constant KD, but as it's one sturdy scrapper I don't really notice it much.
It's more satisfying to hit a whole spawn for around 200 damage but I'm missing SM already. I suppose I could test Exploding Shuriken next since it won't involve spending cash again, but Mids makes me shudder at 19 (!!) endurance per cast. And it ET was slow at around 8 seconds then ES with 10 seconds is even more sleep inducing.
At least ET does see a use when I also team, different from SM. -
Quote:If you build for enough recharge to use the top shelf dps chain your FSC will be recharging in under 9 seconds without any recharge in it. A full set of MultiStrikes will make that 7 seconds and reduce its endurance cost to 9.65 which is low enough to spam and not become a huge endurance drain. Factor in fully saturated AAO and your FSC will be doing roughly 370 damage to everything in range. 370 damage every 7 seconds is pretty substantial AOE damage output.
Off by a fair bit I'm afraid. Saturated AaO gives your FSC around 200 damage. With BU its 400. I never got around to finish making a build that fit two FSC in one BU, though that would've gone a long way towards smacking bosses.
I'm also one who thinks 7 seconds is too long. I had to take FoB out for GFS but it did the same damage as FSC for a much quicker recharge. The two combined made Fire a very nice AoEr. -
I have both for what it's worth. The differences are the expected ones. I think (not backed by math but just by playing both to 50) that the Fire/SD is stronger in damage both ST and AoE while the DM/SD is much more survivable and has zero endurance woes thanks toDark Consumption.
It all depends of course. Ten mobs around to fuel AaO and Soul Drain makes DM stronger in ST, just one around Fire goes ahead.
In the end I prefered DM though I miss the AoE. -
I've read it all, and whatever I could say about the situation has been (exhaustively) said.
But let me add it reminds me of WoW and the (large) ammount of tales about someone gathering a team to do a dungeon and stating they *only* want the drop from the last boss, and if everyone is okay with not rolling if it drops, to which everyone agrees.
And then roll anyway when the time comes. -
I keep seeing people working the Panacea and the Gladiatior +3% in their builds. Is it really wise?
It's not even a question of having a billion to burn for it as simply there being any for sale!
>_<
I keep looking, but I think I was lucky to see a Gladiator just once, from far away, ever since it's been a fat zero. -
What I miss is the old skins. This kinda green, kinda grey background doesn't do anything to me. I want mah blueness back!
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I was playing my Kat/regen and I was 'feeling' that. Perhaps too much time spent on my DM/Shield (hard to go back after routinely hitting for 500 damage and doing 600-700 Shadow Mauls), but it did feel that Kat was hitting more like a practice sword than steel.
Yet the set is gorgeous, I just love the smooth fluid animations. Even the PBAoE seems fast, jumping and dropping and then no pause in getting up and back to slashing. Whatever feel I get of not hitting that hard is more than made up by the fluidly chaining attacks and the decently spammed AoEs (plus the eventual -res procs, etc). -
Isn't a DM/Shield a AV destroyer and a superb ST damage dealer? With a 3.8 billion build I imagine you've slotted a lot of purples in it. For their price they are not worth it IMO, in particular because the non-purple versions already have 5%/6.5% recharge bonuses...
Anyway...
I think you'll get a slew of Claws/SR answers. Cheap in all aspects. Or Katana/SR.
But if your DM/Shield isn't satisfying your ST damage cravings I think you'd be game for a Broadsword/Shields. -
I just ran a LGTF and, well.. I'm really just waiting on the EU copy tool to be up (finnaly) and test switching SM for Energy Torrent.
SM's power is unquestioned, hitting for 500-600 damage when well saturated *and* with a scrapper's critical chance makes it really really nice for soloing. A simple chain of SL - SM lays the smack and keeps health up.
But on the whole, outside of soloing, I find that I seldom use SM at all because of the lengthy animation and the high chance I miscalculated/got pushed/someone got in my way (the usual teaming chaos) and only hit one mob.
That is annoying since it means no AoE outside my 38 secondSoul Drain + Shield Change combo, which *does* put the hurt on a whole spawn, but yeah, 38 seconds in-between.
All the downsides of ET (about half damage of SM, double the recharge, no criticals) end up balanced simply because we *do* end up spamming it and know we'll hit a fair number of mobs with its measly one second activation (plus KD mitigation).
I just don't want to burn a darn respec on live without testing first. Mids points at ET doing about 350 damage when well saturated which is not shabby at all for soloing either. -
Quote:1. Of course it can.
1st question: Can I keep Shield Charge and still be capable of putting out enough single-target DPS to take down hard targets like pylons and AVs? Please? Can I? I would like the character to maintain some general utility, since I don't feel like spending billions of inf twice. Yet.
2nd question: Shadow Maul: Right out? I'm thinking Midnight Grasp, Smite, and Siphon Life would be my big attacks, with Shadow Punch loaded with procs as filler?
3rd question: Just how much global recharge will I need?
4th question: Siphon Life: Slot for damage, slot for heal, or try to frankenslot for both and get my set bonuses elsewhere?
5th question: Can I softcap with Maneuvers and Tactics, or do I have to get the fighting pool and *shudder* Focused Accuracy?
6th question: Where do I find room to slot purples? I'm having trouble finding room to slot all the sets I need for softcapping....
2. Shadow Maul is actually rather decent, my current build is Siphon Life - SM - Siphon Life - SM. Works well for solo, less well in teams where mobs scatter a bit and get in the way when trying to position ourselves.
3. Hrrmm... Lots <_< ? No idea about numbers though Demobot's your man... Er... bot.
4. Frankenslot without a doubt. It's a good attack *and* a good heal, so no reason to not have the best of both worlds. Without Soul Drain SP is healing for 254 HP and doing around 290 damage if I remember correctly.
5. There are as many builds as there are stars under the sky. Both are doable, just a matter of choice. I went for the Body epic because I like FA (pesky romans, pesky acc debuffers people like to put in MA) and because Conserve Power is always nice (even if dusty since Dark Consumption works like a charm).
6. If you can fork a billion or so for a PvP 3% def IO you'll have some wiggle room, if not.. not much. I'm pondering whether to buy some purples or to buy a PvP IO (not that there is even one for sale, less alone me making a billion to buy it). As it is I can buy the melee purple and the targeted AoE purple which is all the build takes anyway. As soon as the test room for the EU is up I intend to test Energy Torrent instead of SM so this is the build I have just for ideas.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(25)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(19)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(43)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(23), Numna-Heal/EndRdx(25)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- C'ngImp-Dmg/Rchg(A), HO:Nucle(9), HO:Golgi(9), HO:Nucle(11), Numna-Heal/Rchg(11), Dct'dW-Heal/Rchg(15)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(42)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc/Rchg(31)
Level 22: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(34)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(37)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), SipInsght-Acc/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 47: Energy Torrent -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(48), Det'tn-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Acc-I(50), RechRdx-I(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit