Kanto

Citizen
  • Posts

    6
  • Joined

  1. Kanto

    Ice/Fire?

    I wonder why I see so many Fire/Fire or Fire/Ice, but it seems that I rarely see Ice/Fire.

    Is it that bad? Simply not up to par compared to others?
  2. I'm not speaking of blapper, if I wanted melee I'd go play my scrapper, thankyouverymuch.

    I was playing my sonic blaster, and though fun I find it.. lacking. I took it because of the controller-ish powers, sleep and stun, but I came to realise that a blaster is meant to do burst damage, and a lot of it (it's my opinion, others may differ from it).

    Fire seems to be so spoken about, Aoe's and stuff, but I took a peek and it has what, two of them? Like any other set barring one or two?

    Ice is good for single target, I got that, but what about smacking everything at once? Is Fire 'it'?
  3. Me and friend decided to make a duo, twin chars, same story, powers etc.

    At first I went with blaster with sonic and energy but I was advised to try rad/* defender. As it came I hadn't tried one of these yet there we went and made them : defenders with rad/sonic. I rarely see sonic anyway, it has Disorient and seems nifty with the debuff, but in any rate I reckon anything would serve, it's mostly for flavour IMO.

    Now, the guides confuse me a bit because they are all I5 or I6 and as far as I understood we're over I7.

    What would it be of diferent? Any tips on how to slot things? Both me and my friend are newbies, none with a character above 14.

    My thanks
  4. Kanto

    How to...

    Good tip there But your first bind is not needed as the game itself has, in the options, a keybind to choose the nearest enemy. This is very useful I find, ever since playing Guild Wars, I was happy to have found it and keep it mapped.

    This prevents a need to do bind work. I am not sure if the options include one for the farthest away, but it's possible.

    Still, a good tip

    Thanks for the advice on all the line. I also reckon it's mostly my fault as I am not used to inspirations, I might not even remember I have them. On other thing is that health inspirations are quite cheap at 50 coins each. Rather easy to buy a trayful and at the right moment they save a life.

    I'll go re-roll my ma/regen scrapper with a description and a better uniform, I like him ^^

    P.S. Yup, the game itself has the option to target the clost and farthest enemy. *Very* useful
  5. Kanto

    How to...

    Thanks for the replies

    Yes, I do understand a low level character doesn't mean a thing as its true capacities. Who didn't play a wizard in any fantasy RPG and got handed in the beggining just to start tossing fireballs and chain lightnings later on..

    That said yes, I'm a newbie The positioning I'm aware of, having played said wizards, choosing the right place for a firebal, or a cone of cold, this is ok for my blaster.

    But a blaster kites, runs ab it, hits a bolt or two, runs a bit more.

    A scraper who has to be in melee, with mobs who follow, I don't quite see how positioning works for them. I do the whole thing of forcing them to run around corners to meet me, so my attacks have time to recharge without me sitting still while they hit me, but..

    Ok, anyway, it's true, I'm low level and so I don't know how it works, I was just expecting things to be a bit more.. I dunno.. How I was used to I guess
  6. Kanto

    How to...

    ..melee? I confess I haven't quite understood the concept of meleeing in CoH. It seems based on 'if you have a healer you survive, if you don't you are going to die'.

    Granted I haven't played past level 10 - 12, but so far what I've seen is tankers, scrappers, defenders, anyone who approaches a regular group of 6 - 7 mobs and get creamed as they turn and all wail on the offender.

    Makes me ponder how soloing is even possible.

    Now, if only there was a way to have 2 - 3 strong mobs instead of 6-8 middle ones I could work my head around it.

    This can be achieved via the difficulty settings though, right?

    A question I also have is if someone knows of a macro or a bind that makes our character run to a mob when a skill is used.

    Frankly I tire of hitting a skill and seeing a 'out of range' instead of the dumb guy taking two steps and hit.

    Any way around making that work?

    My thanks