Kahlan_

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  1. Kahlan_

    The end is near

    Quote:
    Originally Posted by Bill Z Bubba View Post
    Sorry, Werner, they won't let me push it past +4/x8.
    then take on some longbow at +4/x8
  2. I would if I had a stalker.

    My recommendation, if anyone ends up trying this, is to attempt pulling for the last mission (run if you get too many). Taking them head on will rely too much on luck for an all stalker team, even loaded with inspirations.
  3. Quote:
    Originally Posted by Seldom View Post
    This is why I love the 'Rectified Reticle: Increased Perception' IO. Slot that puppy in buildup, and you can see and hit the night widows.

    It has a good, long duration too, so with some recharge in buildup it's pretty darned consistent.
    Is it really enough to counteract it? I seem to recall still getting blinded on my cold that had this. Maybe they were stacking it?
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    I usually just pop a yellow, that gives you enough Perception to see them again, at least at melee range
    True enough. I find I often don't have one handy.
  5. Quote:
    Originally Posted by Soulwind View Post
    Smoke Grenade (Night Widows) - MASSIVE perception and tohit debuff. [Not sure if this one actually counts since the original smoke grenade was nerfed long before Night Widows even existed [I think...my memory has issues trying to go that far back]]
    I've always found this one frustrating on defense-based characters. You can't see anything, and it won't break since you never get hit. So basically it just means you stand around for a minute (or however long it lasts - a long time) doing nothing. Awesome.
  6. My criteria:

    1. It has to be very capable of soloing at a decent speed, no slower than a corruptor.
    2. It has to have buffs, debuffs, or both.
    3. I have to like the visuals/animations.
    4. I have to have a name I like that fits with the powersets, and it can only be one word.
    5. I have to have a costume I like that fits with the powersets and doesn't look too much like my other costumes.

    Because these are so stringent I only have 2-3 characters I actually play, all corruptors other than my fortunata.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    Sounds great. Won't happen.
    Sadly I agree.
  8. Of the transactions I've seen personally, the redside glad unique goes for 1.5-4 bill and the blueside one goes for 2-5 bill. This is only transactions I know of for certain. I've heard secondhand about others.
  9. Quote:
    Originally Posted by JuliusSeizure View Post
    Does this proc draw agro or alert non slept opponents of my presence when it fires like other procs do?
    It does not.
  10. Anyone who plays or wants to play storm please please take this guide to heart. Silas is one of the two people who are good at it
  11. I'll be running a raid tonight at 7pm eastern since CL won't be around.
  12. What bugs me is enemies that are like:

    "A debuff?!?! I'm outta here!"

    even if they are a +4 AV with full health. I mean, seriously.
  13. Quote:
    Originally Posted by Fulmens View Post
    The thing that interests me is the question: Which way will the most people go? Will it be Brutes and MMs headed heroside? Or will it be scrappers, controllers... what WOULD people bring V-side?

    I have a financial stake in the outcome:I'm going to be doing currency exchanges and hopefully lots of them. I'm quite sure I'll end up with all my money on one side and I'm trying to figure out which side.
    I'd put my money on more people moving to blueside. People hate the BM (myself included, and I have loads of money, but if something doesn't exist on BM it doesn't matter).
  14. Quote:
    Originally Posted by Satanic_Hamster View Post
    I've done the SF with no masterminds and had no problems. Just beat him down.
    For sure, with a decent team you can easily do it with no MM. It will take slightly longer though.

    Quote:
    Originally Posted by Satanic_Hamster View Post
    I've done the SF with multiple masterminds and he still phased.
    The MM temp has been broken many times before. It is possible your experience(s) is/are from these times. It is also possible the MMs weren't sure what to do.

    Quote:
    Originally Posted by Satanic_Hamster View Post
    I've done the SF with a mastermind and he still healed like mad every time he got to 50 percent, regardless of phasing.
    Reichsman does have Dull Pain and a ton of HP. Regardless of if you have an MM, you still need a somewhat decent team to beat him.
  15. Brief rundown:

    Just before Reich spawns everyone hops into the machine to get temp powers. Some are auto, some are click powers.

    ---temp powers---

    The MM temp power prevents him from phasing. He can still hide in his machine, but he can't phase otherwise. I tend to tell the MMs just to spam it whenever it recharges, but I've been told it works even after he has phased.

    The Stalker temp power allows the stalker to go into the two rooms with glowies. Clicking a glowie kills all enemies in the big room other than the AV. There are a limited number of glowies (4 I think).

    The Dom temp power holds everything except Reich for a short time.

    The Corr temp power kills stuff that is held.

    I think the rest just give you protection from end drain.


    ---the fight---

    Typically what a team will want to do is focus on Reich except when he hides in his machine. Ambushes will spawn throughout the fight. So when he is in the machine, just kill some of the ambushes. He hides in the machine 2 or 3 times (I forget). The ambushes are a lot smaller now than they used to be, so typically you can ignore them other than using the temp powers you got to mitigate them. Reich himself does have a high mag mez, so just something to be aware of. With decent support it's not a big deal. The only thing nowadays with the easier ambush spawns that tends to give teams trouble is if they don't have an MM and not a lot of debuff. With no MM he phases a lot, so if you don't have a lot of debuff he will be very difficult to kill.
  16. Quote:
    Originally Posted by Umbral View Post
    I would similarly love to see a reverse Repel simply because it allows for so many interesting effects (imagine being able to create an effect that sucks targets in to a targeted location to compact them for AoEs; Singularity from Mass Effect, anyone?).
    I support that.
  17. ok. thanks for the help. guess I'll just keep wasting the uses lol
  18. I'm able to remove most temp powers by right clicking on them in the powers list, but for some reason I can't do this with Enchantment of Serafina. Does anyone know how to remove this one (other than using all 7 of them)?
  19. Just playing around with it... I tried to keep your power choices and to keep it relatively inexpensive:

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1425;710;1420;HEX;|
    |78DA9D94594F135114C7EF4C4B876EB4D095168422C83ED23 7970713101314B4805|
    |BD4D84CCA0093D469D319127DF303E09EB8C62F20BEA9D1E8 93DF01108DDFC1E555|
    |B19EE552E4D549FBFFDD39F79C7B96E974E6FAF19010378F0 9253251361CA73851A|
    |9D556AA6EA5A6CD972CD32E99421342E41AE6E29C612F990B FA64D92CB935AB6494|
    |8BE310E8FEE331BEB2B8A8CF190B96E15A15BB3879CD721C5 8B44ED9CB66CDB45D7|
    |D671128542A657DBE6A9A0B215A9EB05CDB741CBE99368DAA 652F85E5CED2B20B77|
    |D9C9AA55D27773CD182513C471CDDA8D34143A08DF842AE45 56F128F00FD427DCC7|
    |842F03E653C23F87280BCD8501A515E71464193AF40683EC5 9821044E133641150A|
    |A97B948F903126022F08A135C64BC227F0F1C8623CAB2A86B 6DC62DC2644EF30EE1|
    |2DAEE11E2A04D32AA895B68E316E2DC429C5B48720B796E21 09519A8CD25EB1E935|
    |21FD86F1969079C7E0A81444F96594FF17A5EFF8CDD826ECF BC3A833B09DBCE8814|
    |4418E5283C37450F71EEC0787303B88B09F427D608AF0CC44 6480BC3430B5B24969|
    |3DA96033DDE779DCB013E31D35F690E273F7190F085F60332 11F588273E664EACC1|
    |EACD1795BA02959708A3BEFDD8324246C97A5B42728A6771B EE3A85023B590EF564|
    |0B801E71609631C7384BF0805FA72CB933A560687F9291267 8C1A14B3A74718AFE2|
    |861304648AB780E4FA8879BC982A94F26EFFB4E9D0FFE647C 230CFD2054E1B10CC8|
    |1FE4009F3DC4670FF1D923714206BC87E579C3EB2A9635B2C 1D8248C6E11BE82B72|
    |EC7AB37D3333FA831FC8C00211F247C06F73159F91857DEE1 6DBC511EC1631BE5B1|
    |8DF2D8F23CB6E95D3FF8C0250A6051A44521CBD4AE4FDD1F6 DBC52FF7BBD873F3DC|
    |EE09F0DC06A1E449C43B980B717512EA15C46DB1594AB2845 94FA87D04E31914358|
    |D761942328475112509F58454F0DDF90204A08258CD282124 189A2C4503228CF51E|
    |A7F015BADFD3E|
    |-------------------------------------------------------------------|
  20. Quote:
    Originally Posted by Smurphy View Post
    I don't care about my ability to solo. The only time I solo is to make a stupid video of something.
    This is an important point. I now understand your choices a little more.

    I am surprised you end up using fire blast more than blaze. On my fire/kin corr, I end up using blaze much more than fire blast, largely due to how busy kin can be and the need to prioritize.


    Quote:
    Originally Posted by Smurphy View Post
    If I had defenses, over the long term, I'd probably take less damage. That doesn't necessarily correlate with surviving more, however.
    For me it has, frequently. Clearly our experiences are different. Let me use as an example an aggro-cap worth of Cimeroran traitors on a high difficulty setting. Suppose they bring you down to 1 hp on their first volley (a generous assumption if you don't have much defense). Their second volley will happen faster than Transfusion will recharge, and thus outside of inspiration/accolade use or team support death happens. Often you will have team support, or inspirations ready, or demonic aura ready. It is for the times that these are not the case that defense is extremely useful. If you find the percentage of time that this is the case for you is extremely small, then the resistance shield may indeed be better for you. I personally find the defense one to be more worthwhile.
  21. Kahlan_

    My first Corr?

    Quote:
    Originally Posted by macskull View Post
    Fire/Dark, Fire/Rad, Fire/Cold,...
    Agreeing very much with these 3. In particular people tend to love fire/dark for their first corr.
  22. Quote:
    Originally Posted by Smurphy View Post
    Being that I survive all the late game content... at difficulty settings far above standard... I'm not going to be easily swayed to change my view on what it takes for me to survive things.

    It's hard to improve "not dying". I can't die less than zero.
    True enough. Have you tried soloing a +4/x8 Longbow map? There is a spectrum of survivability... very little in this game can stand up to all possible scenarios. Even a tank will fall if it tries to solo the Freedom Phalanx, 16 copies of positron in the AE, etc. If, however, you find that for the majority of encounters you personally find yourself in that the resistance shield is better for you, that is fine. I still disagree, having tried both on my kin corr, but recognize that this is a choice of personal preference.