Kahlan_

Mentor
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  1. Things like costumes & power customization can affect client side lag, so it is still helpful to some people with lower-end computers if you take consideration with your costume/powers.
  2. Maybe my cold is just broken, I won't complain
  3. Quote:
    Originally Posted by Muon_Neutrino View Post
    However, all varieties of this power (sleet/freezing rain/etc) have an odd bug - if an enemy is still inside the patch radius when the initial 15 second rain duration runs out, all of the effects are canceled. So, if a target is still inside the patch when it expires, it is immediately no longer debuffed in any way. Only enemies which manage to walk out of the patch or are knocked out of it before it expires will be affected by the lingering debuff. This has been around for quite a long time, but as far as I know the devs have never tracked down what causes it.
    Are you positive? I just tested this, using the Power Analyzer, and saw that the enemy had 2-3 sleet debuffs stacked on him if I kept using sleet as soon as it was up. He never left the patch (I kept him too slowed to get out). Half the time there were 2 sleets, the other half 3 sleets.
  4. Take the Magic: The Gathering 'What Color Are You?' Quiz.
    Also penguins are awesome.



    Also I cast stasis on this thread!
  5. I tested it, and they do not have access to the hero ancillary pools. (they do get the brute pools but I knew that already)
  6. There seems to be uncertainty... I guess I'll respec mine and find out.
  7. Just a sanity check here. I was under the impression that arachnos widows don't get access to hero ancillary pools. Yet mids seems to think they do. They don't, correct?
  8. This happened to a team I was on once, and it took us a while to realize the dwarf was part of the patron spawn, as he was actually quite far away from them.
  9. 1. Stryke Force
    2. Dark Order (small sg of 9 or so people)
    3. Rdlv
  10. Quote:
    Originally Posted by Amily View Post
    I signed up for Amy G Dala's Date -A- Corr Service.
  11. There is some misinformation out there about Director 11, so I thought I'd post some info.

    You can see his mez resistances here:



    And his mez protections here:


    (base AV protection of 3 to all mez is not shown by the power analyzer)

    These screenshots were taken yesterday. Note that he seems to have been made less susceptible to immobilize since the Tin Mage TF first came out. Additionally, he has these 'invisible' bomb helpers that run around laying bombs. They sometimes follow Director 11, and sometimes just run around laying bombs wherever they please. People claim the bomb layers cannot be immobilized anymore (they could previously, and would just lay bombs by Director 11 if you got them quickly), though there is no easy way to confirm if it's impossible or just very difficult.

    Given all of this info, there are a few strategies that can be employed to get the badge. The main goal is to have high defense and kill Director 11 very quickly. This minimizes the time that someone can be hit by a bomb, and minimizes the chance of the bomb actually hitting them. Temp powers can obviously help with speed, though they are by no means necessary. Additionally, people can pay attention to where the bombs are and try avoid them. Whenever you trigger a bomb, you will see a proximity alert giving you time to get away from the bomb. Bombs also count down before they blow up, though the text can be difficult to see since it is in gray/white. Some people use fly or raptor packs to try and avoid bombs. This can be useful, but you have to be careful of being webnaded, and also of the fact that sometimes he jumps on the shelves or rafters to place bombs. Furthermore the bombs seem to have a larger explosion radius than their trigger radius, though I'm uncertain of the exact values of either.
  12. Kahlan_

    2010 Shout outs!

    to Amily, for her love

    to everyone in my sg, for being fun, supportive, and amazing

    and to everyone on Champion
  13. I would love to be able to access both ouros. Signed!
  14. Kahlan_

    Invader Run

    Just to clarify, the run already happened and my invader account is now expired.
  15. The characters I play:



    The characters I don't play or am leveling up casually:

  16. Kahlan_

    ? / Sonic

    Sonic/Sonic, but I'd go defender (one of the rare occasions), because the of the modifier on -res.

    (as always though, play what you enjoy. If you don't enjoy it you won't want to play it)
  17. Kahlan_

    Invader Run

    I'll be doing an invader run for whoever wants it, tonight at 7pm eastern. (My invader account will expire very soon so get it now if you need it)

    Please sign up if you need it:

    1. my mayhem characters
    2. @Fiery-Enforcer
    3.
    4.
    5.
    6.
    7.
    8.
  18. Kahlan_

    MoLRSF

    I would be happy to help form a second team with Amily if that would be useful
  19. Kahlan_

    bind question...

    Is it possible to bind my 'x' key to do the following:

    1st press of 'x': select teammate 1
    2nd press of 'x': select teammate 2
    3rd press of 'x': select teammate 3

    and so, but it would come back to teammate 1 once it reaches the end of the team. And ideally it would somehow skip me, so for instance in the following team:

    Joe
    Bob
    me
    Marcy
    June

    it would do this:

    1st press of 'x': select Joe
    2nd press of 'x': select Bob
    3rd press of 'x': select Marcy
    4th press of 'x': select June
    5th press of 'x': select Joe
    6th press of 'x': select Bob

    and so on
  20. Kahlan_

    Jello Tonight

    I shall be there good sirs and ladies.