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Posts
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Joined
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Your screenie is super small ashes, here's a better one:
http://76.118.242.96/website/transfe...2-20-32-42.jpg
I was pretty happy with that run -
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If it weren't all the way in California I would go. I hate planes
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Yeah I've seen that with knockback/up/down before. Guess I'll have to test this out sometime.
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Darks are often called for on Hami Raids and mothership raids.
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The prices are worth it for someone like me. I rarely make something new, but play all the time, so I have no shortage of inf, and might as well get the best I can.
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Sadly I have to agree with oz & amy. They really should have given pain something other than soothing aura.
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Looks like my low bid for one just filled, so if anyone else wants it they are welcome to it.
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Quote:this is why I'm curious as to whether the TP can be stacked from multiple castersWith regard to those... I am under the impression that they NEVER are TP-able in the regular game environment outside of glitches or exploits (though I know of neither atm).
AVs, in my experience, never get TPed, but have been hit by the other effects of WH. Most any entity that is physically bigger than a standard NPC will not be moved either (GMs, etc.). -
I'm not referring to the stun, but rather the TP.
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Is there a way to see how much mag is needed to wormhole an enemy? Does the MK 3 Power Analyzer show it somewhere perhaps? I'm specifically interested in things like Pylons, Hami, Mitos, Towers, etc.
Do some HOs enhance the mag of the TP like how Intangibility mag can be enhanced?
Is it possible to stack wormholes from multiple casters if timed well? -
I might buy it from you oz. Will talk to you tonight if you're on.
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Quote:QFT.Smurphy wins.
The thing about Empathy, that Pain can never compare to, is that a single [good] Emp can turn nearly an entire team into ridiculously survivavble juggernauts.
Fortitude on up to 6 people, 2-3 of those forts being powerboosted.
Painbringer cant hold a candle to Adrenaline Boost's 100% rchg and slow resistance. The damage buff is not impressive.
Recov and Regen Auras put Empathy further ahead giving the entire team nearly unlimited endurance (outside of nuke and tier 9 crashes), and godly amounts of regen, far more than Pain can grant and you dont need to huddle near the pain to get that buff.
Emps can do things that Pains can only dream of. Furthermore Emps completely fill the buffer role for almost any team, and leave the rest of the spots open for other specialized builds such as blasters (who wont have to worry about survival), kins (who will make the damage buffs that pain gives nonexistant), and debuffers (colds, rads, even darks outclass the debuffage that Pain gives 10x over), and much more.
As much as I love resistance buffs, emp wins this one. I just wish Pain had gotten something other than Soothing Aura. -
Their rez power has also been buggy for me recently. You can see them here rezzing a tower in the middle of nowhere:
http://www.dartmouth.edu/~mjermyn/coh/meep.jpg -
I love where it's at Arcana. It's one of the few things that challenges me in this game and it took a ton of effort to complete
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Quote:This is actually not true. I've run the stf with the same exact team, players and characters, pre and post bug. They completed it easily pre, but could not do so post.Exactly. The STF may take a bit longer to finish because the repairmen might get off their healing powers a bit easier, but it does not mean that you cannot defeat them, or complete the TF - REGARDLESS of team make up. If you had a team that could complete the STF before, they will be able to complete it now.
Lord knows I'm not the most patient of players... and I've had my fair share of moments of frustration with certain tasks. The repairman issue is annoying, but certainly not game breaking.
-Robert
That said I've simply adapted what I bring, so it's not a big deal. But it is annoying. -
Correct. I found this out when trying to duo the SF. We had killed everything in the bowl, and had to start working our way back towards the entrance, since less enemies spawn with only 2 people on the SF.
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Quote:A lot of people are confused about this since it has changed multiple times. Currently on live, it is only based on number of enemies killed, and has nothing to do with the location of those enemies.I do have one question for everyone, on that 4th mission (I think) the outdoor 5th map where we have to 'question the 5th' does anyone know what mob we need to clear? I've been told you have to clear near the base but I think I've done that a few times and still had to run back and clear a mob near the door.
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I dislike punishing fast runs, as it does take a lot of skill to do these runs.
That said, I wouldn't mind rewarding runs that kill extra enemies, so long as it doesn't involve punishing the fast runs.
Something I would love to see is higher merits for higher difficulty settings. -
Wow, didn't realize they had reached the cap. I wonder if the devs are bothered by this...
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An interesting idea. It would remove the pain of putting villain hami raids together. I wonder if there are any drawbacks.
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If I had one I would totally sign up