Kahlan_

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  1. Quote:
    Originally Posted by Rajani Isa View Post
    one thing about the healer - it uses an AoE form of Twilight grasp, so the more in melee range of the healer the more it heals.
    The range of the heal is much much more than melee.
  2. Quote:
    Originally Posted by MartyRallner View Post
    And there's the bad habit locals have of speaking aloud "I saw Marty Rallner battle Crey goons in my neighborhood!" and the like. Then there's the whole Greek/Roman confusion, but that's a thoroughly beaten dead horse anyway.



    To which power do you speak of? Shout of Command, or the healing aura?
    I think they are talking about their version of phalanx fighting.
  3. Kahlan_

    All Scrapper STF

    Quote:
    Originally Posted by New Dawn View Post
    Almost impossible = Almost possible.

    That's good enough for me.
    I'm a firm believer that it's possible. Hope someone gets it someday (I can't... no scrapper)
  4. Quote:
    Originally Posted by HacknSlash View Post
    The damage wasn't nerfed per se; it remained about the same (about 70 base both before and after).

    For what it's worth, shockwave + psi-scream do about the same damage as footstomp on a full fury, raging brute. The combo's a bit harder to use, but it actually does more damage (282 for full-fury + raged footstomp vs 144+157=301 for the shockwave/scream combo) and psi-scream recharges a bit quicker (16 seconds vs 20).

    So... <shrug>.
    True enough, but it's a narrow cone. I'll take an SS brute any day for this purpose.
  5. Kahlan_

    green mitos

    Thanks for the info. Just wanted to make sure the mitos weren't different in this regard.
  6. Kahlan_

    green mitos

    I know that any mez can be used to make the green mitos vulnerable, however do they only stack individually? For instance is there a point in me using a disorient if everyone else is using holds?
  7. I remember doing a sewer team with my friends. Then they all started dying intentionally, and I was SO CONFUSED! Then they explained about the hospital TP...

    Another good one was my first time in RWZ. I was on my 35 emp/dark defender. I saw a pylon, and ran up to try and solo it...
  8. Quote:
    Originally Posted by Amygdala View Post
    Despite the lag, I still had fun.

    Thanks for leading.
    This.
  9. Anything with a tohit buff. Take a look at Arcanaville's AT challenge for good ideas. Take a soft-capped toon, and die a lot.
  10. Quote:
    Originally Posted by Avlorik View Post
    even as a solo farmer?

    only reason I ask is I farm solo the majority of the time (last farm with a team was pre-AE then disappeared for about 6 months thanks to real life issues)

    so forgive the ignorance but I just don't see how a solo SS/WP(FIRE, etc) brute would be better for farming. Then again, maybe, possibly, it depends on the mission for the farm and what foes are being attacked.
    Take a look at the damage psychic shockwave does now, and then at what foot stomp does (with near full fury plus rage)
  11. Kahlan_

    cut scenes

    Sure it's been suggested before, but figured I'd give it my support: I'd like an option for individuals to skip cutscenes if desired.
  12. If you need more room I personally would keep the Cold and Therm. But it's up to you really, whichever you find more fun.
  13. A new SF would be nice, but I'd prefer it be in the 40-45 range.
  14. Kahlan_

    hallo

    Wait, but I'm mike! No fair!
  15. They are decent but SS brutes are top choice now.
  16. Kahlan_

    All Scrapper STF

    Quote:
    Originally Posted by _Cherry_ View Post
    see this is what im talking about in wanting to "observe" tf's n such.

    looks like fun.
    I'd love the option as well.
  17. Quote:
    Originally Posted by _Cherry_ View Post
    Did a 1.27 min 4 man posi
    1.27 minutes?!
  18. A lot of mez effects are doing that. It is annoying.
  19. Kahlan_

    All Scrapper STF

    Quote:
    Originally Posted by Bud View Post
    Ona side note, I duo'd this TF with Kahlan the other day and failed.
    The repairmen are still a lil buggy which made taking down the red tower nigh on impossible. Their heals cannot be interupted it seems, though we were using DoT AoE's so that may have been the cause.
    You won't have a problem with this (long as everyone doesn't die). It's only a big deal for tiny teams. The repairmen are a lot less buggy than they used to be. Though they can't be interrupted by things like sleet, they can still be killed pretty easily before they heal (on a full team).
  20. Quote:
    Originally Posted by ShoeTattoo View Post
    Mind / fire is absolutely, positively fine for PvE because Mind/* is fine for PvE.

    Mind is a strong PvE control set that does more damage than most other dominator primaries.
    I'm guessing one of those PvEs was supposed to be a PvP?