Kahlan_

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  1. Quote:
    Originally Posted by Nurvus View Post
    Here's a question: how important is Power Build Up in these scenarios?
    If you are using it on the healing nictus, it will help, especially if you are a corruptor.
  2. Quote:
    Originally Posted by Alpha_Zulu View Post
    If I could get a PvP dev that knew what the hell he was talking about, I'd be more than willing to delete all my toons and start from scratch.
    Same.
  3. Kahlan_

    Your 1 thing?

    Echoing for it to come out tomorrow
  4. There is a third option as well - the mire nictus. Since its attack is autohit, the -damage from benumb can often be very useful. This is especially true with you being a cold, since you already give the team good defense. So the only real danger is the autohit attack.

    Basically, if I don't think people will die I benumb the Healing Nictus. If I think people will die I benumb the Mire Nictus.
  5. It makes me sad. I used to love pvping with my fort
  6. Quote:
    Originally Posted by Silas View Post
    Or maybe you like things a little slower, where you can really hear the luxurious Old Testament quality of the beard in the vocals?

    Totally music for you.
    Darn you!

    Yes I totally love quiet stuff like this (Iron & Wine, Sufjan Stevens, Rosie Thomas)

    I also enjoy some rock, typically with some sort of 'surprise' in it like a climax time signature change or key change (The Arcade Fire, The Beatles, Rogue Wave)

    And sometimes I like stuff to bob my head to (MGMT, Spoon)
  7. Thanks!

    I have done this before but never knew how to make it happen for sure. I'll try it out some more tonight.
  8. Was an idea we had to skip blues and yellows, go straight for greens...

    I apoligize
  9. there used to be something about poison trap I think where procs would go off an insane number of times
  10. Quote:
    Originally Posted by Wanted_NA View Post
    It's a simple question that's to do more with game mechanics than the actual farming, but anyways. I have this weird redside Farmer idea in mind, but in order for it to work I'll need specific mobs to work with. I dunno if it's been done before, but I've never heard of a Corruptor farmer myself. Anyways...my questions are this:

    1 - The nemesis. Does their flamethrower attack has any other component aside from AoE/Fire?

    2- Freaks. Do their Electricity attacks have any other component aside from Ranged/Energy?

    I'm pretty sure the answer to the above two questions is no, but it never hurts to ask.

    3- Are there any maps suitable for farming that contain mobs aside from the above? I'm talking mainly about mobs like Family, Praetorian warriors (like the ones in BM farm)..or anything that uses attacks with S/L components all the time?

    Thanks in advance.
    1. No

    2. Some are aoe/energy. Some are ranged/energy.

    3. None that I'm aware of. Redside is lacking in this manner.




    People used to farm with traps corruptors before the nerf. Mainly one of the two nemesis farms.
  11. Energy Melee is very good for eliminating a boss quickly.
  12. Quote:
    Originally Posted by Stray Kitten View Post
    Well that's lame. I'm gonna pretend it means ZEBRAOMG
  13. So this is a stupid question... what does the Z in ZOMG stand for?
  14. Quote:
    Originally Posted by ArcticFahx View Post

    Also, Virtue had (last time I actually had a chance to log on, college can get brutal) 2 raids a week per side, with 2 raids per raid day, in different zone instances. I don't know about other servers, but there's no real need to make it co-op. No real reason, either.
    Some servers do have difficulty getting enough people for redside raids, so it would help in that regard.
  15. Also, until recently, you could TP the mitos from the LGTF.
  16. An interesting build. Very creative. Out of curiosity why no bone smasher?
  17. Quote:
    Originally Posted by BlackBellatrix View Post
    I have a build that is Perma without Hasten and has soft-capped Energy/Ranged with 41 Negative and 38 S/L Def. I can pull it out if you want to take a look. It's ridiculously expensive.

    Wonder if it'd be worth it to not worry about ranged and see if I can get 45 S/L/N/E.
    I'd be interested to see that.
  18. Quote:
    Originally Posted by Jabbrwock View Post
    Hmm. Well, I think I'll still give Ice Control a spin. I've got a hankering to play Ice/Fire. We'll see how it works out.
    It's a great combo. I don't think you'll be unhappy. It's also one of the best/easiest combos for soft-capping ranged defense while still being perma, if you are so inclined.
  19. Quote:
    Originally Posted by Master-Blade View Post
    I've never seen anything affect the amount of damage it deals on the head, but I've seen a couple other things besides that single power cause it damage, even though they aren't supposed to.
    Interesting. Which powers?
  20. Quote:
    Originally Posted by Kurugi View Post
    I've never really played a Regen scrapper, mainly because everytime I try to throw a build together in mids' it always gives me a headache. My problem is Regen seems to want a considerable amount of slots compared to other scrapper secondaries, to the point that I can't effectively slot my attacks. It seems I almost have to choose between having the strongest attacks, or having the strongest heals, but I can't have both.

    I've read several guides on Regen, and I swear one of them had suggested slotting that used more slots than are available, or at least enough suggested slotting for your primary/secondary to where good luck if you need some slots for your pools/epic powers.

    From my understanding in general you need to 5-6 slot your click heals, 3-5 slot Fast Healing, 3-4 slot Integration, 3-4 slot Quick Recovery, and 3-4 slot MoG. That's anywhere from 27-36 slots used. Given with most scrapper primaries you'll have 5-6 attacks that you'll definitely want at least 5-slotted and Build Up then you're spending 28-39 slots on your primary. At best that leaves you with 12 slots for pools and epics. If you take Tough/Weave there's at least 6 slots gone there. Hasten gobbles up another 2 and that leaves 4 left over slots for Epic powers. Dunno about you but that doesn't seem like enough to me.

    It seems if I ever want to play a Regen scrapper I'm always going to have to choose whether I want to have my cake or eat it, and I hate making those kinds of decisions
    No more than 3 are needed for fast healing, Integration, quick recovery, and mog.
  21. Will resistance debuffs and damage buffs increase the damage of the particle cannons on the hydra (once it is vulnerable)?
  22. Quote:
    Originally Posted by Hyperstrike View Post
    AFAIK, you'd just gain an extra chance of KD, not convert it to KB.
    If both chance for KD happen, and the sum of the values is greater than 1 (possibly equal as well, not sure), then it will become KB.
  23. Quote:
    Originally Posted by Fiery-Enforcer View Post
    Personally, I think it's pointless to aim to softcap psi defense when you're already softcapped to all 3 positions. Instead with my Fort I softcapped all 3 positions without Mind Link, so with Mind Link up I'm sitting at around 60% to everything. This means defense debuffs won't mean as much.

    Also, if you want a little bit more survivability, +HP and +Regen work great with defense sets. You won't notice anything from losing the psi defense. I've "tanked" a MoLRSF before with my Fort with minimal problems.
    Agreeing with all of this.

    You get a bunch of psi resistance as a fort anyway. And you give some to your team, which is why I love having forts on MoLRSFs
  24. Quote:
    Originally Posted by UberGuy View Post
    Right. So when you see people complaining about a foe being too hard for the level you meet it, is the first thing that pops into your head that they must mean when exemplared?

    A native level 20 character is most likely still equipped with DO-strength enhancements, and doesn't have nearly as many slots available as a (say) level 50 who's exemplaring back with set IOs. (Set IOs and HOs help mitigate enhancement scaling.) The concern I have with these critters is their strength against native level characters they're arrayed against. They're still mean against a wide array of characters (I maintain they'd be mean if they existed as level 50 mobs), but they're radically hard for a native level character.
    Ah, I didn't realize we were talking about true level. In that case most of my characters did find them tough the first time through. But even so I like having the challenge there. I try to mez/kill them very quickly.