Kahlan_

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  1. Sad to see you go shin, but I hope life treats you well.
  2. I didn't even know the motherships appear anywhere but the crashed one in rwz. How do they spawn?
  3. Kahlan_

    Damage output

    For overall team damage nothing can beat a kin/sonic defender.
  4. It is definitely re-obtainable. In fact I find it quite annoying, since it's one of the temp powers you can't delete (I'm OCD about my temp power list).
  5. Kahlan_

    Phase Shift bug

    I believe that it has something to do with now wanting players to be able to 'phase' repeatedly. As I recall, there is a no phase period after any phase power is used (be it hibernate, phase shift, or any other phase power).
  6. Kahlan_

    Hydra!

    I'm not sure if you're looking advice on how to complete it in time, but if so here are some pointers:

    Stealthing to the glowies and then down to the bottom saves time.

    You only need the particle cannons really.

    You don't have to kill the rikti around the generators.

    You don't have to kill the hydra tentacles.

    You do have to kill the rikti that teleport in as the hydra starts getting low on health.

    Clever use of jump-attacking allows you to use the particle cannon without the hydra being able to attack you or the rikti noticing you.
  7. I'll be running a RWZ Raid tonight at 7:30pm Eastern. All are welcome
  8. Quote:
    Originally Posted by Lachlin View Post
    I have just recently discovered something that works to fix this while I am playing. In any stance (not in combat) and nothing targeted. Hit the 'escape' key. Two things happen, first the power set will immediately fire. Second, I do not see the auto set power NOT fire again during that session of play.

    I would love to hear if this works for anyone else, but I will be without any communication access to the world for over a week and will likely forget I even posted this....

    Hope it works though.
    Just tested this. It allows it to fire, but then if I click the npc or whatever again, the power still won't fire next time it's up.
  9. Small gaps aren't a big deal. Go with whatever your priority is.
  10. Kahlan_

    Switch Server!

    Quote:
    Originally Posted by DaveMebs View Post
    And it is physically impossible to have one PvE player "beat up" another PvE player.
    Technically villains can do this on occasion. Let the succubus confuse you and go to town

    I've definitely been hit by a KO Blow from a friend before.
  11. Kahlan_

    Tweaks and fixes

    Quote:
    Originally Posted by EmpireForgotten View Post
    Do you guys remember on test when that bugged zone went live - I don't know what zone it was, but it was completely unfinished? It had PvP flags set for heroes and villains, but was PvP 1.0 ruleset.

    PvP 1.0 ruleset still exists in the PvE world, can we get a zone setup maybe with this flag set? What this would do is allow us to compare PvP 1.0 and 2.0 together apples to apples.

    We could actually get some real data like "This is what works in the old system - does it work in the new system? No? Why does it work in the old system and not here? Is there a way to fix that?" Without the two systems sitting paralell, its very difficult to test and compare the two.

    You might suggest just trying to forget about 1.0 and look forward altogether, but, as an ebil conservative, I would never want to forget about your past and the things it did RIGHT just to be able to say "Hey, we have progress see?" I also wouldn't want to completely disregard the work done on PvP 2.0 because a lot of features are pretty slick and could help balance out.
    I'd love to have that zone back. As I said back then, I'd give up all my inf. and restart all my characters. But given how quickly it was shut down, I'd say it's unlikely.
  12. It's pretty frustrating, especially for something like mez protection. I've been avoiding sets with clicky mez protection for this reason. Also due to the AE bug where buffs go away after a mission.
  13. I only use a proc if, on average, it will do more damage than the alternative. This is often the case for purple sets. It also tends to diversify your damage type which is an added benefit.
  14. Quote:
    Originally Posted by black_barrier View Post

    im starting to think that was castle.

    :-(
    lol!
  15. This is excellent advice. I failed to mention it in my MoLRSF guide, but will link it when I get a chance.
  16. Kahlan_

    duo STF pics

    Quote:
    Originally Posted by Alpha_Zulu View Post
    Have you done a duo LRSF?
    No, but I have done it solo.
  17. Also, it seems like you want something that can solo really fast. You might consider ice or fire as a primary. Both have excellent synergy with cold, have excellent damage, and ice in particular will solo very well.

    ice/cold and fire/cold corruptors are two of the most powerful combos in the game in my opinion.
  18. Quote:
    Originally Posted by Celestial_Lord View Post
    Is a Dark Blast / Cold Domination Corruptor viable for solo PvE? I currently have a Force Field / Dark Blast Defender, and it's an extremely slow uphill battle playing him solo, even at the new -1 level difficulty setting. :\ I keep being told how much better Cold Domination is than Force Field, so I want to try one, but not if it's going to play like my bubbler.
    Hey CL

    Cold will not play like your bubbler, I can guarantee that. Dark/Cold is a superb combo, and will solo quite well!
  19. Quote:
    Originally Posted by Moderator 08 View Post
    This particular fix was to temporarily deal with a number of issues that the enhanced difficulty options in I16 generated. No one issue was the cause of this, and this fix is temporary.

    Getting the difficulty sliders to work properly with Task Forces and Strike Forces is definitely something we are working on. This is something that is important to us, but any fix to the TF/SF Difficulty Slider is risky in that it is code which effects the whole game. We have to be very careful when working with this code because any changes can have significant and unforeseen ramifications. It takes a lot of time, especially testing time, and if we're going to take this amount of time we want to deliver a fix to you guys that isn't just a work around hack, but that delivers a fully working product.

    We know this is frustrating, and this frustration has been well communicated to the Dev team. We'll communicate with you more on this issue as things progress.

    Thanks,
    Many many thanks for the update! I love being updated even if it's just a note that it's being worked on.
  20. You do have to kill some rikti, it would be nice if the objectives listed this.
  21. Dominators are actually a pretty good choice, for power surge. The reason is that if you get good at timing it, you can have domination activate right after power surge drops, so that there is no downtime.
  22. Quote:
    Originally Posted by BlackBellatrix View Post
    In order to maintain Perma-Dom, I need to slot a purple set into that power. I can do: Incinerate, Combustion, Consume (slotted with the PBAoE purple), or Total Domination slotted with the hold set.
    Of those I'd go with total domination. It's the cheapest of those, and sometimes useful.