Kahlan_

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  1. Kahlan_

    Reward Bag Rolls

    Quote:
    Originally Posted by Darth_Vernon View Post
    I ran soem AE missions last night and used my rolls on ONLY lvl 10-14 Bronze and got Miracle + Recovery, a Steadfast KB Prot, and a Kismet KB Prot. A VERY lucky night I guess. Made about $250M in one sitting lol
    I don't think you can get a miracle +recovery on bronze rolls...
  2. Quote:
    Originally Posted by Talionis View Post
    Ice's nuke is only up every 360 seconds. At best its up around every three minutes. Plus, I don't see Ice secondary giving that much extra protection over Archery.
    Hence the other aoes ice has (ice storm also does blaster level damage), as well as the high defense mentioned.

    Also, with good IO investment, the nuke can be up every 100 seconds or so.

    An example build with near perma-hasten and near soft-capped ranged defense:

    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1393;690;1380;HEX;|
    |78DAA5945B4F134114C767BB5B0A65DB82D0160AA5C8BD541 6AAE235D104D10405D|
    |3A0F109A87519DA4DC8826C31F2E607C0DB934F787BF5518D 1A1FD444E307503451|
    |BF85CF663D972981F8E806FEBF9933E79C39BB73A63337274 D216E9D165AF4CC72C|
    |9F38A937249BA8B722D38532A3BB608092112355B71627D69 C9BAE0B8B2EAD85EFB|
    |8E79B6E496E5A23565CBE20424A9364FB915B926DDAA551B8 40B2B2BCBD6A555291|
    |74D1A9E73AAAEF43C9E4CCBD2AAE396236AA55CA9C2ACF5EC AA635B056FC3AE3876|
    |7106D2CAB58D3628270BFF6E40A8C70F8A4E5D88BC08A4195 D0423C3E826D4A504E|
    |2DDEEA82D32D53D24D43F623C26849F309E12DE4394A6A234 8E3239CAE4A8284745|
    |39AA89A33E4094AEA2F4E7BCF282B0EF25E315A1F535E3998 6B80E51410D77F3459|
    |08BEE812308D1FE7E20942353620FEAC0A1811D44C310993C 48D3C89B6B8DDD641A|
    |61F4827344AD447E04D0D4F69390809518A7D1637B56527FC 09816A938951802BF6|
    |6B55DF379180C8A7A30B5A8125B789F4E850794E123689C77 35E2E364EA3AC438CC|
    |3842E83E4AD0205F92DD45D28747AC83BD5D7DCDF64DF6BDC 3B84DD87F97718F719|
    |FF009B44345758C90A9D7628C32C6087D79069F9C0EBBA7D5 DBA4931ABE7ADF2998|
    |19BA1850BC01FE196A0ADFC8F0290CECC1606A370CC8D8A33 2F6F0571C1CE74C59C|
    |5CF90B15F95DACFED92E576C972BB0C73BB0C73BB0CF3365F A0C386384A1FFA1AC0|
    |520F6C33BE31BE13B6C12FA70AC81DA42B31A25EA5C6DFF03 360A902AC39FA1EA3F|
    |38C05469190BFCA281192F06663AA9DC6B869F2BF089DC6CE 5D833F3CC3E97F2C05|
    |63E766098D2C17D1870BFDAFE78D59CBD3301B06BD8C5200D 1AEE0680E651EA70B3|
    |82AE1E81A8A8D53FFAD59AB34760C0B3A8E7202E524CA263A 85F07E35A298281194|
    |284A0CA509A50525819242D942F1FF02AE1EFD4F|
    |-------------------------------------------------------------------|
  3. kin/ice with high defense (either ranged or smashing/lethal)

    Ice gets the blaster level nuke and ice storm.
  4. Kahlan_

    NEW Power Sets!

    I've always wanted a time control/manipulation set, either as a buff/debuff set or a control set.
  5. 0.65

    Note also that Statesman has a lot of mez resistance. And you want to wait till his unstoppable drops to begin the sleep method.

    I wrote a guide about some of this stuff in the guide section but I'm having trouble finding it since it was a while ago.
  6. You can have some of my slots, I only have 5 characters (2 of which I don't play).
  7. Quote:
    Originally Posted by Shard_Warrior View Post
    IIRC Pool Power customization is on the list of things coming.
    That would be very nice, as well as epic powers.
  8. Telekinesis is always a fun power to screw around with when I'm bored. I wish it were actually useful.
  9. Kahlan_

    rsf

    Assuming high skill, and that the player has no preference, cold and thermal.
  10. Kahlan_

    Cold/Ice

    You have power build up clicked on. Might want to look at the numbers with that off
  11. I'd be interested to know as well, but I suspect it's just mids (I've found lots of problems with how mids deals with DDR)
  12. It goes towards eye of the magus accolade, which is very powerful.
  13. If you hit 400 rep, is it still possible to get pvp IOs?
  14. Quote:
    Originally Posted by Arcanaville View Post
    I still think my solution to this problem is the best one. Its I suppose a variant of your fourth option, and I've been suggesting it for about as long as the veteran reward system has existed. Make veteran rewards (at least all the ones besides the generic ones, like earning merits or a costume token) into choice tokens where you can choose a reward from a specific pool of rewards. Then add tokens at regular intervals, and add additional choices to the pools at the same time.

    So perhaps at 15 month intervals everyone would get a melee attack veteran reward token which they could use to get a veteran melee attack. But at the beginning of time, perhaps there were only two such attacks, and you could pick one of them. Down the road, when the 30th month reward came along, instead of making a whole new reward unavailable to new players, you make it *another* melee attack reward token and add one or two new attacks to the veteran melee attack pool. So now the pool has four attacks and 30 month veterans get two of them. But the 15 month veterans that reach 15 months at that time will still have all four powers available to them; they just only get one choice to start.

    If we do the same thing to veteran ranged attacks, costume parts, and all the other "unique" vet rewards, then it will always be true that the longer vets have *more* rewards, but all new players will have *access* to any of them in relatively short amounts of time. You are never introducing a reward that only six year veterans have any chance of getting (usually: this doesn't preclude that option if you really want to), but you can still introduce new rewards and you can still reward longer term veterans.
    /signed
  15. Kahlan_

    PBU + Benumb

    Quote:
    Originally Posted by Scientist View Post
    While I don't know if I'd pick it up purely for use with Benumb, remember that it also buffs any Defense power you use. Thus, if you fire off PBU then cast the Ice Shields, they will have roughly double the defense values for the next 4 minutes.
    This is not true.
  16. I guess that would make me skanky too...
  17. Resistance debuffs increase the effect of damage debuffs.

    The amount of bombs needed for a RWZ raid varies.

    Certain attacks, like dominate, do not have a positional vector and only check against typed defense.

    If you rest and are hit with a mez, it will last a really really really long time.

    Cimeroran traitors do not have any more mez protection than normal until they notice an enemy or are affected by the 'shout of command' power that many of them have.

    On the LRSF, during the vindicators mission, if you kill valkyrie last you don't have to kill her again and can simply move on to the code/miss liberty.

    World of Confusion (at least the defender version) does damage but does not alert enemies to your presence. Assuming you have sufficient stealth, they will just stand there and take damage.

    For certain ranged attacks, you can get two attacks to land at the same time. This works if you have one attack that moves slowly (and only hits with the damage once the projectile gets there), and another attack that does not depend on distance from the enemy (dominate for instance). This is useful for spiking, particularly for fortunatas - subdue then dominate.

    You can click glowies out of line of sight of them (underneath the surface they are on, behind a pillar near them, etc)

    With practice, you can use jumping and line of sight to make it impossible for enemies to retaliate when hit with mesmerize (or any sleep that does damage).

    The Lotg 7.5 is in its own category for set bonuses, meaning you can have 5 of it as well as 5 normal 7.5 recharge bonuses from other sets.

    Certain enemies can on occasion aggro on confuse. Miss Liberty on the LRSF is a prime example.

    Using benumb on the healing nictus in the ITF is extremely effective (the mire nictus is also a good choice).
  18. I've always loved the sonic resonance set, and have always wanted to make one, but I hate the look of the big bubble. I'd love to have a no-fx option for this, or at least a way so that it doesn't appear on my computer. I don't mind if it's still visible to others if there is some issue (like wanting people to be able to see it on a MS raid or something).

    I'd like no-fx options for other toggles/powers too, but this is the one I care most about.
  19. That was one of the problems. Another was that the difficulty settings were causing AVs with set levels to change (the 54 AVs in the STF were adjusted according to your setting for instance).

    Anyway, I will admit I'm pretty unhappy with how long this is taking.
  20. Quote:
    Originally Posted by Ravenprince View Post
    So basically there is very little for a resistance based tank to deal with defense debuffs. Mobs with defense debuffs with a few hits will be hitting 95% of the time.
    Correct, resistance does resist debuffs to resistance though.
  21. Kahlan_

    LRSF technician

    Quote:
    Originally Posted by Retrogression View Post
    This has a better chance of succeeding in going through doors/elevators if you do the following steps:

    - Once you have the tech, everyone dismiss all dismissable pets. This makes it tough if you have a lot of masterminds on team. But it's just a short time period...

    - The person leading the tech should go through doors/elevators alone. No one should go through at the same time as them.

    We saw the same bug with baby new year missions, and it almost always occurred when the person leading the baby year was a mastermind or controller with multiple pets out - or when such a person was on team and came through the door within a few seconds of the person leading the baby year.
    I already do both of these, and it still happens.
  22. Kahlan_

    LRSF technician

    Can we get this fixed? Pretty please? This technician has been buggy since I have started playing. Here is the bug:

    In the first mission of the LRSF, you have to free the technician and lead him to a computer. He spawns in one of three locations: tower 1, tower 2, and the lab. Each time he goes through a door or down an elevator, he has a chance of doing one of the following:

    a) doing the 'cheer' animation as if he is stuck on a longbow group, even if there are no longbow around. He'll just stand in place and refuse to follow you.

    b) vanishing

    c) this one only applies to going down the elevator. He will often run off the map once he is down the elevator, only to appear at the top of the elevator, and then repeat the loop. Sometimes he will reappear and you can continue, but sometimes he will just continue this loop forever



    What this means is that the more doors/elevators he has to go through, the more chance he has of bugging out. This is why many teams simply reset the mission until he is in the lab (where all he has to go through is 1 elevator). There is also the known issue that stealth sometimes causes him to lose track of players, but that's not a big deal since you can just shut off stealth powers.

    I'm not sure what the best solution is to this problem is, but here are some thoughts:

    1. You could have him spawn on the bottom floor of the lab, so he doesn't have to go through any doors or elevators.

    2. You could somehow fix the vanishing/looping/cheering bugs. I suspect this would be difficult, but don't know really.
  23. Kahlan_

    Stalkers & Hide

    Quote:
    Originally Posted by ClawsandEffect View Post
    As it is, when stalkers hit the stealth cap they can only be seen from 10 feet away by someone at the perception cap, which is impossible to reach without outside help or a lot of yellow inspirations.
    A nitpick: veats can see them from farther than that.