Kahlan_

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  1. Things like fireball, psychic shockwave, footstomp, etc bypass nemesis vengeance.
  2. Quote:
    Originally Posted by Dechs Kaison View Post
    If you had 90% resistance, that resistance is always there. Every single hit will be reduced to almost nothing.
    Technically not true, as resistance debuffs do exist (but are rare, and resisted by resistance)
  3. Quote:
    Originally Posted by Silas View Post
    I'd trade them all for a non-stupid respec system and account-wide storage.
    /signed
  4. It would be nice for hami raids. Sometimes it's still hard to see everything even at camdist 300.
  5. I know that Ice Slick works on any level enemies, even if you are level 30 and they are level 54 (other than enemies with knockback protection). I assume Ice Patch would be similar.
  6. Kahlan_

    Cold/Ice

    Quote:
    Originally Posted by Mezzosoprano View Post
    I agree with the previous comments, that you probably should rethink your build. However, the following comment jumped out at me:



    How much accuracy does he need? +70% global accuracy is over 2 SOs worth of accuracy in every power -- Would he really need more?

    Even against +3's, def debuff in sleet would still be at 65% effectiveness (~ -20% def). To hit against +3s:

    With Sleet: (1.7) * [ 0.48 + 0.20 ] = 115% (capped at 95%)
    Without Sleet: (1.7) * [ 0.48 ] = 82%

    Furthermore, he's taken Tactics for an additional 12.5% +tohit:

    With Tactics & without Sleet: (1.7) * [ 0.48 + 0.125 ] = 103% (capped at 95%)

    Is my math-fu inferior here, or am I missing a factor?
    Silas is probably thinking of the same thing as me: the STF. +4 AVs, one of which has very high defense. Since it appears force has the money for a high end build, might as well build well for the one thing that would challenge such a build

    My cold has 2 lvl 50 accuracy IOs worth of accuracy in benumb and heat loss, as well as a lot of global acc, as well as the kismet unique, and still isn't capped on hit chance against Mako.

    Also keep in mind that AVs very highly resist defense debuffs, as well as the purple patch resisting them, meaning even sleet + infrigidate do basically nothing against high level AVs.

    It is a good point though, that other than fighting +3 and +4 AVs, he wouldn't have any problems in this regard. So it's a matter of what content will be played.
  7. Kahlan_

    Cold/Ice

    Looks fine. I'd recommend getting some accuracy in benumb and heat loss (especially for tough AV fights). Blizzard is also really nice if you can fit it in, since it does blaster level damage and heat loss can get you up and running immediately (in my opinion if you don't take either ice storm or blizzard you should really just go with /sonic).
  8. I didn't realize these purples were going for this much again... *runs off to sell apocalypses*
  9. Kahlan_

    stf yellow tower

    Quote:
    Originally Posted by Zombie Man View Post
    If the Orange Tower is destroyed or phased (caged, black-holed, dimension-shifted), then Recluse should be relatively easy to sleep.
    A good point, maybe I'll make a mind/sonic or mind/FF...
  10. Kahlan_

    Duo STF = Win

    It's definitely not an easy task, well done!
  11. Kahlan_

    stf yellow tower

    Quote:
    Originally Posted by Ura Hero View Post
    Unless they changed it, it doesn't work. We tried it back when and failed. Not to say that a full team of mind control toons couldn't manage it, but we had several on the team and never fazed Recluse.
    Good to know, thank you. I assume it was the high defense that was the problem?
  12. Kahlan_

    stf yellow tower

    Guess I should test it out... now to find someone with a mind controller...
  13. Kahlan_

    stf yellow tower

    Quote:
    Originally Posted by PennyPA View Post
    I remember Sarrate posting on this way back. The orange (aka yellow) tower does give Mag protection.
    Not to sleep. The defense is what worries me.
  14. Kahlan_

    stf yellow tower

    Does the yellow tower on the STF give recluse psi defense? (In particular I'm thinking about mesmerize)
  15. Anyone know what this is? I'm confused.
  16. Quote:
    Originally Posted by Umbral View Post
    And I've now figured out how to get around that specific problem, though, in implementing the algorithm, it's going to take up a lot more memory while activating because I'm having to use a recursive loop rather than a simple loop to determine and compare the internal attack string options. Still, it shouldn't be too bad. All I had to do was create a "Wait" attack with an animation of 0 seconds (Arcanatime'd up to .132 seconds) and a recharge of 0 seconds. Any wait period is going to be accounted for as a series of .132 second waits rather than a single discrete period of the required time.

    I actually thought of the solution about 3 days after the problem was introduced. My biggest issue now is getting the time to code it in between everything else life is throwing at me.
    I assume this will be pretty expensive in terms of computational time as well?
  17. Quote:
    Originally Posted by Jade_Dragon View Post
    The bigger issue is going to be animation time. You could have a situation where you have an attack that is so low DPS, it is more efficient to wait until another attack has recharged so you can use it right away. (This is the reason Sniper attacks, or Jump Kick or Propel, are not considered useful by some players)
    I was just giving a theoretical example because I forgot where this cropped up. But I do remember this issue happening for one of the scrapper primaries, which is why it's something to consider.
  18. Quote:
    Originally Posted by Umbral View Post
    I have a specific method that I use that involves generating external and internal attack strings that lets me figure out the most effective attack string for a specific subset of attack pretty easily. I'm currently working on putting it into algorithmic form so that I can develop it into a tool for other people to use.
    I've thought about trying this before. The problem I have in my head is that sometimes a chain with a gap in it will be better than a chain that has no gaps. I'd be interested to know how you handle this.

    For instance, suppose you have the following attacks:

    Squirrel Ambush
    1s activation (accounting for arcanatime)
    0.1s recharge
    1000 damage

    Poke
    1s activation (accounting for arcanatime)
    0.1s recharge
    1 damage

    The best attack chain is Squirrel Ambush->0.1s gap->Squirrel Ambush->0.1s gap->Squirrel Ambush->...
    Rather than the best gapless attack chain: Squirrel Ambush->Poke->Squirrel Ambush->Poke->...
  19. For some reason resurgence is causing it. Weird. Just take it out of that power spot for now I guess...
  20. Whenever mod 8 posted, maybe a few months ago?

    EDIT: November 23rd, so 2 months ago
  21. Quote:
    Originally Posted by Llewthor View Post
    I was surprised to see you had a brute and fortunata on that list Silas ... i thought you only made/played corrs
    fortunatas are basically corrs, part of why I love mine
  22. Kahlan_

    rsf

    Quote:
    Originally Posted by Silas View Post
    I agree with you Siolfir, that's why I said cold myself. Rads are fantastic for dropping AVs but they don't help as much as colds/therms/sonics in terms of keeping people alive. A cold/therm/sonic brings a lot of survivability to a team as well as good debuffs.

    Also while double SBs is hilarious and I'd certainly not turn one down, if I was making my dream team for an RSF I'd not have more than 1 kin, simply because they don't stack as well as say, Colds.
    Agreed on both points.
  23. The only problem really is that when you exemp... you'll lose the epic powers. So if you never exemp it could be fun
  24. Not much recharge though, and you especially want rain of arrows slotted better (more recharge) if you are going archery.