KAKTOS

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  1. Quote:
    Originally Posted by Noble Savage View Post
    Hey, folks. So I have two overarching philosophies when it comes to the Art Direction in COH: first, that we continue to improve the quality bar with every new initiative we undertake and second, that we not forget about the legacy art as this happens. But when it comes to legacy art, there are of course items in the Costume Creator that are starting to show their age. We could hypothetically remake these assets with crisper, more detailed textures and modern shaders and do our best to maintain the 'flavor' and 'feel' of the originals, with the goal of giving you the same stuff, only better.

    --------------------------------------------------------------------------------------
    But then there's a choice on how to deploy them, and that's where this very informal poll comes in: How would you, the players, want to approach this issue?


    HYPOTHETICAL OPTION 1: Old assets would be removed from the Costume Creator menu and you'd have the newer, updated ones instead.

    Pro: This raises the overall quality bar of the game by eliminating the oldest, least-attractive pieces; players look cooler; everything looks more consistent and modern. Less menu clutter.
    Con: change is scary; perhaps some players will prefer the old pieces?

    HYPOTHETICAL OPTION 2: We leave the old version alone and put the new version immediately below it in the Costume Creator.

    Pro: Nothing is 'taken away.'
    Con: Outmoded art remains, clashes progressively more with newer, modern assets. Menus swell with 2 options for each basic piece, making it harder to navigate.

    -------------------------------------------------------------------------------------

    So you can see where I stand on this. Personally, I'd like to see the game's art evolve, improve, and remain consistent, so I much prefer Option 1. But as always, I'd be interested to hear what you guys think about this. Do me a favor and please keep your posts short and to the point.

    Possible grist for the mill:
    --non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?
    Option 2
  2. The audio is bad but worse is the lack of people. Dragon*Con would have been a better choice for the venue. But then I would have to choose between Skeptrack and CoH Panels.
  3. Quote:
    Originally Posted by Mouse_Man View Post
    This I don't understand... It's really not that hard to make Apex look recognizable with existing costume parts...



    I mean, why mess with an established look? The full Vanguard suit looks bad on him...
    yeah go back to this. Please
  4. Quote:
    Originally Posted by Orion_Star_EU View Post
    Thanks

    Edit: Going to use this post to pool new info.
    Thanks for the info also used it on our guild site
  5. Quote:
    Originally Posted by dazz View Post
    hi

    did anyone manage to login to the servers?
    just want to make sure its not just me
    not just you.

    http://www.cityofheroes.com/news/ser...er_status.html
  6. did they ever post the winners ?
  7. Quote:
    Originally Posted by bpphantom View Post
    After leaving Praetoria and deciding on either Hero or Villain, yes.
    Is it possible to create a SG/VG in Praetoria?
  8. quick question on GR super groups: Can a Praetorian join a Primal earth SG?
  9. Quote:
    Originally Posted by Kheldarn View Post
    Looks great!!

    Also: Team Meatwad? Hells yeah!!
    Thanks, at first I was going to go with the gold like the new loading screens but decided to go with the i18 gray; since things are not suppose to be black and white anymore.
  10. Quote:
    Originally Posted by Obsidius View Post
    Nice

    As for your answer, see my sig.
    Do what now?


    HEH!
  11. this is what I came up with =)

  12. these will work. thanks!
  13. not quite but i might be able to use some of them. You see on your Sig how you have the 4 new ones i wanted the other two like Snow Globe has in his post.(but at a better resolution)

    http://boards.cityofheroes.com/showthread.php?p=3105769
  14. thanks for finding this again, will help me alot. I guess I should have checked the wiki.
  15. has anyone sent in a picture and has not had it show up on the gallery?
  16. Not sure if this a good area to ask for this but I bet if anyone has a good file for icons it would be the art section.

    I am working on a post for our SG site and I wanted to add all the icons for the GR post I know the wiki has the new ones : Praetoria, Resistance, Rogue and Vigilante but I can seem to find the hero and villain ones, if anyone has them would you be so gracious to share?

    Thanks
  17. Hello I have read this thread and am in the process of changing settings for better performance my question is. should my fan be running like crazy when trying to run in ultra mode?

    this is my pc

    thanks in advance

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at July 27, 2010 18:00 (-04:00)
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: ASUSTeK Computer INC.
    System Model: CG1330
    BIOS: BIOS Date: 05/17/10 10:26:32 Ver: 04.02
    Central Processor: AMD Phenom(tm) II X6 1035T Processor (6 CPUs), ~2.6GHz
    Memory: 8192MB
    .Net Memory Report: 4680MB out of 7935MB available
    Page File: 12006MB (3862MB currently in use)
    C Drive: (Hitachi HDT721010SLA360 ATA Device) 324028MB out of 381545MB (84%) free
    D Drive: (Hitachi HDT721010SLA360 ATA Device) 557680MB out of 557796MB (99%) free
    J Drive: (Maxtor OneTouch USB Device) 240853MB out of 305242MB (78%) free
    E Drive: (HL-DT-ST DVDRAM GH40N ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)

    Display Notes: No problems found.

    No problems found.
    Sound Notes: No problems found.

    No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: ATI Radeon HD 5700 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x68BE)
    Video Memory: 4070 MB
    Driver Version: 8.741.0.0
    Driver Date: 5/27/2010 1:02:04 PM
    Driver Language: English

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: ATI Radeon HD 5700 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x68BE)
    Video Memory: 4070 MB
    Driver Version: 8.741.0.0
    Driver Date: 5/27/2010 1:02:04 PM
    Driver Language: English

    Sound Device Description: Speakers (VIA High Definition Audio)
    Driver File: viahduaa.sys
    Driver Version: 6.00.0001.7300
    Driver Date: 7/10/2009 3:07:02 PM

    Sound Device Description: SPDIF Interface (TX0) (VIA High Definition Audio)
    Driver File: viahduaa.sys
    Driver Version: 6.00.0001.7300
    Driver Date: 7/10/2009 3:07:02 PM

    Sound Device Description: SPDIF Interface (TX1) (VIA High Definition Audio)
    Driver File: viahduaa.sys
    Driver Version: 6.00.0001.7300
    Driver Date: 7/10/2009 3:07:02 PM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: CG1330
    Motherboard Version: Rev X.0x
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 05/17/10 10:26:32 Ver: 04.02
    BIOS Version: _ASUS_ - 20100517
    BIOS Release: 20100517000000.000000+000


    Registry Information for Current User
    Resolution: 1600x878
    3D Resolution: 1600x878 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 1932, 51
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No


    Physics Quality: None
    Maximum Particles: 100
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: None
    Texture LOD Bias: Crisp
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Unknown (4)


    World Texture Level: Low
    Character Texture Level: Medium
    World Detail Level (Vis_Scale): 0.500
    Entity Detail Level: 0.300
    Shadows Enabled: No
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 1.000
    Music Sound Volume: 0.600

    Show Advanced Graphics Options: No
    Overall Graphics Quality: 0.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: Unknown bytes/second
    Current Game Version: 1800.201006040036.8T
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  18. Quote:
    Originally Posted by Tahquitz View Post
    That's assuming GameStop executes the preorder program successfully at all.

    How bout a mini-rant? .....
    Wow you have had some really bad experiences . If that was my store I would have fired the idiots. Once is a okay but that sounds like employes who don't care. Either way hope it works better this time.
  19. Quote:
    Originally Posted by Melanie View Post
    Wish I could get a better time frame so I can schedule time off of work ^_^ (I'm not demanding they tell me, just musing out loud, I know they're working on it).
    August 17th, 2010 I was off by a month.

    Quote:
    Originally Posted by Decorum View Post
    Conversely, if they say "Summer" and everyone expects the end of summer, and then they pop it out in, say, the second week of August, they still look like heroes. It's all perspective.

    Expect the worst and hope for the best. It's safer that way.
    Dec the prophet