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Posts
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Here's a link to the Rules thread:
http://boards.cityofheroes.com/showflat....=0#Post11414357
I'm not sure if I'm not reading it right or something, but I don't see where it tells me I have to use the search function and can't post my own ideas.
I have no idea who jdub is, nor do I care.
I use the search function when I've got something to look for. Once again, when threads get pushed to the top usually it's STILL the original post that gets the most attention in many cases.
Perhaps you need to go back and read the rules, as I can see a few that you seem to be in violation of.
As I said before if you can't post constructive criticism of my ideas because you are "sick of it." Then use that wonderful auto ignore feature that your brain is capable of setting up (IE. Bypass it).
If nobody else has any constructive criticism of the thread than I'll happily let it die. Doesn't matter to me. -
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and we are all getting sick of seeing new dual pistol threads pop up 2 times a week or so. go back and read the rules about posting. i wouldn't be supprised if the mods get so sick of seeing these threads pop up that people start getting banned for it. if you make an actual attempt at posting in lady jades power suggestion thread, you might be supprised.
in fact my suggetsion is for people to never post about dual pistols again. i think half of the pages in this section are about dual pistols. the dev's know we would like them. now stop posting about them.
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Not sure where the rules thread says I can't post my suggestions in the suggestion thread. Whether people are tired of seeing them or not.
My suggestion would be to skip a thread that says, "the dual pistol" whatever if you're tired of reading it. -
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i think what he was saying was you should know enough by now to not post something like this when there are 2 a week posted. and you should also know enough to search. so far i havent really seen any difference in what people ideas of a dual pistol set would be so there really is no need to continually post new threads about this.
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Maybe, but like I said the only way to get people to read YOUR suggestion is to post it in it's own thread as the first post. Because each post after the first generally not given the attention the first post is given.
If you want proof of it, go look at any thread that someone has posted something in post one then by post 5 has completely changed, but then posts 6-10 are still talking about post one.
If my post count is supposed to, "make me know better" than I feel I've done a good job in knowing how to get my ideas SEEN. -
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*looks at the OP's post count*
*sigh*
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What does your post count have to do with anything? What was the purpose of your post here?
If you don't like what I have to say please leave comments with some substance. I'd rather not get into this type of thing with you again. -
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Pistol Whip - A close combat power that does some damage with a high chance of stun
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But.... the bullets go into the gun..
Ok, I'm sorry, but if no one is gonna say it "I" will.
If you're using a 'gun'/pistol to "whip" someone, that's definately NOT the weapon of choice for you. If a bad guy is getting into melee range and you have to "pistol whip' them you either A) Should NOT be handling a firearm, B) Need your eyes checked, C) Need to learn to shoot, or D) See suggestion A.
You have a 'pistol' no one should be getting into melee range. PERIOD!
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But this is a game, not reality first off. Second.. Looking at the Veats who carry rifles they have a rifle butt, so it'd be something along the same line as that.
Also, I've already put out my idea to change it anyway upon agreeing with someone else. -
There is a system in place for this.. It's called Email or AIM, or whatever you prefer..
Simply exchange info with your friends, and presto.. You can communicate with them.
Heck some of my global friends i've got friended on facebook..
In the case of AIM.. Leave sounds on and suddenly when you're in game and a friend messages you it makes a ding, alerting you to check it.. Then you communicate with your out of game friend.. It's amazing. -
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I find Dual Blades to be very visually nice.
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Yeah he totally lost me here when he said it's not very eye candy like.. -
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Yeah, like theirs is so much better. I inherited a VG by default titled: Brotherhood Of Corruption
I get tells here and there: "Brotherhood Of Corruption?..."
I, in RL, just shrug it off. What? I didn't come up with the title. And if you don't like the name, don't look at it. It's not like the name's Shampooed Turkey Tendencies.
But I do understand what you're saying and I would like that feature too. I wanna change Brotherhood of Corruption to 3 Danish Fejitas On Rice. That or "S Monkey V II". Something that really says: I don't care what you think of my SG title as long as I'm having fun with friends.
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I would join Shampooed Turkey Tendencies.. -
Heck I'd be happy to see some more sets with +tox resist to help fill in the holes some AT's have..
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The Sidekick system, and the ability to play with a large level range is one reason why this game in superior to others. Why would we do anything to counteract this?
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Yup.. Exactly my point! -
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I don't see the need for a pistol whip...we can just add animation to brawl ^_^.
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This is true!
What about something like:
To the Knees - Low damage knock down attack with a slight (relatively low duration) -speed effect. Caster aims at targets knees/legs knocking them to the ground. -
My problem with this suggestion is that I've been playing for years now. When I convince a friend to join me and play the game also they start at level 1. Unfortunately on my "favorite" servers I've got 2 pages of toons full, and don't particularly feel like paying for more slots as of this point.
So Then I pull out one of my toons who could be sitting in the 40's and I do like my exp. So I help my friend get his jetpack and take him to PI so I can run my mishes.
Putting in the level range is fine for "extra" zones like Cimm and RWZ. But if it's not a hazard zone it would really restrict the ability to play with your friends..
For further solutions, find some of the "social" chat channels for your server of choice and talk to people there.. It's not always that hard to find people to team up with. -
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Anyone else got an idea?
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Hate to be at all snarky, but yeah, maybe a few folks have had some ideas -- please use Search, or at least look over the last 50 threads, or look in on the Lady-Jade's Power Suggestion Box (stickied in this section) at the Ranged sets. These threads get started up about once a week...
On a separate note, I'd recommend against the melee attack in the set, even just one. Even mentioning it in your posts is virtually guaranteed to generate a significant amount of vitriol.
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eh whatever happens happens.
And while I know there's other posts with suggestions, the only real way to get someone to look at your suggestion is to make a new topic and put it out there. Because most people tend not to look at page 30's suggestions. -
I can certainly say that with Nova form, conserve energy and the occasional light form my PB tends not to have any end issues either..
The only thing i'd love is some mez resistance in human form (not to rival dwarf), but just enough to at least keep that first stun off.. -
I know people have been up in arms about dual pistols... ok bad pun!
There's been proponents of it being a scrapper set (due to the shorter range). But many feel like it's a ranged set.. It should be ranged.
I'm in the second boat. So seeing that every set has it's good and bad, I was thinking, what if Pistols were set at a shorter range (I mean a rifle is going to hit further than a pistol). And lower damage, because MOST pistols that are going to have a fully automatic (like empty clips displays)
But the positives of the set are
Increased accuracy - like all the weapon based sets
Reduced Recharge times - Make the powers all recharge faster than most of the others.
slightly Reduced Endurance cost
Basically it'd be almost like a "claws" for blasters/corruptors. Quick animating, fast recharging set.
Additionally the pistols would offer like a "pistol whip" close combat attack.
Let's see for powers here's what I'd do:
Pistols - Same as MM
Dual Wield - Same as MM
Empty Clips - Same as MM
Sharp Shooter - With one arm down and the other up aiming carefully the caster targets the vital areas of a target for increased damage (the standard higher damage Tier 4)
Frenzy - Aim replacement. Works like Follow up. Caster shoots pistols one after the other for 4 hits (not terribly high damage due to "bad accuracy" (note this isnt' the shots missing, just the concept of the character not aiming for vitals). So it'd be like, Shoot left gun, shoot right gun, shoot left gun, shoot right gun which gives a 10s build up
Hail of Bullets - The AoE Attack, but this time it's not ranged.. It'd be PbAoE. I'm not sure how to make it's costs offset. Maybe lower end cost than most AoE attacks, better accuracy? Anyway.. The character would do a 360 turn (think movies) where they have both arms facing out (so they look like a T) and shoot everything.. Maybe the thing to bring this power up would be to make it one of the higher damage AoE attacks based on everyone being hit twice?
Pistol Whip - A close combat power that does some damage with a high chance of stun
Point Blank - Low range on this one, highest single target damage however, character shoots one of the guns 4 times real close to the target. Think putting a gun close to someone's gut and pulling the trigger a few times.
Magnum - A very different T9.. It's a toggle. It uses some End, but in doing so you use upgraded pistols. They allow all your attacks to do significantly higher damage, but at the expense of recharge (not as bad a granite but slowing down the recharge time a fair amount) due to the increased recoil.
What do you think? -
I concur.. MOG is much more useful with +rech
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Hello!
I'd like to say your guide is pretty amazing I've looked at it a few times now and have been using it to figure out how to build my fire/shields.\
I actually figured out a way to soft cap defense as well as take aid self and aid other. It's not a cheap build by any means but it's a working build, which I played around with based on the one you posted (without aid self).
Take a look! I'm level 25 so far, it should be interesting to get up there and start tossing in the io sets.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(50)
Level 1: Deflection -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(11), S'dpty-Def/Rchg(13), S'dpty-Def/EndRdx/Rchg(23), S'dpty-Def(31)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(34)
Level 4: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(13), RedFtn-Def(19), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(50)
Level 6: Swift -- Flight-I(A)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-Rchg(9), AdjTgt-EndRdx/Rchg(48)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(43)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Health -- Heal-I(A), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Phalanx Fighting -- DefBuff-I(A)
Level 24: True Grit -- H'zdH-Heal/EndRdx(A), H'zdH-Heal(25), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResDam/EndRdx(46), Heal-I(50)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 30: Aid Other -- RgnTis-Regen+(A)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Aid Self -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Grant Cover -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
If you scroll up to the top of the page and look through the guides there are two.
*edit* ahh your beat me to the punch.. -
Similarly..
Antidote can be more useful than it appears.. If you play with an /electric Armor brute they'll love you if you 3 slot it for resistance as you'll grant them a 23% resistance to toxic damage, something their armors sorely miss. -
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While nothing has changed about poisons, the, um, invention system and player economy was implemented, which makes slotting far less clear-cut. I also aged several years, which changes my perspective.. If you notice in the introduction, I made a point of saying that I would no longer be giving advice on slotting. This is because this is not a guide to a build, but a guide to a secondary. While mm's share obvious similarities in their primaries, there are certain differences that make slotting subjective. If you want a thug/poison guide (the best pairing) I suggest PoisonPill's excellent guide.
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Yeah but without any type of info on how you might recommend slotting it really doesn't offer much over reading the power description.
Moreso, looking at your old guide, aside from some sentence changes, I don't seem to see too much information that's changed that really made this guide superior to the previous one.
I don't mean to sound like a jerk or anything, but when I saw, "A lot has changed since I6" I started looking close to say, "Ok what have I missed on my /poison." And it turns out nothing.
It still has a small heal, it still does decent ST debuff, it still has a crappy poison trap, etc.
I don't think slotting of the secondary is terribly subjective when it comes to poison. You don't have +def/res aura's or anything. Your goal is to debuff mostly.. How would you slot it, what procs might add a special trick, etc, etc.
Examples: Envenom.. tossing 3 def-debuggs takes it from 22% def debuff to 36% Removing the 3rd def-debuff puts us back at 35.6 but leaves room to put the chance for res debuff (relatively cheap proc) which gives a 20% chance of a 20% res debuff. That turns the power into a potentialy 35% defense debuff with roughly 1 in every 5 uses granting a 50% resistance (to EVERYTHING) debuff..
That's huge.. -
What exactly has changed about poisons since I7?
I know I didn't roll my poison until like I9, but I still had the same concept of how the powers worked as are laid out here..
Also what would you slot into powers? What about IO sets? what would you consider to be a standard SO/IO slotting? -
AWesome stuff I've learned a lot and now need to learn to apply it and start SEEING things better!
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One other Final note to picking Incinerate as opposed to GFS..
Incinerate is a lower damage yes..
It's base is 111.2 and GFS is 144.1
HOWEVER... GFS has a 44.5 damage being Lethal and a 99.7 Fire damage.
Since many enemies resist lethal lets assume we cut that damage down by 1/4 -> we're at 33.4 damage lethal. Lessened yes, still more when added with the fire damage, but starting to approach the flat out fire damage component.
Other things to consider, which I'm not sure how it might work for PVE but I imagine some mobs have higher defense to certain attacks, if someone has higher smashing lethal defense (easy to build for with IO sets), GFS has a greater likelihood of being dodged assuming their lethal defense is higher than fire.
To me the fact that GFS has a bigger chance of getting damage reduced as well as it's higher endurance cost and recharge.. It's just not worth it.
Add the fact that any mob that could have something like divine avalanche would have a greater chance of dodging and that's just not an attack I can stand behind (as confidently).
My build has both.. But GFS really only comes out during AV fights.. -
This guide isn't bad, if you're looking for an expensive Purple'd out Perma granite build.
However your build needs some work for those people who don't have billions to spend on purples and still like to exemp and go back to play some older content. The armors really aren't terribly skippable (aside from Brimstone which is crap).
I don't want you to take this as your build is bad because there's merit to having a perma granite. But conversely I want to offer the, "There's merit in non-perma granite." I like to think of Being out of Granite as a "build up at the expense of defense. However as long as i'm not going head to head with fire or cold wielding enemies, it's not a big problem.
This also allows you to move a lot faster and really makes the need for a Kin a lot less important.
Incinerate IMO is better than Greater Fire Sword. First, it's available a few levels earlier, but second per use it does more damage than GFS (and animates faster), which to me helps make a much better attack chain. Plus fire sword has that annoying whaaaaaaaaaaaaaaa sound. Considering it uses double the endurance out of the box and recharges only 2 sec slower, I'd be more inclined to skip GFS (if you're going to skip one of the two).
Fireball is nice in order to add more AoE which is going to be the biggest thing for a Granite tanker (damage as many enemies as possible as quick as possible) since we have those slower recharges.. With that in mind I'd swap melt armor (it's only a 10% resistance debuff and your accuracy should be good enough to not really need the -def portion of melt armor) in favor of fireball.
However if you're ok with skipping the Epic pools in order to have a more viable 1-50 build (can exemp with little problems), then that's the perfect place to be putting tough and weave in in order to take the other 2 armors you need a bit earlier.
Anyway.. For those who are looking for more than a Perma Granite Stoner, I offer my build which has been incredibly successful for my trek to 50 and didn't cost TOO much (comparatively).
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ardent Cataclysm: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- ImpArm-ResDam(A), ImpArm-ResPsi(3), S'fstPrt-ResDam/Def+(3)
Level 1: Scorch -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(31), F'dSmite-Dmg/Rchg(34), F'dSmite-Acc/EndRdx/Rchg(43), F'dSmite-Acc/Dmg/Rchg(43)
Level 2: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(11), RedFtn-Def/EndRdx/Rchg(13)
Level 4: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(42)
Level 6: Mud Pots -- M'Strk-Acc/EndRdx(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/Dmg(9), EndRdx-I(15), Dmg-I(15)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), H'zdH-Heal/EndRdx(17), Dct'dW-Heal/EndRdx(19)
Level 10: Taunt -- Mocking-Taunt/Rchg(A)
Level 12: Recall Friend -- Range-I(A)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), Winter-ResSlow(23)
Level 16: Swift -- Run-I(A), Run-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Combustion -- M'Strk-Dmg/EndRdx(A), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(46)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Crystal Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx(27), RedFtn-Def(31), GftotA-Run+(36)
Level 28: Minerals -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx(29), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(36)
Level 30: Fire Sword Circle -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(46)
Level 32: Granite Armor -- ImpArm-ResDam(A), ImpArm-ResPsi(33), ResDam-I(33), ResDam-I(33), DefBuff-I(34), DefBuff-I(34)
Level 35: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 38: Greater Fire Sword -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(45), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(50)
Level 47: Weave -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(48), S'dpty-Def/EndRdx(48), LkGmblr-Def/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
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Ah, alright. Cool. Later today I'll come to a final decision on the build and I'll respec into it. Thankfully I got a Respec Recipe two days ago
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Good luck! I hope I proved to be useful!