Justice_Bringer

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  1. [ QUOTE ]
    You deserve nothing.

    [/ QUOTE ]You do realize this is a business and we're all paying costumers, right? So, don't say the player base deserves nothing. Infuriating costumers when competition is looming after a 5 year monopoly on a market is never wise in any business venture.
  2. [ QUOTE ]
    I have a lvl 42 Rad/Sonic and am in a perma team. I have tried Dreadful Wail and let me tell you it is not worth taking IMHO (I took Superspeed instead). Yes it does do mega damage to all those nearby however it also drains a lot of END and prevents you from gaining END back through natural means for about 60 seconds. That means the only way to get END back is to eat blues.

    [/ QUOTE ]I don't know what else to say other than you're using it wrong or have no idea what nukes are. Most Tier 9s in the game drain end. This is no different for blasters in most cases. I've stopped team wipes, outlasted Stone Tanks, and just unleashed the pwn thanks to Dreadful Wail. You cast EF and RI exactly where you plan to stand. EM Pulse will hold them so you aren't taking a lot of damage after the nuke or during it. Amplify + Power Build Up + Nuke = OWNED. You click Catch A Breath and activate AM. Basic stuff.
  3. Oddly enough, I can't stand my Mind/FF. He's 26 at the moment. Mass Hypnosis is useless on kill all teams and Total Domination recharges way too slow for regular use. It feels annoyingly weak.
  4. No one's gonna have to worry about my planned arcs sending people all over the zones, except maybe one. Other than that, I plan for all my missions to take place OUTSIDE of Paragon City. Thank you, Independence Port submarine and Vanguard helicopter.
  5. What's the stuff the climbing wall is made out of?
  6. Justice_Bringer

    Forum RSS Feeds

    I've seen a SG website have an RSS feed of the Dev Corner forum here. Can anyone share how to set that up?
  7. OS: Windows XP SP3
    Processor: Intel Pentium 4 - 3.2 GHz
    Memory: 1GB
    Hard Drive: 250 GB
    Current Graphics: Intel(R) 82915G/GV/910GL Express Chipset Family
  8. 3. Inspiration Combination: This has been truly invaluable in supplying my SG's inspiration collectors as my Tank (totally IOed out) rarely needs them and it's extremely useful during combat for my other characters.

    2. Prestige Changes: I wouldn't have created my own Super Group if it weren't for this. The cost was just way too high until now. Thank you very much.

    1. Combat Attributes: Beyond seeing how high my defense numbers and regeneration numbers are, it's incredible during combat, letting us know that we're being debuffed and to extent of buffs we need to counter it.
  9. I tried the whole ranged DPS nonsense. Didn't work. We had two rads working him over too. Didn't work. Just kill Romulus three times. Each death takes a Nictus out.
  10. Yeah, whenever you access inspirations and such from that menu, it brings them back within the old tray.
  11. I'm confused, what's the use of all the power trays when we still need the main one for recipes and such?
  12. "I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon."

    I'm gonna rock the pants off this thing.
  13. I have Photoshop CS3, but I've never been all that great with the program. How can I cut out my characters from images in the game?
  14. Wow, that's really incredible. I've seen a lot of Poser art over the years, but I've never seen anyone pull off anything that cool with the program before.
  15. [ QUOTE ]
    We will also see an immediate boost to health and stamina at the moment of leveling, and nova will actually do something other than look wicked cool.

    [/ QUOTE ]There is nothing in announcement about the Health/Stamina powers themselves getting a boost. The bars just fill up according to what was stated. Also, where did Nova getting a boost come from?
  16. I'm at a loss for words. All of this stuff seems kick *ss.

    Villains got butt r*ped again. The VEAT being entirely tied to Arachnos is why I've yet to roll a villain. I don't want my character being tied to anyone else's silly *ss organization.

    But finally, we get Statesman's cape design! That's the first thing I'm gunning for once this thing hits live.
  17. [ QUOTE ]
    Please note, however, that "City of Heroes 2" is already on its way. Except that it's called "Champions Online," which is supposed to have power customization right out the door.

    Yes, yes, yes, I know that there's really no guarentee that CO is going to happen. And some have said that there's no guarentee that it will have customization. But to me, it would be foolish, foolish, FOOLISH for CO to hit the market without it. Power Customization has to be one of the most requested (if not the most requested) QoL feature.

    [/ QUOTE ]"Your powers, on your terms: There are a multitude of astonishing powers to choose from in Champions Online, and its flexible character creation system gives you total control over your hero's abilities. You can even pick the appearance of your powers. Do you want purple force fields? Green fire blasts? Jet black claws? In Champions Online, you decide!"

    - http://www.champions-online.com/game_features

    It'll be in there.
  18. [ QUOTE ]
    Stage 2 is a massive overhaul of every single effects script used by player powers that we're going to customize. Right now, the colors for the various effects are softcoded into the particle emitter scripts. Most of our particle emitters use grayscale textures that are tinted to an RGB value through the particle script. In order for a particle to inherit the tint from an outside source (currently only from a costume node it's attached to), it has to be set to red. So 255,0,0 as an RGB value means that particle is going to inherit 100% of the costume node’s RGB color. The more white a particle's RGB value is the less color it inherits. Most basic example of this would be the effects for Energy Blast powers. Those are all tinted various colors, from blue to white. All of those particle scripts would have to have their RGB values shifted to red instead...So there would be a pretty big chunk of work required to 1) tracking down, collating, and duplicating all of the FX and particles scripts currently used by powers 2) change all of the RGB values used by all of the particle scripts so that they can inherit the color from an outside source.

    On top of that, we also have some particle scripts that use pre-colored particle textures. Dark Miasma is a good example of that. We also use geometry in some of our FX scripts, and most of them use some sort of pre-colored texture So things like the bubble for Force Fields, that teal blue-green is the color of the texture that's on that sphere. Those particles and FX geometry would have to have new grayscale textures made for them and then they would need to duped and set up to use color tinting.

    Stage 2 isn't difficult work, it's just a ton of it. There are tens of thousands of FX and particle scripts that would need to be tracked down, duplicated, and modified.

    Stage 3 is hooking all this up into some sort of system or UI to allow you guys as players to change your fireballs from red-orange to green. Most logical place for that is the costume editor, probably something similar to how you currently deal with auras or custom weapons. Other ideas involve special color enhancements that you can slot into powers, console commands that you could type in, options set in the graphics menu, etc. Those are all implementation ideas...probably the easiest step of the whole process.

    Can it be done? Sure. Given enough time almost anything can be done. But is it more important to do than all of the various other things that can also be done in the same amount of time? That's the step where power customization as a feature has repeatedly fallen off the list and pushed back to the next issue. We still continue to discuss it, trying to figure out some way to do it in a way that won't require as much new code, or won't require so much time from an FX artist to make it happen.

    [/ QUOTE ]Instead of overwhelming yourselves by trying to do it all at once, split up the time necessary to complete it between now and Issue 13. Do maybe half until I12 and the rest after.
  19. I wonder if they'll reconsider their stance on this finally since Champions is slated to have it.
  20. I'm curious, why did you leave out Dreadful Wail?
  21. I modified these for my SG's site:

    http://img222.imageshack.us/img222/3811/wedding1kw2.jpg
    "You guys better not make me have to change back into this tonight."

    http://img222.imageshack.us/img222/1306/wedding2hp9.jpg
    "Yo, Just... I think he sh*t himself."

    http://img222.imageshack.us/img222/2641/wedding3nv6.jpg
    "If only you weren't a ghost."

    [ QUOTE ]
    http://i184.photobucket.com/albums/x141/xyvaz/LR.jpg

    [/ QUOTE ]I want Incarnates, dammit.
  22. I'd like to say the event was incredible. It was awesome in every sense of the word. My only suggestion would have been to have it wedding carried out by NPCs in a special Ouro zone so everyone could get in at will with duplicates of the zone being made. However, if you were unable to attend this event, don't you dare complain to the devs. You have only yourself to blame.

    When you go shopping and a particular aisle has a really long line, you go to a less occupied aisle. There were four different version of Atlas Park. Upon noticing that the 300 yard line was for the usher, I looked at some of the costumes, seeing characters from other servers I hadn't encountered before. Afterward, I went into RWZ then came right back out into AP 4 (lower characters could have used the train). I was able to see the event twice, first with Emissary of Justice1 then Emissary of Justice. I even came back to AP 1 to inform people that they could go to AP4 for easier access. No one said good idea, thank you, nor did I notice anyone move. Instead, I was told silly things like how maybe they liked lines. You have only yourself to blame which is a shame because War Witch was really nice.

    Well done, guys.