Justaris

Mr. Justice 2011/PvP Bootcamp Mentor
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  1. I'm working on this badge now and the progress bar doesn't appear to be moving. It may just be me, but does anyone know if the progress bar for Venomous is bugged in some way?
  2. Justaris

    Kheldian Guides

    So you're saying that the shapeshifting ATs look great except for all the shapeshifting? Being many things at once is sort of at the center of Kheldians - not just in terms of their symbiosis, but also in the design of their powers. They're generalists rather than specialists like the other ATs, "jacks of all trades" if you will, able to fill multiple roles within a team as the need arises.

    That said, I've absolutely seen people come up with very creative backstories for their PBs who didn't care for the official line and wanted to RP as something else.
  3. No, if I was going to say "it sucks" then I would say that. It's a cool idea but it's also a fairly rough piece of work. LadyJudgment brings up a good point about artistic ability and using it as a basis for tweaking and improvement, which also seems to tacitly acknowledge that as a piece of art this is a bit crude.

    There's not necessarily anything wrong with that. If this was something whipped up on a whim on a lazy afternoon, it's actually pretty impressive. If this is an art project, then I'd call it a rough draft. It's not clear (at least to me) which this is from the OP.

    Also, netspeak is the devil.
  4. It's a fair resemblance and a cool idea, though it honestly looks more like a work in progress than a careful or painstaking work of art. If it's more a "just for fun" lazy day activity, then that's probably all it needs to be.
  5. Range extended in what power? Of the various issues with Kheldians, I'm really not sure where the 'range' issue weighs in since I've never really had an issue with the range of my powers playing my Khelds. What specifically do you think needs changing? Or are you talking about the range for Cosmic Balance/Dark Sustenance, the "tether"? That I do think could stand to be increased substantially or even made instance-wide.

    To answer your question - yes, Devs do occasionally read these forums, though directly calling out a Dev (i.e. making a thread titled "Devs read this!", etc) is against forum rules and will get your thread deleted). If you really want direct, timely communication with a Dev on any given topic, however, the best avenue is to PM the Dev with your question or concern.
  6. Justaris

    Kheldian Guides

    No one is reposting Issue 3-era guides. If you mean the redone master list of guides, then yes, I can see your point - anything that predates ED should probably be taken down across the board since it is unlikely to helpful in any but the most general sense.
  7. Well, the binds as written swap out the bottom tray only, but yes, what you're asking for is possible. With my setup, Tray 2 is always the second tray visible, it's just the bottom tray that changes from being Tray 1, Tray 3 or Tray 4. Also, if you're asking for it to turn on both Gravity Shield and Sprint, you'd have to hit it twice - binds can't turn on more than one power with a single click (anti-botting feature).

    A bind that does what you ask would look like this:

    /bind NUMPAD1 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$powexec_name Sprint$$goto_tray 1$$goto_tray_alt 2"

    Or, if you wanted to activate Gravity Shield and Sprint, then it would be this:

    /bind NUMPAD1 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$powexec_toggleon Sprint$$powexec_toggleon Gravity Shield$$goto_tray 1$$goto_tray_alt 2"

    But you would, as mentioned, have to click the key twice to get both powers to toggle on.
  8. [ QUOTE ]
    About the binds. Not only the paste limit but the the quotes ("") are also a problem. With short binds, simply copy and paste the bind into where you type but remember to redo the quotes.

    [/ QUOTE ]

    Yes, this issue was brought to my attention after the 2.0 version of the guide had been posted and passed its edit window. The info is in the thread already, just not in the guide proper.

    Edit: Now that there is no longer a closed edit window, this has been corrected in the main guide post.

    [ QUOTE ]
    Question. Why is it that you only reccomend slotting 1acc and 2dmg in your Dark Nova's attack? Why not go for 3 damage?

    [/ QUOTE ]

    Personal preference, really. As I said, the builds are not meant to be copied direclty, only to give a general idea of what I consdier worth slotting and what I don't. Also, the builds are pre-Inventions, which makes a difference too. I'm usually Mired or double-Mired while in Nova so I don't feel I need to three-slot for damage on the single-target blast. In fact, I don't usually even slot either single-target blast until fairly late in the game, if at all. Slots are at such a premium for a tri-form that it comes down to prioritizing and I don't prioritize the single-target Nova blasts that high since when double-Mired I can kill most of the spawn with the two AOE. YMMV.

    [ QUOTE ]
    Another question. Is the tohit bonus in Dark Nova form alone enough to let you slot only 1acc in each of Dark Nova's attack?

    [/ QUOTE ]

    Depends on your definition of 'enough'. If you're usually fighting orange-con minions (lts red, bosses purple) or below, then the inherent tohit buff (unslotted) along with 1 Accuracy in each attack should be enough to hit reliably, especially when combined with Mires. For fighting missions in which the minions are purple-con and/or doing PvP, you're probably going to want more accuracy than that.
  9. This section of the forum is actually for posting guides - you'd probably have better luck next time you have a question posting it in Player Questions, just FYI.

    As for a guide to IOs and Sets, the resource I use is ParagonWiki.
  10. Reposted from the 'criticize my guide' thread so as not to be lost when the threads are purged

    I think you sell Nebulous Form a bit short in your guide, but otherwise everything looks good as far as I can see. Yes, it has an activation time and it's less than ideal for a panic button, but especially when solo I get a great deal of use out of NebForm for phase herding. It can also be used for phase tanking when teamed, but since this is a solo guide I'll just speak to the former.

    Basically, the tactic works like this: you turn on NebForm and only NebForm - no Shadow Cloak, no Super Speed, no powers with Stealth IOs. Then you run around a room. Enemies can see you but they can't hurt you. Break their line of sight and get them to gather up. You have to do this relatively quickly because they'll de-aggro after a bit when they can't hit you.

    Once you've got a good crowd gathered, you drop NebForm and immediately hit your Eclipse bind or macro, followed by Mire (or double-Mire, depending on the level and neg-energy resistance of the enemies) and Quasar. Fun, fun, fun. Pop a blue inspiration, pop Stygian Circle, and repeat in the next room. Or, if you're out of blue inspirations or Quasar is recharging, switch to Nova and fly up to the ceiling raining down death instead of using Quasar.
  11. No, they have not changed, but there is a known issue with copying and pasting binds directly into the game, causes problems with the quote marks not being recognized - and there's also a paste limit you can hit.

    My advice is just to type the binds out in your chat window rather than copy/pasting. It should work fine if you do that.
  12. Well, suit yourself. I'm just telling you that, since you've already noticed that the exact thing you've asked for isn't posted, you can still get good resources. But if you're rather just get fruitlessly upset, that's your prerogative.

    If you really feel you need specific advice on that build, then take what you gather from the guides on the separate powersets, come up with a build, post it and ask for a critique and help refining it. That's the usual route for players new to a build or an AT towards getting the build they want for the kind of play they're envisioning. If you need a build planner, Sherksilver's is a good one and pretty straightforward to use.

    If that's too much to ask from you, then I'm pretty much at a loss.
  13. /pet peeve on

    You could always just read up on Rad/* and then read up on */Sonic. You've got plenty of guides here on both. Just because there isn't a guide on that specific combo doesn't mean there aren't useful guides here for you.

    /pet peeve off

    Seriously, if someone has a specific Rad/Sonic guide to point you to, great, but consider just using what's there, it's an entirely viable way to go.
  14. I like PvP when I have an opponent who's mature enough to be graceful in defeat and courteous in victory.

    So most of the time, no, I don't like PvP.
  15. You're correct, they don't carry over. From the upthread in the guide:

    [ QUOTE ]
    You should realize that human form powers (including pool powers) cannot be used while in the forms. It works like this: Toggle powers (Gravity Shield, Tactics, Inky Aspect) cannot be used while in the forms. They toggle off. Passive powers (Stamina, Absorption) do not work in the forms. They ‘decay’ for a few seconds after you shift and then take a few seconds to kick back in when you return to human form. Click powers (Hasten, Sunless Mire, Eclipse) must be used in human form but confer a buff on you which remains after you shift. One notable exception to this rule is Accolade powers (powers received from getting Accolades, a certain specific set of badges). Accolade powers do work in the forms – the passive and the active ones.

    [/ QUOTE ]

    Thus, passive powers such as Health and Stamina do not work in the forms. In general, the powers you take post-40 are a matter of personal taste since most people have all the powers they really want/need by level 41 or so. Some people go for the Fitness powers to have a little better regeneration and endurance recovery while in human form.

    Popular choices include the Presence pool, the Fitness pool, the Medicine pool and the Leaping pool. None of these are really doing a whole lot for you, so it's more a matter of taste which of them you choose.

    Some Warshades also choose to pick up more Warshade powers, such as some of the human-form blasts or the shields, powers which otherwise wouldn't have made the grade but there's now, at this point, no other powers they want to get.
  16. First off, wrong forum. This is Player Guides, where you post guides that you make. You wanted Player Questions.

    Try this guide for forum avatars. As far as links, you do it the same way you do a link in a post - you go to your signature under My Home =&gt; Personal and you put in a link as part of your signature. It uses the form <font class="small">Code:[/color]<hr /><pre>Link Here</pre><hr /> This will cause the words Link Here to show up in green and act as a link to whatever you specified.
  17. That's true, I've never seen them use it. I always think of them as mini-Novas, but in the interests of accuracy I'll make the correction.
  18. Justaris

    Kheldian Guides

    I've drafted an updated version of my guide. Please replace the link in the Kheldian Guides and the Guide to Guides with the updated guide.

    Iscariot's Guide to the Tri-Form Warshade, version 2.0
  19. A quick additional note on the binds - there is a paste limit, causing some players to have trouble with the binds when copy/pasting them into the text lines for their characters in-game. For this reason, I recommend typing out the binds or making a text file for them and using the /bindloadfile command.

    Also, I've received many requests for builds. It has always been my position that copying someone else's build, especially for a Kheldian, results in a character designed with someone else's playstyle in mind. It is almost always better to design your own build, based on your own playstyle, and receive criticism from experienced players like myself to fine tune the build towards what you want it to be, rather than what I would play. That said, I have provided two sample builds. I strongly encourage those who read this guide not to copy these builds directly.

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Iscariot
    Level: 50
    Archetype: Warshade
    Primary: Umbral Blast
    Secondary: Umbral Aura
    ---------------------------------------------
    01) --&gt; Ebon Eye==&gt; Acc(1)
    01) --&gt; Absorption==&gt; DmgRes(1)
    02) --&gt; Gravity Shield==&gt; EndRdx(2)DmgRes(3)DmgRes(3)DmgRes(5)
    04) --&gt; Orbiting Death==&gt; Acc(4)
    06) --&gt; Dark Nova==&gt; EndMod(6)EndMod(15)EndMod(15)TH_Buf(17)
    08) --&gt; Starless Step==&gt; Acc(8)Acc(9)
    10) --&gt; Hasten==&gt; Rechg(10)Rechg(13)Rechg(36)
    12) --&gt; Sunless Mire==&gt; Acc(12)Rechg(31)Rechg(31)
    14) --&gt; Shadow Cloak==&gt; DefBuf(14)
    16) --&gt; Swift==&gt; Run(16)
    18) --&gt; Gravity Well==&gt; Acc(18)Acc(19)Hold(19)Hold(36)Rechg(50)Rechg(50)
    20) --&gt; Black Dwarf==&gt; DmgRes(20)DmgRes(21)DmgRes(21)EndMod(23)EndMod(23)EndMod(25)
    22) --&gt; Stygian Circle==&gt; EndRdx(22)Rechg(43)Rechg(43)
    24) --&gt; Health==&gt; Heal(24)
    26) --&gt; Gravity Emanation==&gt; Acc(26)DisDur(31)
    28) --&gt; Nebulous Form==&gt; Rechg(28)
    30) --&gt; Challenge==&gt; Acc(30)
    32) --&gt; Dark Extraction==&gt; Acc(32)Rechg(33)Rechg(33)Rechg(33)Dmg(34)Dmg(34)
    35) --&gt; Quasar==&gt; Rechg(35)Rechg(39)Rechg(39)
    38) --&gt; Eclipse==&gt; Acc(38)DmgRes(39)DmgRes(40)Rechg(40)Rechg(40)Rechg(42)
    41) --&gt; Stamina==&gt; EndMod(41)
    44) --&gt; Intimidate==&gt; Acc(44)Fear(48)
    47) --&gt; Invoke Panic==&gt; Acc(47)Fear(48)Fear(48)Rechg(50)
    49) --&gt; Stygian Return==&gt; Heal(49)
    ---------------------------------------------
    01) --&gt; Sprint==&gt; Run(1)
    01) --&gt; Brawl==&gt; Acc(1)
    01) --&gt; Shadow Step==&gt; EndRdx(1)EndRdx(5)
    01) --&gt; Dark Sustenance==&gt; Empty(1)
    02) --&gt; Rest==&gt; Rechg(2)
    10) --&gt; Shadow Recall==&gt; Range(10)
    ---------------------------------------------
    06) --&gt; Dark Nova Blast==&gt; Acc(6)Dmg(17)Dmg(46)
    06) --&gt; Dark Nova Bolt==&gt; Acc(6)
    06) --&gt; Dark Nova Detonation==&gt; Acc(6)Dmg(7)Dmg(7)Dmg(11)Rechg(43)Rechg(45)
    06) --&gt; Dark Nova Emmanation==&gt; Acc(6)Dmg(9)Dmg(11)Dmg(13)Rechg(45)Rechg(45)
    20) --&gt; Black Dwarf Strike==&gt; Acc(20)Rechg(46)
    20) --&gt; Black Dwarf Smite==&gt; Acc(20)Rechg(46)
    20) --&gt; Black Dwarf Mire==&gt; Acc(20)Rechg(34)Rechg(36)
    20) --&gt; Black Dwarf Drain==&gt; Acc(20)Rechg(37)Rechg(37)Heal(37)Heal(42)Acc(42)
    20) --&gt; Black Dwarf Step==&gt; Range(20)
    20) --&gt; Black Dwarf Antagonize==&gt; Acc(20)Taunt(25)Taunt(27)Rechg(27)Rechg(29)Acc(29)
    ---------------------------------------------



    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Iscariot
    Level: 50
    Archetype: Warshade
    Primary: Umbral Blast
    Secondary: Umbral Aura
    ---------------------------------------------
    01) --&gt; Ebon Eye==&gt; Acc(1)
    01) --&gt; Absorption==&gt; DmgRes(1)
    02) --&gt; Gravity Shield==&gt; EndRdx(2)DmgRes(3)DmgRes(3)DmgRes(5)
    04) --&gt; Orbiting Death==&gt; Acc(4)Dmg(46)Dmg(46)
    06) --&gt; Dark Nova==&gt; EndMod(6)EndMod(15)EndMod(15)TH_Buf(17)TH_Buf(42)
    08) --&gt; Starless Step==&gt; Acc(8)Acc(9)
    10) --&gt; Hasten==&gt; Rechg(10)Rechg(13)Rechg(36)
    12) --&gt; Sunless Mire==&gt; Acc(12)Rechg(17)Rechg(29)
    14) --&gt; Shadow Cloak==&gt; DefBuf(14)
    16) --&gt; Swift==&gt; Run(16)
    18) --&gt; Gravity Well==&gt; Acc(18)Acc(19)Hold(19)Hold(29)Rechg(31)Rechg(31)
    20) --&gt; Black Dwarf==&gt; DmgRes(20)DmgRes(21)DmgRes(21)EndMod(23)EndMod(23)EndMod(25)
    22) --&gt; Stygian Circle==&gt; EndRdx(22)Rechg(36)Rechg(37)
    24) --&gt; Health==&gt; Heal(24)
    26) --&gt; Gravity Emanation==&gt; Acc(26)DisDur(31)DisDur(42)
    28) --&gt; Nebulous Form==&gt; Rechg(28)
    30) --&gt; Challenge==&gt; Acc(30)
    32) --&gt; Dark Extraction==&gt; Acc(32)Rechg(33)Rechg(33)Rechg(33)Dmg(34)Dmg(34)
    35) --&gt; Quasar==&gt; Rechg(35)Rechg(39)Rechg(39)
    38) --&gt; Eclipse==&gt; Acc(38)DmgRes(39)DmgRes(40)Rechg(40)Rechg(40)Rechg(42)
    41) --&gt; Stamina==&gt; EndMod(41)
    44) --&gt; Intimidate==&gt; Acc(44)Fear(45)Fear(45)Acc(48)
    47) --&gt; Invoke Panic==&gt; Acc(47)Fear(48)Fear(48)Rechg(50)Rechg(50)Acc(50)
    49) --&gt; Stygian Return==&gt; Heal(49)
    ---------------------------------------------
    01) --&gt; Sprint==&gt; Run(1)
    01) --&gt; Brawl==&gt; Acc(1)
    01) --&gt; Shadow Step==&gt; EndRdx(1)EndRdx(5)
    01) --&gt; Dark Sustenance==&gt; Empty(1)
    02) --&gt; Rest==&gt; Rechg(2)
    10) --&gt; Shadow Recall==&gt; Range(10)
    ---------------------------------------------
    06) --&gt; Dark Nova Blast==&gt; Acc(6)
    06) --&gt; Dark Nova Bolt==&gt; Acc(6)
    06) --&gt; Dark Nova Detonation==&gt; Acc(6)Dmg(7)Dmg(7)Dmg(11)Rechg(43)Rechg(43)
    06) --&gt; Dark Nova Emmanation==&gt; Acc(6)Dmg(9)Dmg(11)Dmg(13)Rechg(43)Rechg(45)
    20) --&gt; Black Dwarf Strike==&gt; Acc(20)
    20) --&gt; Black Dwarf Smite==&gt; Acc(20)
    20) --&gt; Black Dwarf Mire==&gt; Acc(20)Rechg(34)Rechg(36)
    20) --&gt; Black Dwarf Drain==&gt; Acc(20)Rechg(37)Rechg(37)Heal(46)
    20) --&gt; Black Dwarf Step==&gt; Range(20)
    20) --&gt; Black Dwarf Antagonize==&gt; Acc(20)Taunt(25)Rechg(27)Rechg(27)
    ---------------------------------------------
  20. Notes on version 2.0: I’ve incorporated much of the criticism I received on the original version of my guide, as well as my own ongoing experience with Warshades, into this new version of the guide. I’ve added some more detailed explanations where it seemed necessary and tried to make the guide clearer. This version of the guide is current as of Issue 8.

    Further notes: I've made minor updates and changes to the guide both to correct funky errors I've noticed after the forum port and amend information that's no longer current. Call it version 2.1. I'm hoping to have time to finally deliver on a 3.0 version of the guide over the holidays, but we'll see if RL lets me keep that promise.

    So you've decided to make a Kheldian, or maybe you've played a Peacebringer and you're looking for a change now. There are several valid ways to build a Kheldian, but the tactics and slotting suggested in this guide are geared towards a tri-form approach, one utilizing both Nova and Dwarf from as well as the default human form.

    You should realize that human form powers (including pool powers) cannot be used while in the forms. It works like this: Toggle powers (Gravity Shield, Tactics, Inky Aspect) cannot be used while in the forms. They toggle off. Passive powers (Stamina, Absorption) do not work in the forms. They ‘decay’ for a few seconds after you shift and then take a few seconds to kick back in when you return to human form. One notable exception is the inherent: Dark Sustenance, which does work in the forms. Click powers (Hasten, Sunless Mire, Eclipse) must be used in human form but confer a buff on you which remains after you shift. Another notable exception to these general rules are Accolade powers (powers received from getting Accolades, a certain specific set of badges). Accolade powers do work in the forms – both the passive and the active ones.

    A quick note on binds: If you’re going to switch between the forms in battle, you’re not going to want to go hunting for your powers. I recommend you place all your Dark Nova powers in tray 3, your Black Dwarf powers in tray 4, and use trays 1 and 2 for your human powers. You can then use binds to shift your form and your active power trays at the same time. Example:

    /bind NUMPAD2 "powexec_toggle_on Dark Nova$$goto_tray 3"
    /bind NUMPAD3 "powexec_toggle_on Black Dwarf$$goto_tray 4"
    /bind NUMPAD1 "powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$powexec_name Gravity Shield$$goto_tray 1"

    Some players drop one or both of the forms, which relieves the "slot-crunch" many Kheldian players feel. The slot crunch refers to the fact that a tri-form player has many more powers than a standard AT hero but the same number of slots to spread around.
    "Human-only" and "Forms specialist" Warshade builds do exist and can be successful, but I don't have the experience with those variants to comment in-depth. In my opinion, tri-form grants the greatest power and versatility, and is a lot of fun to play. Now, on to the powers.


    Dark Sustenance – the Warshade version of the Kheldian ‘teamlink’ inherent, Dark Sustenance grants a damage bonus for every blaster and scrapper, a resistance bonus for every defender and tanker, and a mez resistance for every controller. The bonus is small, but noticeable when you have multiple heroes of the right type on the team. For example, on a team with five blasters you will notice you’re doing decidedly more damage.
    Triform Rating: 5/5
    Available at level: Inherent
    Recommended Slotting: N/A
    Other Notes: Dark Sustenance can make a significant difference, so don't discount the effect it can have. It's especially noticeable on early level sewer runes, for instance, when it makes you quite a bit stronger than your lowbie companions.

    Shadow Step – Teleport
    Triform Rating: 3/5
    Available at level: 1 (automatic, you don’t choose to take this power)
    Recommended Slotting: 1-2 End Redux
    Other Notes: Some people don’t enjoy using TP for travel, but using a bind to help chain the TPs together can make it much easier. One such bind is /bind SHIFT+LBUTTON “powexec_name Shadow Step”.

    Shadow Recall – Recall Friend
    Triform Rating: 4/5
    Available at level: 10 (automatic, you don’t choose to take this power)
    Recommended Slotting: 1 Interrupt Reduction
    Other Notes: This’ll make you especially popular between levels 10-14, when you have two travel powers (counting Nova form) and Recall Friend, while your teammates have… sprint.

    Umbral Blast

    Shadow Bolt – One of the two starting blast powers, following the standard fast/light vs slow/heavy setup seen in most other powersets. This power is the quick, light damage one. Ultimately you won’t use either of these much later on, so it’s more personal preference than anything else.
    Triform Rating: 2/5
    Available at level: 1
    Recommended Slotting: 1 Acc
    Other Notes: None

    Ebon Eye - One of the two starting blast powers, following the standard fast/light vs slow/heavy setup seen in most other powersets. This power is the slower, slightly more damaging one. Ultimately you won’t use either of these much later on, so it’s more personal preference than anything else.
    Triform Rating: 2/5
    Available at level: 1
    Recommended Slotting: 1 Acc
    Other Notes: Shoot death from your eyes! My personal preference of the two.

    Gravimetric Snare – This power is a single-target immobilize. Recall that immobilize powers do not stop enemies from shooting at you, but can force them into using ranged attacks.
    Triform Rating: 3/5
    Available at level: 2
    Recommended Slotting: 1 Acc, 1 Immob
    Other Notes: This is a good early power for dealing with Quantums and Voids, as it allows you to separate out a group with some practice. However, once you get powers like Gravitic Emanation & Gravity Well, you no longer need to use this for that purpose. It can also be handy in the late game for use against AVs, since most Archvillains resist all mez types except Immobilizes very well. This will keep AVs from running off, but you may not always want to spam Snare – still, it can be handy against certain AVs who are prone to running away.

    Dark Nova – Your first form power, granting you four more blast powers ‘free’.
    Triform Rating: 5/5
    Available at level: 6
    Recommended Slotting: 1-2 ToHit Buff, 2-3 Endurance Modification
    Other Notes: This is your primary damage-dealing form as a tri-former and will grant you a great deal of destructive power early-on. You are a ‘glass cannon’ while in this form and should play as though you were a blaster while in Nova form. Those used to a Hover/Fly bind may have some trouble getting used to Nova form, which is all-Fly, all the time.

    Shadow Blast – A more powerful blast power than those first available
    Triform Rating: 1/5
    Available at level: 6
    Recommended Slotting: If you take it, 1 Acc, 2-3 Damage, 2-3 Recharge
    Other Notes: If you’re playing a tri-form ‘shade, this power is somewhat redundant since you’re better served slotting Dark Nova Blast.

    Starless Step – Teleport Foe
    Triform Rating: 5/5
    Available at level: 8
    Recommended Slotting: 1-2 Acc
    Other Notes: This power is an excellent way to pull Quantums/Voids out and away from their friends so that you can finish them off fast, sometimes without even giving them a chance to fire a shot. It has excellent synergy with Gravity Well.

    Sunless Mire – A point-blank AOE that buffs your Accuracy and Damage based on the number of foes hit.
    Triform Rating: 5/5
    Available at level: 12
    Recommended Slotting: 1 Acc, 2-3 Recharge
    Other Notes: This power is essentially identical to the Dark Scrapper power Soul Drain. Stacked with Black Dwarf Mire, you can gain a very strong damage and accuracy buff for a few seconds. Called double-Mire, this is a common tactic among tri-form ‘shades, though not as often used now that the BD Mire's duration has been shortened. Mire lasts for 30 seconds.

    Dark Matter Detonation – A targeted AOE blast power
    Triform Rating: 1/5
    Available at level: 12
    Recommended Slotting: If you take it, 1 Acc, 2-3 Damage, 2-3 Recharge
    Other Notes: Like Shadow Blast, this is a power that is also represented in Nova form. Since Nova form has an inherent bonus to accuracy as well as several other damage powers, it makes more sense for the tri-former to spend slots there rather than here.

    Gravity Well – A powerful melee attack and hold
    Triform Rating: 5/5
    Available at level: 18
    Recommended Slotting: 1 Acc, 1-2 Hold Duration, 2-3 Recharge, 2-3 Damage
    Other Notes: Play with the power and work out the slotting that fits your playstyle best. Having a hold power gives you a great solution for Quantums/Voids, allowing you to neutralize them while you take them out. Great with Starless Step.

    Essence Drain – A health drain attack (self- healing power + attack)
    Triform Rating: 1/5
    Available at level: 18
    Recommended Slotting: If you take it, 1 Acc, 2-3 Heal
    Other Notes: Generally, if you’re taking enough damage to use this power, you’d be better off switching to Dwarf form or falling back – it’s a melee power and though human-form Warshades use it to good effect, in my experience your survivability is greater going right into Dwarf form.

    Gravitic Emanation – A cone-attack with minor damage and strong disorient
    Triform Rating: 4/5
    Available at level: 26
    Recommended Slotting: 1 Acc, 1-2 Disorient Duration
    Other Notes: This is another good control power, useful if Gravity Well misses or if you have multiple foes you want to neutralize (such as a Quantum and a Sapper, for example)

    Unchain Essence – Targets a fallen (dead) enemy for an AOE damage attack
    Triform Rating: 2/5
    Available at level: 26
    Recommended Slotting: 1 Acc, 2-3 Damage, 2-3 Recharge
    Other Notes: Unchain Essence is fun, but rather situational. Firstly, you have to either set up a bind or manually target the fallen enemy in order to use the power, and you must throw the power before the body fades. The damage is significant, but not in my opinion worth the trouble. If you have some way of keeping your foes clustered, the utility of the power goes up significantly.

    Dark Extraction – Summons a pet (Extracted Essence) from a fallen (dead) enemy
    Triform Rating: 5/5
    Available at level: 32
    Recommended Slotting: 1 Acc, 2 Damage, 3 Recharge
    Other Notes: This is currently the only pet in the game which can exist in multiple. You can usually have two out at all times if you have at least two recharges in the power. The EEs are like mini-Nova forms, using three of the four Nova form powers (not the AOE). They are not much tougher than you are in Nova form and should not be thought of as controller-type pets (which are usually quite tough). They do provide excellent supplementary damage, which is especially handy when you’re brawling it out in Dwarf form.

    Quasar – A blaster-style nuke power with typical endurance crash afterwards
    Triform Rating: 4/5
    Available at level: 32
    Recommended Slotting: 1 Acc, 3-4 Damage, 2-3 Recharge
    Other Notes: This power, like all nuke powers, does a great deal of damage – it’s generally best to double-Mire before using it to get the most bang for your buck. Also, using Quasar is much safer after you have Eclipse to protect you from any retaliation, as you cannot shift forms without at least a small amount of endurance.

    Umbral Aura

    Absorption – Passive Energy/Negative Energy damage resistance
    Triform Rating: 2/5
    Available at level: 1
    Recommended Slotting: 1 Damage Resistance
    Other Notes: Absorption doesn’t provide much resistance and generally isn’t worth spending slots on, given its low base protection.

    Gravity Shield – The first of the three toggle shields, resistance to Smasing/Lethal
    Triform Rating: 4/5
    Available at level: 2
    Recommended Slotting: 1 End Redux, 3-4 Damage Resistance
    Other Notes: I recommend setting up your form-shifting binds so that you always toggle on Gravity Shield when you shift into human form. S/L is the most common damage type in the game and keeping this on while in human form will help out quite a bit.

    Orbiting Death – A constant Damage-over-Time PbAOE toggle
    Triform Rating: 3/5
    Available at level: 4
    Recommended Slotting: 0-1 Acc, 2-4 Damage
    Other Notes: Also known as “Orbiting Debt” among Warshades, Orbiting Death is not especially useful when it first becomes available. In the late game, once you have shields, Eclipse, double-Mire and other tools at your disposal, however, OD begins to come into its own and can be useful – more useful than your other level 4 choice, Gravimetric Snare. It’s also useful as a DoT curtain in PvP to interrupt Stalker’s Assasin Strikes.

    Penumbral Shield – Second of the toggle shields, resistance to Fire/Cold/Toxic
    Triform Rating: 2/5
    Available at level: 10
    Recommended Slotting: If you take it, same as Gravity Shield
    Other Notes: Fire, Cold and Toxic damage aren’t that common in the game as of now, and ultimately you can gain better resistance by switching into Dwarf form. It is worth noting that this power is your Toxic resistance, but in the long term this isn’t a power I would keep as a tri-former.

    Shadow Cloak - Stealth
    Triform Rating: 4/5
    Available at level: 14
    Recommended Slotting: 1-2 Defense
    Other Notes: This power grants stealth. Combine it with Super Speed, Stealth or Nebulous Form to gain true invisibility for slipping past enemies during TFs or just when you’re rather not fight that particular spawn. Shadow Cloak provides Immobilization protection and gives a bonus to Perception, which makes this power a must if you want to PvP.

    Twilight Shield – The final toggle shield, resistance to Energy/Negative Energy
    Triform Rating: 2/5
    Available at level: 16
    Recommended Slotting: If you take it, same as Gravity Shield
    Other Notes: While Energy/Negative Energy is a more common damage type, I still recommend using Dwarf form to take damage – that’s what it’s there for. Those Warshades who choose not to take Dwarf form will probably want all three shields.

    Black Dwarf – Your second form, granting six powers for ‘free’
    Triform Rating: 5/5
    Available at level: 20
    Recommended Slotting: 3-5 Damage Resistance, 1-3 Endurance Modification
    Other Notes: This is your ‘tank’ form, but you should realize that this damage resistance does NOT extent to the Nictus damage of Quantums and Voids. Still, you should be able to soak up damage from most other enemies without much trouble. While you can fulfill the ‘survive damage’ requirement for tanking, be aware that you do not have Gauntlet and will probably have trouble holding large amounts of aggro for a team.

    Stygian Circle – A PbAOE which restores your health and endurance based on the number of fallen (dead) enemies in range around you.
    Triform Rating: 6/5
    Available at level: 22
    Recommended Slotting: 1-2 Recharge, 1 End Redux, 1-2 End Mod
    Other Notes: You can also enhance the heal if you have slots to spare, but in my experience you gain enough HP just from the base values. Once you get the hang of dropping into the middle of battle and using Circle, it’ll change your gameplay dramatically. I still find myself reaching for Stygian Circle on all my other characters – it’s one of the defining powers of the Warshade. Take it, love it.

    Nebulous Form – Phase shift and the equivalent of six-slotted Combat Jumping, shuts off automatically after 60 seconds.
    Triform Rating: 3/5
    Available at level: 24
    Recommended Slotting: 1 End Redux
    Other Notes: Combined with Shadow Cloak, this power will allow you to stealth past most obstacles, a useful ability on TFs or when soloing certain missions. You cannot interact with glowies while NebForm is active, but if you drop it and keep Shadow Cloak up you can still probably stealth an interaction. NebForm has a rather long activation time, so it’s not ideal as a panic button. If you survive past the activation, you’ve got 60 seconds of intangibility to bolt, but usually the only threats that’ll merit that are Q/Vs, who’ll probably have killed you by then. I recommend you think of this as a situational uber-stealth power.

    Inky Aspect – A toggle PbAOE aura which disorients foes near you, costing you ticks from your health.
    Triform Rating: 4/5
    Available at level: 28
    Recommended Slotting: 1-2 Acc, 1-2 Disorient Duration
    Other Notes: Inky Aspect’s health drain can be counteracted completely by the Health power from the Fitness pool. A single health SO in Health will allow you to break even – two will give you modest health regeneration while Inky is up. Inky Aspect makes a nice backup when pulling a Q/V in case your first attacks miss – it can also be stacked (albeit a bit unreliably) with Gravitic Emanation to disorient bosses.

    Stygian Return – A self-rez power which draws on living enemies near your body.
    Triform Rating: 3/5
    Available at level: 35
    Recommended Slotting: 1 Health
    Other Notes: This is in my experience a very situational rez power, even more so than most. A large group around you can rez you to full, but now you’re in the middle of a large group – whereas a single pull doesn’t give you much back, but supplies a relative safety. I’ve used this once or twice to recover in the middle of a frantic battle, but it requires some very quick moves to get back in the game before you’re defeated again. This can be a great quality of life power, especially when you’re on a great team, but since it aggroes enemies to you and doesn’t mez them or give you any kind of protection, it can be a judgment call whether to use it or not. And it probably goes without saying, but if there’s a Q/V aggroed, just stay down.

    Eclipse – A PbAOE power similar to Mire, except that it buffs Damage Resistance rather than Damage/Accuracy. This buff carries over to your Nova and Dwarf forms once applied.
    Triform Rating: 5/5
    Available at level: 38
    Recommended Slotting: 1 Acc, 2-3 Damage Resistance, 2-3 Recharge
    Other Notes: With Eclipse up, you can fight in Nova form while shrugging off blows from your enemies, or fight in Dwarf form and stand toe to toe with pretty much anything. It’s worth noting that Eclipse does not provide mez protection, so if you’re fighting mezzers, use it and then go into Dwarf. Eclipse lasts for 90 seconds.

    Dark Nova

    Dark Nova Bolt – A quick, light damage attack
    Triform Rating: 4/5
    Available at level: 6
    Recommended Slotting: 1 Acc, 1-2 Damage
    Other Notes: A decent attack to pull with early-on, though I prefer using Starless Step later in the game.

    Dark Nova Blast – The more powerful single-target blast
    Triform Rating: 4/5
    Available at level: 6
    Recommended Slotting: 1 Acc, 2-3 Damage
    Other Notes: None

    Dark Nova Emanation – A cone attack and your highest-damaging blast
    Triform Rating: 4/5
    Available at level: 6
    Recommended Slotting: 1 Acc, 2-3 Damage, 2-3 Recharge
    Other Notes: Not everyone is used to using cone powers – if you’re not familiar with them, take some time and focus on getting the most enemies in the cone as possible. It makes quite a difference.

    Dark Nova Detonation – Targeted AOE blast
    Triform Rating: 4/5
    Available at level: 6
    Recommended Slotting: 1 Acc, 2-3 Damage, 2-3 Recharge
    Other Notes: None

    Black Dwarf

    Black Dwarf Strike – The ‘quick’, light melee attack
    Triform Rating: 3/5
    Available at level: 20
    Recommended Slotting: 1 Acc, 1-2 Damage
    Other Notes: All the Dwarf attacks are rather slow to recharge, so you may also want to consider slotting them for recharge and/or picking up Hasten if you plan to spend a great deal of time in Dwarf form. It takes many slots to make Dwarf form damage per second really effective – I personally just try to get to a point where I can switch to human or nova form where I already have damage slotted up.

    Black Dwarf Smite – The slower, heavier melee attack
    Triform Rating: 4/5
    Available at level: 20
    Recommended Slotting: 1 Acc, 2 Damage
    Other Notes: See Black Dwarf Strike

    Black Dwarf Mire – Exactly the same as the power Sunless Mire
    Triform Rating: 5/5
    Available at level: 20
    Recommended Slotting: 1 Acc, 2-3 Recharge
    Other Notes: In prolonged battles in Dwarf form, this will help you keep aggro and will increase your DPS. Black Dwarf Mire lasts for 10 seconds. While this can be stacked with Sunless Mire for the double-Mire effect, the new short duration of BD Mire makes this tactic less attractive than it once was (though still fun). You'll want to make the BD Mire the second of the two if you attempt to double-Mire, for obvious reasons.

    Black Dwarf Drain – Exactly the same as the power Essence Drain
    Triform Rating: 3/5
    Available at level: 20
    Recommended Slotting: 1 Acc, 1-2 Recharge, 3 Heal (if slots available)
    Other Notes: Drain can be helpful in protracted battles, but isn’t an especially impressive self-healing power – if circumstances allow, it’s nearly always better to drop into human form and use Stygian Circle and then shift back. Exceptions include times when you have too much aggro to drop Dwarf form for even a moment and battles with Arch Villains in which there are no fallen enemies to fuel Stygian Circle. Since the heal isn’t that powerful, it’s best in my experience to slot for recharge first and Heal only later if you have the slots to spare. It’s better to have this power up more often rather than healing for more, though it’s best to have both if you can spare the slots.

    Black Dwarf Step - Teleport
    Triform Rating: 4/5
    Available at level: 20
    Recommended Slotting: 1 End Redux, 0-1 Range
    Other Notes: Useful for “tele-tanking”, setting yourself up an ideal position for using Mire or human form powers such as Quasar. Also, Step can be used to set up a transformation, such as teleporting straight up and then triggering the change to Nova form. Enemies will generally follow you rather than firing from range, though this is a tricky tactic and takes practice.

    Black Dwarf Antagonize – Taunt
    Triform Rating: 4/5
    Available at level: 20
    Recommended Slotting: 1-2 Acc, 2-3 Recharge, 2-3 Taunt Duration
    Other Notes: Unlike Tanker taunts, Antagonize has a to-hit check. This, combined with your lack of Gauntlet and its rather slow recharge time, make it difficult for a Warshade alone to manage a team’s aggro. Difficult, but not impossible.

    That's a rundown of the Warshade powers, with my opinions as to how each of them stacks up in a tri-form build. If you decide not to play using one or both of the forms, then naturally your playstyle would differ and powers I've rated poorly here might be essential in that context. Take it for what it is.

    This is already a long guide, but I'll say a few quick things on Pool Powers. First off, as a Kheldian you can't take Flight or Teleportation anyway. Those two pools are locked out for Kheldians – this means no Air Superiority, no Hover. As a Warshade, you can get TP Foe in Starless Step, Teleport in Shadow Step and Recall Friend in Shadow Recall.

    What about Hasten and Stamina? Hasten is useful, of course, but you must be in human form to activate it. Many times it'll be back up before you remember/get a chance to switch forms, so you can keep the slotting low (1-2 Recharges). Stamina, like all passives, does not work in the forms, making its utility questionable at best with a tri-form build. Would it help? A little, but between Stygian Circle and the build-in Endurance Recovery in the forms, you can do without it just fine. Even if you do decide to work in Fitness, you do not need to work it in by/around level 20 as you might for other characters.

    Super Speed and Health both have direct synergy with Warshade powers - other than those, I'd say pretty much just take something with the object of having fun with it. The power pool Stealth is mutually exclusive with Shadow Cloak, so don’t take Stealth. In fact, with the advent of PvP zone temp stealth powers, there’s not much reason to touch Concealment as a Warshade.
  21. Thanks, Weekend_Avenger. Sorry for the confusion, Storm. As I said, I prefer binds for my Warshade so I've never tried these same setups in macro form personally.
  22. The first page of this guide has exactly that - if you want macros instead of binds, just change /bind NUMPAD1 to /macro Human and keep the rest the same. And so on and so forth for each bind listed.

    For example, using the most complex one,

    [ QUOTE ]
    /bind NUMPAD1 “powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$powexec_name Gravity Shield$$goto_tray 1”

    [/ QUOTE ]

    becomes

    [ QUOTE ]
    /macro Human “powexec_toggle_off Dark Nova$$powexec_toggle_off Black Dwarf$$powexec_name Gravity Shield$$goto_tray 1”

    [/ QUOTE ]

    There may be a length limit for macros. This is the longest one, so if this works they all should. You may have to drop part of my human form bind when you shift it into a macro if it doesn't work right off. I don't use macros for shifting, so I'm not sure what the limit is on characters in one (if in fact there is such a limit.)
  23. Download Sherksilver's planner, then go to the Configuration and have it update itself. You will then have the more current version - he hasn't updated the download in a while, but the updater is pretty current.
  24. You do not need to register for anything to access Sherksilver's. It is not an online builder, you have to download and install it, but there's no registration. Just follow the link I gave above and download the Builder Setup Package and you're good to go.