Justaris

Mr. Justice 2011/PvP Bootcamp Mentor
  • Posts

    1258
  • Joined

  1. [ QUOTE ]
    yea i agree we do have to many we could reduce the servers so more peeps on each server good idea!

    [/ QUOTE ]

    Either you didn't read anything in the thread, didn't understand anything in the thread, or this is someone's second account they're using to troll. Since I still have some faith in humanity, I'm going with the third option.
  2. [ QUOTE ]
    So at 50 months I can just create a level 50 of whatever I want?



    No. See Dark Age of Camelot for why.

    [/ QUOTE ]

    This. Since another MMO has already gone to the trouble of proving this is a terrible idea, I don't see why our game should do it too. Big no to this.

    [ QUOTE ]
    What I'm proposing does not allow anybody to generate influence except by playing the toons they create, and does not require anybody to skip levels they'd like to play. It doesn't duplicate the caves o' instant levelling DAOC implemented, which I thought rendered the game a total bore.

    [/ QUOTE ]

    It has the same effect - it creates an ever-increasing wasteland in the lower level content areas of the game as veterans skip over it, which means new players have a ghost town impression and get no advice or assistance from veterans - it splits the game's population more surely than anything I can think of and it's a huge misstep to do it.

    And that's not even getting into people making high-level characters that they haven't the slightest idea how to play...
  3. Big no to this idea. Some simple effort still gets good teams on all servers (yes, including Guardian). No need to implement separate codes for different servers to fix a problem that isn't there. There are no 'dead' servers.

    Though people that can't compose a coherent sentence and depend on blind invites for teams, I suppose, might have trouble outside of Freedom. I never have.
  4. [ QUOTE ]
    I have got someone with the Miracle set on one power and most of the Numina on another, including both procs and I sure wouldn't strip Fitness off of him because of it.... because he's an END-hog for sure.

    It helps, but negate the need for Fitness..? Not seeing it. But that's just me.

    [/ QUOTE ]

    I didn't say the Miracle and Numina Sets, I said the Uniques. The Numina Set doesn't even offer a +recovery bonus outside of the Unique and the one from the Miracle isn't enough on its own to stand in for Stamina. I was talking about the Unique IOs in those Sets, not the Set Bonuses. You'd need a lot more Set Bonuses than just those and/or the Uniques coming into play.

    As for having both procs, where do you have them? They're 120 second procs, so they need to be in a power you're using regularly (or one that's always on) or they aren't doing you any good.
  5. Well, the obvious answer would be the Numina and Miracle Unique IOs, though you could also stack up +Recovery bonuses from any of a large number of IO Sets. If you did all of the above, that would more than equal the recovery gained from Stamina.

    Of course it's a tradeoff. If you have the power choices to spare in your build and you'd rather not spend the influence, then naturally Stamina is the way to go. But you don't have to go that route. If you'd prefer to take other powers, you can save the power selections by going the IO route and not having to work in three Fitness powers.

    Also, characters who are extremely endurance-hungry can always do all this AND take Stamina.

    Plus, there's always slotting for EndRedux, the old-fashioned and still very much effective way of getting by without Fitness and doing just fine. I won't speak to PvP, since I don't do that, but there's no reason any PvE character can't go the EndRedux route or the IO Set route or the (granted, expensive) IO Unique route rather than the Fitness route. It's a case by case basis which avenue or combination of avenues is the best route. Sometimes it might be Stamina. Sometimes it might not.
  6. Obviously Freedom and Virtue have higher populations, but being able to figure out which have the most doesn't mean you know how many people are on the others. Some players mistakenly believe the server load incidator colors show the population levels of the servers and that population is "low" on the others.

    Low compared to Freedom, perhaps, but that's still plenty of people. Server load indicators are related to but do not directly reflect server population - a small number of people doing the right (or wrong, as the case may be) things can cause as much load as a far greater number of players.

    New players sometimes assume that if they don't play on a server with two dots or more, they won't be able to get teams. This isn't even remotely true.
  7. It'd certainly be nice to have.
  8. [ QUOTE ]
    I'd have to agree with this logic completely. Nicely done, good sir.

    I still think people came in here with an agenda of flaming at the get-go, but that's pure speculation. The problem with joining a hugely populated server is that it's only adding to the overpopulation issue. I wish there was a middle ground we could all find.

    [/ QUOTE ]

    Depends on what you consider acceptable middle ground. Infinity and Justice regularly come in third on overall population behind Freedom and Virtue, so that might do for you right there. What you deem 'far too small in population' is also quite a bit and most servers have no problem accomplishing anything and everything in the game.

    Some servers you may have to wait a few more minutes or put forth a bit more effort, but there's teams everywhere. A lot of this 'problem' is overblown. Which doesn't become an issue until people come here wanting other servers shut down so they don't have to wait those few minutes or put forth that effort. Of course, merging the servers would drive a lot of people to quit when they lost their names, their SGs, quite possibly many of their characters for those that have many alts... yeah, it's a terrible solution to a problem many players who take the time to use the tools that are out there don't even have.

    And for those who for whatever reason must have the high population in order to have a satisfying game experience, there's nothing to stop them from making characters on Freedom or paying to transfer there.
  9. A Beach Event does sound like a nice counterpoint to the Winter Event, and there's even a comics tradition of gratuitous swimsuit issues to back it up. I just hope it's not Redcaps.
  10. In that case, I'll give you the same link I gave one of the other Human Only build threads listed here on the front page of the Kheldian forums, here. That should get you started.

    I encourage you to post both your builds using Mids so we can give you more specific feedback. I can tell you this much now: don't six-slot the rez.
  11. Probably just an ignorant player. Some players judge anything and everything by how it performs in PvP and, at least in the pre-I13 PvP, Kheldians were less than ideal in most instances. This, combined with their relative complexity and not being the instant-win God Mode that some players felt entitled to upon hitting 50, makes some people write them off.

    It's their loss. Among most players who have even a passing knowledge of the game I've not really noticed a bad rap for Kheldians of either stripe, and a growing segment of the player population seems to recognize what each can do.

    Also, what do you mean by "1 form build"? Are you going for a Human Only build?
  12. [ QUOTE ]
    [ QUOTE ]
    Very good thing

    [/ QUOTE ]

    NO ITS HORRIBLE! ALL YOU ARE STUPED WITH UR BIG POST COUNT AND NUMEROUS FIFTIES...... THAT AUTOMATICALLY MAKES YOUR POINTS INVALID! SO THAT MEANS MY SIDE IS CORRECT

    AND CAPS LOCK IS CRUISE CONTROL... IM DOING FOR CAPS LOCK WHAT JUSTIN TIMBERLAKE DID FOR SEXY!

    [/ QUOTE ]

    Meaning absolutely nothing?

    At this point I'm writing the OP off as a troll, given that he decided to make personal attacks rather than address any of the many very good reasons his idea is a bad one.
  13. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Purples and the PvP recipes are a small volume part of the overall market.

    They are the high priced end, and if there is one thing that history does tell us, the 'premium goods' like these will inflate faster than the baseline.

    I don't have an issue with this.

    [/ QUOTE ]

    Have a look at Common IO's, then.

    You can be as snide as you like, but last time I went shopping there were few of them and they were far between. The prices for what was there were ridiculous. Why? Common and Uncommon Salvage both took supply hits too.

    I have an issue with that.

    [Edit: Common IO's and Common and Uncommon salvage represent the bulk of the market's volume. Any game design that compromises their production is a serious issue. That's incontrovertible.]

    [/ QUOTE ]

    Im making a fortune selling common IOs crafted from memory and using tickets for the salvage. Once people realise how lucrative it can be, those will come back

    [/ QUOTE ]

    This. This isn't a problem the Devs need to fix, it's a simple consequence of a disproportionate number of players playing the MA right now. Several of my lower-level characters have made millions by casually acquiring salvage with tickets and selling crafted IOs. It's economics and not even all that advanced economics.

    No problem here. Player behavior en-masse creates a shortage, the smart player takes advantage of the decrease in supply and makes money off of the lazy player who'd rather just pay an inflated fee on the Market. That's always been the key to success in any game economy (or in any economy, for that matter, though games keep things relatively simple).
  14. Electora pretty much covered it, but since this was a reply to me I suppose I'll give my two cents. I didn't ask you to prove anything, all I did was call into question your statement that you didn't have anything to do on your 50.

    Since there are quite a few things you could do and you hadn't mentioned them, and since many players are still playing their 50s and having a great time doing it (myself included), I found your statement questionable. This is not the same as calling you a liar, though the difference seems to have escaped you.

    If your response to any form of criticism is to throw a fit and go home, then I hope this really was your last post ever!!!!!!!!!!!!!!!!!!!!!! and good riddance. We didn't ruin the experience, you ruined it for yourself. Come back when you understand that "discussion" doesn't mean "everyone mindlessly agrees with me". I didn't attack you personally and I honestly don't care whether you're being honest or not, but I found your statements suspect. You can be wrong without being a liar or a bad person. And you're wrong. Sorry.
  15. [ QUOTE ]
    But, I will say one thing that you are dead wrong about. Even with 1000s of hours and millions of influence spent, Issue 14 has just made your claim of having "done everything (you) can with her," patently false. While creating stories isn't really something to do with her, she can certainly take part in the stories written by other players. With the introduction of custom enemies, there are a lot of new challenges out there waiting for you to take them on, and more being added to the system every day.

    [/ QUOTE ]

    This. I also have to wonder if you've really done every TF, done every story arc and earned every badge in the game - my suspicion is that you haven't. There's plenty to do.
  16. [ QUOTE ]
    Incarnets are Statesman or Lord Recusle. With God like powers.

    [/ QUOTE ]

    Most of us are aware of what Incarnates are in game lore. This is precisely why they can't be implemented, at least not the way they are presented in the backstory.

    If you've got a godlike character, you've got an I-Win Button. Nothing can challenge you except possibly other godlike characters. You get bored, you quit. Other people get tired of being second-rate since they don't have/can't make an Incarnate and always getting passed over as 'teh gimp' in favor of godlike characters. They quit.

    It's a lose/lose for the Devs. Why would they ever do that? Answer: They wouldn't. If Incarnates were ever to happen, they'd have to be balanced with existing ATs. Which is pretty much what everyone, myself included, has been saying the whole thread.
  17. [ QUOTE ]
    Y not b/c newbies can't get them and to that so what. I would like better end game content and ways to improve my main b/c i find myself when i play is just getting influ.

    [/ QUOTE ]

    Try using real words rather than typing like you're texting on a cell phone - it'll get you taken more seriously. As for "improving your main", what you don't seem to have grasped so far is the issue of balance. The Devs can't introduce something that make particular characters far more powerful than others, because that makes all the other characters obsolete.

    It becomes a case of "Incarnates only" for any serious high-end team, excluding other players. Why would you want a Tanker/Blaster/Scrapper/whatever when an Incarnate could do everything they could do and more? Balance concerns are important in a multiplayer game. Everyone doesn't have to be exactly the same (that's bad too), but no one powerset or AT can be allowed to be far and away the best choice for everything.

    You've already got many things to do on your main, if you choose to focus on a single character. You can work on Inventions to make your character more effective in combat in any of a number of various ways. You can badgehunt. You can engage in PvP. You can design custom missions and/or do those designed by others. You can do flashback missions in Ouroboros to do content you may have missed. Or you can just continue to play at 50 - nothing wrong with that either.
  18. Well, it's a boss that flees rather than a rescue objective, maybe it's just not feasible to make missions like that right now with the MA. Or if there is, I'm not having much success finding it. I may just have to rewrite that part of the arc.
  19. I'm trying to design a Prevent Jailbreak mission and I need the boss to be in the back of the mission to give the player time to stop him from the time he triggers until he reaches the door/elevator, but no matter what I set (Back, Middle, Front, Any) I keep getting him right at the beginning of the mission.

    I've tried the Zig map and the Police Station map and I get the same issue. Any thoughts on what I might be doing wrong? I'd like his placement to be similar to Sid's in Ascendant's "Johnny Sonata and the Hitmen" arc.
  20. [ QUOTE ]
    Yeah, and the hours that go into researching which "Type" of gameplay you're more interested in as opposed to other archtypes who generally stick to one course of game play?

    [/ QUOTE ]

    Again, wrong assumption: complexity is bad thing and should be dumbed down into a simpler role. Just because Kheldians are generalists and are more of a challenge to plan out than a specialist AT doesn't mean that they need to be changed. It just means they need to be approached differently when played. If you don't like being a generalist, that's fine, no one forces you to play a Kheldian, but that doesn't mean there's a problem with Kheldians.

    I also find it ironic that you're holding up the VEATs as the model here - as though it doesn't take tons of planning to work out what you want to be there either. It's a branching system rather than a shapeshifting one, but it's still far more complex than a standard villain AT. I don't see you arguing to dumb that one down.

    [ QUOTE ]
    Or the time it takes to gather enough influence to properly enhance oneself with inventions? It shouldn't be as complex as it is, not compared to Villain Epic Archtypes.

    [/ QUOTE ]

    Unless you're gong for a full purple-out, it doesn't take any longer than any other character, and it certainly isn't necessary to get anywhere near that level of IO-ing out to make the Kheldians perform very impressively. Just some basic generic IOs or even SOs will do just fine to make a tri-form Warshade a PvE beast few can match and can make a PB a nigh-unkillable scrapping machine. And that's not even getting into what the different variants can do and the versatility they provide.

    As for endurance issues, with improper slotting a PB can be quite an endurance hog even with Conserve Energy. If you were having serious endurance issues on a Warshade post-22, I can only conclude you were not playing it well.

    Out of curiosity, just how long did you bother to play your Kheldians before concluding that they 'sucked'? If you really want to open a discussion on how to improve Kheldians, you're going to need to understand them a lot better than what you've posted so far suggests.

    There are a number of changes that would very much help Khedlians, but endurance drain probably isn't one of them as the suggestion is based on a faulty premise. Endurance is almost trivial for a Warshade, and while PBs struggle a bit more I had more trouble with my Broadsword/SR Scrapper than my PB. Efficient slotting and use of powers like Conserve Energy and Stamina take care of things just fine.

    Probably one of the single most potent changes that really would improve Kheldians might be a reduction in shapeshift animation times, for instance.
  21. As mentioned, the game already has this.
  22. I can *almost* see the point being made against the 60 month VetReward. As I'm reading through the feedback, the arguments make sense on the surface - this does indeed allow a Veteran to potentially dispense with a power in a tight build that he/she woudl otherwise have been forced to take, a build advantage that could create a gulf between haves and have-nots.

    However, let's look at the four travel powers. The obvious weak cases are Flight and Super Jump, since temp power analogs of these can already be easily obtained and maintained forever by doing any of a number of things (spending real money, spending inf, doing an Ouroboros arc - if redside - and even just logging off in the right spot). Those temp powers create an even larger build issue if you argue it on these merits, since they allow you to skip not only the prereq but the power itself if you're so minded.

    So let's look at the two you can't easily replace with temp powers - Teleport and Super Speed. Teleport temp powers are rare and to the best of my knowledge not possible to attain on a permanent basis (for one Siren's Call has to be in your faction's control, and the other is a villain-only temp that's not renewable - yet, anyway). Furthermore, the 60-month reward allows the much beloved Hover-Teleport combo to unlock with only two power choices rather than three. This is I think the strongest case, since Veterans already have acces to a team teleport power and therefore may not think much of dropping Recall Friend given the opportunity. The alternative, Teleport Foe, is useful but often situational. I can see a great many teleport-using characters dropping the prereq for something more useful.

    Then there's Super Speed. With IOs, the stealth portion of the power can be attained with any number of other powers, so that's hardly a concern. And as for skipping the prereqs, the prereq that's overwhelming chosen here is Hasten, and I don't see that vanishing from many builds that are using it now.

    So, I can see a case for a clear Veteran game-changing advantage in only one of the four travel power pools. But this is mitigated by the fact that a non-Veteran, if so minded, can create an even larger build advantage by relying on temp powers for travel rather than using a travel power pool at all. Yes, this reward is significant, but I don't feel it's game-breaking in light of the temp powers available to all players.

    As for it acting as a negative for the retention of new players who feel they can't catch up, in my experience people who get upset because they can't have something RITE NAO usually get bored once they do have it. Just my opinion of course, but I suspect anyone the game loses over an issue like this they'd have lost in any case.
  23. Justaris

    Rude Tells

    Never had that level of entitlement, though some of the PL beggar tells I've got have some close. Most of the rudeness I've got on those tells, however, I can't repeat here. They don't like it when you don't drop everything to PL them, apparently.
  24. Make sure you've read the whole thread - the most likely issue you'd be having is that you've copy/pasted the binds and are hitting the quote marks issue.

    Otherwise, you've most likely made a typo as these binds do continue to work for me. Binds, especially binds of this length, are very tricky and it's very easy to make a typo. Based on what you've written in the post above, it looks as if you're not using the exact text of the bind. For the example you gave, it should be this:

    /bind NUMPAD1 "powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf$$powexecname Gravity Shield$$gototray 1"

    Make sure you have spaces where you should and don't have spaces where you shouldn't, this is one area where people commonly mess up. Also make sure you have quote marks in the right place and that they're the straight quotes, not the curly "smart" quotes Microsoft Word sometimes tries to 'help' you with. Finally, make sure all your linkers have a double dollar sign, like so: $$ If you misspell any of the power names, that will also mess you up.
  25. Most likely it's just my perception then. Thanks for the guide, very useful having all this information in one place.