Jupiter_M

Legend
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  1. [ QUOTE ]
    I just want to be able to write more stories without destroying my previous work. I want to be able to have more published things, by whatever means. And my point is that since the ONLY means available to us is HOF, DC, and deleting your work... none of these means are acceptable to me. If you're happy removing your stories from play so you can post others, good for you. I'm not. A lot of folks aren't. (And a lot of folks are, but that doesn't mean the other point of view is instantly negated.)

    [/ QUOTE ]

    I am beginning to think that getting an arc visible enough is going to be a bigger problem than the ratings people will be giving. That is an early observation, though. Hopefully visibility isn't going to be an issue for any arc published.
  2. [ QUOTE ]
    As Dorothy Parker once said, "You don't have to eat a whole apple to know it's rotten." I'm not saying that anyone in this thread has a bad arc, but I've seen a couple that were honest 2-stars.

    [/ QUOTE ]

    But, you do need to make sure they're eating the apple.
  3. Yup. Definitely need more information to see if it could have been content.

    [ QUOTE ]
    I will "fine tooth comb" the dialog right now to make certain that i didnt step on any toes.

    [/ QUOTE ]

    Whenever you worry about making people mad, think of this. No matter what you do, there are over 6 billion people in the world; and you're probably doing something right now that would get at least one of them angry.

    Besides, good writing is supposed to do that.
  4. The first fix I think the rating system should have is that no one can rate an arc unless they have completed it (but can leave a comment). This works well with the current system as arcs that are too difficult will sink to the bottom.

    The second fix would be to remove, remove, remove the rating from the short description (when the window is collapsed), only to appear on the long description. The title of the mission is what should be grabbing people's attention. Not the number of people who have played, and stars given your arc.
  5. I believe that if enough people report a mission for content, it gets removed automatically (with a review later). It could also be a bug.

    The only other thing I could think of is perhaps you used a term which isn't a slur to you, but it is to someone else. Kind of like how saying Bloody in the U.K. is like dropping an F-bomb here.
  6. Being able to give good criticism has always been one of the most difficult skills for people. Why saying, 'I like this, but here is where I think you could make it better' is so much harder than saying 'J0 sUx' for so many people, I may never know.

    Tonight I decided to do a bunch of arcs which hadn't been rated yet. I made sure to rate them, and provide feedback. What was obvious to me was that every one of them was a labor of love for the author. They want people to see their stuff. I told them what I thought, liked, and what I felt would improve their arc.

    Then again, there are those who enjoy acting like a jackass.
  7. [ QUOTE ]
    HoF is an *average* (mean) rating of greater than 4 (so, let's say, 4.0001 or greater) and more than X votes. On Test, X = 100. On Live, I'm not sure what X equals, but the pre-release FAQ says 1,000 ratings.

    [/ QUOTE ]

    I thought it required a higher rating to hit HoF. It'll eventually happen redside. The more interesting question is how many people are actually rating arcs they have completed.

    [ QUOTE ]
    I have no idea what you are getting at. AE arcs are not side-restricted at all. That Heroic/Neutral/Villainous tag is just for search purposes.

    [/ QUOTE ]

    I was stating my opinion that heroes tend to prefer heroic missions while villains tend to prefer a more evil slant. I could be wrong, but I doubt it.
  8. The only thing I'd add to that is to make sure to test the map's spawnpoints. Some maps are very iffy on drawing their border between front/middle/back.
  9. It might be that the intention is for MA missions to not stay up for long periods of time. I know that I will be eventually rotating out arcs as I get better using the tool. This type of behavior will begat a need for a way for a person to find out when an author they like has put something new up, and a way for the author to inform 'fans' (used loosely) that they have something new up.

    I have no clue what it would take for an arc to hit HoF. In fact, I doubt that this is even possible redside. The only way a redside arc might hit HoF is if farmers start giving ratings on arcs.

    Then again, someone might make something very special.

    [ QUOTE ]
    Solution: Change the requirements, or at least give us other means to get slots -- microtransaction, craftable, ticket buy, veteran reward, I don't care. Otherwise, for 98% of us, it's gonna be 3 stories and then you can never use the feature again without destroying your own work. And for the 1% of us who are lucky enough to get DC, that's 4 stories and then you can never use the feature again etc. etc.

    If COH wants to be the YouTube of MMO gaming, this isn't gonna cut it.

    [/ QUOTE ]

    QFE

    My prediction is that we'll be seeing the ability to buy MA arc slots before this year is out. What I want to know is, will all of the content from the booster packs be resold for use on the MA.
  10. Getting closer... to servers...being..up.

    edit:

    Just when you thought you couldn't get enough win

    [ QUOTE ]
    Added Waist Capes for Female Arachnos Widow costumes.

    [/ QUOTE ]
  11. [ QUOTE ]
    It's not you or I that I'm worried about, really. It's the impact on the market of lots of naive decisions made across thousands of players. The markets were hit hard enough by merits as it is, I'd rather not see them dry up completely.

    [/ QUOTE ]

    I don't think this'll be a problem as people will realize very quickly that the Dev choice missions are the ones to run for loot. I wonder what would happen if the devs found out that the majority of people were only running DC arcs simply due to loot issues.
  12. [ QUOTE ]

    Incorrect. There's a ** in my second set of data, 10 runs reported on 3/19.

    [/ QUOTE ]

    Thanks for the correction. I wasn't reading your chart correctly then.
  13. [ QUOTE ]
    It's about one purple every 48 minutes if you take into account my second set of runs. But note that's just pure farming time, and doesn't take into account the time it takes to craft the keepers and sell stuff between runs.

    [/ QUOTE ]

    Thanks. I'm using your data to help formulate a *very* rough median regarding purples. Hopefully, I'll be able to see how this market segment operates soon.

    [ QUOTE ]
    And yes you have it right. The * means a purple drop.

    [/ QUOTE ]

    Thanks. You never received more than one purple in a run?
  14. Thanks for posting this information. The effect of purple drops alone on a farmer's ability to earn infamy is more significant than I had expected. Assuming that I am reading the chart right, and taking your rewards as a median, it looks like you were able to earn 1 purple every ~56 minutes (17 runs * 23 min per run / 7 purples). This means that purples alone are accounting for an extra 40mil (281,216K/ 7 purples) each hours. Please correct my math if I'm wrong.

    Just to clarify how the information is presented:

    Does - IOs '30/1/0*' mean that you received 30 common, 1 uncommon, 0 rare, and 1 purple?


    All in all, I am going to have to reinvestigate the purple market redside. If this information holds true, I need to gather more information to understand what I am perceiving as an unexplained inelasticity in the purple market.
  15. In every other energy attack set, it is the ST burst damage set. For doms, it works more as a soft control type secondary.

    Right now, Icy and elec are much better in the area of ST burst dmg than energy while both also have better AE damage potential.

    Going even further, now that power boost no longer affects knockback, energy basically received a nerf as the power lost much of its built-in utility within the set.

    Solution:
    Significantly increase the damage of each attack to make the set more bursty.
    *Violates Cottage rule* Replace snipe with energy transfer. The new animation for ET makes this a respectable option.
    *Violates Cottage rule* reinterating how swapping power boost with power build-up would be a good idea. Even better idea, swap out the snipe and power boost for energy transfer and boost range.
  16. Thanks for making this guide. Good read.

    Just to put in my 2 cents.

    1) Keep MH going like a clock. Trying to extend the amount of time between casts is asking for a wipe.

    2) I wouldn't use mezmerize until the first hero has been pulled. This is just to ensure that you have absolutely no aggro on the first pull.

    3) Stealth isn't mandatory, but it is helpful enough that you'll want it.

    4) There is no way around having to wait for Unstoppable to wear off Statesman.

    5) Try to coordinate with the puller. Better yet, have it so that they have to wait for your word to pull (and they can respond fast).

    6) Always, always, always pay attention to the pull. In case it gets hit by MH right after its pulled, make sure to quickly hit it with your lowest damage ranged attack to pop the sleep.

    7) Numina can be pulled first, but the puller needs to make sure he never loses aggro on her until she is out of los of the rest of the FP. As soon as Numina is aggro, but not on anyone in specific, she starts handing out clear minds. If you're not aggro, try to use MH to sleep her to break her buffing cycle.
  17. If the LoTG:recharge was priced as per the average price per merit of 509,925, it would be selling for 101,985,000 infamy. Selling for 85 mill, it means that anyone deciding to go for the sure thing is missing out on 16.985million potential infamy if they would have instead used those merits on just random rolls. Translating the 16.985mil infamy back into merits using the average price per merit, it only appears that the sure thing would cost someone one recipe and some change. Not a bad tradeoff- for now.
  18. Thanks for posting the links.
    It's interesting to see that the LoTg: recharge (85mill) bears an opportunity cost of 16.985mil redside which translates back to ~33 merits.
  19. Don't think this has been added yet.

    Adjust the graphics on Earth control stone cage(s) power to something less graphically intense. As is, the power can cause lag on some PCs.
  20. [ QUOTE ]
    Well, my opinions on Psi Assault are probably not those of the majority. PErsonally, I feel that an overpowered PsiShockwave props up a terrible set in desperate need of rebalanced.

    [/ QUOTE ]

    The psionic assault set is pretty much drain psyche and PSW. The only change I think the set could use is to further drop down mental blast's animation time.
  21. That is cool.

    Now if only someone would find a way to make a huge penny or dinosaur.
  22. I'll throw my hat into this ring also.

    Group Name: Desperado

    Server: Freedom

    Side: Villain

    Approximate Size/Cost: 8x12, 11million prestige

    Anything else peritnent: This is a solo VG. It is well done even though there is no stacking at all (I normally have all 18 bins near full at all times). It has many luxury items (including an auto-doc).
  23. [ QUOTE ]
    Hey guys. So I'm working very slowly on my next set of Marvel Masterpieces cards, and I want you guys to name off your favorite well known or perhaps not so well known characters. I only have a small batch of cards this time, and I'm painting several of them. So request away! It was specifically the Fanart forums that lead me to draw characters like: Thanos, Shiva, Red Ghost. How obscure can you go? These cards will be approved as official licensed Marvel Art and will be inserted in Marvel Masterpieces III trading card packs.


    [/ QUOTE ]

    Speedball.

    If you want REALLY obscure, I can sift through my Pre-Thor 'Journey Into Mystery' and Marvel Prototype issues. Collecting Pre-Marvel (when the company was still using the Atlas name) used to be a passion of mine.
  24. I'm very curious about the performance of an Ice/Elec in pvp.
  25. [ QUOTE ]
    dominate is the fastest animating hold in the game, it's got the TK of justice and it's [censored] psi, I mean come on.

    [/ QUOTE ]

    This alone has made the thread (and my day) for me.

    I find the idea of slotting a range in dominate interesting. Currently, I have two purple procs (hold and ranged) slotted in dominate. My very rough testing with this in RV has shown some great results as dominate has become *very* bursty.

    I completely agree that Mind/Psi is a powerhouse for pvp. My experience tells me that no other combo can throw out status effects like mind/psi (the new confuse will just make this better). Combined with the pretty much unresistable psi damage and recharge debuff(s), a mind/psi has several excellent tools at their disposal. The only point in which I probably differ with many people is that I prefer subdue over mind probe for pvp. I've been defeated too many times by people who waited for me to get into melee range before popping that bf.

    Perhaps one of the things that I like the most about mind control for pvp is that I find it very easy to see if someone is buffed. If I'm having trouble landing dominate, chances are they are buffed.

    Overall this is some great information.

    Thanks