JulioThom70

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  1. Quote:
    Originally Posted by IronLung1169 View Post
    You may want to wait til inherient fitness comes out. You will have 3 more powers to pick and will make a difference in balancing the build. I will say this, having the right IO sets will make a world of difference in giving you the right amount of regen and defense.
    You don't necessarily HAVE to wait until I19. You'll absolutely get a freespec.

    IronLung is 100% right about the right IOs making a difference. If you build to increase your Smashing and Lethal defense, you can be near Granite tough with only 1 person in Invincibility range. Even more so in a large group.
  2. Quote:
    Originally Posted by Roleplayer606 View Post
    Always wondered why I see so many Willpower builds is it that strong or OP? On my brute I have Invulnerable and it pales in comparision.
    Willpower is arguably better-rounded than Invulnerability. INV has a good chunk of its effectiveness tied up in RES and DEF against Smashing and Lethal damage. It doesn't do energy or elements very well and has ZERO protection of any type against PSI damage.

    Willpower has more balanced RES and DEF, including great DEF against PSI, and good amounts of Regen. WP also has Quick Recovery, which you can get at 20 and is better than Stamina.

    WP Brutes are tough, but don't take Alpha Strikes better than an INV Brute (Thanks in large part to Dull Pain in INV). Out of the box, INV is weaker than WP. Not saying INV is weak, just weaker than WP. IF you are willing to invest in certain IOs though, an INV Brute can be ridiculously tough. Almost Granite Brute tough, with none of Granite's side effects.

    I suggest you post your build. Perhaps some of us here can help you make your Brute run better. INV isn't a weak set at all, provided you play to its strengths.
  3. Quote:
    Originally Posted by Angelic_EU View Post
    Does that make energy the best secondary to go with Mind?
    There really isn't a bad secondary with Mind. Whether or not Energy is best for you depends on what you're looking for.

    I'd say Energy would be best if you solo a lot, or prefer to be primarily ranged. You can get 3 good ranged attacks by Level 10 in Energy. Since it stinks in AoE damage, it's less than the best for someone that primarily teams.

    I've found it to be very safe to level with. As a Mind/Energy, you can sleep a group, then pick them off one at a time soloing.
  4. I just got a Mind/Energy Dom out of Praetoria and into SOs. Loving it.

    Bonesmasher hits like truck. Power Push no longer sucks.

    Even early on, tactics are:

    Sleep one guy, Confuse another, Hold the 3rd, then blast them. Levitate and Power Push give decent soft control and damage.

    Plus, I 4 slotted Levitate with Kinetic Crash for very cheap KB protection.

    It's like playing Blapper with holds.
  5. JulioThom70

    Resist vs Def

    Quote:
    Originally Posted by Dersk View Post
    I'd love to know how you plan on doing that.
    Power Surge for ELA
    Unstoppable for INV

    I'm pretty sure Fire can cap to Fire and ELA can cap to Energy.

    It's not impossible.
  6. Quote:
    Originally Posted by Candlestick View Post
    I find Inv to be much more enjoyable then Stone. While stone is certainly a good deal tougher then Inv, it also has alot of drawbacks, and is painfully slow if you don't have a pocket Kin.

    And, if you don't mind investing in alot of IO's, Inv can actually reach Stones level of toughness.(But for general PvE, you don't really *need* that level of protection)
    I concur. If you are willing to invest in the IOs, you can have all of the benefits of Stone with ZERO drawbacks. With the market merge, it is now much easier (although in no way cheap) to buy what you need from WW/BM to make your INV Brute very formidable.

    Load up on IOs that give you Smash/Lethal Defense and you'll be golden.
  7. Quote:
    Originally Posted by Candlestick View Post
    With 3 lvl 50 Defense IO's, and 10 Enemies, Invinc gives 17.8% defense.
    Correct. Although I'm not sure if it is even possible to actually get 10 human sized enemies in Invincibility's range.

    Outside of Rikti monkeys, I don't think I've ever gotten more than 8 enemies in Invincibility's range.
  8. While planning my Mind/Energy Dom in Mid's, I'm hitting a wall power selection wise.

    Keep in mind that I primarily solo and like to work in PUGs a lot.

    My build will have Mass Hypnosis and Total Domination in it. The way the build is working, I'll be able to get one at 18 (Right after Power Boost) and I don't think I'll have room for the other until 41.

    Here is the tentative build order:

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Non Compos Mentis : Level 48 Technology Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Energy Assault
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Primal Forces Mastery

    Villain Profile:
    Level 1: Mesmerize
    Level 1: Power Bolt
    Level 2: Dominate
    Level 4: Bone Smasher
    Level 6: Confuse
    Level 8: Levitate
    Level 10: Power Blast
    Level 12: Swift
    Level 14: Fly
    Level 16: Power Boost
    Level 18: EMPTY
    Level 20: Health
    Level 22: Stamina
    Level 24: Hasten
    Level 26: Terrify
    Level 28: Total Focus
    Level 30: Stimulant
    Level 32: Mass Confusion
    Level 35: Aid Self
    Level 38: Power Burst
    Level 41: EMPTY
    Level 44: Telekinesis
    Level 47: Energy Transfer
    Level 49: Temporary Invulnerability

    Would you take Total Domination or Mass Hypnosis first? If the collective wisdom is I should have both sooner than 41, which Primary or Secondary should take the place of 41? (I want Heal Self by 35, so that's not an option to move to 41).

    Thanks in advance.
  9. I'm not going to deny that Brutes in CoH won't shift the dynamic. It can't help but do so. I'm still of the opinion that Brutes are what Tankers should have been in the first place. Having the iconic Super Strength Powerset on a Defense first AT was ludicrous from the start.

    But Starsman, your point has its merits. Brutes are tough. Not Tanker tough, but tough. No one can fight the arguement is that a fully buffed Brute can replace a Tanker in most situations.

    Still, Brutes aren't Tankers. Brutes don't grab aggro to help teammates. They selfishly grab aggro to SMASH! Plus, Brutes will face plant if they bite off more than they can chew. Much moreso than a Tanker would. Plus, Punchvoke makes Tankers better aggro magnets than Brutes in almost every case.

    My 3 mains are a WS, an INV/EM Tanker and an SS/INV Brute. The Brute can rip through a room, but cannot handle spawns like my Tanker. It isn't even close. Maybe a /Stone Brute with Tough and Taunt can come close to a Tanker's toughness, but that's it.
  10. Quote:
    Originally Posted by Starsman View Post

    ...A new item gets added: Brutes are now hero side. Their fury generation heavily favors grabbing aggro, making tankers in a team wit a brute counter-productive.

    In addition to that the brute gets to generate more hate than the tanker (taunt duration [same for both] * threat mod [same for both] * damage [much higher for brute]) meaning a tanker can only provide tanking service for a brute if the tanker spams taunt and the brute never uses taunt. This means brutes are nearly immune to the benefits of having a tanker in the team, while at the same time any other support AT (all of them buffers) can turn the brute in a tank. Brutes are a popular AT and in many teams the tanker will be considered the worse support AT to pick and the worse dps at to pick.

    In theory you could argue that a tanker at least can bring Bruise, but a small calculation of team sizes show that in no case is the buff enough to make the entire team do more damage than replacing the tanker with any other AT. Much less when you consider Bruise is Single Target.

    All this rolls up in one new item:

    1. Due to Brute incompatibility, Tankers are now the worse support AT and the worse DPS AT with only survivability as a selling point.
    Brutes don't need Tankers to tank for them. Tankers are supposed to protect "squishies". Brutes are far from squishy.

    A Brute should be expected to handle any aggro they bring on themselves. If they bite off more than they can chew, then they should face plant.

    Starsman, this is a net buff to Tankers. With the HP buff, they are THE toughest AT in the Game. Bruising helps increase soloing speed and is a force multiplier on a team.

    Brutes don't make Tankers obsolete. Scrankers? Yes. Tankers? No way.
  11. That was among the most miserable 12 hours I've spent in a long time.

    No pithy Arcanaville statements.

    No kvetching from BillZ.

    No throwdown, rep losing (if we had rep anymore) forum threads with Steele Magnolia or Dispari.

    No EvilGeko being, well, EvilGeko.

    It was horrible! Devs, don't EVER kill the Forums again! I'll do something crazy if you do! I swear I will.

    /e hugs the forums.
  12. My INV/EM Tanker was my very first CoH character 6 years ago. He's gone from good, to really good, to Godly, to horribly nerfed, and is now (with IOs) very tough. I've shelved it 3 times over the years, but couldn't ever pull the trigger on deleting it.

    My Tank doesn't pump out Scrapper damage numbers (although pre EM nerf, it was close....) and my Brute blows past it, but there is a Zen to Tanking that cannot be denied.

    After playing primarily CoV for a while, I noticed my tanking was noticeably worse when I went Blue Side. I was too used to the whole "handle your own dang aggro" vibe in CoV.

    A properly played Tanker is a great teammate. I like being the guy that keeps the Squishies safe.
  13. I just bought and installed a Diamond Radeon HD 5770 in my Custom Built Cyberpower PC. It's replacing a dead 8800 GT.

    My gaming box is running:

    Windows 7 Ultimate 64 bit
    ASUS M2N-SLI Mobo
    AMD Athlon X2 5400+ Dual-Core
    Diamond Radeon HD 5770 running Catalyst 9.11
    6 Gig DDR2 Ram
    Apevia WIN-500XSPX 500 W Power Supply (30 - 34 A on 2 12V Rails)

    My monitor is 19.5 inches with a max res of 1360 x 768.

    Ever since I've installed this card, my PC is taking a long time to boot up. You can hear the DVD drive thrashing over and over, like it is looking to boot from a CD. After a good 30 - 45 seconds of thrashing, it seems like the PC reboots again and everything runs normally.

    Does anyone have any ideas what might be causing something like this?
  14. I was blown away by "The Most Important Thing #266877" by Aisynia.

    Great story, great plot, nice plot twist at the end.

    Gets my vote for sure....
  15. JulioThom70

    /Inv question

    Quote:
    Originally Posted by Louis_Cipher View Post
    I love Sp. I liked it more when it was a .5 activation time instead of .8 but hey. Load up on proccer and it is great damage and even better SMASH.

    On invul end I will get flamed for this but I skip unstoppable. I have developed a serious hate for that power. I think its the eye Candy that makes many Invul brutes...well suck. Its honestly a trap. IF ya ditch it. You wont miss it. And you will build your toon to survive and kick *** without it.

    Shadow Maul and Unstoppable imo skippable.

    PS

    I really hate unstoppable.
    To each his own, I guess. IMO, Unstoppable is more useful to a Brute than a Scrapper or Tanker. Unstoppable, with 3 RES gets about 82% RES to everything but Psi. Slotted up Passives and/or toggles can easily get you 90% RES to everything. For those 3 minutes, you are pretty much Unstoppable.

    With Scrappers, Unstoppable is kinda "meh" because of the 75% cap. Tankers can't put out the type of damage Brutes can, and are tougher overall, so Unstoppable is alot more skippable for them as well.

    I can't imagine a ***/INV Brute without Unstoppable. Only /INV and /ELA Brutes can self cap their Resistances and, unlike /ELA Brutes, /INV Brutes can generate decent DEF to layer with it.

    Granted, the crash stinks. But it's nothing a Blue and Dull Pain can't fix.
  16. Quote:
    Originally Posted by Futurias View Post
    Ah, this 'fallacy' and straw-man.

    Dwarf is not Kheldian's mezz protection. It's its *own* mezz protection.

    If you can tell me a way that it gives me Mezz protection in human form, I'll believe you.

    Otherwise leave your 'facts' at the door, because this is nothing more than a lie.
    It's not a fallacy or straw man. It's the truth.

    One cannot make a "Squid" only Kheld or "Dwarf" only Kheld either. Why? Because those forms are essentially your main powers. Squid for Damage and Dwarf for Tanking/Scrapping.

    ESPECIALLY now that Dwarf Form acts like a Break Free, choosing not to take it is gimping yourself.

    Your choice, of course, but you don't get to whine about it.....

    It's kind of like this.....if you choose to build an ***/INV Tank without Unyielding, don't complain about being mezzed.
  17. There is another thing that can help...Taunt.

    That's right, I said Taunt.

    Keeping aggro helps Fury fueled. In large groups, aggro can easily get split up. Firing Taunt can help you keep bad guys beating on you, thus keeping your Fury up.

    Before Dual Builds, Fury was a debatable pick. Now, it really isn't. I have 2 builds now on all of my characters, the Solo Build and the Team Build.

    Consider getting Taunt.
  18. JulioThom70

    INV/SS Build

    Okay. Then, you really didn't want a critique of your build by players that know how a good INV Tank should be slotted?

    You posted a build and asked for advice. If you didn't think you needed any advice, then why post at all?

    You're a Tanker. You're not supposed to die often. Even a non-optimized build (like yours) can handle most of the content in this game. Your build isn't gimped, but it is far, far from ideal.

    C_M_A's guide is Gold when it comes to INV slotting. I've had a build similar to what was in that guide since I12 or so, and it's awesome. My INV/EM can tank as well as any Granite tank without all of the minuses.
  19. HG is right about 2003 and earlier versions of Office having different removal instructions.

    Best I can remember, in Office 2003 and earlier:

    Go to Add/Remove Progams in the Control Panel, Add/Remove Features-Office Shared Features->Alternative User Input and Make unavailable Speech and Handwriting.
  20. Glad to help.

    It's been a number of years since my Peachtree Tech days, but I'm glad I remembered that for you.
  21. (QR)

    When I used to do Tech Support for Peachtree Software, that error was an issue issue with Speech and Handwriting input conflicting with something else.

    You can try to disable it, provided you don't use the feature.

    It's a bit different to disable it in Office 07 than the earlier versions.

    Won't hurt to try this:

    Start ->
    Control Panel ->
    Date, Time, Language And Regional Options ->
    "Languages" tab ->
    "Details" ->
    go under "Installed services" and find Speech Recognition ->
    click Remove and then OK ->
    Click OK again.

    You may need to restart your computer after this.

    Not sure if the same type of thing exists in Open Office.
  22. (QR)

    Do you have Office installed on your PC?

    Every time I ever had that particular error pop up, it was a conflict between Office and something else.
  23. (QR)

    So, my Batman-inspired MA/NIN Stalker I haven't made yet can eventually go to the Blue Side.

    Interesting.
  24. [ QUOTE ]
    [ QUOTE ]
    [/LIST] (1) Additional Character Slot: This reward is granted annually to each player that has been part of our Veteran Rewards Program. Months: 12, 24, 36, 48, 60 should all reflect this value.


    [/ QUOTE ]

    Just be clear, at 60 months I get 1 more character slot or 5 more character slots?

    [/ QUOTE ]

    1 slot.

    You get 1 slot per 12 months.

    If you're almost at 60 months, you already got credit for the 12, 24, 36, & 48 month Vet Rewards.