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Posts
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QR
Not sure that a sewer death race could work so well.
Death races tend to rely upon player skill and judgement to try skirting mobs aggro ranges - as due to the level difference they can be 1/2 shotted with ease. You can't really avoid mobs or stay out of aggro range when going through the sewers.
Only way to really do it in the sewers would be as a team event, with defeats and levelling playing their part in giving the competitors a fighting chance.
Either way - what to do about deaths? As there's no hospital in the sewers do you let people hosp back to Atlas or does the 8th member (race official) have to rez them?
And as an aside: I think it's also been the case that previous death races have been community events - and some people do turn up just to watch... spectators will have a hard time seeing anything without getting in the way in the sewers. Much easier to watch in an open space. -
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I think this setup is thought up very very carefully to counter the majority of possible exploits. The only way is now to PL 1 of the pact from 1 to 50, without any chance of 'swapping' or timeouts. Make it more open, creates alot opportunities to PL etc.
(nevertheless, you still can get 2 lvl50s in a noticable shorter time then to PL just 1, by swapping them and proper use of the patron exp).
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As you say yourself it isn't an exploit - if you're going to PL characters then PLing both characters seperately should take just as long or less time than PLing one half of a pact.
Don't think I've heard anyone come up with a true game exploit involving xp pacts. Of course, one half of the pact could exploit the other half by never turining up and getting free xp - but that's not a game exploit. -
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As for when person gives up and deletes perhaps their LP could be given some of their XP. Not sure how that would work, perhaps just enough to level twice or a percentage. That way although they loose their LP they gain something. Problem is I suspect it's open to abuse. If you delete maybe they'll just be happy as they'll get all their own XP now
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Sounds way too easy to abuse to PL characters using a 2nd account.
i.e. you want character X PL'd - so I create character Y on my account. XP pact X and Y and get them into missions both earning xp - meaning that both earn effectively normal levels of xp.
Sometime later, I delete my toon Y and your character X (which has earnt normal xp up til now as we've both been playing/teamed) gets a percentage of character Ys xp???? Effectively we've engineered it so that you earn xp above normal rate in the mid-long term. -
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I love the concept of the pact and I don't actually think it was aimed too much at players like me, so I don't want this to be taken as "massive whinge."
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I think the biggest problem is that, currently, it isn't really aimed at all at people playing as you describe.
It seems to be aimed at people who intend to play together 90% of the time - with the pact really just helping stop one of them falling behind if they can't make a single session.
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I think where the pact system works best is for the new(ish) player who has joined with a friend and they can explore the game together, and see some quick progress as a team. And of course it reinforces the classic comicbook thing of the Leader & Sidekick, by introducing the great comicbook Duo. Power Man & Iron Fist, Hellboy & Abe Sapien, Cable & Deadpool, Hank Pym & Janet van Dyne.
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I don't really see it this way - as if you join with a friend and duo with that friend then you don't see any benefit, until one party can't make a session.
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I actually think it can be vastly improved by doing 2 things: Adding a "Pause" Button - so if one player isn't playing the other can pause the pact - or even choose the level of XP share when not on at the same time. There are other options too... but I'd like to see a little more control given back to the players themselves.
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But pausing the pact is almost totally against the whole basis of a pact being there to keep too players at the same level... if you are playing a lot more than your buddy, why pause the pact - cancel it and SK them when they can play!
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Also enable Pacts to be formed at higher level. It's unfair (especially for less experienced players) to expect them to form pacts and not know what their alt is going to play like in 10 levels time. Sure if one person deletes the alt the other still has theirs, but that kind of negates the entire concept of Pacts.
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IIRC the 2-player pact started at or below level 5 is the devs initial (and fairly easy to monitor) test of pacts.
There was mention made of extending it to pacts between three or more characters and also of allowing pacts to be started at higher levels.
Obviously if pacts had some exploit then just throwing them out at any level and between any number of people could cause a big problem before it was rectified! So instead the devs made them available for 2 characters starting as lowbies. Hopefully, if the pacts are deemed a success, then they may extend them - which may make them a lot more useful to more players. -
QR
Any chance the devs could code up IMs set exactly as he suggests just so that he has a chance to get one of his guides 50% correct?
If not no point doing it as suggested - it really feels to be lacking anything that grabs my imagination and would make me want to play it... Which isn't bad going since I intend to play every powerset - none yet exist that I wouldn't want to try - but this suggestion makes it!
Maybe it's a lack of imagination/variation compared to other existing sets. It's almost as if the OP has just gone through the Beaufort wind scale...
BTW - a serious suggestion for a a powerset could do with a little more suggested detail. E.g. The OPs Tier 6: Power of Wind is a self buff but doesn't state whether it's clicky or toggle... Presume it's a clicky, inline with other blaster primaries, but it is only a presumption if not explicitly stated. -
Poor GR is probably scared to go on holiday... if the boards suddenly go down for a week of maintenance we know he needed a break.
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QR - You should already know who he is: look at the bottom of the page where it names the moderators: you'll see Ghostraptor and Palladium.
Palladium was the mod more often found on the French boards and when GR was on holiday iirc. -
QR - as linked in the other massive thread on massively's COH2 predictions...
EDIT: 1st mentioned in this post -
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funny how u and THE MESS can blow somethin completly out of proportion, as i was just makin a smutty point from what FFM said about money being lost
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I know it's a slight derailment - but does smutty mean the same in the US language as in proper English English?
Just I usually have seen 'smutty' to mean obscene/dirty in an adult way - and I really can't see that in your earlier post. My mind normally spots smut a good few miles off - so I'm wondering if this is a case of lost in translation... -
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Auto Assault and Tabula Rasa closed down wheter players like it or not.
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Minor point - Tabula Rasa hasn't yet closed. And if anyone wants a quick looksee at how it ended up, it's free to play 'til the end of Feb.
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Tabula Rasa will end live service on February 28, 2009.
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source -
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No one is perfect. People have a desperate tendency to look back on some fictional time when things were better.
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My favourite fictional time was Quarter past Onion... ahh - them were the days! -
This feels like it ought to be in IMs Player Guides...
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So here's some advice I made up...
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Yup - IMs Player Guides...
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1. Don't meddle in threads you think are pointless
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Does starting a pointless thread (e.g. on my advice to the world as a player-mod-in-waiting) count as meddling or not?
But more seriously: the whole OP is almost an 'agree with me or leave' clause. Fine from a mod; not so keen on them from players.
I can't begin to imagine what you really hope to achieve by attempting to 'help the mods out' - Best outcome: your post is ignored. Worst: it'll turn into a flame war due to your apparent arrogance in explaining the forum rules to us mere posters.
Sure that you probably mean good, but this thread really wasn't needed, and as such little constructive can come from it. -
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As BaB said, people are going to say "WTH!?", that's to be expected because they don't bother to consider the massive amount of work that's gone in to the MA.
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When BaBs says Sadly, most of it is extensive under the hood work he doesn't state that it's all just under-the-hood for MA either... could be laying groundwork for changes (e.g. engine updates) in future issues... -
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Still, a 95% - 98% kill rate is a good suggestion, and also look over the story arcs so it's only defeat all when it actually makes sense.
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No point looking over the missions/arcs for kill alls - after all this would take dev time and what harm would using this functionality on a mission that isn't kill all do? None. -
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i would rather have a tell saying "LTF?"
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I'm guessing that you would probably reply: "NTO NWO TXH"
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Also, did anyone notice GR's post? That it was Palladium being a better choice for L2? Ergo, we may well get a new guy/gal in for the EU english boards.
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More than just that - GR went on to say:
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It's a fantastic opportunity for him
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Was NC really to deny Palladium the chance to apply for a fantastic opportunity for him? Are the posters really saying Palladium should pass on chances to advance his career?
Hope not.
Don't know if he's still reading, but if so: Good luck in the new role Palladium. -
Already discussed in the CoH2 thread.
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If it is easy or not to successfully recruit people is a matter of perspective. I find it an awful thing to do and from experience I know that I am not the only one.
Most teams fall apart once the leader drops. Why? Because people HATE being the leader. They HATE to have to do the whole invite thing.
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Not wanting to be the leader and hating recruiting is not the issue I was responding to. The OP stated that using tells whilst recruiting is terribly time consuming - I merely argue that it is easy and relatively quick if done re-using tells.
This is a totally seperate issue to whether or not you want to do it, or how politely you do it if you do choose to recruit!
And yes - we could do with better search/LFT/LFM tools. -
This has been...
The team search could do with some more tools for team-based searching (both by unteamed players LFT and by team leaders who want to advertise LFM).
Wasn't it 6 months or so ago that one of the devs said that they'd had some ideas regarding revamping this? AFAIK we're still waiting to see if anything came out of that or if it was a non-starter. IIRC At the time, the devs didn't give much away as they weren't sure that they could deliver a new search/teaming interface.
Ok - I admit, I haven't even bothered to search on this - partly as, iirc, there never were any details, but I seem to remember it was an unusual dev who had had some ideas (i.e. not one who usually does client/UI development). -
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BTW - if the person replies saying yes, call up the reply to last tell (something like backspace by default) and where it says /t character_who_wants_in, change the /t to /i and remove the final comma - hey presto a quick invite without having to find the player in search.
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Or you can just right click there name in the chat window and invite to team.
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Yeah I realised after I posted - decided not to edit as I find /i can be more reliable when teamed and the team chat is busy - I sometimes find myself right clicking the wrong name as lines of text fly by!
Either way - it's not hard or particularly time consuming to send tells and invitations to people who respond wanting to join. -
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You have to spend ALL the time you have the star sending chat messages.
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No you don't.
WHenever I've been recruiting - and sometimes I'll do this when I don't have the star - I find it's quick enough to send effectively the same tell out to several potential teammates once you've written the first, informative tell.
You do know that the cursor keys allow you to cycle through your recent tell/command history, and that tells can be sent using /t <character name>, message
So I'd typically open search and then (in chat) type something like:
/t unteamed_character1, hi - would you like to join a team currently doing lvl 17 invincible arcs? <return>
Then <up cursor arrow> - to bring up that tell again, and edit the unteamed_character1 to unteamed_character2, and press <return>. Then do the same to send it to unteamed_character3...
Send to about 2-3 people per available slot, and then give a couple of min for possible answers. The hardest part is trying to remember who you're already asked so that you don't repeatedly pester the same person.
Of course, similar can be done now using copy and paste - but the basic point is: use /t and your history and it's pretty darn quick and easy to send tells in a polite way.
BTW - if the person replies saying yes, call up the reply to last tell (something like backspace by default) and where it says /t character_who_wants_in, change the /t to /i and remove the final comma - hey presto a quick invite without having to find the player in search. -
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If you're in Striga I won't be able to make it
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What level are you and when can/will you be on? -
Make an alien whatever you want.
Personally I've never liked the way that most people talk about mankind as if we're special and outside of the natural world - human technology is only smart apes doing what comes naturally. Unless you have supernatural religious convictions - in which case it's magic, unless you see omnipotent, omniscient gods as an entirely natural state of affairs. And I guess that Darwinist evolution relies upon mutation...
So, again, make an alien whatever you want - finding a justification for whatever you pick should be easy enough. -
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They might as well have gone to France and been put in prison.
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A fate far worse than death to any English immortals - and not because of the prison aspect.