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Posts
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Joined
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Sorry but: lolpvp
In all seriousness, from the moment Arenas were introduced it should have been clear to everyone involved that this game's core audience was not interested in PvP. The PvP zones are and have been dead for so long that they should simply be repurposed as PvE zones and all development on PvP should come to a halt as to not waste any more resources on it.
I know that would tick of the .000000002% of the population that still PvP's, but 8 years into the game, the reality that this game will never have PvP of any significance needs to be recognized. -
Ridiculous, pointless change. A case of "You will play the game the way WE want you to play!!"
Maybe whoever designed the arc got their panties all twisted up because people don't want to slog through it.
Some tips if you're going to force people to do this tedious nonsense:
Cut out one of the two identical office maps full of lost. Doing the exact same mission twice in a row sucks.
Make the Lost Curing Wand instant refresh and cut down the number of Lost needed to 10. The mission is a useless time sink just there for flavor anyhow.
Fix Lady Jane's AI - She still sucks. -
I think this is correct. As time has gone on there have been quite a few games I've noticed taking issues with Steam's policies of taking a cut from the developers. I'm no Steam hater, and have quite a few games on it myself, but I do think that it's a good thing some companies are standing up to them and forming their own services (i.e. Origin) or opting out altogether. Competition is good for the consumer.
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This. If people need a respec, it's easy enough to just buy one. I don't think they'll just be giving them away except in extreme circumstances since they need the $ from the sales.
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Good work on the video.
I wish Staff and BM were in this issue so they could have been featured. -
Quote:And it seemed like pretty much a foregone conclusion that they wouldn't release them right before 2xp since then it would basically be dogs-chasing-sticks weekend.I don't blame you, they only said that constantly multiple times.
Unfortunately, Staff mastery or new iTrials/slots are the only things that might get me interested enough to actually bother to play the game instead of [Redacted] -
I just wanted to quote this, because everyone should have to write it on the blackboard 100 times, or possibly have it tattooed on their foreheads.
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You guys are doing a good job with what you have to work with, but every time I see new stuff, it just drives home how stale and dated the character graphics are.
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The core problem is that there is NO explanation of what these, or many other things, actually are in the "claim" window. There needs to be a popup help in the claim window explaining exactly what the item does, with real numbers.
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Given the overall level of bugs, poor coding, unreliable servers, and a host of other problems from needy pets to power failures that are outside the control of both PS and the players, this is a horrible idea.
I started CoX 8 years, 3 houses, 5 internet providers and six computers ago and I still get mapservered more often than I like. As it is, I have to restart the mission when that happens. If that happened on the final mission of an arc and then people were totally locked out of completing it, got diminished or no rewards or some other penalty, then the rage would be more trouble than the devs want to deal with.
While this idea isn't quite as stupid as permadeath, it fails for the same reasons. There are too many external factors that could cause missions to be failed for it to ever really work. -
They need to do with Praetoria he same thing they need to do with the Rogue Isles: Connect them to Paragon City and turn them into hero zones.
The game doesn't have enough players to support 3 factions? Heck, it doesn't have enough to support 2. Let the villains continue to exist and have their alignment. Give people a PvP switch so they can fight in the streets if they want to. But take those ghost-zones and put them to proper use. All the work that goes into making new zones could be saved by repurposing those unused resources into something that the playre base will acutall be interested in. -
Quote:So you play the raids months after they're introduced, once everyone has powered up, learned the scripts and put them on farm and say they're easy?I decided to run a few Raids as the solo content is not out yet and I wanted to get my 50 Blaster up to tier 4 Alpha.
First of all the raids aren't Hard. They have some gimmicks that if you have run the Apex trial you have seen before. Glowing spots on the ground - check - unresisted damage DoTing you to death - check.
The BaF I ran last night and the prisoner escape sequence is flatout silly. I found within 20 seconds they ran a pre-determined path. I stood at the end of the path where they turned - with Chilling Embrace on and using Shiver and Shockwave and not a single prisoner escaped.
It wasn't even close. Then the hard part take down 2 AV's at the same time. Well since we herded them together and we were spamming them with AoE's it wasn't until they had 25% health left we even had to worry about it. Then it was figure out which one we were killing easier and kill the other one first.
Bingo - done in less than 15 minutes.
Then a nice stroll on a Lam - in which the only threat was lag - I died once due to a lag death otherwise we had zero problems - except due to not enough debuffs we had to use a couple grenades. So no badge since we used 3.
If you can read - the trials are easy. It says in big letters - this is now happening - then it happens. I was actually interested in seeing what everyone found so hard, I don't see it. They were not even in the same realm as trying to solo a Purple level Proton. He is far harder and requires some planning.
Color me not impressed. I would prefer a larger critter with a few effects that make the fight interesting to power spamming.
The same thing happens in every MMO. New raids are hard at first, get downed, learned, geared up for and then get turned into loot pinatas. Then the next set is introduced and the cycle restarts.
That's how MMO raiding works. -
Melee sets get made more because they get played more. ATs with little or no mez protection get dropped in the 30s at a much higher rate than those with strong mez protection. The end result i s that the melee sets look to be what the player base wants, so that is what gets made. The truth though, is that there is an extreme lack of balance between survivability and damage...melee ATs do FAR too much damage compared to their survivability.
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Quote:Issue 22 may make it out first, but then i bet Staff and Beast Mastery will get split off and released after. I seriously doubt they want it to be a weekend of dogs chasing sticks. And since players have historically returned for new power sets, new issues and 2xp weekends, I doubt they'll put all 3 of those eggs in the same basket.I agree that the timing of the 2xp weekend was likely calculated to work with the timing of when Issue 22 will be released. But I think you have the order of when these things will happen reversed. Having a 2xp weekend happen immediately after the release of Issue 22 will encourage everyone to play with the new powersets and content that much more.
The only thing we know for certain (from Zwillinger) is that it will not be on the 28th. But that makes dates like March 6th or 13th for Issue 22 even that much more likely. The Issue itself has been in open beta for almost 2 months now and the last set of patch notes were extremely tiny. It's very clear that very little (if anything) is going to change before it's released so they might as well kick it out the door in the next week or two. -
As someone who bought the VIP set when it was released, and actually uses the slide regularly on several characters, I wouldn't really care if other people had the slide or badges. I'd like them to give it the ability to be recolored though, but I'd like that for all of my powers (especially hasten)
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I doubt they'll release it before 2xp. They'll want people to come back for 2xp, as they always do, then hit them with the new shiny to get subs and store sales. My guess is that it will come immediately after the 2xp weekend.
In fact I wouldn't be surprised if the 2xp weekend was specifically scheduled as this type of marketing strategy. -
Sorry, but being the Damsel in Distress doesn't disqualify a character from being a Mary Sue, in fact it's a pretty common characteristic of one.
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Quote:If anything, Penelope is the Mary Sue - Most powerful, special relationship with existing characters, focal point for much of the Praetorian stuff. She's been simultaneously put on a pedestal and shoved down our throats since the moment she showed up.In order for this to be the case, there needs to be one and only one possible move for the heroes to make at this juncture, and that doesn't seem to be the case.
I wouldn't call either character a Mary Sue, and for that matter Sister Psyche was never portrayed as being "best telepath EVAH". Hell, right from the git-go we were told Penny Yin was more powerful. -
Quote:I would love to see them add better mission content and story arcs to Boomtown, but I would be totally against it being "rebuilt". I like the design of the zone, the whole bombed out ruin thing is very cool. They've already redesigned Faultine once, and I think it should stay as is now too. Not everything in the game needs to progress in real time or age with the characters, some of the zones (most, IMO) should stay as they are in term of their design, art and layout, other than technical improvements.Well, I believe the best zone for the dinosaurs to appear in is Eden. That place is perfect. Then Devouring Earth can battle for supremacy with the Dinos for control.
I would love to see them begin the rebuilding process on Boomtown and complete it in Faultline. Enough time has passed that these should be the case. Boomtown's potential is great and there is all kind of possibilities for new storyline mission arcs there. That is what I hope to see in the next few years. -
It's one thing to give a little debuff for not doing it correctly. Even a strongetr debuff wouldn't matter if it was just 15 or 20 minutes.
20 hours is ridiculous.
I'd just started to think that maybe some of the design decisions were improving, when they go and do something like this. In fact, I had actually decided to drop 50 bucks or so on the power packs.
After getting a 20 hour debuff dropped on me, that's money that they're never going to see. Unfortunately, it's the only way I have to communicate my displeasure that they'll listen to, so I figured I'd post here: 50 dollars in lost sales as a direct result of the decision to put something so ridiculously punitive into the game. -
Unfortunately, while I once enjoyed CoH's graphics, they're just getting more and more dated. It's fine when I go a while without playing a new game, but after spending the last two months plating through some newer titles, coming back to the mittens and blockheads of CoH is pretty tough.
Not that I expect a radical change of graphics at this point, even with it going F2P I don't think it's pulled in enough new people for them to do anything that massive. -
When I was a kid, we lived next to a vacant lot. One day, a giant pile of used aluminum siding appeared in the lot for no apparent reason. My brother and I used to grab sections of it and smack the hell out of each other with it, or chase our sister back inside the house if she tried to come out and play with us.
When I first tried TW it brought all those memories back, because the TW sounds are almost exactly what you get when you flail around with a big section of aluminum siding. -
Quote:Again, the issue comes down to limited resources and numbers of players. The problem with implementation from the ground up is that only a fraction of the population even gets to play with them. Sure, anyone can go in and look at a base, but the designing, building and owning...people have to rely on others for that. Even for the storage aspect, you have to either isolate yourself in a SG of one or trust the others in the SG with your items.Judas_Ace, I sure hope that's not the case. I understand that bases are not a priority feature and really can be a bit of a server resource drain, but I've taken the attitude to CoH lately that this is a 'cottage industry' game.
That's no offence to the professional nature of those who work on it, but we have a small but vocal and strong community. We're not a WoW, we're not a 'big name' game in the numbers sense. But what we are is the leading superhero game, and I still feel that even with two other superhero MMO's out there.
In that position, I feel we should not only lead the pack, but extend the game's unofficial mantra of playing how you want to play into all its aspects. And for many, bases are as much a sense of an identity as anything else. I feel players deserve to have the same kind of options there as they do in the very look of their own character.
If that means or leads to a new system or alternate system for bases, then I see that as a positive that the community would invest in and support rather than be a drain.
S.
If you really want to see the SG system improve, the first thing you need to do is convince the devs to turn it from group bases into personal housing. Once everyone can derive the same benefit from it, then it might be on a par with costumes in terms of getting attention from the devs. Until that happens, though, I see no reason for any further expenditure of resources on it, because that ultimately means those resources aren't being spent on things that benefit everyone. -
There's no way that the base editor will ever be used by enough people to justify putting in the amount of resources required to get it to where people want it.
It's a legacy system in an 8 year old free to play game with a pretty low user base. I think at this point, especially seeing the population drop that has taken place since the release of newer games, they are (and should be) focusing on adding new content that the majority of the users are going to benefit from.
IMO, the base system will pretty much stay as it is, and that's probably for the best.