JordieLc

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  1. Hi, Not new to coh, but new to rock armor tank/brutes, I know I wanna make a char with Rock Armor , but got a few questions,
    1. Whats a good primary , im looking for some dmg and maybe PvP ?
    2. Is granite like god? Do i get it and forget the rest?
    3. Is this the best tank i can be? if not what else
  2. JordieLc

    Local Man Help!

    Ill look at it here in a min but great job man ty so much
  3. JordieLc

    Local Man Help!

    here ya go

    And can we kill o2 boost , for thunder clap maybe?

    http://www.cohplanner.com/mids/downl...67FD1712D31377
  4. Well my thing is , I wanna have Cap Def/Fast Recharge/Not Really Caring Much About Dmg , Im all about Crowd Control, but doing this all with PSY as my epic, so that I can have some status res/protection


    So If anyone can make me a build ( Earth / Storm )

    + Strong Def (With PSY [No Barrier] )
    + High Recharge
    + Strong Holds, (No O2 Boost (Sub - Thunderclap )
    + And If possible , No Tough or Weave :/ Maneuvers is ok :P
  5. I got a Earth/Storm can i make any build i want then just get barrier and cap my def / res? or is there some type of loop hole
  6. JordieLc

    Local Man Help!

    Quote:
    Originally Posted by Nemu_ View Post
    The answer is yes. You won't be softcapped to S/L anymore but you can have softcapped psi def while IW is up. You can still be softcapped to range and aoe and that lends to a ranged playstyle which is perfectly fine for earth/storm.
    So how would I do that? If you wouldnt mind showing another build ?
  7. JordieLc

    Local Man Help!

    Nemu, I n v your build, but i gotta ask is there any way we can change earth / to psy? and maybe keep some high def ?

    I think geting psy will be Cool and make me happy (Which is always #1 :P )

    Also think that getting psy will help my status protection , and res/ and stop me from getting clarion
  8. JordieLc

    Local Man Help!

    This is nice man, I like this build , do u like this build? and do u use it?
  9. JordieLc

    Local Man Help!

    Listen to alot of what you said, Btw local man you are my hero you always seem to help , Whoever and why ever so + to you

    So heres what I Did.. I took out Ice as an epic, for 2 reasons . I need the Status Protection , and Status Resistance.. I can tell you how many times I run into group (LOST MOBS) have rocky tank then I open up with a stalagmites and boom Im held due to AoE Hold. All Def is down after this hold.. Got Real tired of that.

    Also took alot of your ideas Freezing Rain/Quicksand/Snowstorm/Earthquake/Stalagmites...

    I dont Heal.. My Amazing Crowd Control is Support enough... In its replace i took SJ.. so i could reach Acrobatics.

    Other than all that there not quit that different..

    My Question is , on this build how is the Def/Res (Good/Bad/Can it Be Better Without Critical Change?)

    Also Hows My Recharge Compared to my last Build, I have no clue what cap is for it...

    Thanks Alot...

    http://www.cohplanner.com/mids/downl...92FD059942FC45
  10. JordieLc

    Local Man Help!

    I agree with alot that you say, but if we could make a better one together i would love it i asked for u because you , i have seen to be very knowledgeable about what goes on here.

    Im looking for a hardcore def build. im all about be a living troller i understand my dmg wont be great but my holds will be very clear . . . . love the stun idea, dislike the o2 boost.. my support is crowd control not heals i think.. My build i have now runs smooth my opinion, but that dosent mean it cant get better
  11. JordieLc

    Local Man Help!

    Hell Guys heres a Build I and my friends made, its a EARTH / STORM ..
    I wanna use this for Being Able to Tank Low DMG Heavy Holds / Knowdowns and Debuffs. High Recharge...

    I dont know if this is good or not or if it can improve, i ask for u local man cuz i know your smart in this field


    http://www.cohplanner.com/mids/downl...8EFF0285FDFF52
  12. JordieLc

    Ill / Ta Build

    Quote:
    Originally Posted by Local_Man View Post
    Your build has some sigificant problems, from my point of view. Maybe your playstyle is quite a bit different than mine. You have fallen into a trap of slotting for bonuses rather than slotting powers to make them effective.

    First and foremost, the endurance use exceeds recovery BEFORE any use of powers, and that's even using the Cardiac Alpha slot. That will make it unplayable unless you leave many of your toggles turned off. There is no way you would be able to attack and maintain all those toggles.

    You have actually slotted for way too much Defense on a build that really doesn't need all that much Defense. Perma-PA is far more important than Defense. I play my Ill/TA from range, sending in PA and then shooting my arrows from a distance -- the PA pull the aggro and the foes usually don't notice me. Once my Debuffs are out, then I chose a single target foe to take down with my Blind-SW-Blast-SW attack chain. If any foe decides to take notice of me, I use Deceive to turn him around back to his buddies and PA.

    You have underslotted PA. You have enough global Recharge for Perma-PA, but you don't have enough Recharge in the power itself. PA is by far the most important power for an Ill/TA, possibly more important than other Illusion combos. My recommedation is 4 Expediant Reinforcement (leaving out Dam/End and the Resist proc), and then add the Dam/Rech and Chance for Build Up from Soulbound.

    You have also underslotted for damage. Oil Slick Arrow is mainly a damage power. It provides a large amount of Damage for a build that would otherwise be lacking in AoE damage. You need to slot OSA for Damage and Recharge, and then have a way to light the slick. (I use the Fire APP set, with Fireball and Fire Blast.)

    There are a lot of problems overall. Here are a few of them --

    You have 6 Luck of the Gambler Recharge in the build. Only 5 of them will provide the Recharge bonus, and the sixth is wasted.

    Spectral Wounds: You are not capped for Damage. Try to get a 6th slot in there for additional Acc/Dam. An Acc/Dam Hami-O works great.

    Flash Arrow: An Enzyme is a waste. Replace it with a common ToHit Debuff. After re-thinking your build, you may be able slot it differently, or skip Flash Arrow completely. If you are invisible and PA are drawing the aggro, do you really need it?

    Blind: 4 Baz Gaze are a good start, but the Accuracy is a little low. Add two more slots to add some nice Damage. I like an Acc/Dam Hami-O and a common Damage IO.

    Glue Arrow: 6 slots to add some defense when you are already way over the cap is a waste of slots. Enhancing Slow only affects Run Speed an nothing else. Put one or two Recharge here and you're done.

    I'm not a big fan of the Fighting Pool on a Controller. Three power picks for a fairly small amount of Defense that does not benefit anyone else. Some folks like it, however, especially if they mainly solo. I build my Controllers for teams mostly, but to be able to solo if needed. Instead, I prefer to build my Controllers to, well, Control. Take Deceive, EM Pulse Arrow, or even Ice Arrow or Poison Gas Arrow. Deceive lets you take the Coercive Persuasion set for nice Recharge and bonuses. PGA takes the Fortunata Hypnosis set, the cheapest purple set.

    Hasten: Membranes? Why? The other aspects of the Membranes do NOTHING in Hasten. 3 Recharge, or 2 if you have enough global Recharge for perma-hasten.

    Combat Jumping: The Damage and Dam/End add less than 1% Defense in this power. The endurance reduction is .03%, or virutally nothing. Maybe the bonuses are worth it to you, but see if those slots might be needed somewhere else.

    Superior Invis: This power needs to be slotted up for EndRdx most importantly. The Defense in it is nice, but half of the defense supresses when you attack or click a glowie.

    Weave, Maneuvers, Tactics: I didn't take any of them, as I took control powers instead. If you keep them, they need more EndRdx.

    Spectral Terror: I'm not sure that the Lyso does anything other than Accuracy. The ToHit Debuff is supposed to be 15% unenhancable, but I have never tested to see if the ToHit Debuff can be enhanced with a Hami-O -- if it can, it is an exploit.

    Phantasm: You slotted for the Defense bonus. I slotted 4 Expediant Reinforcement and an Acc/Dam Hami-O for Recharge.

    Disruption Arrow: This power can only be slotted for Recharge, Range or EndRdx, and you put an Enzyme in a power that does Damage Resistance Debuff. That Enzyme is only enhancing the EndRdx. Slot this for Recharge.

    Oil Slick Arrow: Slot for Recharge and Damage, not Defense Debuff. And take a power than can light the slick. Your build shows a Natural Origin, so you can't use your Origin power (Magic and Tech can use the Origin Power to light the slick.) Therefore, you may need to go with an APP or PPP set that does Energy or Fire Damage. (Fireball on an Oil Slick is wonderful.) Your only other option might be to stock up on the Plasmatic Taser Temp power, and re-craft it after you use it up . . . ugh.

    Vengance: Not only is Vengence a situational power, but the LotG Recharge in it is wasted due to the "Rule of 5."

    Stone APP: Fissure is a short range AoE damage power . . . you would do better slotting it for Damage does a lot more damage than slotting Procs. Rock Armor is ugly but otherwise good. But Stone does not have an Energy power to light the Slick. If you really want a Defense armor power (I don't think it is needed, but some people want to go that way), then go with the Mace PPP. Disruptor Blast will light the Slick.
    Im gonna have to 110% DISAGREE with you Local. I Herd your Knowledge I herd what you have to say.. But i still did it.. i still made the build...

    It cost me about 5 bill maybe less.. And it is hands down the best build ive ever had for my ill/ta.... PvP And PvE... Im taking on 2v1 In PvP without death and im running farms like a fire/kin...... Soloing Av's is cake I get hafe way through a GM before I die...

    Im Sorry Your Very Smart But This One Was a Huge Success For Me With 212% Dmg... 57% Def (all around) and 35% Res.. 215% Haste (Perma PA) .... Im In Love and will soon make a guide...
  13. Yes I was Just On Earlier today The Message I get Says...




    The game client was unable to connect to the login server. This may be due to a local network issue such as a firewall block, or may be because the login server is down for maintenance. Please check your network settings and try again, or check http://www.cityofheroes.com/servers/index.html for current server status.



    ... Obviously My Internet is Fine... My Firewall is Not Blocking Coh..? Idk whats going On
  14. Im Very Sad :c I cant log into the server it says it down right now :/
  15. JordieLc

    Perma PA

    Somone Help Me Please, I Know About Perma And Perma PA.. But Dont Know How To Do It.... I need to Set It Up So I Can Have Perma PA And Perma Oil Slick, If U havent Noticed Im Ill/Ta Please Help Me...
  16. JordieLc

    Ill / Ta Build

    Quote:
    Originally Posted by Local_Man View Post
    Your build has some sigificant problems, from my point of view. Maybe your playstyle is quite a bit different than mine. You have fallen into a trap of slotting for bonuses rather than slotting powers to make them effective.

    First and foremost, the endurance use exceeds recovery BEFORE any use of powers, and that's even using the Cardiac Alpha slot. That will make it unplayable unless you leave many of your toggles turned off. There is no way you would be able to attack and maintain all those toggles.

    You have actually slotted for way too much Defense on a build that really doesn't need all that much Defense. Perma-PA is far more important than Defense. I play my Ill/TA from range, sending in PA and then shooting my arrows from a distance -- the PA pull the aggro and the foes usually don't notice me. Once my Debuffs are out, then I chose a single target foe to take down with my Blind-SW-Blast-SW attack chain. If any foe decides to take notice of me, I use Deceive to turn him around back to his buddies and PA.

    You have underslotted PA. You have enough global Recharge for Perma-PA, but you don't have enough Recharge in the power itself. PA is by far the most important power for an Ill/TA, possibly more important than other Illusion combos. My recommedation is 4 Expediant Reinforcement (leaving out Dam/End and the Resist proc), and then add the Dam/Rech and Chance for Build Up from Soulbound.

    You have also underslotted for damage. Oil Slick Arrow is mainly a damage power. It provides a large amount of Damage for a build that would otherwise be lacking in AoE damage. You need to slot OSA for Damage and Recharge, and then have a way to light the slick. (I use the Fire APP set, with Fireball and Fire Blast.)

    There are a lot of problems overall. Here are a few of them --

    You have 6 Luck of the Gambler Recharge in the build. Only 5 of them will provide the Recharge bonus, and the sixth is wasted.

    Spectral Wounds: You are not capped for Damage. Try to get a 6th slot in there for additional Acc/Dam. An Acc/Dam Hami-O works great.

    Flash Arrow: An Enzyme is a waste. Replace it with a common ToHit Debuff. After re-thinking your build, you may be able slot it differently, or skip Flash Arrow completely. If you are invisible and PA are drawing the aggro, do you really need it?

    Blind: 4 Baz Gaze are a good start, but the Accuracy is a little low. Add two more slots to add some nice Damage. I like an Acc/Dam Hami-O and a common Damage IO.

    Glue Arrow: 6 slots to add some defense when you are already way over the cap is a waste of slots. Enhancing Slow only affects Run Speed an nothing else. Put one or two Recharge here and you're done.

    I'm not a big fan of the Fighting Pool on a Controller. Three power picks for a fairly small amount of Defense that does not benefit anyone else. Some folks like it, however, especially if they mainly solo. I build my Controllers for teams mostly, but to be able to solo if needed. Instead, I prefer to build my Controllers to, well, Control. Take Deceive, EM Pulse Arrow, or even Ice Arrow or Poison Gas Arrow. Deceive lets you take the Coercive Persuasion set for nice Recharge and bonuses. PGA takes the Fortunata Hypnosis set, the cheapest purple set.

    Hasten: Membranes? Why? The other aspects of the Membranes do NOTHING in Hasten. 3 Recharge, or 2 if you have enough global Recharge for perma-hasten.

    Combat Jumping: The Damage and Dam/End add less than 1% Defense in this power. The endurance reduction is .03%, or virutally nothing. Maybe the bonuses are worth it to you, but see if those slots might be needed somewhere else.

    Superior Invis: This power needs to be slotted up for EndRdx most importantly. The Defense in it is nice, but half of the defense supresses when you attack or click a glowie.

    Weave, Maneuvers, Tactics: I didn't take any of them, as I took control powers instead. If you keep them, they need more EndRdx.

    Spectral Terror: I'm not sure that the Lyso does anything other than Accuracy. The ToHit Debuff is supposed to be 15% unenhancable, but I have never tested to see if the ToHit Debuff can be enhanced with a Hami-O -- if it can, it is an exploit.

    Phantasm: You slotted for the Defense bonus. I slotted 4 Expediant Reinforcement and an Acc/Dam Hami-O for Recharge.

    Disruption Arrow: This power can only be slotted for Recharge, Range or EndRdx, and you put an Enzyme in a power that does Damage Resistance Debuff. That Enzyme is only enhancing the EndRdx. Slot this for Recharge.

    Oil Slick Arrow: Slot for Recharge and Damage, not Defense Debuff. And take a power than can light the slick. Your build shows a Natural Origin, so you can't use your Origin power (Magic and Tech can use the Origin Power to light the slick.) Therefore, you may need to go with an APP or PPP set that does Energy or Fire Damage. (Fireball on an Oil Slick is wonderful.) Your only other option might be to stock up on the Plasmatic Taser Temp power, and re-craft it after you use it up . . . ugh.

    Vengance: Not only is Vengence a situational power, but the LotG Recharge in it is wasted due to the "Rule of 5."

    Stone APP: Fissure is a short range AoE damage power . . . you would do better slotting it for Damage does a lot more damage than slotting Procs. Rock Armor is ugly but otherwise good. But Stone does not have an Energy power to light the Slick. If you really want a Defense armor power (I don't think it is needed, but some people want to go that way), then go with the Mace PPP. Disruptor Blast will light the Slick.

    Okay Lets Talk Big Boii, Explain More To Me About Perma PA. What excatly is it... This Is Not Really A PvE Build.. Its Alot PvP, Most people dont think to see this build in PvP But I make it Work.. (very well).. Most Of The DmG that comes with Oil Slick is not very strong.. Let Alone Whos gonna stay in a giant black puddle.. So Might As Well put a Giant Debuff on it so even when there out of it They Will Feel the effects after stepping In one Time.. About the 6 Luck Of Gambler. I Didnt Know And Now Agree With You , Flash Arrow (PvE No/ PvP Yes ) Its a good drop of Perc. And a good -to hit buff . I Might reconsider the SW And Blind For More Dmg.. Decieve I will take its a big help in PvP Didnt notice i did not have it in there.. And Gas Arrow Is to much End In PvP for The Lesser Amount of Work That It Does do. The Best Idea For Gas Arrow Is To Just Put (Chance For Placate) Hasten I Agree With , It Would Be Unaffected. (Your Right) Superior Invis And Combat Jumping I Disagree With They Are Slotted Just Fine. Defense End And +Special Resist. Spectral Terror Is a Great Crowd Control In PvE But PvP Its Rarley A Help But Does Help So I think The Slots there Might Be Fine. Phantasam I Agree With ... more Dmg/Acc. And Your A Smart Guy Local Man Just Catch Up To Date I Got The Incarnate Interfase Fire.. 75% Change of Fire Dmg Proc.... Theres The Light of Oil Slick... Keep Comeing back at me Or Send me Your Idea of a Build... Just Wanna see What We Can Throw Around And Make Up )) Please Keep in Contact and Dont Stop ..
  17. JordieLc

    Ill / Ta Build

    I Cant Win With you Just Make Me a Build Man
  18. JordieLc

    Ill / Ta Build

    Alright Had My Ill / TA For Awhile and Been Spit Ballin Around This Is What I Got.

    New PvP: Level 50 Natural Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Trick Arrow
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Spectral Wounds Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Build%(5)
    Level 1: Entangling Arrow Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
    Level 2: Flash Arrow HO:Enzym(A)
    Level 4: Blind BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(11), BasGaze-Acc/EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(13)
    Level 6: Glue Arrow ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(15), ImpSwft-Acc/EndRdx(15), ImpSwft-Rng/Slow(17), ImpSwft-EndRdx/Rchg/Slow(17), ImpSwft-Dam%(19)
    Level 8: Boxing Acc-I(A)
    Level 10: Hasten HO:Membr(A), HO:Membr(19), HO:Membr(21)
    Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
    Level 14: Tough Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(27)
    Level 16: Superior Invisibility LkGmblr-Rchg+(A), LkGmblr-Def(29), SW-ResDam/Re TP(29)
    Level 18: Phantom Army S'bndAl-Build%(A), S'bndAl-Dmg(31), S'bndAl-Dmg/Rchg(31)
    Level 20: Acid Arrow ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(31), ShldBrk-Acc/Rchg(33), ShldBrk-DefDeb/EndRdx/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(33), ShldBrk-%Dam(34)
    Level 22: Weave LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
    Level 24: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
    Level 26: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(37)
    Level 28: Spectral Terror HO:Lyso(A), Abys-Dam%(46), Abys-Acc/Fear/Rchg(50)
    Level 30: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
    Level 32: Phantasm SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(42), SvgnRt-Acc/EndRdx(42), SvgnRt-Acc/Dmg/EndRdx(42), SvgnRt-Acc(43), SvgnRt-PetResDam(43)
    Level 35: Disruption Arrow HO:Enzym(A)
    Level 38: Oil Slick Arrow LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(43), LdyGrey-DefDeb/Rchg/EndRdx(45), LdyGrey-Rchg/EndRdx(45), LdyGrey-DefDeb/EndRdx(46), LdyGrey-%Dam(46)
    Level 41: Vengeance LkGmblr-Rchg+(A)
    Level 44: Fissure Posi-Dam%(A), FrcFbk-Rechg%(45)
    Level 47: Rock Armor LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-EndRdx/Rchg(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 49: Assault HO:Enzym(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Geas of the Kind Ones
    Level 0: Portal Jockey
    Level 0: Elusive Mind
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Eye of the Magus
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Containment
    Level 1: Sprint ULeap-Stlth(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Empty(A)
    Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Hurdle Empty(A)
    Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)



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  19. JordieLc

    Rad/DP Fender

    Okay So I Made a Rad/DP Fender I like Him So Far Hes Leveling Very Fast Wink Wink. Currently 39 , And I Wanna Know What Am I To Expect Out Of This Build? I made It For Fun , Alot Of People Say Its a Good Idea But Never Explain. If Someone Has a Build that Could Share I'd love to see it But Still Need to Talk to Someone About it