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Posts
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I duoed that (set at +1/x8) with a buddy a couple weeks ago. It felt like a solo, though, since he kept faceplanting. Much fun.
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I have a claws/regen and a DM/SR that I use extensively. I love the synergy between DM and SR, and I have to give it the edge over claws/SR (which I have not tried in that combination - I'm merely extrapolating) as far as performance.
However, concept is a legitimate priority, and shockwave offers some nice mitigation even though claws lacks a self heal. You could probably fit in aid self if you felt you wanted it.
(Fortunately, DM/SR fit my concept very well.) -
Quote:Is that anything like the stubbornness and false sense of entitlement of the rabid unique name advocates? Yes, I think it is.Yes it is. Well, that and stubbornness and a sense of false entitlement.
Since those terms can be applied to either side of any internet argument, you are being non-unique. Be moar creative, plz.
Merry Christmas! -
Quote:Doesn't test always say unknown?
I just checked out test and one of the instances is up.
IIRC, the "Unknown" appears when there are too few people on the server to register a blip. I remember that being explained a loooong time ago. You will occasionally see it on the live servers right after the servers are restored from an outage. -
Quote:Regarding thematic coherence, don't forget the sometimes-overlooked fire elemental shield costume option for SD.After having searched the scrapper forums, I've found a surprising dearth of FM/FA threads, but far more /SD, /Reg and /WP pairings. Though I love the thematic coherence of going FM/FA/Blaze, I'm getting the impression that it's not really a good synergy.
I'd be interested in knowing: what's your preferred secondary for Fire Melee, and your reasons. Extra points for rationales as to why /FA seems to get skipped over.
Thanks in advance!
I'm strongly considering FM/SD as my encore to my Elm/SD that just dinged 50. Shield is a great set. I've spent a lot of time with FA on a Brute, and while that journey was fun (DM/FA), I'll probably not repeat FA again. It's different, but squishy/unforgiving. I prefer more fire-and-forget sets these days so I can focus on offense. (On the other hand, if FA wasn't somewhat squishy, you'd never get to use Rise of the Phoenix, one of the coolest powers in the game...). -
My electric/shield dinged 50 this weekend. I've never had another toon like it. It is scary good at devouring large numbers of minions and lts. Does nice work on bosses as well.
It was so good, I have no idea what to pursue as an encore... -
Quote:Actually, that was my way off throwing out another idea.No, that's not what I meant at all. Reread what I quoted.
They really just need to allow the slider to affect random rolls. Basically, if you set it to level 10, anything you get that's available in that range would be level 10.
Marietta here, btw. -
Quote:A lower merit-cost truly random roll, including randomizing the level of the recipe? I'm for it.This would help in so many ways.
I think it's the way it is for a specific reason, but I could be wrong. I'd love to be wrong. The way it seems now is that the system is designed to require you to farm content to bank your merits for each and every specific piece you need. If you don't care about the level of it, then just random roll for it. As fast as people level with regular content, this thought process needs to be adjusted, and the slider needs to work all the time: for specifics and rolls. -
I agree the mid- and low-level supply is really crappy, despite some tools in the game to generate lower level drops. But it is apparent that the reward sliders, level-specific TF's, and exemplaring aren't enough.
So how about a little incentive?
A low dev-cost incentive would be to activate the Halloween and Winter events in a limited fashion in the "off" season, but target specific zones. For example: zombie apocalypse, tot'ing, and Halloween banners spawning in Croatoa and Dark Astoria semi-regularly throughout the year. A corner of Eden made into a perma winter wonderland. Or even Rikti drop ships in Brickstown and Faultline more often.
The way these events and spawns are coded (and some may need to be amended), they should drop recipes and salvage commensurate with the zone. By limiting the off season "events" of this type to only a few selected zones, specific levels of drops could be targeted to help the market supply.
This would hurt the Halloween and Winter salvage markets in terms of profiteering, but would otherwise be a boon to the overall health of the market, IMO.
Just an idea - one that doesn't depend on a few altruistic people trying to help out the market. -
I played the new cape mission last night. Love the revamp and appreciate the general principle of content changing to match evolving storyline.
As a side note, I was actually startled by the appearance of the guardian spirit. I finished my fight on the back side of the glowey, and thus did not see it until I looked around the obstructed view. I did not understand the text at first, since I saw nothing new, then "ARRGGH ghost!" -
Quote:In my opinion, holding a unique name on a server not only has zero value, it has negative value in that it can serve as a barrier to people who might want to join in the fun and support my MMO of choice. (But then, other people place a different value on unique names. They call me uncreative; I think them selfish. But it boils down to what you value about the game.)As long as you start from the premise that the right to a unique character name on a server has zero value, its easy to create systems that eliminate that right that have no cost.
And we just got rid of using idle time to remove items from character's auction slots. I find it difficult to believe that wasn't done because the idea of removing anything, even a right like right to unique name, from an otherwise active paid account was considered to cause more harm than good.
The original player does lose something. The question is always is it worth it to take it away from them, knowing it might harm your relationship with that customer. Sometimes, that's true. In this case, I think that's highly questionable.
I also think that what my character is named is more valuable to me than what names you have to see on other avatars is to you.
I further hold the opinion that encountering similarly named avatars is currently very rare in this game. Under a non-unique naming situation, I think seeing avatars with the same name would be similarly rare, and very little of an issue.
To the extent duplicate naming is an issue and might "confuse" people who are otherwise seemingly intelligent enough to type and use computers, I think that using the currently existing name-coloring system (check your options tab if you haven't enabled it) is one way to alleviate any such confusion and allow said intelligent people to continue to communicate effectively.
But again, these are merely my opinions, and I am well aware that there are some vocal advocates of the opposite position. Hopefully, if this idea is considered, market research of some other type than polling the forums or a room at Hero Con would be used to determine which is in the game's best interest. -
Slightly off-topic, but I've been trying to find an answer: what is the Arcane defense item that looks like a purple hanging brazier? I'm not finding it in the available Wiki entries that have pictures, or I simply missed it.
OP: updating the items that are missing pictures to include pictures would be awesome! (Hint, hint!) -
Thanks to the OP for posting this. I had not hit upon this idea yet, but I started running arcs from the previous tier, always keeping my powers - very efficient. Travel is easier, and you go straight to the merit-providing content. I set myself to even con, team of 4 - this is the only time the late 30's flew by for me.
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It's an almost depressing hump, with very little instant gratification when you get it. Our new control room is exactly the same size as the startup control room. The only real visual difference is a 2x2 energy room with a larger generator than we used to have. (Well, until you open the base editor and see very large energy and control bars.)
Still, Fulmens' generosity was much better than grinding out that much prestige and getting the same payoff.
Now if only the martial arts booster had included practice dummies for the base, I'd be in a real happy place... -
Quote:Just wanted to offer my personal thanks. Yes, I tossed in extra (I had two very lucky reward rolls in the past few days). This influx of prestige got me past a very boring hump - upgrading from the startup control room/generator to a proper control room and separate generator room. For a 2-man SG (for about a score of alts) this was a really big deal. Now our next upgrade can be for real functionality (TP room)!820 million left in the program. (Matched 100M for Johnny Velocity and the Justiciars SG, Guardian.)
So I've got ... 200 M for Bashful Banshee, 100 M for Catwhoorg, 100M for Cthulhufan, and 100M for Destrukt in the queue. Should be 320 M left. I'm @Boltcutter in game - send me a tell or a PM and we'll try to set up times and places. (next few days are kinda busy for me.)
Phantom Ranger: We set up a time, server, and side to meet. We meet at the SG or VG registrar. I look up your SG's prestige, give you the money, you donate twice that amount, then I check that it went through.
( For example, the Justiciars was just over 1 million prestige. I gave Johnny Velocity 100M, he donated 200M which turned into 400K prestige. Actually, he donated a bit more than that so got 520K prestige. )
Cthulhufan: I also do currency exchange := - 750 million would get you 600 million in this case, and I take care of server and side switching. (It's less profit than it looks like, because I usually have to move it through Wents once or twice and that takes 10%.) Are you @Cthulhufan in game?
Thanks Fulmens! -
Quote:I wholeheartedly agree with the OP's request for non-unique naming. I, too, am disappointed with the crowd's reaction. However, I hope the devs realize that the people who go to Hero-Con are not exactly a cross-section of the player population.There may be a good chance of this happening again at some point. The question came up during Hero Con in the 'Wouldn't It Be Great If..." panel discussion and the question was posed to the audience with a thundering "YES, we would like to see this happen". They also asked us how we felt about tying names to Globals, so that anyone could have any name (multiple toons with the same character name running around on the same server) and that idea received a resounding NO by just about everyone. So, hopefully, they got the message that we would like to see names freed up but at the same time keep names unique on a server.
I agree. Most of the good names are taken at this point. You have to think really hard to come up with something that's not already taken and fits your character's concept. When I want to create a character now, I get the name first and then create/design the character.
For me, nothing breaks immersion more than not being able to name your character what you desire. Imagine playing an RPG with a DM who will only let you keep your name if you rolled a 20 on a d20 roll. How long would you stay with that GM? Sticking with an archaic software limitation seems just as arbitrary, even if the limitation served a purpose at one point.
IMO, global naming and UI advances have matured this game past the need for unique naming, as has the simple passage of time. I think the UI could be advanced a little more to accommodate this feature and also be aesthetically pleasing. -
Vehicles. Make it an upper tier travel power and let us choose between cars, motorcycles, mini-jets, and/or 4-legged mounts. Edit: *sigh* or a Nemesis warhorse.
I would also accept this as being made available as part of the Natural booster pack. After all, I want to be reasonable about this. -
Quote:Just in case it is unclear: I wrote the original blog article. For all those who complained about the author having a lack of knowledge about CoH/V, of being ignorant / a jerk / a DOOOOOMmonger... Hello.Quote:And, for the record, disagreeing with the author is not an "attack".
Quote:...Do you even READ the stuff you type?
...I know rhetoric 101 is tough, but stick with it. You'll learn something. Eventually.
Hopefully, you are just having a bad day. -
Quote:I realize that, among other things that happened in the buyout, NCSoft "cut out the middle man." But they had to purchase the IP and license the engine - it other words, it cost them some money. Amortized over the next x number of years, that sum took up some of the extra you are talking about.Lemur Lad is pointing out that when NCSoft and Cryptic shared ownership of the property, Cryptic was almost certainly getting more revenue from that ownership than the 15 devs cost - otherwise Cryptic would have had no money to fund MUO.
In fact, what Cryptic was getting from CoH was enough to fund the CoH 15, plus a couple of years of MUO development, *plus* there was enough money left over to development on CO without revenue from CoX until the Atari deal.
This suggests that, separate from the cash NCSoft had to pay to buy Cryptic out, the revenue that NCSoft no longer has to pay Cryptic is probably enough to pay for a lot of the additional developers. Perhaps not all 45, but a substantial number of them, possibly most of them.
On the Cryptic side, you are assuming Microsoft and Marvel contributed nothing? That Cryptic took out no loans or took on no new investors? That Cryptic is headed by financial geniuses that were basically fleecing NCSoft before NCSoft wisely bought them out?
You further assume that a 100,000 subscriber game can self expand with relative ease? If that is the case, why isn't CoX the standard NCSoft business model, rather than the repeated trying-for-WoW-numbers approach that they they seem to take?
Best case, NCSoft is forgoing profit to produce GR. If the end result after GR is the same steady-state subscription numbers, I wouldn't be pleased as an investor. (I wouldn't give a flip as a player, and I'd be thrilled that the game lived longer and expanded, but that's a different issue.)
You are welcome to hold any opinion you like. I just have a different one. I think "reinvesting in a franchise" carries a financial risk If the desired results are not realized, NCSoft's track record shows they will cut bait at "some point." I don't think any reasonable person would disagree with that basic assessment. And UnSub merely stated that he thinks that "some point" is sooner rather than later. It's perfectly fine to think that the "some point" isn't that close yet. -
Quote:I was under the impression that there was a relatively recent and significant ramp-up of of 30 or so professional staff. I'd hardly call that a pittance. But perhaps my information is wrong. It's possible. But I think my opinion is closer to the truth than yours.You're presuming that the overhead is automatically more than it was when NCSoft was paying Cryptic under the terms of their contract. If NC was paying them a lot of money, but only part of it was being funneled by Cryptic back into CoH, then sure, overhead is about the same, and costs would have gone up now that they're bigger. However if like me, you think that Cryptic reinvested a pittance back into this game, then there's a very definite economic advantage to taking over the game, moving staff to a new consolidated home, streamlining operations between PS and NC, etc etc etc. That leaves a lot of room for growth without increasing costs appreciably.
If you think NCSoft can produce an expansion at roughly the same cost as using Cryptic as a development studio and letting them produce "issue" updates, while at the same time continuing to produce "issue" updates...well, I just don't find that believable.
Besides, our developers have repeatedly referenced the fact that NCSoft is reinvesting in the franchise. I think that more than implies additional money being spent. -
Y'know, I don't remember any of the rah-rah crowd complaining about this same author when he blew the whistle on Cryptic trying to recruit CoX SG leaders into CO beta. (Which, as we all know, is the greatest sin of all time, next to being Jack Emmert hizownself. ::rollseyes:: )
He calls it as he sees it, and IMO he got more right than wrong. He certainly got a response, which speaks volumes.
Instead of attacking the author, your energy might be better spent helping to shape the GR expansion. Even if it isn't as financially important as UnSub thinks, its probably the best opportunity for growth we will see for a while. -
And this, more than anything else, argues for the fact that something (maybe GR) needs to increase revenue somehow. I presume those people aren't volunteers. They draw salaries and need expensive things like computers in order to be productive.
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Quote:If you listen to the conference calls with investors that are released in conjunction with the quarterly financials, it is pretty clear why they pulled those numbers. The chief concern of investors at that time was whether Aion, then in Korean launch, was going to leach subscribers from the two Lineage games - in other words, investors were concerned that the company would have fewer net additional subscribers than forecast. As you said, it had nothing whatsoever to do with CoX.NCsoft went form releasing far more information than their competitors to something more closer to the industry norms about any individual game for a publically traded company.
Personally, I liked that we could track the numbers, but gievn that the industry did not rise to the higher standard it really was only a matter of time before such information was pulled.
Thinking it is about COX is simply amazing, compared to the losses in revenue and subs from Lineage and LII.
I personally thought it was a disservice to investors at the time. However, it does put them more in line with the industry norm. Very few companies give out real numbers.
The best someone could manage at this point is to average out dollars spent per subscriber during the period they did release numbers, and come up with a subscriber equivalent based on today's revenue stream. It's a bit more complicated than that since you'd have to account for a slightly different revenue model (more costume packs now) and you would have to adjust for a wildly fluctuating S. Korean won rate (and basically ignore the fact that Euros and pounds contribute as well as US dollars, since the sales aren't broken down within those regions).
Still, this quarter's results aren't encouraging, even considering that the won was getting stronger. Sales are, unfortunately, down. This in the first (partial) quarter with direct superhero competition. Down, but not disastrously down.