Johnny_Butane

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  1. Johnny_Butane

    Happy Holidays!

    Quote:
    Originally Posted by Positron View Post
    I have to say I am happy that the Incarnate system seems to be having the exact effect we'd hoped for in the game, and I can only say it's going to get better when we release the Incarnate Trials in Issue 20!
    Is that effect alienating and annoying half of the players while encouraging the other half to be insult-spewing self centered elitists?
    Mission accomplished!


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  2. Quote:
    Originally Posted by ClawsandEffect View Post
    That would be INSANELY overpowered.

    The only toggle tier 9 is Granite, and it has significant drawbacks to using it: You can't jump, you can't fly, you move like molasses in January so you are forced into Teleport if you want any kind of mobility while running it, your recharge is debuffed, forcing you to slot recharge bonuses just to get back to what your recharge was while not running it, and it debuffs the damage you deal.
    This is not the place, but what if they made it hybrid toggle-click, if that was possible. I guess a timed toggle would be a better description.

    You toggle it, it runs for three minutes, crashes, toggles itself off and takes its standard time to recharge.

    The difference being, at any time during that three minutes, you can toggle it off yourself and force the crash early. Since the recharge starts when the power is clicked, this wouldn't allow you to have Unstoppable up again any sooner, but it would allow you to kill the power before a spawn you expect it to crash in, rather than having the team wait for the crash.

    Quote:
    The crash is the cost you pay for the level of survivability it grants you.
    I've talked to a lot of people about Unstoppable. People don't like to use it, even if they take it. It's dangerous. Yes, some people can dodge the crash but most cant. People shouldn't be afraid of their Tier 9. Shield Defense and Willpower both use their Tier 9 more freely because they aren't so scary. Unstoppable's crash and the stigma around it outweigh the benefits of the power, IMO.

    I would totally entertain suggestions on how to make the power more usable and address the stigma.

    At the very LEAST they could put a visible countdown timer in the GUI (HeroStats and Vista/Win7 don't mix) for long click powers like these. The little flash before they drop they do now just isn't visible in combat, especially on a larger screen.


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  3. Quote:
    Originally Posted by Arcanaville View Post
    But that wasn't what hurt CO. What hurt CO was the massive content gaps and horrific assumptions about playable content the devs seem to have made throughout the entire game.
    Those gaps didn't exist until they decided to change the XP curve because they decided the game was too easy and people were hitting the cap too fast. Not to mention there wasn't much to do once you got to the cap.


    Quote:
    But more importantly, if you think either of them had any significant impact on the details of CO's implementation or design
    I don't, but you seem to.


    Quote:
    You said you thought Champions Online would benefit from the fact that based on exchanges you had with Jack, he agreed with your assessment of tankers.
    You remember wrong. I said that super strength would likely be better executed because Jack "got it" and commented in various interviews that he'd see it done more justice the second time around.

    And you know what, I think they did. CO's Might kicks CoH's SS to the curb, dances all over it and then throws Punch's original animation down a manhole where it belongs. I'm not foolish enough to think he personally designed any of it, but I fully expect he put an edict out about the ways it needed to be better. Frankly, CO's interpretation still holds the crown IMO. DCUO's Brawling is a pretty poor showing, all things considered.


    Quote:
    Except I don't know anyone faster. I've been in over a dozen MMO betas since first starting to play this one, and I'm familiar with more MMOs on top of that. I haven't seen the MMO dev team that can execute anything significant on a time scale of weeks rather than months, or launch anything on a time scale of months rather than a year or more.
    Well it seems to me, based on my observation, that being the fastest MMO team is like being the fastest tortoise. After all, there seems to be this pervasive philosophy that the entire point of a MMO is to do things as slowly as possible while keeping players paying a fee. Why shouldn't development also take the form of a timesink? Giving players what they want seems secondary to making them wait (and continue paying while they wait) for what they want.

    Speaking of wastes of time, this thread is supposed to be about the i19 content, so lets get back to that.


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  4. Quote:
    Originally Posted by Flarstux View Post
    Heh, after having done the Trapdoor mission several times, all those elevator shafts or whatever the heck they are did start to feel somewhat, shall we say, symbolic.
    So you think we got shafted too?

    Feel free to vent in this thread.
    Because we can only go down from here.





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  5. Quote:
    Originally Posted by Arcanaville View Post
    I also think its amusing to see you reference "dynamic CO content."
    To be fair, I'm using "dynamic" as a code word for "people running around like idiots spamming ranged attacks with no semblance to "realistic" or even "comic book" style fights". That's more Tin Man than Apex, mind you.

    I guess I could better qualify Apex as "staged content;" people mindlessly jumping through a series of memorized hoops/schticks/phases that are really kind of silly and random.

    Quote:
    Firstly, because of the notion that if the devss want to add more sophisticated content to the game
    I wouldn't call the new TFs sophisticated. The schticks are rather simple. A simple game of checkers is more sophisticated than fist fighting ten gorillas at once, but guess which challenges me more.

    I fully understand the new TFs. There's not much to understand. I've beaten them and even have the 'Master of' for Tin Mage. Doesn't mean I don't think they're too hard, or that I'm not insulted by unresistible nanite damage and Boobcats cheat Vengeance or that I think Battle Maiden has any valid reason for challenging my Incarnate.

    Quote:
    Castle once posted in the open forums, in reply to a post I made regarding the reluctance the devs have for making certain kinds of advanced content, that in fact the devs are always looking for ways to do that, but practical limits of the game and the resources available to them were the limiting factors, not their will to do it (the specific subject: permanent dynamic environments).
    I'll tell you something. Battlefield Bad Company is a more challenging FPS to me than some of the earlier entries in the series, which I find the combat incredibly simple and boring. One of the reasons is that in previous titles, you could stand behind a piece of plywood and be safe from rocket propelled grenades, tank rounds, you name it. I used to get massive scores easily by exploiting this and camping with a squad in an easily defended spot.

    Then they added fully destructible environments. Suddenly that bunker wall wasn't so safe. Any cover should be blown to bits. I no longer had a magic all-protecting shield that lasted forever and my score went way down compared to the glory days. And I love it. Because the devs of that game didn't make magic rockets that could pass though walls or bullets that curved or teleporters to yank people out of cover. They instead improved and expanded on the game experience by increasing the verisimilitude, without "cheating" like ours do with Boobcat's Vengeance and nanite damage.

    If our devs had created new wrinkles to combat that the AVs used challenge us, I'd be more likely to like them if they also could be used against those AVs by us. If sword bombs could be confused to drop on BM, the device or what ever causing them hijacked, or if she took damage too by being at ground zero when they went off forcing her to run around like an idiot, that would be one thing.

    Get some guys on expanding those "practical limits" be it AI, tech or what have you. Making AVs with "cheat powers" is easy, they should be as bored of it by now and the players who claim to be bored with the game's lack of challenge.


    Quote:
    Secondly, because of all those posts where you said CO was going to clean CoX's clock for a variety of reasons
    Never underestimate the ability of a community demanding challenge to torpedo a game's success. People complained CO was too easy before launch so the devs gutted a bunch of powers between the pre-launch open beta and launch day. And people left in droves when they found their heroes were now gimped.

    Quote:
    Jack (Emmert) shared your game design philosophy and perspective on comic book gameplay.
    Jack had already handed things over to Roper, who of course everyone in CO just loved. /sarcasm


    Quote:
    That's a quote I wish I kept, but I don't think I did, mores the pity.
    That's a quote that likely doesn't exist. Aside from a brief exchange on these forums, I never got to talk to Emmert. But he did agree I was right the Family and their tommy guns had no business being as high level as they were, and I wholeheartedly agreed when he said Tankers should be powerful and that they weren't and that super strength characters should be knocking over buildings.

    Quote:
    Development cycles are looooong.
    This I'll agree with you on. They're too long IMO and the devs can't adapt as fast as I think they need to.



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  6. Quote:
    Originally Posted by Nalrok_AthZim View Post
    If it's really such a problem, bail out and find another game to criticize ad infinitum.
    No u.

    The challenge level of the content has been fine for years and until just recently when the devs got a bug up their **** and decided they need to ape WoW and try for some 'dynamic' battle like CO.


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  7. Quote:
    Originally Posted by StormSurvivor View Post
    Why can't people who enjoy this, as you put it, "challenge", have their challenging content to play with? Why can't the people who have been asking for a difficult endgame get content they've been asking for?
    Because there is no need for it if people used the tools they've already been given to challenge themselves with the existing content.

    You show me an all Blaster STF run with no Inspirations, no Enhancements, AT Powers only, no Temp Powers, no Travel powers, debuffed players, buffed enemies and no faceplants and I might concede that people seeking challenge have exhausted the tools given to them and maybe are entitled to special content.

    Additionally, I don't think I should have to fund content I don't want in the game and I've been given no way show my support of content I do want to support beyond complaining loudly and causing a scene about what I don't like, which is what I'm doing and what I plan to continue doing unless I'm stopped not of my own free will. If you don't like it you can put me on ignore, urge the devs to get it together or leave yourself. Those three options suit me fine.


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  8. Quote:
    Originally Posted by UberGuy View Post
    The end game is being developed already, and we are being told it is more challenging. The ball is rolling, and it's not in the court you want it to be.
    Anything that is done can be undone or redone.

    The devs need a figurative kick in the face to take action. Perhaps the sub numbers over the next few months as well as the data coming from the two TFs and the upcoming raid will do the job before the game gets too many boot marks and bruises.


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  9. Quote:
    Originally Posted by Arcanaville View Post
    Let me see if I get this straight. You've already beaten Battle Maiden, so that's it. She can't come back in later content stronger, because that's just cheating.
    Will I ever come back with rapid fire nanite damage nukes?

    Quote:
    meanwhile if the devs want to add more difficult content they have to invent all new characters you've never seen before
    That's how I would define "creating new challenges worthy of Incarnates".

    Or hey, let's fight the Contaminated and Skulls again at level 50 as Monster cons. Let's prop up Kurse as a Double Incarnate Giant Monster and give him level 54 EB hobo helpers.

    I hear Arbiter Sands complained about the STF so the devs are making him the center of a new raid. It'll take 20-30 Incarnate players just to dent his health bar.

    I feel so powerful now.



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  10. Quote:
    Originally Posted by UberGuy View Post
    I hate to break it to you, but stuff like the Apex and Tin Mage TFs may not be built with you in mind. For example, they probably not aimed at people who have trouble with the STF or LRSF, or even who have to do them carefully and thus more slowly. For some of us, foes who are 400% more powerful just actually might start to be a threat.
    Pay my sub fees from now on. Seriously. Why should I support the development of content I don't want with my own money? Maybe you're implying I leave the game then. Why should I be run out of a game because the devs freak out at the six year mark and decided to start catering to &$^*ing muchkins?

    How about the people who crave all this "challenge" leave.
    Leave this game for one that does challenge you and where you can find the people to marvel at your leet skills at pressing buttons and envy your lewt proper.
    Because maybe this game wasn't built with you in mind.

    This has always been a casual friendly game. I didn't ask for a difficulty increase. I don't want a difficulty increase. I don't think the game needs a difficulty increase.
    I think that people with Mids and too much time on their hands need to get smacked the hell down and be told to turn up their difficulty, deactivate their enhancers and play debuffed if they think things are too easy.

    If this game isn't enough challenge then, it never will be and I'm not going to sit quietly while the devs waste time and resources to please power gamers who want the game to be a second job and who need to get over themselves.


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  11. Quote:
    Originally Posted by LISAR View Post
    Does no one see Batman under the red guy?
    The red guy is Manticore, clearly.


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  12. Quote:
    Originally Posted by Nethergoat View Post
    casting an eye back to my pen and paper roots, we didn't earn glowing plate mail and magic swords so we could wale on Kobolds more efficiently, but so we could go after dragons.
    Except that's not what the Alpha and these two TFs do.

    The devs again throw us at Kobolds, but make them level 54 and enforce an additional -4 debuff if you don't have the Alpha.

    The Alpha didn't make us more powerful so we could face enemies we couldn't before; it merely partially removes an arbitrary and completely artificial gate the devs created and enforced.

    And, we're not fighting dragons now. We're fighting the same Battle Maiden we've fought before, that I've both soloed and duo'ed, but now I can't even stand up to her where as before I could.

    So who got more powerful? NOT US.


    Quote:
    Broadly speaking the point of 'rewards' is to allow the player to face more potent challenges, not to let them walk over existing ones.
    In this case the rewards only lets us backslide a little less than we would without them, but we still have backslid. I used to be able to stand up to AVs. I stood up to these very same AVs. If the point of the Incarnate system is to present us with new challenges, these aren't that. They're not new; they're the guys I used to be able to go up against but I can't because the devs gave THEM the power boost along with cheating versions of Vengeance, a Lore slot that's way more powerful than players will ever get and rapid fire unresistible damage type nukes.

    I'll spell it out clearly:

    If you make player characters 5% more powerful but make the enemies 400% more powerful, you didn't really make player characters more powerful AT ALL.

    The challenge of the content aimed for the Alpha slot should reflect the improvement the Alpha actually brings, not what it may bring four months later when they get around to adding the rest of the tiers and not what other Incarnate slots may bring if they get released before the game goes under.


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  13. Quote:
    Originally Posted by ClawsandEffect View Post
    We can't have the game evolving now, can we? How much longer will the game stay viable or relevant if everything they release is just a variation of the same old crap they've been releasing for 6 years?

    The game HAS to change or it gets stagnant, and stagnant games don't last very long in this day and age when there are so many other choices.
    And I already responded to that: If they want the game to change, CHANGE the GAME. Not just change the encounter design and ignore the AT and power design that was specifically set up to work with the tank-n-spank dynamic they want to move away from.

    Newer games that are more "action oriented" like these encounters try to be, they also give melee characters charge/lunge powers. They don't stick them with one crappy, long animating, low DPS attack that can only be used on the ground. They don't have defensive sets that are only effective with enemies clustered tightly around you.

    No. They wont do that. They just want to do half-baked attempts at making things more dynamic without putting the work in.


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  14. Quote:
    Originally Posted by ketch View Post
    As a controller player, I am amused at the offense taken when a single AV battle circumvents Tanker survivability. For years, every AV fight and quite a few EB's have had in place a mechanism that nullifies nearly all control. As much as I hate the PToD and wish that there was a different, more dynamic mechanism in place (something like periods of high protection against different mezzes rather than a single time with immunity from nearly everything), it's a simple matter that you can't always be the top dog.
    I've gone on record as saying I don't think the PToD are fair and that I hate when any AT's power set is trivialized.

    However:
    When an AV goes PToD, your holds and immobs still do damage. Using them still matters. You still have all your secondary power set. You may not be able to lock the AV down, but both of your power sets still contribute otherwise.

    Battle Maiden largely trivializes both melee primary and secondary power sets. What good is Blazing Aura when jousting is the order of the day? What good is a melee attack chain when you only have time to pop off a couple of hits before you have to flee like an insect.

    PToD may take away your controlling aspect on a TF finale, but it doesn't force you to run and jump around like an idiot, rob you of the lions share of both of your power sets and render the most meaningful contribution you can make mashing Taunt to pull an enemy out of death patches.

    EDIT And Controllers/Doms shouldn't be fans of her either. Holding or immobilizing her prevents her from being pulled out of the puddles, making melee even more useless.


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  15. Quote:
    Originally Posted by Wavicle View Post
    They raised our HP cap to be the highest in the game
    And it helped ever so much. I can just shrug off those Battle Maiden blue patches and fight on through. It's completely worth the low damage. /sarcasm

    Quote:
    and they added a 20% Res debuff to our required level 1 attack.
    It's nice that I'm now expected slot and spam an attack that still does terrible damage for the "privilege" of buffing the damage of the Scrapper/Brute next to me who gets to laugh behind my back at the damage I do, in addition to protecting them and making sure they don't even have to feel their lower defenses and experience any kind of drawback or trade off for their damage. /extra sarcasm



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  16. Quote:
    Originally Posted by Arcanaville View Post
    If that's the prerequisite for talking to you, I hope you own a pet.
    Are you ever truly alone when you have a mathmagician who follows you from thread to thread, logging what you say?


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  17. Quote:
    Originally Posted by UberGuy View Post
    I have nothing in particular against tank-and-spank, and I wasn't aching for the devs to provide new alternatives. But if you need tank-and-spank
    Getting rid of tank and spank (or even more situations without it) sounds grand...if you happen to not be a tank.

    When that happens, you begin to question the need for a low damage AT with excessive defense and taunting when crap like the Apex death patches circumvent defenses and that little bit of tanking involved (IE taunting to get BM out of a blue puddle) can be done by Scrappers and Brutes.

    But, that of course is what I've been saying for years; the devs trivialize the Tanker's so-called advantages and punish them for them at all times, even when they are not much of an advantage.

    The hero ATs are 100% designed to have a tank stand in one spot, have enemies surrounding them and have their teammates picking them off. That was the dynamic the ATs and most of the power sets were designed around.

    Any move away from that dynamic without first updating the ATs and power sets that were designed to work with that dynamic is unwelcome by me.

    The devs want more movement by players? Fine. Make various changes to positional powers like removing the various speed penalties from Stone armor, extending Invincibility's defense buff to a 50' radius, remove all rooting and movement suppression and give all of the melee ATs more ranged attacks in their attack sets that aren't inferior DPS to their melee attacks and then we'll talk. Oh, and fix Tankers.



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  18. Quote:
    Originally Posted by Coyote_Seven View Post
    I'm sure they won't be happy until each and every person who plays this game gets so frustrated that they rage quit and cancel their subs. That way they can all get to work on the fantasy MMO with mages, elves and plate armored knights they always wanted
    Fixed for ya.



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  19. Quote:
    Originally Posted by Arcanaville View Post
    Alpha itself is, with level shift, just barely within the realm of being not stupidly overpowered to use on standard content.
    I guess our definitions of "ludicrous amounts of power" really are vastly different.


    Quote:
    Seriously: I haven't even seen the specific details of its implementation yet, but I'm already worried about Judgment all by itself. There have to be incredible restraints on Judgment's usage just to make it remotely non-retarded, like "usable only when your birthday falls on a wednesday."
    I'm thinking it has a fixed recharge of 15-20 minutes, isn't buffed by Rage or Build Up and has a sizable endurance footprint.

    Quote:
    Even if individually someone tried to make a case that Alpha wasn't a big deal, or Lore, or Judgment, players are going to have all ten.
    Knowing me, do you really think I'll be getting Lore?


    Quote:
    And those who've seen the peeks know what Lore and Judgment are going to be adding in combination with that.
    I think you mean Interface and Judgment.


    Quote:
    I can't imagine anyone thinking that's remotely appropriate for standard content. And that's just three out of ten.
    Because the devs pull crap like forcing level 54 mooks on us just because, using GM code on Lady Winter to negate Level Shifts and adding arbitrary downward Level Shifts on TFs (because as is the having an Alpha is pretty meaningless to the Apex otherwise). I fully expect content like the STF to get 'retouched' to use GM code on the AVs and other "fixes" to largely negate any real gains players make.

    In short, I don't trust the devs to allow there to be standard content anymore, or even to allow the new content to demonstrate we're supposed to be growing in power beyond heavy handed novelty missions like the first mission of the Ramiel arc.


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  20. Quote:
    Originally Posted by Ironik View Post
    I can solve the Protean-type-attacks-are-unfair-against-meleers thing by changing one simple mechanic. Instead of his nuke firing where *he* is, make it fire where *you* are. That way both melee and ranged characters have to move when the warning goes out. Also, remove Suppression so we can actually *get* out of the way in a timely fashion. Bam, problem solved. Next!
    It's still unfair, as the Apex finale demonstrates. Like you suggest, there the area you have to move away from is targeted on you.

    If you're a Blaster, you merely step aside and can keep attacking. You lose maybe half a second of not attacking.

    If you're melee, where is the patch coming down? Right on the enemy you're fighting. You have to step aside, stop attacking until the attack goes off or dissipates, which can take quite some time in the case of Battle Maiden, and then move back into melee range. Only THEN are you allowed to resume attacking with your decent attacks. That is much more downtime and more effort.

    The fact of the matter is, any fight where positioning and movement is key is automatically and fundamentally biased against melee because they need to be in a specific position to attack while ranged ATs can attack from any position at any time. Also, melee ATs often have defensive/utility powers that hinge on being in melee range and on the whole I tend to see melee attacks as being longer animating and rooting.

    I don't think either of these encounters, along with Lady Winter, are fun or fair to melee ATs. They're annoying, remove any kind of meaningful damage contribution melee can make to a team and punish melee ATs for not squeezing crappy ranged attacks into already tight builds that are crammed with a lot of piecemeal powers from our Defensive sets that we need.



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  21. Quote:
    Originally Posted by Shadow State View Post
    Given that the leaked info gave all of the slots a level shift and that they've been saying we will effectively be level 60, this assumption seems odd.
    They said that 'theoretical 60' waaay back before this was even the Incarnate system, so I wouldn't bank on that.

    When I got to see the first five slots, they didn't have Level Shifts besides the Alpha so that is why I'm operating under that assumption until I see otherwise.


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  22. Quote:
    Originally Posted by Arcanaville View Post
    If you don't like it, don't play it.
    That mantra may come back to bite the devs. Time will tell, but by then the hour may be too late.

    Quote:
    Its a ludicrous amount of net power to be solely used to stomp on level 50 tip missions.
    I wonder how much you know about the last five slots and also wonder how different each of our definitions of "ludicrous amounts of power" are.

    I ask because I'm working under two assumptions:

    -Level shifts only occur in highest tiers of the Alpha (and maybe the Omega) slot, but not the other 8.

    -The remaining five Incarnate slots are 'safe' and as much "inside the box" as the the first 5.

    If you think I'm wrong about either of these assumptions (granted the second is very subjective) then please say so.


    Quote:
    I'm confident that over time the playerbase as a whole will adjust to the new difficulty, it will just take time. They've done so in the past on smaller scales, vis-a-vis LRSF.
    YMMV. I know a good number of people who flat out refuse the STF and LRSF; they're as dead to them as the Shard TFs. I can say I personally think that the STF one of the biggest wastes of content before the i19 TFs came along and the idea we need more content like it needs to DIAF.


    Quote:
    Its just a question of culture. The current player culture is heavily influenced by quick Katies and broken AE missions.
    You know for a fact that I and others who've spoken out against these TFs predate both of those.


    Quote:
    Future players will grow up in a game with a constellation of content with Trapdoors and Tin Mages, plus ten levels of Incarnate power, and will not consider either of them quite so out of the ordinary.
    You make the assumption we're going to have growing generations of future players. We'll see.


    Quote:
    In any event, the same masses that think Apex is not worth playing as much as ITF also think your tanker theories are tapioca, based on my informal count of players actually playing tankers and thus validating the tanker "direction."
    Really, because I'm more interested in the count of people who state they're not playing Tankers because of their 'direction' as well as Tankers not playing the game anymore because they left in disgust or in disappointment of that 'direction'.

    Also I think tapioca is delicious, so I take the compliment.


    Quote:
    Don't get cozy with the mob, the mob is notoriously fickle.
    They'll make you an offer you can't refuse. Like you can't refuse having to fight level 54s and running around like an ant under a magnifying glass on a sunny day if you wanted any new TFs in i19.


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  23. Quote:
    Originally Posted by Heraclea View Post
    And it begins.
    Because that's exactly what this is about. Munchkins want to show off with content others struggle with but they can boast about being "easy".

    It's not enough the game have difficulty settings letting people run a TF against level 54s or be debuffed in an arc to make the enemies inordinately difficult if they chose to.
    No, they demand everyone face level 54s and have enemies who are inordinately difficult on the base settings.

    It's not about "challenge", it never was about challenge. It's about one group of players who want to feel superior to everyone else and want the game to cater to them. It's about the devs not respecting the notoriety settings and making a game that was always casual friendly and easy, harder instead of telling people to turn up the difficulty settings if they want to be challenged. Lastly, it's about someone without strong ideas of their own copying the mechanics/schticks of raids and encounters in other MMOs and making players dance to the GM's sadistic little jig while watching them faceplant for using the skills and playstyle you spent 5 years forcing on them via power and AT design.


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  24. Quote:
    Originally Posted by EU_Damz View Post
    The only reason i play my 50's now are for the shards Long live the shards!
    Just some cautionary advice: I don't think the shards will be good for anything other than the Alpha slot.

    Quote:
    Faint impressions of Incarnate essence can be found almost everywhere. Claim and combine them to form and improve Alpha Incarnate Components.
    If you're grinding for them with the thought of stockpiling for your other 9 Incarnate slots, you may want to reconsider until more information comes to light.

    Just the way I'm rolling on it for now.
    YMMV.


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  25. Johnny_Butane

    Super Strength

    Ultimo, your posts (and any posts about SS for that matter) fall of deaf ears.

    The devs are too busy creating massively overpowered AVs who's attacks we must run away from to worry about allowing players to be able to do cool things. Because what does punching someone through a wall or throwing cars have to do with super heroes and villains anyways?

    Besides, if it's not aping something that's in D&D or a WoW encounter, Positron can't be bothered, no matter how fundamental or iconic super strength is.


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