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Posts
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Quote:Yeah, sounds like thats a combination of a mechanic called Movement Suppression and the forced root time of attacks while they animate. Movement Suppression kicks in if you're using Flight, Super Speed or Super Jump and you attack. It slows you to a crawl for a few seconds, even after the attack is done animating.My best example for wanting to move around while attacking? In the video at one point a Hellion tosses a torch at me, causing me to have to move out of the fire. It's a common practice that standing in the fire is bad, so being essentially "stuck there" because I'm mid casting feels confining. If as a ranged caster in other games, you are mid casting, and you suddenly find yourself in a plume of fire, you just... step out of it and start the cast over again.
Both of those are things that a lot of players hate, but have grown to put up with and aren't expected to ever change.
Quote:Yes, at an early standpoint it's a negligible amount, especially for free-players to really notice a difference. I augmented Frost Breath (my Blaster's most high damage attack) with a ton of power enhancements, and I barely felt it made a difference.
Quote:Why wouldn't you want your superhero to BE a superhero?
Some people want to be challenged by a bunch of thugs with knives and pistols. Some people want to punch out 50' tall robots and toss cars around. The game doesn't always serve both as well is it could, and IMO, tends to favor the first group and neglect the second.
Your mileage may vary.
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Quote:As the most level-headed and one of the brightest shining examples of the best in CoH's little forum community, I welcome and thank you for the review, and by extension, exposure for the game.That was my second time in Manticore's Mansion where they do include the arrow since I'd already been through the door once. I didn't record it on my first run through.
Also hello, everyone. Feel free to ask me anything about about why I said what I said. You seem way more civil than the Facebook page has been.
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Quote:I first looked for a bust of Shakespeare, or even Francis Bacon all things considered.That's almost exactly what happened to me, except first I spent about a minute wondering if I was supposed to be looking for a very small blinkie in that room that controlled the secret passage first.
Mmmm. Bacon.
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How should a demigod handle a crowd of angry civilians?
Ask Doctor Manhattan. You just teleport the ingrates away.
That would be an 'Incarnate way' of solving the situation.
Much in the same what the 'Incarnate way' of dealing with the BAF guard towers shouldn't be hiding from them or pressing a button every 30 seconds like a ridiculous fool.
You smash/blast/hurt them into the Sun.
I'm not willing to accept the 'thrown rocks' kind of shenanigans with any justification because I don't think being an Incarnate should be about dodging sticks and stones and running from guard towers. That's not epic, or cosmic or demigod-ly to me, and I have to wonder about the people who think it is.
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This thread is kind of pointless now.
It started with a very specific criticism about rocks on the TPN trial.
The developers looked at the complaints, shrugged and told people to play better.
Now the thread has evolved into pointing out the very real problems and failures in the Incarnate system and content, which the rocks are only a symptom of.
But there's no developers even in the office to read any of it, and the last thing they're going to do after getting back to work is drudge through 20+ more pages of stuff they didn't even understand when it was just about rocks.
This thread is pretty much only good for letting off steam that's been building for some people since this time last year. If you want to actually change anything and be productive, things have to be taken up a couple notches.
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Quote:Complete the Incarnate trials up to at least TPN and then talk to Prometheus. He's a font of knowledge.Which wiki page or whatever mentions that all super powers were because of the Well? I want to take a look at it, never seen something that said that. Is this mentioned in game?
Basically, every sentient species has their own Well, and that's where their super powers come from. The Battalion has theirs, and they've got a habit of going around and killing other races' Wells and claiming their power for their own. Kheldians had/have their own Well too, but ours apparently still gives them power for living on Earth and doing Incarnate trials for an unexplained reason.
So, under this lore, the Lady of the Lake is just another 'agent' of the Well. Hero 1's sword is just like the MacGuffin we get from Trapdoor in Ramiel's arc that unlocks our Incarnate potential.
Prometheus alludes that the Wells are merely conduits to some greater force, a supreme being perhaps? But he doesn't go into it further.
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But really, people trying this game aren't going to do any research.
They're likely going to walk away with the same or similar misconceptions as the reviewer. If we want to get and keep new people, we (or rather the devs) should be concerned with getting people the correct facts and better educating them in the tutorial and early content.
Things I took away from this review that could be improved upon:
-Getting some non-city/non-urban environments in, especially in the lower levels, for variety's sake.
-He responded well to giant monsters. Again, this is something CoH does well and also something that can be expanded upon. More giant monsters and zone events is something I can get down with.
-A lot of the music and SFX in the game is forgettable. Remember how Going Rogue was professionally scored? Yeah, I rarely remember even hearing any of that. Personally, it's a non-issue for me; I mostly listen to my own music or internet radio when I play.
-Whatever error message the old launcher gives should probably be changed to point people in the right direction, somehow. But, if it's out of date how can they do that? It's kind of a catch 22 and there's really nothing that can be done aside from people using their own brain and asking on the forums. A flashing "Common Beginners Problems" button on the website is the best you could do.
-The misconception that Origins somehow limit your powers in some way persists, so maybe we could add something to that page of creator that says otherwise.
-Auto attacks, recharge and accuracy. I believe combat could stand to change for the better in this game, but that's a topic I should, and probably will, take to it's own thread.
-Manticore's mansion could use a 'tell' for that secret passage.
-Loot. I presume this just doesn't drop for free players? New players may not even know they're missing out on stuff. I almost think they should get drops and recipes as a tease, but have them grayed out and be non-usable except for selling to them trash vendors for inf.
-The games community is, and always has been, it's strength. Honestly,
-The communication and SG joining issue seems to be a big hang up for this guy's free experience. Maybe a reevaluation is necessary, maybe not. I do know the second anything changes, the gold spammers WILL jump on it. Any inch given, they'll take.
-If possible, consider letting free players try the Guest Author arcs in AE at the very least. Or possibly let them try AE with no rewards of any kind.
We should learn from new people and their experiences as much as we can. They'll tell us about problems we don't even think about, and since they have no real investment in the game, usually they're being genuine and aren't pushing an agenda. But, sometimes they are.
[As a snarky aside, the fact that he remade his main from WoW, and used Dual Blades to do it only validates my long standing allegation that's the only real reason we have so many weapon sets (sword based sets and DB in particular) and that's what people usually do with them.]
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Quote:The first spawn of guards was the lone one watching the door. Widow went ahead and finished the map while Hogan was still struggling with the first mob.If Happy had been a Tank he would have insulted every guard in the place, and stood there while they punched/stabbed/shot him. (ineffectually throwing punches? sure...) and the Widows job would have been that much easier.
That's spot on accurate as far as I'm concerned.
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Quote:You mean when it was 'the Box' and not 'the Well'?Indeed. Re-reading Web of Arachnos is different now.
I can't look at the Well the same way as I did the 1st time I read it.
Was much more open ended before it had a mind of it's own.
Because the well in the novel, the Fountain of Zeus/Well of the Furies, whatever you want to call it, was just a side effect of the Box artifact.
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Honestly, I agree with the reviewer.
Compared to many modern games that have more of an action slant, CoH plays at a snails pace. Movement suppression and long animations slows things down a lot.
But, and this is a huge but: our characters are also a bit more forgiving defensively, and we tend to deal in larger groups of enemies.
In our distinguished competition for example, more than four enemies can jack you up in a hurry in the low levels. Even two can be deadly. Four-five even con minions aren't that much of a deal in our game.
The question is, if you could, would you cut the HP of our enemies in half (effectively doubling our killing speed) if we also took a 50% hit to survivability? If it meant we could also ditch movement suppression and shorten some animations?
Tough call. The fact we're playing this game and not another tells me how most of the community feels.
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Not to mention everything about the Well retconned and tap danced on everything laid out in the novels and comic, both touching on and discarding them in one clumsy swoop.
The Three Sisters? Oh, they were just "agents" of the Well.
Anything about the Greek gods and mythology behind Statesman and Recluse (like Hades being an actual place)? Brushed aside as being delusion/illusion or forgotten. It's all the Well.
No chilling on Olympus or in some kind of trans-pantheon rec room for Incarnates/gods only. Nope, it's all Ouroboros.
There wasn't some curtain pulled back when we became Incarnates as we entered a cosmic level theater of operation. It's just the Well, and possibly some aliens the Rikti used to fight. But first, back to Praetoria. Back to Ouroboros. Instead of going onward and upwards we're kind of going sideways and spinning randomly, like a failed rocket.
Instead, the scope of the CoH universe, of being an Incarnate, of being a god, of everything got so much smaller. The Incarnate system and content has been the biggest anticlimax since, well, every MMO endgame ever.
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Quote:Really. The "free" in F2P is there to give people a full taste of the game in the hopes they'll sub. Do freebers really think the devs are just providing them the game to give them something to do out of the goodness of their hearts with nothing expected in return?I see. Yeah, if they can't shell out 5 dollars then for the chat unlock (and then I believe the monthly Paragon Reward Token to slowly move up the ladder) I don't think I'm going to worry much about the F2P who can't stay due to chat features.
If they want to chat with people in CoH badly enough it's a deal breaker when they can't, surely that means it's important enough to them to pay a sub for, or buy access to it ala carte for a premium.
If they can't afford to, well then they really have nothing to complain about and they're not in a position to give anything back to support the game. "But I might be in a position to buy something in the future" is the standard reply. "How will I know there's anything I'd want to pay for if I can't even chat and experience the game?"
Um hello? There's your first purchase right there and it's clearly something you want/need badly.
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Quote:I'm sure if you wanted to hard enough, you could imagine a connection between the Knives of Artemis and the Furies.As for Praetorian Earth, that doesn't have a Knives of Artemis or equivalent, not one that is official as such. Chimera, the Praetorian Manticore, does have a secret army of ninja, which in newer content has been slightly retconned into a group of assassins.
They've got a thing for death dealing women-only cults:
http://paragonwiki.com/wiki/Talons_of_Vengeance
It's not hard to imagine them as a spiritual counterparts to the Knives. Where as the Knives embody the cold, detached, professional side of killing, the Talons are the flip side: passion, murderous hatred and bloodlust.
In other words, the blade versus the talon.
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The reality of Tankers at present reminds me of a scene from Iron Man 2.
Remember that part where Black Widow and Happy Hogan go after Vanko and end up fighting Hammer's security guards? Happy shows off his boxing 'moves' and barely manages to defeat one guard while Widow cuts down about a dozen in the same time span, and by the time she returns he's exhausted and spent?
That's Tankers.
As a former boxer and body guard, Happy Hogan may be better at hand to hand than the average Joe, but his ability is nothing to trumpet and pales before a real fighter. In the end, he's comic relief. A joke.
Tankers too are body guards. They're put into much the same situation as Happy, and they do about as poorly, IMO. Thing is, I don't find it all that funny. YMMV.
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I'm honestly sick of Praetoria. I feel the devs put all their story eggs into that basket for the past two years and everything else ground to a halt. When the devs started to pick up up the other threads again, they read like they're from another book. The SSA feels like another universe compared to everything else. No to mention the stuff that is still unresolved or has grown a thick layer of dust from neglect.
Cimmerora fell to the wayside, and there's no explanation to how it fits into anything.
Crey has been silent and devoid of plot development since, what, the original red side arcs? Oh wait, they co-created AE. For one of the major movers and shakers, this isn't acceptable.
The Igneous got a cameo in the first SSA, but we're still waiting for their true story to be told.
Reichsman was formally introduced, was defeated and then was forgotten in one TF. I thought he, along with Statesman and Imperious, would figure into whatever the ultimate fate of Tyrant is going to be, a sort of Crisis of Infinite Coles, but I guess not if the announced SSA spoiler is to be taken at face value.
Along with Reichsman, the 5th Column came back and...well nothing. That never went anywhere. No power struggle with Reichsman and Requiem. No winner take all war with Requiem and the Center.
The Rikti War (Zone) is still languishing. Any progress with Hero 1 has been, questionable. We've started into another 'big war' since, with yet another on the way.
BTW, has anyone seen little Jimmy Preston lately? He was supposed to be important in the future or something?
And I agree, the SSA has been light on characterization, but since some of those in the arcs have been acting so out of character, I'm not sure I want them to go deeper.
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Quote:Except for, you know, the parts that are not.If you're a guy, then you probably haven't noticed that parts of society is still balanced in your favor
http://healthland.time.com/2011/07/1...ly-to-divorce/
And all the little things.
The guy still pays for the date. There are still people who go out of their way to hold doors open for women. Women almost never have to pay for a drink if they don't want to. Women are more likely to get out of a ticket. Custody battles still heavily favor the mother, even when she's not the primary caregiver. Studies have shown women are perceived as more trustworthy when given the same script to read as males to convince someone to reveal something embarrassing about themselves. Women in the service industry tend to get better tips.
You're right. Society still doesn't treat women equally. But women aren't so fast to complain at the stuff that works in their favor.
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I think part of it is they totally overestimated how much standard raiding style content would go over. The fact of the matter is, people playing this game like a good steamroll and disengaging their brain as part of their hobby. If they didn't, they wouldn't be playing this game.
IMO, they should have learned from the ITF and why it's the most popular TF.
Because:
1. It's inclusive, being both co-op and spanning a wide level range.
2. It's fairly easy now that IOs are prevalent.
3. It lets you crush greater numbers of individually weaker enemies. This is the key to why people tell me they feel more powerful on the ITF.
The Incarnate content could have learned from this. Instead of level shifting enemies to maintain challenge, they should have gone with volume when suitable. Of course, there's the excuse that it affects server performance. Well, perhaps they should have put some more resources into addressing that instead of funneling cash into designing civilians to throw rocks and developing an ever more contrived set of hoops and cheating mechanics to force 24-32 players at a time to jump through.
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Quote:See I thought, I was hoping at least, the attack on Lambda was to get the standard IDF out of the way so Tyrant could deploy the Olympian Guard and up the ante. Instead of fighting level 54 enemy groups made of IDF lieutenants and bosses, we'd move on to level 54 groups with increasing Olympian support.Some especially good points here.
Some cloned Marcus Coles (in identity-concealing, mind-controlling helmets), other forms of Telepathists (foreshadowing the upcoming MoM trial), new super-powerful-but-unstable experimental War Walkers, etc
Instead, the IDF are still there, level shifted 54+1 AND so are the Olympian EBs, introduced with zero fanfare or explanation, also level shifted. Which is why I think mechanically, the UG trial is too much of a jump in difficulty. They should have just added a some Olympians to the mix because them with the level shifts was overkill.
Especially since the devs are holding back the remaining slots. If they're not going to let us become more powerful, why should we tackle harder content? Most people seem to agree because they're sticking with the BAF and Lambda because those trials seem to be balanced for the slots we have, as opposed to the UG and everything after which seem to be balanced for stuff they wont let us have yet.
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Quote:That mission was, frankly, a lie to get us to buy into the Incarnate system.There is one potential saving grace here: The Well promised us godlike power and showed us Echoes of some of our most fearsome enemies whom we can defeat with ease, as a teaser/taster of what was to come. We're not actually seeing this at all in the game and in fact when defeated by rocks we should be having a long conversation with the Well along these lines:
There's more than a couple of things that make me say this:
-The developers have said that since they started the system, the remaining 5 slots have changed from what they were originally based on seeing what we did with the first 5.
-The devs have said the remaining boosts will probably not be about pushing more raw stats, but would be more along the lines of Lore, in other words, gimmick power additions.
-Crystal Titan and some others from that mission are really GMs and were downgraded into AVs just for that mission. No amount of level shifts in the world will help you against a GM. So, if we're not getting more raw stats (and most ATs would need much more of them to fight the *real* Crystal Titan solo with such ease) and level shifts are moot, there's really no way everyone can ever get to the power level depicted in that mission.
The developers will justify the bait and switch by saying "Oh, well by going back in time you changed things so you never get THAT powerful but that's a good thing because of <insert BS story rationale>".
When we've got our Omega slot and we're still fighting IDF, only they're now 54+8, even those nameless IDF could smoke all those AVs on Ramiel's arc 1v1.
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Quote:For that matter, we shouldn't even be facing level shifted versions of the same enemies we've been fighting all this time. Again, this is a case of our regression and nobody-enemies attaining higher levels of power for no reason. We go from fighting IDF who are level 54 to fighting the same enemies who are the equivalent to level 55 and 56, but at this point WE never grow beyond the equivalent of level 53 in the trials. They've gained more ground than we do, but it's supposed to be about us gaining godlike power.It should also recognize what happens 15 seconds after the encounter with said rock thrower.
Just prior to the rock throwing part, you duke it out with police officers shooting energy weapons at you. Then right after, you fight hordes of army-like people as you fight through the buildings.
How dare they say we've grown in power when, relatively, we've fallen way behind to enemies we're supposed to be fighting and used to con even to. Relative to the enemies we're facing in the story, the Incarnate content makes us weaker than we ever were. That includes getting effed up by small rocks post Atlas Park.
What's worse, the level shifted IDF makes no sense story wise considering we shut down Lambda before this. Meaning, the IDF troops shouldn't be stronger or more well armed, if they were still around at all.
Instead of level shifting the IDF, this is when they should have rotated in new and different enemies who had reason to be more powerful. That's NOT civilians with ROCKS. All the devs have demonstrated is our actions have no impact and they put zero thought into story and progression. I'll wager there will still be Seers in the trials that take place after MoM, and they too will be more powerful than ever when the opposite should be true.
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@ Kitsune9tails
Quote:Nothing will make sticks and stones maiming demigods more palatable to me. No more excuses. No more justifications. The devs promised cosmic level threats, it's time they made good on them. The TPN should be heavily reworked and the rock throwing citizens tossed on the garbage idea pile along with Maelstrom and kill-anything cheat bullets.Again, it's a matter of presentation, not justification.
If the crowd of normals v <heroname> was presented differently, it might have gone over better.
@ GG
Quote:One "probelm" with the game is that it's a permanent crossover event - all the content is designed to be played by all the players
The Incarnate content is where the line should be drawn. There the rest of the content may have to provide for heroes of varied powers levels, the Incarnate content should assume you're a demigod. If your character is Billy Street Level who's just a normal guy with a bat who fights muggers, don't send him on Ramiel's arc and have him become an Incarnate. If you don't think of your character as a demigod, you shouldn't be running the Incarnate content.
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