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Posts
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Quote:Unless you're a Brute, then you can get Barrier and not have to give up anything.It's a clear cut case: If you want more damage, you're going to have to give up the advantage
Quote:You say you can hit the damage cap on your Tank all by yourself? Good for you. Show me a Brute that can do the same and you might have a leg to stand on.
Quote:In practical game play, your average player is never going to SEE the caps on a brute, let alone be sitting at them consistently enough for it to matter.
You still can't justify why a Brute should have as much survivability potential as a Tanker but way more damage potential, can you?
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Quote:Except we're not. This is the Incarnate system, not the Ascension system. That's the point. They baited and switched us. Incarnates used to mean godhood. Now, it doesn't. Now it means having some ghost robots and being able to lob a large fireball every couple minutes and you and 23 others fighting a palette swap of Luminary that I used to solo before I became an Incarnate.That's the explanation for why we have to grind Incarnate XP and Incarnate components - we're incrementally moving ourselves closer and closer to godhood
This is the "slow path" to godhood in the sense that driving is the "slow path" to Easter Island.
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Quote:http://en.wikipedia.org/wiki/Sebasti...w_%28comics%29Brute damage/offence/strength is naturally low, but ramps up as a Brute attacks or suffers from enemy attacks. So far so good, but how many situations do you think I can think of that conform to this framework? Quite a few, actually.
http://en.wikipedia.org/wiki/Strong_Guy
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Quote:A Brute does not need to be at the damage resistance cap for his base damage resistance being lower than a Tanker to not matter. Once a Brute can jump into a spawn of +4X8 and beat them down and walk away, they don't need to be any tougher.Sure, Brutes have the same damage resistance caps as Tankers, but how many Sonics or Thermals do they have to have with them to reach those caps? Same goes for damage caps.
THIS HAPPENS NOW. This isn't an imaginary scenario. Softcapping, level shifts, Barrier and Rebirth have made this a reality. It's NOT uncommon. At all.
Tankers hit their damage cap NOW.
That is not some far off scenario either. All it takes is ONE Kin on the team. Any SS or Shield character is likely hitting their cap on their own too, and it only happens sooner and more often if you have anyone with leadership nearby.
So even on a just team with a Kin and a bubbler, not an uncommon situation at all, a Brute will NOT be faceplanting and will be outputting way more damage while the Tanker has hit their cap and isn't even receiving full benefit.
Quote:In practical gameplay, a Brute is only slightly more survivable than a Scrapper, and deals slightly less damage. The fact that their caps are that much higher is barely even relevant because they will not spend enough time AT those caps for it to impact overall game balance.
In practical gameplay, FOUR of my Tankers HIT their damage cap solo EVERY time I play them for more than half of the time. ALL of my Tankers get less from any kind off offensive buffing than my Brutes do, and get less from any defensive buffing (because they don't need any, it's superfluous, they're Tankers). One Kin or a couple SoA make it far too easy. I'm best friends with the Tanker damage cap. I see him every day. He's a nice guy, but a little short.
This is a clear cut case.
If Brutes are allowed to have the same survival caps as Tankers, Tankers should be allowed to have the same level of damage at the cap as Brutes.
If the caps as far off and irrelevant as you claim they are, then upping the Tanker damage cap shouldn't matter to you. It matters to me because even though I IO'd out for softcapping defense, my Tankers have limited chance to grow offensively and are already hitting their damage cap, while my Brutes, who are built to the same level of quality, have huge potential to just keep getting better both offensively and defensively, no matter what the future brings.
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True story: I once had this glitch on a tip mission, and it gave me the 'Corrupted IDF' spawns along with reskinned DE, like, almost a full two issues before the Underground trial went live.
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Quote:No, all they need for that is to expand on the Epic Pools and and make them available earlier than the late 30's. Web Grenade is good to go. Martial Arts with the alternate animations plus Jump Kick and Super Reflexes. GoldenI've always imagined Captain America as a tank and Peter Parker's Spider-man as an Archetype not currently in game. Now, if they ever introduce an archetype with a one set (primary or secondary) that is ranged controls and melee attacks, and one defense set (along the lines of Ninjitsu) then that's what Spider-man is.
Then all that's left is a swinging travel power.
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Quote:Well, no what I meant was that there's a distinct lack of magic users in Praetoria. First Ward only partially accounts for that. There's a pretty clear indication that Tyrant seizes and/or destroys magical power granting artifacts if he can.I don't think all of the magic users are sent overseas just because they use magic. Transmuter was a part of Powers Division until Reese got all Reesey on him. We don't really know what's up with the other magic-using mirrors of the signature characters over in Praetoria yet except for Diabolique. All we do know is that Cole must have a tight grip on the use of magic in the city; anyone else who doesn't play along gets sent to play with the Hamidon instead.
And supers of all sorts end up being "sent overseas" never to be heard from again. The implication I'm seeing is that Tyrant is rounding up powered people and eliminating them, both because they're a threat to him/potential asset to the resistance, and because without them that's more Well power for himself.
IIRC, it was said directly that the number of people in Powers Division and the number of people applying to it, was dropping, as if people with powers were becoming rarer.
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Quote:Yeah, but Brutes didn't have claws at the start. Considering how insanely popular Clawsbub is, and especially was when they were creating the ATs, I'd lean hard towards saying he was who they had in mind. Especially since in the old character creator (maybe even still in the current one) selecting the Scrapper AT even made a SNIKT/SLICE-ey kind of sound.I would say Wolverine is a brute, or was in the early days. Captain America is a good example of a scrapper if you need one, or spider man. I assumed you wanted to stay in marvel.
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Quote:I'm far past trying to convince the devs of anything. They're either fully aware if the problem and don't care about it, or don't have the time/resources to address it. To the latter, five years on, patience is running a little short. To the former, there's no point in trying to even be reasonable.If your perspective on things makes your fellow players take your opinions with a chunk of salt the size of Minnesota, do you really think its convincing to the devs?
There's been some talk about looking at Tankers I'm very skeptical given their collective past treatment of the AT. I think that's justified. If you don't, fair enough.
Quote:Understand that I hold it's not impossible that you could have a good idea, or that you might point out a legitimate problem with the game. I do read your posts. I don't think you're dumb. I think you have a completely unreasonable set of expectations about not just what Tankers should be, but what the devs owe you or any other player.
I also want for Tankers to meet the same expectations set by their comic Tanker counterparts as reasonably well as Scrappers meet the expectations set by that short hairy guy with the claws and as Brutes do for the big green guy with the anger issues, without having to pretend being a decoy means you're a powerhouse because some guy played too much DnD designing the game instead of referring to guys like Kirby, Lee or Bruce Timm.
Why those ATs are allowed to, but Tankers have to get the shaft for "balance" that I don't think is really balanced isn't something anyone will ever convince me of.
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I do.
I also say you've blown off Brutes stealing Fury from Tankers how many times in the past? So I find you taking issue with Stalker criticals hilarious.
I also find you making any complaints and suggesting someone else's perspective on AT balance is skewed, after having seen you gloat about Pylon soloing on both Scrappers and Brutes, also giggle worthy. I'm sorry your Porsche isn't fast enough.
And here you are now, laying flame bait and trying to reignite things when the discussion has moved past that. Good luck with that.
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Quote:That would do Shield Tankers, and anyone with SS and Hasten, or anyone with a Kin on their team, little with the current damage cap.I do wonder why they didnt use the ATO as a way to increase Tankers damage. A Proc that gives stackable +DMG.
Maybe, if they upped the cap, for the next round of ATOs.
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Quote:Yeah, 'threat' doesn't smash Lex Luthor's giant robots. In fact, it makes you less threatening IMO, since they're more willing to attack you.Tankers still fit the offensive powerhouse concept like Superman, they weren't given eye beams by coincidence. But for game balance reasons, some of that offense is represented as "threat", rather than damage. From a role-playing perspective, there is no difference.
And no amount of pretending will make Tankers, as they are currently, a powerhouse. I sincerely hope nobody with more than a month of gameplay and one Tanker under their belt can be that deluded.
But I will admit, held up against Superman, I find Tankers (and eye beams) very offensive. Not in the way you mean though, I think.
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Quote:For the record, I don't think they are.Brutes are not OP. You all need to go out and get some fresh air.
If the Tanker damage cap was increased to be comparable to the Brute damage cap (minus 30-25% damage output to make up for Tankers having 10% better HP and Bruising) I'd have no big issue with Brutes.
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Ah, but the devs just gave Brutes an ATO that helps them build Fury even easier. And the last change to Brutes improved their Fury building speed as well (at the cost of maximum Fury...which the Brute ATO seems to correct...wait, what?)
The devs' actions seem indicate they disagree with you.
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No, but they did trade damage to help the team more, apparently.
Quote:Reducing Scrapper damage modifiers and replacing it with a resistance debuff has to be justified. I only said the change would be an even swap given your stated assumptions about it. By mine, it would be a nerf with no justification.
To make it truly unique, I'd be fully willing to let Tankers give up Bruising in trade for a straight 20% damage increase. Since you and I seem to be the only ones who can tell its not the same, nobody else should mind.
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Quote:Maybe you need to look at it another way.Hmmm...do I roll the Spider-Man or the Superman? Survive anything and take out anything! Yeah, like most players wouldn't choose that.
Spider-Man gets up, fights four muggers armed with handguns and gets his "Inf" for the day.
How is that any different than Thor waking up, fighting 4 giant robots and getting his "Inf" for the day?
It's not. It only becomes a problem when you force Thor to fight four muggers armed with handguns and they wreck him. Because the reverse, Spidey taking down four giant robots, just makes him look awesome.
Quote:Though I am curious...I notice people say "So and So AT can be made to be as tough as Tankers"
Now while solo this isn't true. Even at softcapped defenses, the Tanker will be tougher than their counterparts due to higher resists and higher base health.
Second, if a Brute can jump into mobs of +4X8, and win out, what does it matter if the Tanker is tougher?
In a world with Barrier and Rebirth, this is a reality. My Brute face planted ZERO times in all of the DA arcs. He didn't need to match my Tanker's numbers to do that and did better damage than my Tanker the whole time.
So I ask: If they've balanced Tanker damage against survivability, including forcing low damage caps on Tankers, how is giving Brutes and Scrappers a level shift or temp powers that improve survivability (making them that much tougher against ALL content in the game), but still keeping their damage relative to Tankers just as high, fair to Tankers?
I don't think it is.
It boils down to a simple fact:
There are diminishing benefits to being tougher. Once you can survive whatever they throw at you, when you are above the "immortality line", being tougher than that isn't really an asset.
The more powerful everyone becomes, the more Brutes and Scrappers climb above that line for a larger and larger percentage of the content. Having their damage stay superior to Tankers even when none of them are really going to faceplant just isn't fair. Those times that none of them are going to face plant are only becoming more and more frequent, but the damage gap is staying the game.
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Quote:People don't act like it.Dude, you just can't seem to get it. You think we are all against what you are saying about tanks, but we aren't really.
Quote:The mechanic that Brutes use for furry was taken right off the tanker boards.
Quote:but even you have to admit that having a character with more HPs, Higher DR cap, AND higher damage than any other character would be broken.
Quote:Tankers need a buff, no arguing that. The last buff they got didn't do enough to put them even with or above brutes.
Given the devs' track record with Tankers, throwing "devastating hand to hand combatants" out the window, making them aggro monkeys, stealing Fury for Brutes...heck, killing the most famous Tanker like a punk...why exactly should I give them any good faith?
Quote:Again man, it is not what you are saying, but how you say it.
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Quote:Superman disagrees.Tanks really are like Superman, not because the hit hard, but because it doesn't matter how hard you hit them.
So does Statesman.
FYI, Darrin Wade didn't steal Statesman's powers so he could stand there and act as a distraction while someone else did the real fighting.
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Quote:Well, you said it'd be an even break. So, Scrappers help the team more, lose nothing themselves.It does help on teams. But tankers did not take a damage hit to get that benefit.
Even if they do mind it not being on the first attack, for helping the team so much that's a tiny price to pay; "It is wafer thin!"
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Quote:Yeah, but them taking it shouldn't matter because more power can be created.It wouldn't be destoryed - becoming ascended would just mean that one entity had absorbed the force potential of other members of its species -so it Tyrant ascended, he'd absorb power form the rest of Praetoria, weakening the people there.
Or, if the Well of each species is linked accross the dimesnions, then Tyrant ascending would drain power from every single human in the mutliverse.
If not, personally, I think it should stay contained to the Praetorian Earth. That way you could establish why dimensions like the real world exist:
We don't have super powered beings because some jerk stole all our Force Potential and ran off to make his own dimension. The best we can manage now are these guys:
http://www.cracked.com/article_16449...perpowers.html
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Quote:Some people count Bruising as a full 20% damage increase, even though it's not on the first attack either, nor does it affect AoE damage, and has to be maintained by a special attack chain. So I thought that wouldn't matter to them.The fact that the first attack doesn't benefit from the buff makes it an overall nerf.
And still, think of all the benefit it would do for the team. Don't you wanna help the team? I mean, who doesn't want to take a damage hit just to help the team, AMIRITE?
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Yes.
But, there's a very real possibility they have gotten rid of this for VIPs and I was only grandfathered and they decided to honor it one last time for people who's year fell after Freedom. But I did get one for Jan.
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You know, everyone assumes we're headed for this grand finale fight against Tyrant.
It would be a great twist if we fight our way up his tower, past thousands of guards, only to find him sitting in his private movie theater, naked, watching Ice Station Zebra on a continual loop.
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