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Posts
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Quote:Indeed. Or morphing limbs, like Prototype, Carnage and Sandman. I've heard energy whips like in Iron Man 2 and Omega Red mentioned. That's an awesome idea...that's probably too much work for the devs, not to mention not fitting properly with the very limited scope of AT design.We still don't have stretching, shrinking, or growing. Theses are some basics of comicdom.
There are a lot of good ideas, most of them hard. There's also a lot of meh ideas just are just iterations of weapon sets we don't have yet, which seem to be what the devs have been doing and sticking unique mechanics on to make them interesting. I'd like to get back to actual super powers again; I can fiind staff fighting in just about any fantasy MMO, and dual guns in any generic shooter.
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Quote:My biggest problem is that not all of Super Strength can be customized. Specifically, I we don't have a less goofy alternative to hand clap, nor do we have an alternative to Hurl.
Hand Clap I really don't know what one could do with, other than some kind of battle cry, maybe, or just a copy of Fault's foot stomp or ground punch.
Hurl, on the other hand, I do have an idea for, and it involves throwing Propel clutter, at least the larger pieces like forklifts, cars, garbage containers and so forth. I'd use it.
Might not be a bad idea to include a few kicks for some of the powers, too. I would be happy with Haymaker, say, getting a copy of the Kick animation with the same yellow explosion effects.
Some things I would want and would pay for in a "Premium Super Strength" power set:
-Better sound. There's zero impact and power conveyed in SS, compared to Street Justice and Titan Weapons for example.
-A better Hurl. One that, as Sam said, picks from a variety of objects. Also one that can be used in the air; if Dual Pistols never have to reload, I should be able to pull objects out of hammerspace to throw.
-A better Foot Stomp. Again, one that doesn't exclude flyers.
-Hand Clap to be thrown the Hell out until they can make it useful. Turn it to KnockDown at the very least.
-KO Blow having KnockBack instead of KnockUp and the appropriate animation. People don't like KnockBack, but on the power very likely to KILL the target you'd be knocking back, that's not a huge issue.
-Improved animations and even more custom variants for the remaining powers. Maybe get a backhand in there, some kicks, a headbutt, etc.
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I wouldn't call Ice Mistral's actions heroic.
"You better know why I'm doing this!" suggested to me she has unrequited feelings about Scirocco, unless there's something I don't know and she's got some kind of debt to repay him.
The question to me is, was Scirocco suicidally despondent over the situation with Ghost Window, or his own curse? Was the reason he sought out the Sentinel because he could never be with her or because fate was against him? And now that he has renewed purpose, is it because he realizes someone may love him, or because he realizes that he has to fight even when there is little chance of victory?
The fact the personal story was about Mu'Vorkan and not him, miffed me a little, because I want to know what's going on in Scirocco's head.
Quote:I have a better question. What happens when Lord Recluse decides to refocus Arachnos on technology, as the events of the Valentines mission suggests he might. What happens to the Mu then? Does he toss Ghost Widow out? If he did, what are the ramifications because her loyalty is bound to the organization, not him. Will we see a schism of Mystic Arachnos versus Technology Arachnos? The point of the recent SSA Part 7 seemed to be telling us that aside from Vanguard, only Arachnos was organized and powerful enough to respond effectively to the situation. I think they may be setting us up to expect some internal conflict brewing. The Phalanx got theirs in this SSA, but is still standing, albeit weaker. But Arachnos is a power keg waiting to go off. They won't fall apart so much as explode, taking a bunch of the Rogue Isles with them.And what would happen to the Arachnos power structure if one of the patrons decides to go straight? Suddenly Recluse is left with an idiot, a psychopath, and a ghost who continually claims to be unable to change as his chief underlings. Do the three escalate the conflict they've been having behind the scenes? Is there a battle royale among those who want to ascend to patron status?
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Quote:Too true. Part 7 lacks a lot of polish and is incomplete. As I said before, the last mission has also bugged numerous times for me; it doesn't properly detect that all Rularuu have been defeated.Are you guys even trying? Rofl.
Also: the log in prompt is blank, and the mission 1 contact busy dialogue is bugged.
My offer of helping you guys with this still stands.
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Quote:I can't help but think that was the devs responding to the frequent requests for 'flying aircraft carriers' ala SHIELD. "Here's some 'flying' battleships...kthxbai"I was very pleased with how epic that final battlefield was. Also the floating ships mission was VERY cool and unique.
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Quote:That's flat out wrong. I've said Tankers don't deserve to be penalized as harshly as they have for being forced to trade damage for survivability when often that extra survivability over other melee ATs isn't always that advantageous.YYou've often stated that you don't want Tankers to have the highest damage, but you've then used arguments that stated there's no justification for Tankers to have *lower* damage than any other melee.
Quote:You've said the problem is that this game doesn't represent tankers correctly, and then you use as examples of that characters with both the highest defense and the highest offense as examples - then you say you don't need the highest offense.
Unless you're a Brute apparently, which has high damage, survivability high enough to serve it extremely well in the game, survivability potential pretty much as high as the toughest AT (only shy 10% max HP) AND damage potential *way* higher than that aforementioned toughest AT.
So, I'm forced to conclude by Brutes being allowed that in the game for *years* by the devs, it must be OK. So if Brutes can have high survival caps and high damage caps, it shouldn't be broken for Tankers to have the same.
And, to the inevitable question: Why don't I just roll a Brute then?
Because:
A. Tankers came first, why should they get screwed when another AT essentially derived from them can have their cake and eat it too? Especially after what happened with Fury?
B: Scrappers, Stalkers and Brutes are allowed to reflect the characters from comics they're based on, why not Tankers?
and
C. I have rolled heroic Brutes, the second they could come blue side. I also have several years invested in my Tankers and I don't feel they should be so sharply limited in what they can ultimately become when my Brutes comparatively are not.
Quote:You say that Brutes stole fury from Tankers, using as evidence statements from someone you then selectively ignore when the overwhelming evidence states his original vision of tankers was to be a low damage archetype.
That should tell you exactly what I think about what you have to say, especially on the topic of Tankers and melee AT balance. Don't get your head stuck in the door on the way out.
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The truth is, I'd pay for "premium" versions of old power sets if the animations and mechanics were improved.
SS, MA, Broadsword, Mace, Axe, all of these could use a facelift and modern mechanics.
I'd also pay for a pass to add "emanation points" to the old Blast sets: Be able to fire the all the attacks from your head, eyes, chest, from a gun, from a rifle, from a wand, etc.
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For something coming from you, this is hilarious.
If there is one person on these entire forums entirely transparent with no hidden agenda, it's probably me. In case you haven't noticed, I'm very direct, my aims obvious and am about as subtle as a flashbang.
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Quote:Probably not, because of the the fact defenders can be their own force multiplier. You get a bunch of Kin and Sonic Defenders together with high damage caps...well you get the picture.Blasters and Defenders share the same mitigation caps. Should they then share the same damage caps?
Quote:Defenders and Corruptors share both caps. Should Corruptors then be allowed to have base damage buffs that bypass the damage strength caps?
Quote:How about this one: even at the mitigation caps Tankers will still have more health than Brutes. So should Brutes have higher damage in direct proportion?
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Quote:I will say:OK at the risk of sounding egocentric. I'm kind of annoyed my character didn't even get an honorary invite to join the FP but Penelope Yin got invited. As far as I'm concerned my character saved the world through 7 episodes.
And NO, Freedom Phalanx Reservist don't cut it, cuz I already had that LOL.
1. It's more they wanted to keep a close eye on someone so young with so much raw psychic power.
and
B. Just wait until SSA2.
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Quote:Sean Fish's characters got more of a mixed bag.Wish they had killed someone else off so it didn't become a "Kill of Jack' chaarcters" storyline.
Would it have been that hard to kill off BABs?
They put Manticore through Hell, but they gave Mako a two crowning moments of awesome.
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Also I just noticed/realized, the tanks on the Warburg mission have no offensive capabilities.
Tanks that do no real damage and just exist to sit there and be attacked.
So...is this like a mental block the devs have or something?
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Quote:And the world didn't even see you do it.Well I just finished the arc on my hero (haven't done villain side yet)...
It was okay...
Loved the 'moon island' map though
And what did my hero get from saving the world?! A Sting of the Manticore: Dmg/End recipe....really?!? Not even a PvP proc? :P
I imagine there could even be some people who doubt your story.
"So this person just happens to be the only one to see Statesman die, as well as being at the scene of his Alexis Cole's and Sister Psyche's murders and then just happens to be the one who fights this "Darrin Wade," allegedly in space where no one can see it?"
Oh the conspiracy theories this would generate in-universe...
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Ok, I would do two simple things to make the ending WAY more interesting.
1. First, the ending cinematic after the conference? Play the The Isley Brothers song Shout over it.
2. Change Lady Gray's final line to "...we're going to pry every bit of information about Rularuu from that mind of yours and then [click] ERROR:THREAT_OF_BODILY_HARM.TXT NOT FOUND."
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Quote:IIRC, Prometheus justifies the Well being a well to us because, to primative humans, what was more inviting and appreciated than a source of cool clean water?Deep down, on a primal level, the most aesthetically pleasing form mankind could ever dream of achieving, is that of a... puddle.
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Quote:I honestly think this would be better served with more power pools/epic powers. A dedicated Firearms epic or power pool (among many others like basic melee fighting/weapon usage) is long overdue.For instance we have the one Revolver power. Sure that's fine as a generic "hand gun" power, but why is it that we don't have like 15 or 20 different kinds of "craftable firearms" of all shapes and sizes by now? Theoretically we should be able to run character with only temp powers if we really wanted to - that would allow us to totally customize our characters in so many ways. I'm not asking for more powerful powers, I'm just asking for a huge selection of temp powers.
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I don't use them.
Crafting an item with finite uses is too annoying when most of them are pretty much novelties/concept toys.
If they...
-weren't temporary
-didn't suck mechanically
-didn't have to be crafted and require salvage
...or any or all of the above, I would use them.
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There's a lot of these.
http://paragonwiki.com/wiki/Category...nknown_purpose
They fascinate me. "Why are you here?" I wonder.
Just who is Betty Abbot?
Who does Shelly Knowles wait for?
Why does Yolanda Baker have a man's face?
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What's that, girl? Timmy is in the Well?
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Quote:Not just SS. It's cutting into KM, Shield (Fire thankfully only formerly), and any Tanker using Build Up, Musculature/Intuition and Leadership toggles.Right, because you're playing Super Strength with stacked Rage, iirc.
Quote:Having very little room to benefit from further damage buffs is a SS problem specifically, not a Tanker problem in general.
Quote:And hey, if you want to campaign for SS being less reliant on a huge damage buff from Rage, I'd support that.
And no thanks. I don't want the devs going near SS at all, thank you. If you think I go on about Tanker damage now, gutting SS (which is sure to happen if/when they ever turn their attention to it) will send me nuclear.
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Also, it's not even future Incarnate powers.
Right now, Call to Justice* does nothing for my high end Tankers. Most of Aura of Mot is out, as is Boon of the Ancestors.
*And I really like that power, especially on my Brutes.
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Quote:Tell me, do you have to reach every defensive cap to survive?Actually, I was talking about brutes being buffed to defensive caps compared to brutes being buffed to the damage cap, as well. When I play brutes, I can reach the damage cap far more often and far more easily than reaching every defensive cap.
Quote:If future Incarnate powers make it an issue (like a hypothetical +damage Destiny you once posited), you'll have a point; with current trends, you do not.
And, to further run with that analogy, my building is already smouldering.
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