-
Posts
359 -
Joined
-
Quote:Yup. Never tried to Auto more than one power. Never had the need from my original main.You've been playing since June 2004, and this is just now becoming an issue for you?
You, apparently, didn't have a problem with this for 5 years. Why would you pitch a fit now?
And no, I don't have a problem with it. I much prefer the tactical use of my powers, thank you very much. Autoing anything before you have the ability to perma it will lead to situations where you don't have the power available when you really need it. (unless that be Auto-Brawl for fury building, especially now that Brawl cost no End.) -
Quote:How can allowing all toggle powers to be "autoable" be used as an exploit?It is to prevent "botting." In order to play the game, you should be sitting in front of your computer. The Devs figured that allowing too many powers to be set on auto would allow people to "play the game" while they were actually doing something else, like sleeping. They decided on what would be a fair number of powers to auto, and let us have that.
Decide which power is more important (Practiced Brawler, in my opinion. Hasten is overrated), and pay attention to when the other one is recharged. -
Wow. My disappointment is steller. I'm surprised that no one else has had a problem with this. I think I'm about to have a btch fit. And I'm a guy, so thats pretty bad.
-
So I had Practiced brawler on auto. As soon as I set hasten on auto, PB was no longer on auto. Put PB on auto, Hasten is no longer on auto. Only one of these can be on auto? Am I missing something?
-
Quote:I will agree with this. however I would argue that, If you can knock it back, then it probably can't really hurt you anyway. In other words, if you can knock it back, you probably don't benefit much from knocking if back. ...I Think I'm already starting to see this at level 32. I think KB is good mitagation only noticable in the early levels.Opinion only. Knockdown provides less mitigation than a good ragdoll knockback because the enemy recovers faster.
I have a ways to go of course. But, thats my impression at this moment in time. -
Quote:Sorry. I didn't mean to sound whiney. Do you think you could give me some tips on how NOT to post whiney threads? Or wait, nevermind.I like this game but the biggest problem with this game over the years have been the whinny threads like this...All it has achieved over the years are powersets that all in general way to powerful and a game that keeps getting too easy and watered down.
BTW. Thanks for bumping my whinny thread. -
But if you self destruct all the time, you would never be defeated. What is the risk? You jump into the middle of a mob, stab yourself in the face and they all die.
Then you have the whole sucide bomber theme going. Can you say BAD PR?
Seriouslly though. I don think I would play it. But the general concept sounds like it would work. -
-
I've been on the V side fro some time so the H side has been dead to me until rencetly. I didn't even know about the extra chance to crit. I've slotted no Inventions yet but fully slotted out on levl 25 and 30 IOs. At 31 I got a full 2 slots dedicated to end-red in crain kick and storm kick. It made a difference, but still get winded when the toon can't take a break.
It's proabably for the best though. If there were no endurance issues, there would be nothing to think about at all.
Thunder kick continues to disappoint though. Might switch it out for boxing since I'll probably get that pool anyway. (I dislike AS as the Captain-Kirk-Double-Fist animation looks so silly to me.) -
So Ive got 32 levels of MA/SR behind me. Id like to take some time to be totally redundant with other historically posted opinions on the subject and list out some tweaks that MA seems to need.
Thunder Kick is a bit on the weak side. Im thinking either increase the damage or make the stun 100%...if not both.
Due to the slower animations, DPS is on the lower end. Im thinking MA should have an increased chance of doing a crits. If memory serves, crit chances are currently something like 5% minion else 10%. I think these could be doubled for MA to 10% and 20%.
OR
Paired with SR (And I imagine a few other sets as well.) Endurance is quite a problem. Less so as you get things slotted up and 3 slots in stamina, but even at level 32, I get tired pretty fast. Im thinking that MA needs a bit of an end discount. Not sure how much, but maybe even use the same code associated with electric blast---Im not that familiar with it, but its something like Chance to recover end with every attack that lands or something.
My point is not necessarily that MA is mega teh loozer gimp. But it seems to lag other sets in that it seems to have more significant weaknesses and less significant strengths. Secondary affects of stun is not incredibly useful unless if its dependable and high mag. Also, its no secret that smashing damage is heavily resisted and thats all MA has. Along with these issues; Slow animations, one AOE and higher endurance costs; all factor together to make the set less effective as a whole. I thinkt some, if not all, of these issues need a bit of tweaking.
Yes, MA has an inherent 0.05+acc. But that is really only useful early on before you have SOs slotted. After that, the 0.05 is borderline meaningless-especially taking into account IO bonuses these days.
On a more positive note, MA may not be so strong, but it sure is pretty.
One last thing. Moar animation options please. -
Quote:On a team if you are the only one without stamina you will suck and die all the time.I'm actually considering skipping on Stamina. I took fitness, albeit a little late into the build, but I find that I only really have END problems soloing if I somehow run out of Blues or things to turn into Blues. Teaming it doesn't come up because I only make it through like one or two attacks per mob before said mob falls over.
Electric Melee/Super Reflexes. I haven't actually crunched any of the numbers, but I could definitely afford to grab another one of my defensive powers instead of the Hurdle I've got specced right now. I'm pretty good about sticking an END Reduction SO or IO in every power. -
I also hope for more animation options as you mention. But I'd also like to see more pools. As mentioned many times before, a swinging pool, maybe a gagets pool that includes a hovercraft travel power. Maybe a "chains" pool that has a motorcycle as a travelpower.
-
I've been staying away from the shield set. Just my opinion, but I think Shield Charge has a nerf coming.
-
Quote:I have this theory that GR will not amount to a TRUE side switch. You would essentiallyThis is one of those logic questions that's been kind of bugging me...
Currently, the game is 90% Segregated. Each side has their own classes, their own content, and overlap only exists in a few places.
When Going Rogue comes out, people are going to be hopping sides like mad, partially for new content, partially for badges, partially because they really like brutes and want to take them to Paragon for a change.
But... here's the thing... Currently, supergroups are side segregated. When GR comes out, people are going to want to switch sides, but their is kind of... tied...
I mean, from an immersion point of view, it makes sense to force people to quit their SGs when switching sides... But depending on how often you need to switch sides, this could just be impractical.
And what if you lead a SG? Does everyone switch sides? Do you lose all of your prestige?
Will all SG's become neutral?
This is one of those questions that just sort of awkwardly nags at you... especially with Hero Con coming up...
zone into an alternate pallallel universe where your toon is an unknown. Then you pick contacts or something within this alternate univerase giving you the reputation(side) that you're going for.
As soon as you "zone out" back to Paragon or whatever, everything is back to normal as the events of the parallel univerase are unknown in the default universe.
Just a personal theory based on my own interprtation of the facts. -
This is a great change, but I still dislike kill all missions.
Oddly, I'm cool with "Defeat 30 -insertmobname-", but defeat-alls within a mission map make me want to log off. I think it's the maze thing they got going on with alot of mission maps. -
Honestly, I never saw enough to justify complaining about it. Thats just me though.
-
Quote:While we're at it, why don't teammates take collateral damage? I ALWAYS miss them? Why do the teleporters work so flawlessly? Why don't they just put up more police drones? Just take the damn purse already. You have superpowers, and your trying to pick a lock? A Mob has a sliver of health left, just saw me kill 8 of his friends, and he comes running at me. And finally, I'm making all this noise over here, and the guys standing 50 feet away don't even notice it.The concept of super jumping is preposterous! Also, why do I not take damage when a car runs in to me, and why do pedestrians always push me out of the way!!! I want real-world physics! And while we're at it, this city has MAJOR electrical problems: none of the traffic signals work, even at night! And what's the deal with nighttime coming every 30 minutes?! The Earth must have some serious spin on it to have a day/night cycle of one hour. How can we even survive?! WWWAAAAAAAAHHHHHHHHHHHHH!!!!!!!
Have a nice day -
Quote:Well, technically, shooting an assalut rifle is not really "easy." So I can excuse the endurance issues. Build for recharge and the cycle time get down quite a bit. Endurance issue will be less of an issue later on.the use of endurance really doesn't fit too well with AR blasters. I assume i'm supposed to pretend that its my ammo supply but then how is it regenerating? I think that AR should be excused from endurance usage and instead should get a penalty to influence received to account for the purchase of ammunition.
Gun wear and tear doesn't really fit into this game. That sort of thing you just kinda have to ignore. I mean technically, running at superspeed should rip your clothes right off but thats not in the game is it? At level 1 you can do an 8 foot verticle jump and run for 20mph indefintaly. Every toon in this game can regenerate better than wolverine. If you want realism, you will not find it here...unless if you really want to find it here. -
Quote:This. I've been around a long time and havne't had a beta invite for anything other than the Champions beta.I'm a 60 month veteran and I'm not in beta. Assuming everyone with a badge is doesn't seem like a safe bet.
However, I probably wouldn't do it even if offered. The whole idea of playing a non-live buggy version of the game does not appeal to me.
But, if thats your thing then go grab your boat and float it to your hearts content. You beta folks help keep things clean. Thanks for all your hard work. -
I got my MA/SR from 28 to 29. I don't get much time to play. So double XP doesn't mean a whole lot to me in the grand scheme of things. I can't allocate extra hours just cause it the doublexp.
[Censored] RL getting my [Censored] [Censored]way all the [Censored] time [Censored].
[Censored] [Censored] [Censored] -
-
So there is a lot of talk these days about soft-capping. I do not have any soft-capped toons right now, but I plan to soft cap my MA/SR within the next few months.
So Im curious
How many soft-capped toons do you have? Builds?
How many of your other toons do you plan to soft cap?
Do the terms soft cap and hard cap make you giggle? -
Energy/Devices blaster. Possibly, Elec/Devices blaster as well.
Worthless team secondary. (Arguably ok for a soloist.)
Energy knockback can be counter productive on a team. as well as paired with devices.
Electric secondary effect of end drain is worthless outside of having energy or elec as a seconday.