JohnX

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  1. Wow. Definitely not casual. You spend more time writing about the game than I do playing it. Seriously! I envy you.

    Other than liquor, this game is the only stress relief that I have. Sometimes, I combine the two if I really want to spoil myself.

    I enjoy reading your experiences. Keep it up if you can.
  2. I'd like to see them drop all the pools and make just one giant pool eliminating the need for prerequisite powers altogether. And then make any pool power available at any level.
  3. Since the GR launch, I've really been missing the "Game is dieing posts". As a long time vet, these are usually really entertaining to read. Clearly, the lack of these types of posts is the devs fault. The "serious doom" is gone now. I'm not sure what to do with my time now. Remember the old "15 dollars" and such?

    I might have to join Champions or something.

    :coo
  4. Well, the 90% should eliminate the impact od a "bad spawn". So yeah, I'd go for it. But, surely the devs have had this same thought0...Maybe the devs are concerned that people would finish missions too quickly?
  5. IN general, a defender will bring more to the team with higher modifiers for buffs/debuffs. Defenders also get a bit extra out of the leadership pool. Eventually, someone will show the math as to which one is better under a certain specific set of circumstances. But even that will probably be borderline meaningless. Fact is, on teams my AR/Trap corruptor barely has time to pull his gun out.
  6. JohnX

    Rant about Caves

    Quote:
    Originally Posted by Battlerock_X View Post
    I came up with a rant about cave missions... because it seems like every time I turn around, I have to go through a stupid cave mission to complete my contact mission. And it doesn't matter if it's CoH or CoV, I'm spending more time UNDER the city than IN it.

    So here's the article, along with the top five reasons why cave missions are a pain.

    "I Hate Caves"

    Please feel free to comment or share.
    I barely tolerate the cave maps as they are...but when you have a bad cave map AND a defeat all, it just makes me want to log off and wait for the autocomplete to recharge.
  7. Quote:
    Originally Posted by NeoMinder2 View Post
    Hey all. I'm just coming back after a long break. I'm playing with my GF, and was looking at two player archtype combos, ones that complement each other.

    My first thoughts are tank/buffer. That sounds like it would be fun to play and level, plus we could farm up some inf once 50.

    What are your thoughts on two player leveling combos? Looking at ease of leveling. Also at ability to farm up some inf at 50, to support other alts.
    Fire/Fire Tank
    Sonic/Sonic Defender
  8. Quote:
    Originally Posted by Samuel_Tow View Post


    Then the there is the other side of the equation. When the Equilibrium/Wanted inspired Dual Pistols first hit the game, a lot of people tried to make old-style wild West gunslingers. A lot of people quickly discovered that the set simply wasn't built for that, so they suggested alternate, simpler, "more boring" animations as defined by the people who suggested them. Hence, the look of "simple cowboys" who don't do somersaults while firing their guns. This is not just limited to cowboys, however. This is pretty much how most older movies handled shootouts - pretty much as you'd see them in real life: simple, nasty and very deadly. No wire-fu flipping gunplay, no cars vaulting over ramps while people shoot pistols upside down on the hood. Just guys shooting at each other from cover, often with pistols, or stabbing each other. Even the classic Indiana Jones, for all the fisticuffs he delivered, didn't really do anything more amazing than "punch guy in face" and "punch guy in gut" and at most "kick guy really hard."
    Well, keep in mind that flashy moves always do more damage than simple moves. This fact has been scientifically proven for decades in comics, movies and professional wrestling. For example, a gun fired gun-fu style will do about 5 times the damage as a gun fired conventionally. The physics are fairly obvious and need not be explained here. Boring moves do very little damage in general.. Chokes, pokes to eyes, kicks to groin…anyone subject to these types of attacks recover almost instantly. Contrast that with a flying, backward spinning double keen kick to the chest, and there really is no contest in what is more lethal.
  9. JohnX

    Naga Mouse

    So has anybody tried that Naga mouse that we see advertised on the CoX web page? I've been thinking about getting it. Wondering if it works ok with this game.
  10. Quote:
    Originally Posted by seebs View Post
    I have been loving it with /devices, not necessarily because of amazing mechanical synergy, but:

    3. If you're teamed and don't have time to do much but shooting, your secondary rarely makes that much of a difference. If you're soloing and can trade time and preparation for devastation of your enemies, /devices is awesome.
    Disagree here. Devices doesn't have a damage boosting power like all the other secondaries do. Devices is possibly the most misfit set in the game right now.
  11. I have a AR/Traps corrupter that is pretty well maxed out. I went a little different direction with my final build.

    1) I dropped caltrops later in the game due to the mob scatter it causes.

    2) I think you'll get more mileage out of the leadership pool than the stealth pool.

    3) I personally find triage beacon nearly worthless in the late game. It worked for me when I ran solo early on though.

    4) I didn't pick trip mines either. If you want to play "drop mine" style, then go for it. I opted to captialize on all the ranged AOE that AR has.

    5) M30 grenade..much like triage beacon, it can help you get through a few levels, but later game the knockback is counter productive to your traps.

    6) Stealth pool is a big meh to me. I have a stealth IO in something or other. I never really saw much value in making your FFG invisible. It can take a good punch and the distraction it causes mobs is a good thing in my experience.

    7) Mace Mastery...get the aoe immobilize.

    My "attack chain" goes something like this...

    1) Turn on FFG, leadership toggles, any other toggles that I can't remember right now.

    2) Spawn seekers on the mobs

    3) Jump in and drop PT then AM

    4) Jump back

    5) Flame thrower and full auto.

    6) Pick off the leftovers

    7) If necessary GOTO 2 or 3


    I like this method since it works well on teams or solo.
  12. Surprised there are no comments on V.
  13. You'll be back. Everyone comes back.

    You can checkout anytime you like, but you will never leave.
  14. Many Dark powers also have a secondary affect of -acc. A combo of rad/dark or dark/rad would have the combination of increasing your own chance to hit while decreasing mobs chance to hit you.
  15. Why do I enjoy my tank? Because I like it when respites becom "junk" inspirations.
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    There's no doubt about it, the bottom line of City of Heroes is dealing damage to defeat the enemy. You don't gain experience for getting hit, debuffing enemies or buffing allies. It pretty much only comes from beating people in the face until they fall down and don't get back up. To that end, people have taken this pursuit to the extremes, such as soloing Pylons, AVs and GMs, even duoing a mothership raid, all without temporary powers.

    By choosing a tanker, you cut yourself off from being able to do those things. Tankers are the least damaging AT, and unlike defenders, have very limited means of increasing that. So in a game so focused on dealing damage and feeling super, why do you enjoy playing a Tanker?

    For me, it still is about feeling super. In fact, it's about feeling outright awesome. I've termed myself an "aggroholic," though I doubt I'm the first person to think of that term. I'm always actively seeking larger groups of stronger enemies. If I don't have to keep a finger on my Dark Regeneration bind, what we're fighting isn't tough enough. It makes me feel awesome to know that what I'm up against should be able to kill me, but can't.

    That's not all of it, though. By being able to keep all that attention, I'm letting an entire team of people be awesome. Everyone can go full bore with their attacks and not worry about return fire. That makes me feel awesome.
    First of all, AV/pylon/GM soloing is not something you do for XP. People do that just for fun.

    I think tanker damage is fine. My impression is that my tanker requires 1 maybe two more hits per mob than my scrapper does at the level that I play at. But yet, he can take on waaaay more mobs(and higher level mobs) than my scrapper can. Becasue of this, he will almost always be able to contriburte more to a teams offense and defense.

    Tankers can't mathematically match scrapper dps, but when you consider intangibles , then tank is a better overall AT as it relates to the intended/typical playstyle for the game.
  17. Rad/Sonic Defender pretty much suits that. Even with just SOs.

    I tried one, but dislike the concept of screaming as a super power.
  18. INV/Dark.

    Because giving an Invulnerable tanker a fast recharging heal that also does damage just feels so right.

    Seriouslly. At level 32, when solo, I rarely even turn on any resistance power.
  19. I noticed the same thing with my AR/Trap corruptor. I could run while burst was going off.

    I wish it wasn't a bug. That was making me gain some interest in my old toon again.
  20. What are you using and what are you fighting. Alot of builds can't handle purples as level 19.
  21. I currently have a laptop with processor (A) below. I’m looking to purchase a new laptop with processor (B) below. (Both are HP laptops)

    (A) Intel Core 2 Duo T9300 @ 2.50 GHz 2.50 GHz 6MB L2 Cache

    (B) Intel(R) Core(TM) i7-720QM Quad Core processor (1.6GHz, 6MB L3 Cache) with Turbo Boost up to 2.8 GHz

    So:

    2 x 2.5 = 5.0
    4 x 1.6 = 6.4

    (5 / 6.4) – 1 = 22% faster

    [I’m ignoring the Turbo boost because it sounds like a gimmicky marketing tactic]

    Is the above equation generally true or significantly false? If false, can someone point me to a website to explain the difference?

    The reason I ask is that I have this thing with new computer purchases in which I require At least a 2x improvement in every category. In the lap top I’m looking at, my hard drive size more than doubles, my video card doubles, ram limit more than doubles but the processor improvement is looking like a piddly 22% improvement. Thus not justifying the purchase.

    I ask here because CoX is about the most intensive thing that I do.

    Thanks in advance for any input.
  22. Kinda varies depending on my mood.

    I supposed corruptors and tanks since those are my highest level toons.

    But my wolf soldier has been getting my attention recently.
  23. Selectable AI difficulty in the sense of smarter individual AND group AI behavior. THen with more difficulty, you are given a smaller, more realistic map.

    The higher the AI difficulty, the more "strategy" they would use. AI difficulty would be a different setting than normal difficulty in that you could be fighting -1 and -2, but they would fight smarter and attack you in groups.
  24. I have a AR/Trap corruptor that is "near-purpled out" for team play.
    I've been considering spending the time to purple-out a solo version as my alternate build.

    I've heard some folks TALK about maximizing both builds, but I have never seen anyone actually claim to own a Dual-Purple Build (DPB).

    So. Thats the question. Does anyone out there have a Dual-Purpled-out Build? Seems like this would be the "New 50"
  25. I refuse to acknowledge that ultra mode exists...

    I get computer envy.