JohnP_NA

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  1. (I've /petitioned this already, but thought I'd see if others have been affected.)

    2-3 hours before maintenance, I had a WW bid fulfilled. I got it, bought the salvage and crafted up an nice IO. I also grabbed another recipe right there and did the same. Slotted them both.

    Now, post-maintenance - my enhancement load out in that power is as it was before my new slotting. Roll back? Ok, fair enough....except that my WW bid has gone and I've not got the inf or the IOs.
  2. Good to know a tethered iPhone and 3G is good enough to play in emergencies.

    Thanks for the run Voo.
  3. Will try to come tonight, but my home net connection just went down.
    I'm not very hopeful of a fix at 00:30.

    Pondering using tethering and playing over 3G...
  4. Manticore yes. Possibly as my Fire/Storm Corr if I can get him to 30 tonight.
  5. JohnP_NA

    Singy!

    My Sing has
    Acc IO 50
    Centriole x 2
    Peroxisome x 3
  6. Tuesday. Tanker (still need shards) and Blaster or Controller.
  7. You shouldn't accept Fortune if you're mid STF and have the temp power needed vs Doctor Aeon.

    It uses the same icon as one of the fortunes (Moon?). I had the temp, got hit with Moon....temp power vanished. I had to let the fortune expire which then showed it as still existing as a power but with a crazy duration, then die, zone out and into the Aeon mission again...and then the temp power was back.
  8. In for up to 3 runs on Tuesday.
  9. Quote:
    Originally Posted by VoodooCompany View Post
    To be fair, who really wants to play with Euros anyway
  10. Quote:
    Originally Posted by Sarha View Post
    My favorite part of getting a fast granite do though, is when I'm not in granite form how ridiculously fast I am without sprint on. I think when I played with my granite brute I got her up to 24 mph, but I haven't played with her in 4 or 5 issues so I could be wrong.
    Yeah, this is very true. It's why I threw a Run into Sprint just to be that bit faster. I often end up just using Sprint as my travel power. It's not quite Super Speed, but it's close.

    Actually....if I got myself the Pack with Ninja Run, I'd be a tiny bit faster than Super Speed with that added to Sprint. That's nearly worth spending the cash.
  11. Here's mine: Stone/Fire. Run out of Granite more than I do in, but switch to Granite when needed. (Some AVs, things with massive +ToHit that completely bypass Defense)

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ben Nevis: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- GftotA-Def/EndRdx:32(A), GftotA-Run+:35(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Rchg+:50(5)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:29(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:27(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
    Level 4: Stone Skin -- S'fstPrt-ResDam/Def+:20(A), ResDam-I:50(11), ResDam-I:50(13)
    Level 6: Teleport -- Zephyr-Travel/EndRdx:50(A)
    Level 8: Rooted -- RgnTis-Heal/EndRdx:26(A), RgnTis-Heal/Rchg:29(13), Heal-I:50(15)
    Level 10: Earth's Embrace -- RgnTis-Heal/EndRdx:23(A), RgnTis-Heal/Rchg:29(15), Mrcl-Heal/Rchg:35(17), Mrcl-Heal:37(17), Aegis-ResDam/Rchg:48(19), Aegis-EndRdx/Rchg:50(19)
    Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(21)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
    Level 16: Tough -- Aegis-ResDam/EndRdx:45(A), Aegis-ResDam:39(25)
    Level 18: Maneuvers -- GftotA-Def/EndRdx:40(A), GftotA-Run+:35(25), LkGmblr-Def/EndRdx:50(27), LkGmblr-Rchg+:50(27)
    Level 20: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Run+:37(29), LkGmblr-Rchg+:50(29), DefBuff-I:50(31)
    Level 22: Mud Pots -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:26(31), Erad-Acc/Dmg/EndRdx/Rchg:26(31), EndRdx-I:50(33), EndRdx-I:50(33)
    Level 24: Crystal Armor -- GftotA-Def/EndRdx:36(A), GftotA-Run+:35(33), DefBuff-I:50(34), EndRdx-I:50(34)
    Level 26: Combustion -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:29(34), Erad-Acc/Dmg/EndRdx/Rchg:25(36), Sciroc-Acc/Rchg:39(36), Sciroc-Acc/Dmg/EndRdx:35(36)
    Level 28: Fire Sword Circle -- Sciroc-Acc/Dmg:33(A), Sciroc-Dmg/EndRdx:42(37), Sciroc-Dmg/Rchg:39(37), Sciroc-Acc/Rchg:39(37), Sciroc-Acc/Dmg/EndRdx:45(39)
    Level 30: Minerals -- GftotA-Def/EndRdx:33(A), GftotA-Run+:37(39), LkGmblr-Rchg+:50(39)
    Level 32: Granite Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:48(42), Aegis-ResDam:39(42)
    Level 35: Incinerate -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
    Level 41: Build Up -- GSFC-ToHit/Rchg:40(A), GSFC-Rchg/EndRdx:44(45), RechRdx-I:50(46)
    Level 44: Focused Accuracy -- GSFC-ToHit:49(A), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48)
    Level 47: Physical Perfection -- EndMod-I:50(A)
    Level 49: Provoke -- Mocking-Taunt:50(A), Mocking-Rchg:50(50)
    Level 50: Cardiac Total Core Revamp
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I:50(A), Run-I:50(48), Run-I:50(48)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Stamina -- P'Shift-EndMod:43(A), P'Shift-EndMod/Rchg:49(50), EndMod-I:50(50)



    Code:
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  12. I was pleasantly surprised how quick Numina was. I was expecting it to be more like Sister Psyche. Boring, but worth it for the Merits and Notice.
  13. Tuesday for the Numina please.
  14. I've got 25.1 run speed in Granite, 12.2 with Rooted as well.
    No detriment to defenses in getting it either: in Granite I've got 60.3% S/L, 49.95 F/C, 51.5% E/NE Def. and Resistances are 123.71% S/L, 86.5% NE, 83.3% F/C/E/T.

    Not that I use Granite most of the time.
  15. Our team stopped just after mostly hitting 17.
  16. Quote:
    Originally Posted by Satanic_Hamster View Post
    Hard to say. Looks to be maybe 12?
    I just got to 12 before we broke. I think most are somewhere mid-11.
  17. Quote:
    Originally Posted by Crop_of_shaolin View Post
    i tired something different with my AR/device.. i built for +dam +rchg and +range.. fully io'd, some hami's, and tier 3 incarnate makes for the most fun ive had with an AT in over 69 months of gameplay.
    This.

    It's what I did with my long mothballed AR/Dev (created before Issue 1, fact fans!) and in the last month I've run the last 10 levels to 50 and taken her all the way to Very Rare Alpha.

    Dam/Range HOs are cheap, passive perma-hasten from IO sets (and combined with genuine Hasten most of the time) and 8-man teams all the time mean you get to AoE lots of mobs and have piles of fun.
  18. Given the level shift and probably most of any enhancement bonuses you care about are available with Rare, it looks like the best part of getting Very Rare is probably the 'Incarnate' title.
  19. I suppose that shouldn't be surprising.
  20. Escaped Zombie is sat at lvl 2 in Praetoria now. I /may/ be a little late turning up tonight for start. Hopefully not, but thought it best to say.
  21. Quote:
    Originally Posted by KayJMM View Post
    Grav is soooooooooo nice...

    I love my Grav/Rad...

    And no Powerset has powers so unique as Propel and Wormhole!
    Absolutely. My Grav/Rad is much more fun than my Fire/Kin.
    (Admittely, the 50 Fire/Kin is on my mothballed second account but it's not something I've ever felt a need to reroll on the primary account.)

    (Not that I use Propel, it's just not worth it.)

    But with IOs I love my
    - ST Immob with %Hold
    - ST Hold with %ExtraHold
    - AoE Immob with %Hold and 3x%Dam
    - AoE Disorient (always always always follow up with AoE Immob) with ability to drop stray mobs on debuff patches
    - AoE Hold
    - AoE Hold Toggle with %ExtraHold
    - Ranged Epic Blast with %Hold

    Of course, I'm sure most controllers can do all of that.
  22. Quote:
    Originally Posted by Santorican View Post
    For Blasters and teaming Pistols and Assault Rifle pared with Devices blows hard.
    I used to think that about my AR/Dev, then I respecced a month ago in a cone maxed range AoE 8-man team build using the nicely cheap Dam/Rng HOs and IO slotting for recharge and...well, maybe it's not as good as Fire/whatever for AoE, but Full Auto is up on every spawn and things get cut down damn fast. I can't say I'm disappointed or thinking that I wish I'd played a different blaster type anymore.
  23. JohnP_NA

    To Victory!

    I've sent an invite for Victory Forum to @Tudolf.
  24. Patch is available now and servers are back up.

    Launcher and dev post has times for the outage mostly wrong (their links are right), since they have put p.m. in with 24hr clock times. Fail.
  25. I'm in for a pair of SP on Tuesday, for the Notices.