Joe_Blow

Apprentice
  • Posts

    57
  • Joined

  1. Is this less magical?

    Tarfoot - Minor Damage over time (fire), foe: Immobilize -Speed – Recharge

    Fastchain - Ranged, Moderate Damage over Time (Lethal), Foe hold)

    Force Sphere - Ranged, Moderate Damage, Foe Knockback

    Vortex - Summon Vortex: Knockback

    Tarfeet - Targeted Area of Effect, Minor Damage over Time (Fire), foe: Immobilize -Speed -Recharge

    Abominable Goo - Targeted Area of Effect, Foe Knockdown

    Fastchains - Targeted Area of Effect, Moderate Damage over time (Lethal), Foe hold

    Flash of Brilliance - Point Blank Area of Effect, Foe disorient -Perception Fear, special damage vs. undead

    Living Paradox - Summon Paradox

    -----------------------------

    Tarfoot: Materializes boiling tar under the feet of a single target, casing minor damage over time, and slowing his actions. Recharge: Fast

    Fastchain: Animates an ordinary chain, which entangles and holds a single target, squeezing it for Moderate Lethat damage over time. Recharge: Moderate

    Force Sphere: Hurls a forcefield at a target, knocking it down and causing moderate damage. Recharge: Moderate

    Vortex: Summons a vortex on top of of the target, knocking it away. The vortex remains in place, knocking all away for 10 seconds or until another vortex is summoned. Recharge: Moderate

    Tarfeet: Like Tarfoot, but over a wide area of effect., Recharge: Slow

    Abominable Goo: Materializes a slippery pool of unmentionable green matter. All within the effect may slip and fall repeatedly until the pool evapoates. Recharge: Slow

    Fastchains - Like fastchain, but it affects all opponents within a targeted area of effect. Recharge: Slow.

    Flash of Brilliance: Creates a gigantic flash of brilliant light, blinding all within its radius and disorienting them as well. Some opponents might even flee in terror. Undead within the light take Extreme Damage. Recharge: Slow

    Living Paradox: Summons a Living Paradox, a creature highly resistant to Energy and Negative Energy damage. Powers: Flash of Brilliance, Tarfoot, Force Sphere, Bone Smasher. When defeated, Living Paradox explodes outward, inflicting Extreme Energy damage. Recharge: Very Slow
  2. [ QUOTE ]
    I... really don't like this as a Reality altering set. =-(

    It seems too 'arcane' for me. If that makes any sense? Wall of Souls, Hands of Tethys, Horde of Tethys, Liquid Light and Viscous Shadow. These all seem very much like a 'Mage' is casting them, rather than powers a reality-bending device would create. Or a Mutant, or something.

    -Rachel-

    [/ QUOTE ]

    You're right. No argument from me. My problem is really with Origins. I mean, how can a Natural Origin person fly? If he uses a Jetpack, wouldn't that be Technological? I hit that same wall here.

    I was lazy with the names. I should have thought harder about it. I'll work on it and see what I can come up with, without swinging the other way and seeming too technological.
  3. **PLEASE NOTE**
    Further down on this page is the revamp of this powerset to look 'less magical' as per other forum members' suggestions.

    I was thinking of a Controller powerset revolving around the alteration of reality.

    Tarfoot - Minor Damage over time (fire), foe: Immobilize -Speed – Recharge

    Wall of Souls - Summon Wall of Souls: Knockback

    Hands of Tethys - Ranged, Moderate Damage over Time (Lethal), Foe hold)

    Force Sphere - Ranged, Moderate Damage, Foe Knockback

    Tarfeet - Targeted Area of Effect, Minor Damage over Time (Fire), foe: Immobilize -Speed -Recharge

    Viscous Shadow - Targeted Area of Effect, Foe Knockdown

    Horde Of Tethys - Targeted Area of Effect, Moderate Damage over time (Lethal), Foe hold

    Liquid Light - Point Blank Area of Effect, Foe disorient -Perception Fear, special damage vs. undead

    Living Paradox - Summon Paradox

    -----------------------------

    Tarfoot: Materializes boiling tar under the feet of a single target, casing minor damage over time, and slowing his actions. Recharge: Fast

    Wall of Souls: Summons a wall of life force on the opposite side of the target, knocking it in your direction. This wall remains in place, knocking all away for 10 seconds or until another wall is summoned. Recharge: Moderate

    Hands of Tethys: Opens a portal to another dimension underneath one target, who is held fast by many grasping hands emerging from it. Recharge: Moderate

    Force Sphere: Hurls a forcefield at a target, knocking it down and causing moderate damage. Recharge: Moderate

    Tarfeet: Like Tarfoot, but over a wide area of effect., Recharge: Slow

    Viscous Shadow: Coalesces the shadows in a dark and slippery pool. All within the effect may slip and fall repeatedly until the pool dissipates. Recharge: Slow

    Liquid Light: Surrounds the caster with liquid light for a brief moment, blinding all within its radius and disorienting them as well. Some opponents might even flee in terror. Undead within the light take Extreme Damage. Recharge: Slow

    Living Paradox: Summons a Living Paradox, a creature highly resistant to Energy and Negative Energy damage. Powers: Liquid Light, Tarfoot, Force Sphere, Bone Smasher. When defeated, Living Paradox explodes outward, inflicting Extreme Energy damage. Recharge: Very Slow
  4. Do not assume that, just because I have 5 purple sets in my main, I will give you 20 million inf.

    Do not say CoX sucks and continue to play it for another year just so you can continue to complain how much it sucks.

    Do not assume that a female character in a bikini with a katana and double D's is a woman in real life. She's not.

    Don't worry about XP debt. It really isn't that bad.

    Don't play on Liberty and complain about how dead it is, when Freedom is available for you to group on to your heart's content.
  5. Joe_Blow

    PW's war journal

    [ QUOTE ]
    3/12/2009

    I started the evening playing Police Woman (50 AR/dev blaster), joining the 10,000,000 bullet ITF, which was restricted to characters who use guns. It took some time to fill up this TF with gun users, but we finally got started with a team of:

    1 AR/fire blaster
    5 AR/dev blasters (including me)
    1 AR/dark corruptor
    1 AR/nrg blaster

    I had some misgivings about a TF with 7 blasters and had offered to play a thug MM or a wolf spider for extra buff/debuff, but the team seemed to prefer I bring Police Woman (who, as my main character, is the best slotted with IOs). I thought we would have trouble handling the alpha strikes from big groups of Romans, but it actually worked out pretty well, as we pretty much met all opponents with a hail of AoE that vaporized them before they could seriously hurt us. Caltrops were used to keep hard targets like bosses and EBs at bay. We did have a good number of deaths, especially the AR/nrg blaster, who liked to mix it up in melee range.

    We cleared the first two missions with relative ease. On the third mission, we cleared our way up through the valley of lag, tearing apart all the Roman ambushes with automatic fire, and the robots guarding the Phalanx computer were handled by killing them as they woke up, which worked reasonably well. On the final mission, we skipped ahead to the final encounter, where we cleared around Romulus a bit. Our strategy was to try and snipe the Nictus AVs from range, rather than try to tank them all; one of the blasters, however, immediately opened with an AoE LRM Rocket which aggroed the whole spawn and forced us to run. After regrouping, we moved back and started sniping at the healy Nictus from range. I found that I could use Surveillance from far enough away that they wouldn't aggro, so we could even debuff the AVs a little as we whittled away at their health. And 7 blasters + 1 corruptor can lay down a lot of damage even at that range. Comically, though, on two more occasions some blaster got trigger happy and launched another LRM Rocket at the spawn, forcing us to run away yet again, then regroup again. It was even a different person each time it happened, which was kinda funny. Nevertheless we eventually dropped all the Nictus AVs, made short work of the now-solo Romulus, and finished by clearing a bunch of Romans from the towers. Overall we did much better than I'd expect such an unbalanced team to do, finishing in 1hr 38mins, a very respectable time.

    [/ QUOTE ]

    It was great having you there. I was the AR/Fire Blaster, Rayne Firestrom, the one who tried to wrangle you all together in the first place. I must say, you were all exemplary examples of blasters/corrs, and our blapper was a perfect example of one of those as well. I hope soon I can put another AR group together as well. Hopefully you can make it!
  6. * Supergroup Name: Paragon City Retirement Community
    * Website (if any): none yet
    * Leader or Recruiting Officers: Monolith Zero
    * Preferred Method of contact: ingame communication, or drop me an email at craig.hinkle AT gmail DOT com.
    * Guild Description: Newly formed thematic SG. The superheroes should be (age-wise) in their golden years. We are superheroes forced out of retirement, at the ends of our careers, or 'very late bloomers'

    As of this writing, Monolith Zero is the only member. I'd love to build a solid core of players interested in building a community of septo-, octo-, and nonnogenarian superheroes. A good backstory is a plus!
  7. Don't you love it when you reach 50th level?

    Don't you hate it when no one else seems to care?