Jibikao

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  1. Jibikao

    Stalker farming?

    Spine Stalker can definitely farm well. I haven't farmed with my Electricity Melee because he is only 37 and he is stuck on Virtue server.

    I actually farm a bit with Kinetic Melee.
  2. Many "Huntsman" builds take either Build Up from Bane branch or Aim from Crab branch (and the shields).

    I think the equivalent of "Huntsman" build is "Blood Widow" build which I have tried at lvl 50. Basically, I only take Claw attacks (Eviscerate and Slash) and skip NW's mental attacks (I do have Mind Link) and Smoke Bomb. I don't even use Stealth.

    Basically, I run many leadership toggles and just use Follow Up. The two aoe are Eviscerate and Spin. I didn't take Dart Burst because I figure two melee aoe is good enough. Dart Burst is good though and it fits Blood Widow theme perfectly.

    Blood Widow does A LOT of damage. It's very comparable to Claw Scrapper.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    I've come back to this thread, this time to make a serious response.

    Peacebringers.

    They're supposed to be a "jack of all trades" AT that does a little bit of everything. The problem is that they do too little of everything.

    Peacebringers have resistance and heals which weaker than a scrapper's and far weaker than tanker's. But that's because they have ranged AoE attacks. Is it? Because I see scrappers and tankers throwing fireballs, tanks with gloom and dark obliteration. Many of them have either a ranged single target or a ranged cone attack in their primary/secondary as well. Scrappers are doing more ranged damage from behind larger amounts of mitigation. Who's the tankmage now?

    Peacebringers have ranged AoE attacks that pale in comparison to that of blasters. Even switching into nova form and forsaking mitigation still leaves you behind the curve. Then again, peacebringers have more survival tools than blasters. Do they? Because I see blasters with defense and resistance shields that are of greater value than the PBs. They can get +max health or even a god mode.
    I agree! My PB is stuck at lvl 27 right now. She is pure human form and she just doesn't excel in anything. She is jack of all trades but master of none.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    /facepalm

    My fault, I guess. It's not easy to put sarcasm into text.

    Follow the Dark Armor Sucks link in my sig.

    I wasn't serious. Dark Armor is phenomenal on a tank.
    Oh! LOL Sorry I didn't every post in details. I had a feeling Dark Armor on Tank should be good.
  5. In regards to Dark Armor, my Kin/Dark Stalker just hit 50. Dark Armor is "neat". It has some interesting powers.

    I think the biggest problem is in Dark Regeneration (the aoe healing power) because you normally only need two targets to fuel your health back to full but you spend like 30+ endurance for it. If you are a tank and you usually have more than two targets, you are really "over-healing" yourself. My problem with Dark Armor is usually running out of endurance in the end. I would rather have Dark Regeneration give a tiny bit of +resistance boost from each target because "over-healing" yourself doesn't make you survive longer.


    PS: I am surprised to hear that Dark Armor sucks on Tanker. It actually looks pretty good to me on paper.
  6. My nomination for the worst designed powers in the game:

    1. Time Bomb: Takes way too long to activate and it has 8s interruption. If you are pulling mobs into your traps, you are better off setting several Trip Mines.


    2. Poison Trap under /Poison (not Trap). If I remember correctly, this power is just an AoE sleep but the real bad part is that it has 4s interruption when you set it up? I have a lvl 50 /Poison but I skipped the power based on the description. I've never taken it and I've never seen it in action either. Maybe there is reason why I've never seen in action?


    3. Repel aura under Stalker Energy Aura: I have a lvl 50 /EA Stalker and I've tried that repel toggle. It seems neat at first but the endurance cost is just too high and it takes like 2s to activate. It may have a purpose in PvP since Repel and Knockback are different? Who knows. I just don't see much point of it in PvE. It may cause more harm than good if you are melee and trying to push everyone away.
  7. Quote:
    Originally Posted by je_saist View Post
    Well, looking at the information in a respec on a stalker:
    • Blaze Mastery offers an additional 55.61 Damage @ level 50 for hidden status or against placated targets.
    • Body, Darkness, and Weapon Mastery offers no additional damage on hidden status or against placated targets
    Oh gee, that makes sense then. Why did they only add to Blaze Mastery and not the others? I know I've PMed Castle about it weeks ago.
  8. I've been wanting to ask this question for a while.

    How does Scourge work in Rain of Arrow? I know how it works with dot in Dark Blast. The game only checks for Scourge on the initial hit and not for every dot.

    But for Rain of Arrow, the game checks 3 DoT separately so does it mean each hit has a chance to Scourge? If so, Rain of Arrow should be quite good on Corruptor? Basically, does RoA work the same way as Ignite in Assault Rifle?

    I think RoA works like Ignite since you cast a "pet" and the game checks for Scourge for each hit but I don't have RoA to confirm.
  9. Edit: Oh never mind, I just saw the picture of you using two monitors.

    Man, this is another way to enjoy the game! lol
  10. You mean "Dominator"? This is the wrong forum to post.

    But I have several Gravity Dominators. You don't need Propel (the worst power for Dominator IMO). Lift is an excellent power to take. Other than that, use Wormhole carefully and wisely. Drop the mobs to a corner so they don't scatter too much.

    And also, Singy itself is a control power. Drop it up front to take alpha or drop it in front of you in a tight hallway to block mobs that are running towards you. Singy is very durable.

    As for secondary, I think Gravity fits range attacks better as you can stand behind Singy but any secondary should work.
  11. Quote:
    Originally Posted by DreadShinobi View Post
    Oppressive Gloom
    OG? >_>
    Oops. Yeah. OG and not OP. LOL
  12. Quote:
    Originally Posted by Smersh View Post
    Nope. Nor do Bruises or Fury of the Gladiator.
    Ah... I know AH procs don't stack from the same player (even from MM's pets). Good to know. Thanks.

    So having more AH procs on the team just means more chance of it happening.

    What is this Fury of Gladiator set? I can't seem to find it?
  13. My Kin/Dark just hit 50 last night.

    Kin is good on Stalker. It's a bit on the "slow" side but the damage debuff is quite unique and I think it synergizes well with a defense set so that you don't get one-shotted to death.

    I tested Kin on Pylon two weeks ago and if I cycle 3 attacks, pylon's damage on my /Dark is only about half but if I don't use Kin attacks, I only have about 1/3 of health left. The damage debuff is quite noticeable. (this is before I got Tough in my build)

    I just respec my /Dark Armor and took Tough and man, between my damage debuffs and resistance, the elite boss in Alpha story arc was just scratching me. It felt good! Good to have elites scratching my itchy back!


    I was afraid they gonna nerf Burst in i19 but they didn't. hehe



    The only thing I think you may need to watch out for is Caltrops because when I play Kin Stalker, I want the mobs surround me as close as they can (since Burst's radius is kinda small) and caltrops may spread them out too much.
  14. Quote:
    Originally Posted by mr_elotes View Post
    Using my stalker, fireball crits quite a bit (esp if on a full team on multiple mobs and from hide but also works when not hidden) from the epic set...not sure this helps out.
    Well, that's very strange. I know for sure throwing stars can't and now I just respec them out.

    Anybody else has epic powers to test?
  15. Do you know if AH procs from two players stack?
  16. Quote:
    Originally Posted by brophog02 View Post

    It's all part of the damage equation. Had the team had more single target damage, it wouldn't need as many debuffs. It's very hard to look at this dichotomous example if you throw in enough variables to make it worthless.
    I don't understand what you are trying to prove? Which Blast or Melee sets have zero Single Target attack? Yes, some have a bit more than the other but if you are on a full team, your ST damage is usually "good enough". What's not good enough is if you have an unbalanced team of only Melee-AT like Brute or Blaster without enough buffs/debuffs (yes, in a way stacking buffs/debuffs is too powerful in this game).

    You are saying that as long as the team is full of ST-oriented sets like DM, EM and MA, it can beat any TF and that debuffs don't matter as much?

    Your argument only makes sense if the full team ONLY uses AoE attacks which I can't imagine any full team would do.
  17. Quote:
    Originally Posted by Smoque View Post
    Thanks for the answer but im looking for a toon tht has little to no melee powers....i have a lvl 24 fort that i really like to play but theres something about him tht doesnt appeal to me the way my WP/SS brute did when i was playing him...i solo'd him all the way to 50, so my next toon i really focus on will be solo'd also but when i do team with him i want a way to have a great time teaming as well...not looking for a support based toon.
    I was going to suggest Fortunata. Fort at lvl 24 isn't really "great". Your attack chain is on the weak side. However, Fortunata has an excellent potential in set bonuses! You can carry double Assault and take Gloom from patron set. Your attack chain will be very decent and you have excellent mez protection, defense and decent aoe controls. You'll have a mini nuke that has no endurance drain.

    All of Fortunata's "support" comes from passives. You just need to run the toggles and just blast. You don't need to click your teammates to heal/buff. You offer great damage team buffs and defense buffs.

    Soloing as Fortunata is extremely easy too because there's nothing that can kill you before you stack enough holds.

    If you want a range toon that plays a bit like Brute "go, go, go" mentality, Fortunata is definitely an excellent choice. Dominator is good but you'll need perma dom to have mez protection. Corruptor is nice but you may lack mez protection and there is setup time. Mastermind is different and unless you are Robot/Thug/Demon, MMs don't perform that well at high level and they tend to cause frustration more.
  18. I used to think the -damage self part is very annoying and I find the radius is quite small on Stalker/Brute but my Necro/Pain MM picked up OG and man, it is amazing! I didn't know OG on MM, Defender and Blaster has 12' radius. It is quite large.

    I like having some kind of healing to back up OG's damage-self. Not sure how well it works on Blaster but you don't have to run in to stun. You can just stay at range and stun those that get closer to you.


    I've been wanting to run duo Necro/Pain build with a friend. I think it's going to be amazing. The beauty of OG is when you have more than one person running it.
  19. Quote:
    Originally Posted by JuliusSeizure View Post
    I disagree. Teams that fail to finish most strike forces do such because they either lack -regeneration or single target DPS, which against an AV are pretty much one and the same. Almost all other buffs and debuffs can be tossed out the window for the most part. (But -resistance makes a huge difference as well.)
    -regen is a form of debuff and -resistance debuff is a form of debuff. Which part you do not agree with?

    Buffs are important because without buffs, you probably may die very easily.

    I guess it will be unreal to compare all ST-damage team VS all AoE-damage team because there is no way a TF team is set up like that. Most sets have a mix of ST and AoE.

    I do believe, again, a mix of ST and AoE is better but if a full team fails a TF, it's more because the lack of buffs/debuffs. Either the team dies too often or not doing enough damage or reducing enough regen.
  20. Quote:
    Originally Posted by UberGuy View Post
    If you have more ST damage, you don't need the buffs and debuffs, which are, by and large, lost lesser foes if you have meaningful AoE from even a couple of characters.

    The whole point of the way things work now is that you can have a mix, and it works out well as long as you get some workable permutation. To say that single-target damage is useless, and then point out that's only because you brought enough buffs and debuffs that you don't need it... duh?
    I don't think ST is useless at all. I am mainly saying that the reason a full team fails to beat an AV is due to lack of buffs/debuffs because any blast/melee set would have helped. There is no blast set that has no aoe but on Stalker, there are two sets that have zero aoe (energy melee and martial arts). And of course the debate is would you rather add a MA Stalker for all ST-damage or a debuffer like Radiation for tough fights? What would you pick? Uber?

    I definitely think a mix is better than all ST or all AoE. I just don't think MA, EM and to some degree DM (I like DM a lot by the way) offer that much more to the team just because their ST-damage is a bit higher than other sets.
  21. Jibikao

    ST Blaster

    By the way, I haven't tried Radiation Blast on Blaster but looking at the numbers, it looks quite good for soloing. ST-damage won't be the top but Cosmic's mag 3 stun is just simply GOOD.

    I've only had experience with Radiation Corruptor and I hate it. The ST-damage is just so low because Bolt is at 1.5s recharge and Beam is only 4s with 1.67s activation. Blaster's version seems much better.

    Radiation also allows you to slot more damage procs and resistance debuff proc. If survival is not an issue here, I believe Radiation can compete for very good ST damage if you go for a mix of sets and damage procs.

    If you get lucky that AH proc goes off on the first hit, the total ST damage output should be quite high.
  22. Quote:
    Originally Posted by brophog02 View Post
    I've never seen a full team that couldn't finish a task due to lack of AOE, if for no other reason than it's 8 people swinging at stuff. I have, however, seen full teams fail at tasks for lacking the ability to generate enough ST damage.
    With more AoE and a sturdy meatshield, a full team can usually herd more than one group and AoE the !@#$# out of them and be more efficient. This usually only applies to +0 or +1 level but with more buffs/debuffs, a full team can aoe +4 without much trouble.


    A full team that fails to finish a tough TF is not because it lacks ST damage. It's because it lacks debuffs/buffs. If your team has decent debuffs/buffs, any Blast or Melee set can complete. You do not need Martial Art or Dark Melee to kill a hard boss.
  23. Quote:
    Originally Posted by FourSpeed View Post
    On my NB/Nin, it's slotted with a couple Acc/Dmg HO's, 3 Gladiator Strikes
    (including the Proc), and a Hecatomb Proc.

    Holy !@#$!#@. You must be super rich in this game!!! How do you get Acc/Dmg HO? You buy them or just keep doing LRSF?
  24. Jibikao

    ST Blaster

    Quote:
    Originally Posted by DreadShinobi View Post
    The thing is Blaze takes 1 second to activate, and Shout takes 2.67 seconds to activate (not using arcanatime). The activation time on Shout makes it terrible for dps.
    But Flare has 2.18s recharge and Fire Blast has 4s. The listed damage in Mids is high because it includes all the DoT damage?

    Shriek is a 3s attack and Scream is a 6s attack.

    I know Fire Blast does the most damage but I am just wondering maybe with enough +damage on yourself, Sonic can surpass Fire Blast in the end or Shout is hurting the dps too bad?
  25. Jibikao

    ST Blaster

    Quote:
    Originally Posted by StrykerX View Post
    The highest single target damage primary is Fire, and the highest single target damage secondary is Electric, so Fire/Electric has the most ST damage. However, it also has very little mitigation so you will be somewhat limited in what you can fight without a very expensive build (and even then other sets can do more). The combos I'd probably go with are:
    Sonic Blast gives you more damage when you have more damage buff on you. I wonder at what point, does Sonic Blast's total damage surpass Fire Blast after 3 resistance debuffs? Or Sonic can never surpass Fire because Fire has dot damage that scales with damage buffs?

    For example, if your Shout does 200 damage. After 3 resistance debuffs (stun, shriek and scream), your Shout should do about 278 damage on even level mob? (13% debuff x 3 = 39%). Is my math wrong?