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Quote:I would still use Eagle Claw in attack chain because it has a sure 3-mag stun and when it critical, it HURTS a lot.What kind of recharge do you need to run the SK>CAK>SK>CS chain? If thats the top one for MA
I don't have high +recharge. I basically just cycle, storm, axe, cobra, crane and eagle. I use them whenever they are recharged. There is no one moment where I have no attack to use. -
Quote:With the new buffed Kinetic, I think Kinetic's dps is even higher now. You just have to use the first 3 quick attacks and cycle critical Concentrated Strike correctly to keep Build Up going.This is why I like using slotted powers for figuring out DPS. KM and EM look close without slotting, but that all changes drastically with slotting.
That said...
EP - BS - ET - EP - BS - TF is only 4 DPS lower than the BS - ET - BS - TF chain. Of course, the use of BU will favor the smaller chain more.
Even with KM, CS - BS - BB - QS - BS - BB is only a couple points under CS - BS - BB - QS - BS.
Sadly, I'm still having a hard time figuring in the added DPS using a successfull uninterrupted Placate > BU > Assassin Strike would add to the DPS of either chain.
Even if Kinetic has a bit less dps than Energy with constant BU, build up also provides +tohit buff so each hit has an even better chance to hit especially against high defense mobs like Drones.
I have to say Kinetic has really made Energy Melee look bad. I find Kinetic even more fun to play because your mind is constantly trying to count/figure out when to use Concentrated Strike/Placate to keep build up going. It is pretty mind-engaging! -
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Quote:It's correct.
The problem arose with pet AI. If you buffed a pet's recharge it screwed up the way it decides what power to use.
A MM pet will ALWAYS use it's best power if it's recharged, and if it's almost recharged it will wait until it is and not use anything else. Normally, the recharge is long enough that it will use other powers while it's waiting for it's best one to recharge. But, if you buff it's recharge enough, suddenly it's best power is considered "almost recharged" immediately after it uses it, so it will wait until it is and use it again.
End result: You have a bunch of Thugs MMs walking around with their Bruisers spamming nothing other than Hand Clap (which counts as it's "best" power because it is conferred by the second pet buff)
I could be mistaken on exactly how it worked, but the Bruisers spamming nothing but Hand Clap was observable and repeatable. Other pets did the same thing, but it wasn't as bad because at least their "best power" did damage.
I wish they could have given back something to MM due to the restriction on +recharge in pets. Yes, it sort of messed up some pet AI but some pets with simple attack like Zombie benefits a lot from it because it only really has one Slap and one puke and the +recharge helps it use Siphon Life more because it has 30s recharge. And pets like Voltaic Sentinel (with only one attack) enjoyed so much from the +recharge in End Set. This makes sense because set bonuses don't really affect VS' performance; whereas with better +recharge, you can use Blaze more often and deal more damage with +damage set bonuses. Overall, I still feel they take away +recharge while not giving back enough.
The two new Pet Unique in Pet Recharge sets are good except 1. Mastermind Pets themselves CANNOT take them (WTF??) so you have to rely on putting them in powers like Gang War or Soul Extraction but guess what? Not every primary set has a pet power like that so Ninja and Merc need to have a secondary like /Storm so they can use two more pet unique in Tornado. If the dev wants to take away their +recharge buff, they should have given something back IMO. And the Build Up proc is not very good. Each pet needs to trigger it and it only lasts 5.25s? I think pets enjoy more just from regular proc damage.
I can understand the reason behind the restriction (Bruiser is a good example) but pets don't get set bonuses. In a lot of high end content, your pets die so quick unless your pets usually stay at range like Robots (I say usually because by forcing the pets to use every attack, it also forces them to run forward to cycle melee attacks) or you use Taunt/Bodyguard.
PS: As for /Kinetic in MM, I don't see how it is not overpowering in troller. If troller can get it, so should MM. It's funny their definition of "overpowered" usually only works on some places but when you have builds that can solo AVs or even the whole SF, it is seemed as "ok"? This game has too many mechanisms where "balance" is broken and I am pretty sure they can break some balances for MMs. -
Quote:I've suggested before that they should turn those Seekers into Police Drones. 3 seekers coming out and they'll shoot beams for a short duration and disappear. They cannot be target/killed.I love my Pb more than my WS, but I do wish my PB's pets were kinda like WS. I dont mean using a dead body to form them, I just like that they dont explode and they can help attack.
If they want to be fancy about it and if they really want the seekers to "explode", then make each Seeker a bit different. Having 3 knock backs is a bad thing because if the first drone hits, the other two may not hit as many targets due to the serious knockback.
They should do:
Seeker 1: AoE damage knockdown
Seeker 2: Aoe damage + 15% damage debuff (like /traps')
Seeker 3: AoE damage + 15% resistance debuff
Photon Seeker is a lvl 32 power with 300s recharge so it's a "situational power". They should make these seekers more interesting than just exploding and knocking !@#4 all over the place. The last thing I need is having even more knock backs. It's not like Peacebringer doesn't have enough already. -
For an AT that can't out-damage most ATs, I think Stalker should get Ice Melee just so Stalker can offer more than just damage.
And don't you take out Ice Patch!
Ice Sword (4s recharge)
Frost (11s recharge)
Ice Slash (8s recharge)
Assassin
Build Up
Placate
Ice Patch
Frozen Touch (16s recharge)
Ice Sword Circle (20s recharge, larger radius like Dominator's)
I guess Frozen Aura is fine too but I kind of want to keep the theme "ice sword" as that fits an Assassin better than trying to stomp the ground with frozen aura.
Stalker doesn't need Frozen Fist, low recharge attacks. Stalker needs heavy hitters. If Ice Patch is proven to be too aggro-ly, then I have an idea.
Sub-Zero Decoy. Stalker summons a frozen copy of himself on the battlefield which generates aggro (10' radius taunt) for the team. The ice decoy dies as it reaches zero health. The decoy has chilling embrace around it to slow things and it lasts 30s.
PS: Just watch Mortal Kombat Sub Zero. That's an Ice Melee Assassin for ya!
PS2: Oh, I forgot that Ice Armor should be ported to Stalker as well. It's a mix of Defense/+HP/Resistance set which should fit very well on Stalker. Just get rid of pbaoe aura and it's done. Chilling Embrace can stay because it's not like Ice Armor is the only set with toggle (ie: Dark Armor). -
For me:
Ice Melee for Stalker/Brute (but I prefer Stalker)
Poison debuff set for Corruptor
Illusion Control for Dominator
Cold Domination for MM -
No, most importantly, I don't get bored out of my mind trying to buff every pet and teammate! Now with this buff, I can target a pet up front and buff one on the back.
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This is a great buff for /FF and /Thermal. I think I'll finally level my Ninja/FF to 50 once the buffs go live and I may make a /Thermal MM.
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Quote:From Nova/Dwarf form to human, there is no delay but from human to either form or from Nova to Dwarf and vice versa has a delay.I play my PB like most players would use a tri-form Warshade. I've found that it's TRUCKLOADS more fun to treat the forms as an extension to your attack chain. So instead of sitting in nova waiting for your powers to recharge, go human, kick some tail then jump into dwarf for a heal, or a stomp. Then back into nova for tons of AoE dmg.
I've respec my build to focus mostly on Nova/Dwarf because I want to see how the forms perform. So far, I like Dwarf but I find Nova below average at best. Yes, its aoe damage is decent but you can't do anything else in that form. And what's worse is that I feel my Dwarf form's ST damage is almost as good as Nova's ST damage and that is just wrong.
I actually killed myself once last night during Dwarf form. I was under heavy attack and I thought I could quickly change to human to use another self-heal but of course I died as soon as I changed. Just too much aggro and since you lose all the human toggles that you had before, you don't have resistances to back it up.
All in all, poor design. I find the delays very annoying. -
I can't imagine my Photon Seekers experience is actually a "buffed" experience? Wow...how bad were they before?
Yes, they do run in very fast and that's it. It's almost too fast 'cause sometimes I want them to go to center to hit more targets. They almost immediately explode as soon as they see the first target, which could be just a minion. T_T -
Quote:Then they made it scale way too high. I think they were doing % damage and that's why a Stalker could solo a GM. Didn't they try like 5% or 10% AS health damage on GM?How many times must this be brought up and how many times must we remind people that it was tried before?
Try 1 Stalker soloing a GM with just AS. Because that's how it was with the scaling AS.
There is no way a Stalker can AS a GM to death if they add like 500 more critical damage on Assassin Strike. 500 damage on a GM is not that much but I'll take 500 extra damage when I use Assassin Strike. (500 is just an example)
Yes, I do remember they tried scaling AS but I think it was based on % of the health rather than the actual damage numbers. I see that when we use placate, we sometimes score Double Critical. Why can't they make this Critical appear... say 4x when it's used on an AV/GM? That is the kind of scaling I am looking for, not % of health. -
Quote:And lose a lot of endurance depending on how many you push back. :PActually, I never knew about it suppressing while hidden. You could effectively take alphas for a team with that, it sounds like. AS and then they go flying and the rest of the team goes for it, eh?
On a serious note, there is no excuse for a poorly designed power (just like Dimension Shift). Every power in the game has its use but to what degree?
You know what has a "good" use and most Stalkers can take?
1. Recall Friend
2. Leaderships
3. Aid Other/Rez
If you haven't considered any of those, then don't bother looking at Repluse. Repluse may work if it's a "click" power instead of a toggle that takes like 2s to turn on and off and cost a lot of endurance. If the endurance is cheap, then I may fool around with it. -
Electricity set is the easiest set for soloing. Drop patch out of sight and just pick your favorites. The aura allows you to have enough endurance most of the time.
It does have some drawbacks. It lacks hard, aoe control. The confuse jump is kinda slow so you should do it afar and wait a bit.
Jolting Chain is a fun and unique power.
The sleep patch is the best power IMO. If you have two elec draining, most mobs are drained and slept. And those patches can hurt your eyes too if the color is too bright. :P -
Double ownage! Now Cold can buff just as quick and has more time to do other more important things!
I think the aoe buff thing is great for FF and Sonic but I think it's a bit too much for kinetic and maybe cold. I've always thought the balance point for speed boost is that you have to keep it up and it can be chore. Oh well... it's a great buff really. It just makes certain sets look even worse by comparison. -
Quote:Well, for one, those passives give you mez protection. Even if the 3% is too low, the mez protection alone makes me love my SoAs.Ok, this has been bugging me for some time. The Wolf and Crab Spider Armor powers have those tiny 3% S/L & 2% Psionic Resistance. Have the devs ever actually stated why they set the values so low? Other than allowing the power to function as a mule for a +3% defense IO they don't really seem to serve any purpose (especially the Psionic Resistance, since they lack any other Psionic Resistance to stack it with).
This is then compounded by Fortification. It has a lower value for S/L resistance than the other resistances which seems really odd when compared to the armor sets on melee characters. If you look at the other sets they generally have four resistances at the same level and then for the last pair either both are slightly higher (i.e. S/L in Invulnerability) or one is much higher and the other is lower (i.e. Fire/Cold in Fire Armor). Having four the same and the other two lower just seems odd, especially since I would expect S/L Resistance to be the best for a Crab Spider (most NPCs with physical armor have S/L resistance).
Second, even if the defensive values are lower than regular Defensive set in Scrapper/Brute, your SoA is buffing the whole team too with great defense-against-all.
Technically, Crab should have less defensive value than Scrapper but with set bonuses, Crab can be turned into a mini tank. Crab is like a mini tank with awesome pet damage and great team buffs and resistance debuffs.
I can accept it if SoA has less survival and they should honestly. (but the truth is some SoAs like Fortunata has like god-mode defense with Mind Link, control, range attacks, excellent mez protection).
On my Soldier, I usually take two passives because they really don't need any more slot and +resistance is a lot harder to get than +defense. Use it to slot -knockback or more psionic resistance. There is really not one bad power in SoA sets. All have its use (well, except for Bane's mace beams which I hate). -
Another tip, Trial is meant to be team-oriented. You are not rewarded for soloing crates. You are rewarded if people stick together and kill the crates/mobs together. If you have a Brute/Tanker on the same route, ask him to taunt the crowd so you can take out crate faster.
When I am on my fortunata/soldier, I always follow a Brute/Tanker. I let them take alpha first and then I move in. I am close enough to offer him my team buffs too.
I'll solo one or two crate if my mini-nuke or void is recharged. I tend to save my lore pets for the av fight as they deal a lot of damage (clockwork). -
While I was unlocking the new SF in Sharks, one of the bosses in the "kidnap" mission in University is an Ice Demon and he would summon several Ice Swords that are unkillable.
It is such a cool power! The swords can't be killed even though you can aoe damage them (I see the damage numbers)
Wouldn't it be great if Seekers is similar to that? You summon them around you and they would go out and fight for you for a period of time?
I actually thought they should have given Peacebringer Police Drones instead. You see them with PB police all the time. Just summon 3 of those drones and they'll blast for a duration and then left/explode. 300s recharge may be worth it.
1. The knockback is a huge turn off. Because one of the seekers may knockback first before the other two explode, so the total damage output is reduced. Yes, there are some "tricks" to get them work better but why should we rely on tricks? The mechanism of Seekers just seem bad to me.
2. It'll be ok if I can drop them the way I can drop Seekers in Traps. They'll soften up the group before I go in but no, you can only summon them around you.
3. Rather than 3 seekers knocking back, why don't they design each seeker differently? One does KNOCK DOWN, one debuffs damage and one debuffs resistance? This can give Peacebringer a very unique lvl 32 power. And mind you, the power has 300s recharge which is close to a true nuke.
4. Or simply allow Nova and Dwarf to able to use Seekers. It's not going to break the game, trust me on that! -
The best way IMO is to add scaling damage on Assassin Strike so AS hurts more on AV/Giant.
If two people can solo Lam, do you seriously think a scaling Assassin Strike is that imbalanced?
All I am asking is to add a bit more critical damage depending on the "rank", starting with Boss type, then Elite, then AV and then Giant Monster.
I find it funny that how some people said it will be overpowered if 8 Stalkers take down a Giant Monster fast. How is that different from 8 Corr/Defender stacking buffs/debuffs to take down several AVs so fast?
If it takes 8 Stalkers to take down a Giant Monster fast, so be it. You'll need to spend at least 2 hours just to find 8 active stalkers at the same time.... that alone is tough enough. -
/Poison needs the most buffs IMO.
It's funny that every time they buff certain sets, other sets immediately seem weaker. :P
My vote would be to make Force Field, Sonic and Thermal target aoe. Let Cold Domination and Kinetic stay the same way. I've heard complaints on people NOT wanting speed boost. It does happen. Force Field and Sonic need this buff the most IMO as buffing is a huge part of the set and it can get really boring soon if you need to keep buffs up on everyone. -
Quote:So it's like a "target aoe" buff around the Ally then. The ally and the teammates around the ally within 30 radius will get the buff (except for yourself).According to Z the costs and recharge will remain exactly as they are. Apparently, you will be able to buff exactly as you do now, but buff everyone in a 30' radius, just 'cause.
I find it a little hard to wrap my head around that, since I think it throws a number of powers from different powersets out of whack with respect one another, but that's what we're being told.
This doesn't just sound like "Quality of Life" improvement. It sounds like a HUGE BUFF to the the powersets because now they can spend more time doing dps than trying to put shields up on everyone.
The only concern is, is this too big of a buff for Speed Boost? I've always thought speed boost is so good but it takes effort to keep it up. Now with 30 radius, it makes Kinetic even better and I honestly can't think of any reason to make Kinetic even better. I can see that Force Shield and Sonic Res needing the buffs, but Kinetic?
Cold Domination already has one of the best debuffs in the game and now they are going to make it even better? -
Group Area Buffs?!!!!!!!!!!!!!!!!!!!!
HOLY !@#$ x 100000
I am so going to play my Ninja/FF again. Now I only need to click once so it's less stressful if they die.
Oh my, I may just make my very first Kinetic because of this. I can't wait. I somehow think aoe Speed Boost is kinda... overpowered? Part of the trade off of having great speed boost is that you need to keep reapplying. It's a pain but it's worth it. Now that they make it AoE, I wonder if the recharge/endurance/value are changed as well? -
- The new pet choices are Arachnos, Carnival of Shadows, Cimeroran, , Longbow, Nemesis, Phantoms, Polar Lights, Robotic Drones, Rularuu, Rikti, Storm Elementals, and Vanguard.
Holy !@#$. Choice overload? Now I don't know which one to choose! -
Quote:I am just not impressed with Nova's damage. To be honest, I find Human form damage low already (in comparison to SoA anyway) so anything lower than that is just silly. I was doing +1 Villain tip mission and one +2 Rikti lieut took me so long to kill in Nova form. I end up just soloing the whole mission as Dwarf because Nova form's ST damage just doesn't cut it especially I need to sacrifice mez protection and survival for it (IE: against Mentalist).
Here's the final numbers for single targets:
Human damage potential (expressed in dps): 111.51
Nova damage potential (expressed in dps): 109.9
But look at the final numbers for groups:
Human damage potential (expressed in dps): 156.51
Nova damage potential (expressed in dps): 240.7
Yes, I do see Nova form as the DPS form which it fails to deliver.
Now, does your calculation include possible buff like Assault leadership in Human form?
I guess my point is Nova should excel in BOTH ST and AoE damage. When I say Excel, I don't mean just 1 or 2 better dps. I mean Nova form should at least have 25-35% better damage in ST and AoE. I would rather stay in human form most of the time because I can use many other powers like glowing touch, HP buff, god-mode, seekers, etc.
I tried to change from Dwarf to Nova last night but the delay is just driving me nuts. I tried to use Dwarf to take out lieut first and then use Nova to finish off minions but the delay just makes it seems unnecessary. Dwarf form has a neat pbaoe at least with good knockdowns.
At one point against Tsoo Sorcerer, the Nova's long-range attacks did help. It's not completely useless but I still don't think it's enough damage for a Form that only has 4 attacks. -
One question. What's the benefit of Tri-form? I see you either go with Human/Dwarf or Nova/Dwarf.
The OP picked and slotted most of the human attack powers already. Nova form has its use when you are lower level but once you have set bonuses to offset endurance cost, isn't Human form a superior version of Nova? You also get access to Combat Hover and you are way more flexible and have way better resistance? Am I missing something here? It is cool to have a flying Squid sometimes.
With just 3-slotted Stamina, both Nova and Dwarf don't seem to have any endurance problem at all. Only Human form needs more +endurance.