Jibikao

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  1. Quote:
    Originally Posted by Redlynne View Post
    +3

    Where's Black Scorpion?
    Oh my test is way too simple to be conclusive but my main problem with Oni is the fact that he can't take any Hold/Immb set. I think that's something that's easy to fix. If Prince is allowed to take Slow/Hold, then Oni should be able to take Hold/Immb, although I can tell you Prince being able to take Slow set is going to benefit way more with proc damage.

    In fact, even Jack Frost isn't allowed to take Slow set and he has similar Chilling Embrace and ice attacks too. Prince certainly gets special treatment. :P

    I've noticed a trend that the newer sets like Thug and Demon are all very well thought of. Ninja has some synergy problems with knockbacks and pause/chase. Merc has a HUGE design problem in Spec-Ops. Necro, in my opinion, has some minor problems in Zombie mainly because I believe Siphon Life's recharge is way too long and when they increase Siphon Life's damage on Dark Melee, I think they should have increased Zombie's too. And Necro relies on tier 1 pets to do majority of the aoe damage (puking). It's never a good sign to rely on tier 1 pets for aoe damage.


    Spec-Ops is by far the worst Tier of all. That group serves almost no purpose because it can't protect as well as Protector (2 super long recharge control powers that over-lap each other most of the time and a MELEE stun that's rarely used) and it certainly can't out Single DPS Jounins/Grave Knights and it has ZERO AOE DAMAGE so Enforcers are miles ahead of them in that department. Hell, even Protectors have one aoe with stun. Spec-Ops is what gives the set Merc a bad name. Both Commando and even the regular Soldiers are ok.


    I was only testing against dummies. I usually do this kind of tests to confirm what I already suspect. I knew Prince is out performing Oni.
  2. Quote:
    Originally Posted by Broken Voltage View Post
    Dang man you have done some serious work with the ninja set. You give me the need to test out my MM's troubles with arsonist, but not only that, but as well as to see if all the attacks are getting used equally enough.
    I did some simple tests on Enforcers tonight because when I used to play Thug, I always thought Enforcers were doing too much damage and man, was I right!!!!

    For one minute, one Enforcer can dish out 2602.74 damage and almost half of it is AoE!!!!! But wait, you get two Enforcers and each one has 5% damage buff.

    It wont' surprise me if Thug group can out dps Ninja with all 6 ninjas at melee distance. Yes, it is ok if Arsonist die. In fact if you don't have any aoe immb/slow, his fire bombs will scatter the mobs too much. You are better off letting the mob line up for your Enforcers and Bruiser's Foot Stomp.
  3. WHAT IF Oni drops both Fire Swords and only use Fire Blast, Ring of Fire and Char?

    Let's assume.. for two minutes:

    Ring of Fire: 16 times : 33.64 x 16 = 538.24
    Char: 10 times : 33.64 x 10 = 336.40
    Fire Blast: 3 times: 37.81 x 3 = 113.43
    Fire Sword: 1 time : 38.90
    Breath of Fire: 6 times : 53.68 x 6 = 322.08

    Based on that number...let's assume: 120s duration

    Ring of Fire: 16 times (538.24)
    Char: 10 times (336.40)
    Fire Blast: 10 times (378.10)
    BoF: 6 times (322.08)

    1574.82 base damage and with 95% enhancement = 3070.90


    Fire Blast only has 4s recharge with 1.2 casting time. I only count 10 times but in reality ring of fire was used 16 times so Fire Blast should be used somewhere around 12-14 times.

    You actually see damage improvement overtime and you won't have to deal with Oni using fire swords and not using Char/Ring of Fire and your Oni should be in a better position to line up cone attack with Breath of Fire.

    What do you think? I mean Fire Sword is cool and all that but it really doesn't improve Oni in any way. The only way it would improve Oni is if he cycles every attack at melee range and he really doesn't. If you pay attention to him, he has 5 legit attacks and the longest recharge is Char with 8s. Technically Oni should have near flawless attack chain at melee range but it isn't. There are many weird pauses especially after he draws the sword out.


    I actually think it makes more sense to make Fire Blast a 8s attack just like Prince's Ice Blast.
  4. Quote:
    Originally Posted by Broken Voltage View Post
    Dang man you have done some serious work with the ninja set. You give me the need to test out my MM's troubles with arsonist, but not only that, but as well as to see if all the attacks are getting used equally enough.
    Well, Arsonist could be a headache but he is only one of the 3 "minion" pets.

    Oni is a BOSS pet so I expect a lot more from him.

    I honestly believe Thug does more damage even with all Ninjas are at melee range. The funny thing is 6 ninjas at melee range hurts their dps a little because Genin would knockback with crane kick and all of them would pause and chase, unless Oni uses Ring of Fire whenever it's up.

    I love the change they do on Throwing stars for Genins instead of Archery. I like the new Jounin AI but Oni is worse than before.
  5. So I was bored and logged on to write down the Average Number shown in details at lvl 50. Here are the numbers based on Test 1 when the pet stands right beside a Dummy to start the fight.

    Oni
    ----
    Ring of Fire: 16 times : 33.64 x 16 = 538.24
    Char: 10 times : 33.64 x 10 = 336.40
    Fire Blast: 3 times: 37.81 x 3 = 113.43
    Fire Sword: 1 time : 38.90
    Breath of Fire: 6 times : 53.68 x 6 = 322.08
    Rain of Fire: 1 time : 125.01 (if all DoT hits)

    Base average damage = 1474.06 and with 95% = 2874.41
    Note: Rain of Fire has 60s recharge so for two minutes, the most he can use is once because the casting time is 2s.


    Prince
    ----
    Ice Blast : 10 times : 50.16 x 10 = 501.60
    Block of Ice : 10 times : 30.39 x 10 = 303.90
    Ice Swords: 13 times : 59.29 x 13 = 770.77 (I didn't know how many times Ice Slash was used)
    Frozen Aura: 5 times : 51.33 x 5 = 256.65

    Total before enhancements: 1832.62 and with 95% = 3573.87
    Note: For Ice Swords, I couldn't tell the graphic/animation difference between Ice Sword and Ice slash. For 13 times, I am sure Ice Slash were used several times and Ice Slash has 70.85 average damage (Ice Sword has 59.29). I should have written down what he used from combat log but I am only using the inferior ice sword for calculation.



    I just want to point out their damage difference in real numbers. Edited: I added one Rain of Fire into the equation. Oni looks a bit better but Rain of Fire's damage potential is very deceiving because it's not location-based.


    If I add one Rain of Fire and add the real # of Ice Slash used, Prince is doing about 690-750 more damage in two minutes than Oni. Oni's did use a lot of immb for control but Prince has tons of slow/recharge debuffs and ring of Fire's damage takes like 8s to complete its dot damage.


    Ouch Oni. You kinda suck.


    Side Note: Don't forget that Prince can take Slow Set which means EVERYTHING he does has a chance to proc Smashing Damage. Prince is a Boss so the proc damage from a Boss pet is actually a bit higher than your own proc damage. At lvl 50, a regular proc damage is 71 and I think a proc damage from a Boss pet is around 81-82. What does Oni have? He has Knockback set!!!

    Oh and Prince can take Hold set. I wonder what the purple proc damage is like from a boss pet. The normal damage is 107.


    I know it's hard to compare individual pet like this but I consider Oni and Prince very similar. They are like Dominator-type of boss pet with a mix of control, range and melee. If Prince is statistically better, then there is something wrong with Oni. Oh and I will not use the Smoke Flash argument because Smoke Flash ain't free. It costs a lot of endurance and your own archery attacks suck. Demon's Whip attacks have -resistance too and their Hell on Earth gives 37% damage buff while allowing 4 Pet Unique. I am merely comparing the two pets and nothing else.
  6. Quote:
    Originally Posted by PC_guy View Post

    to the OP, i think there is a reason to play a defender over corr, but you have to approach it on a case by case basis. for instance i've got a cold/ice defender that I was really tempted to reroll corr since the -res values in sleet and heatloss are the same and IIRC the only major differences in those sets were either the value or duration of the slows in every power. and even in those sets that do have a higher modifier on defenders, for instance off the top of my head freezing rain comes to mind 35% on defenders 30 for other versions, I figured that value was outweighed by the higher damage mod and scourge.
    I just looked at Trap's number on Defender. Damn, that's some sick numbers if you have enough recharge to stack Acid Mortar.

    26.6 x 2 = 53.2% resistance debuff on their own and you add AH procs for another 20% and if your primary is Sonic Blast, holy s@#$!.

    Looks like Trap/Sonic or Trap/Ice is a keeper. Not sure why I haven't seen more Trap Defender. It looks VERY GOOD on papers. There are many Fire/Trap Corrs. Well, you don't have Rain of Fire but you at least have Ice Storm.


    I wonder why they modified Trap's "Pet" debuff/buff but not for Tar Patch and Freezing Rain type of powers?
  7. I think Defender is just a bit boring. You don't see "Scourge". I know Scourge overkills a lot of time but from a gamer's point of view, seeing that Double Damage is just cool.

    Kinetic is one set that fits Controller and Corruptor better IMO but you get the buff powers earlier.

    There are some sets that I may try on Defender just because the debuff/buff values are a lot higher. Rad/Sonic is one combo that is very strong on Defender. Sonic Resonance is also another set that I may try on Defender. I wasn't too pleased with it on Corr.

    Nothing against Defender. I just don't think their inherent is "exciting". And as far as their usefulness in trial, hell yeah, their buffs/debuffs are still very useful.

    One thing about feeling useful in trials... I think it's common to feel that you are not doing much because the team is so large and you feel like what you are doing doesn't stand out. They all add up in the end.

    Wanna feel very insignificant? Go play a MA Stalker! I've been playing so many stalkers so feeling insignificant is not new to me. :P In fact, I've failed BAF twice on a large team and both times I use Stalkers. LOL
  8. Quote:
    Originally Posted by SpacePope View Post
    Jib: I believe my nerve is tier 3, I did just enough incarnate stuff to get that and then paused to wait for 20.5

    As far as Silver Mantis, it is my personal belief that she is one of the toughest Arachnos AVs you'll run into outside of TFs and the like. She has Thorntrops, the build up, and a crashless elude she can pop quite quickly. So you picked a high bar for your first hurdle.



    Adeon: Fully agreed. I've got a demons/therm at 24 myself and I think that's where they're staying until 20.5 hit. I cannot wait. I love buff characters, but single buffing is madness.
    So I tried to solo even level Black Scorpian last night. The first time he went right at me and I died in 5s. lol I was so totally not prepared. He appeared right after the last glowie and I was only in BG mode with three Genins who all died from one aoe. ugh

    Ok, so the second time I am more prepared. I made Envenom Dagger for more -regen. Man, the battle lasts a loooong time. He could still hit my genins pretty frequently so I basically only summon them (not even upgrading them) for my bodyguard and direct Jounins and Oni. My biggest problem is endurance. I Hover in air and run Dispersion, Assault, Maneuver and Scorpian Shield. I don't have sets yet and not even Miracle unique. I really couldn't afford using even one smoke flash (well, I was kind afraid to use it because I don't want aggro to come to me). In fact, I didn't even give Jounins 2nd upgrade after they die because 1. it saves a lot of endurance 2. I don't want them to use Placate. lol

    After about 10mins or so... I took him down to about 35% of health. To be honest, that's more than what I thought I would do. Ninja is just so squishy and they are all melee so a Foot Stomp sometimes kill 3 of them. I am only lvl 48 and I plan on freaking-slot this toon. I am saving this mission for later. Not sure if Black Scorpian is considered a hard AV. I don't think he is. He doesn't seem to be any special except that he keeps using taunt which I have no idea what it does to me and my pets. T_T


    And about Silver Mantis, oh yeah, she is extremely tough for my MMs. Her caltrops really mess up their AI and she hits HARD and OFTEN with Aim and she has a mini god mode in the end.

    Man, I really can't wait until 20.5 comes out. The group AoE buff is going to sooooooo good for MMs.
  9. Quote:
    Originally Posted by The_Larker View Post
    Is /DA end heavy like the scrapper set? I have a spines/da scrapper and hardly ever play him just because I'm lazy and don't want to invest the time or inf to fix the build.
    Well, the "easy" way to reduce endurance cost in /dark is by taking Body Epic Set that gives you higher +recovery and max. +end. You just need to keep leveling until then.

    The "harder" way is to simply buy sets so your overall usage is a lot less. You can do villain tips to get purple merits and buy Miracle unique.

    By the way, one of the Accurate Healing sets has chance for +end. Dark Regeneration costs a lot of endurance but if you hit several targets, you may get some end back which should nice. I haven't tested mine with the proc I think it should help endurance cost.
  10. Quote:
    Originally Posted by Angelxman81 View Post
    I have a team of elemental ninjas but cant decide with either Wind, Dark and Elec...
    I want elec melee, but also elec armor but they dont mix up that well together.
    So I have to decide between elec/nin stalker, claws/elec brute, or claws/dark brute for the void ninja if I finally dont reroll a warshade as void ninja.
    Im mad, I know...
    I can tell you that Electricity Melee on Stalker is one of the best sets. You actually "gain" something with Assassin Shock. The only power you lose is Thunder Clap which very few people take anyway.

    Remember, when you hit with BU + Lightning Rod, you are still in Hidden status. You can quickly follow up with Thunderstrike or a patron AoE. If it's just a single boss that gets knocked down by LR, you even have time for Assassin Strike before he gets up. :P The current best burst AoE damage is BU + LR and Fireball. Fireball from Fire Mastery has 100% critical chance. Not sure why Fire Mastery is the only epic set that can critical while the other 3 can't critical. If you don't want to wait for that long, Ball of Lightning is still a decent patron aoe. 50% critical ain't bad.

    I would highly suggest you try Elec Stalker. As for secondary, /Ninjitsu is good and so is Willpower.

    With mez aura being "Suppressed" during Hidden, I think even Elec/Dark can be a good combo for Stalker. I barely use Assassin Shock at high level anyway so I don't care if the mez aura interrupts my setup after Placate (Placate does not suppress mez aura). I just want to score a regular Critical hit.
  11. Quote:
    Originally Posted by SpacePope View Post
    Yeah.
    By the way, I didn't know you can read Pet's Combat stats? I thought you can only view yourself? I know we can view their specific powers/recharge and stuff like that.

    What tier is your Nerve? Because looking at the numbers, if you don't count Hide's defense, Jounin has 62.6% positional defense with your Dispersion and Maneuver. Ouch..that's high! lol

    Well, last night I tried to fight +2 Silver Mantis AV. I knew I'll get destroyed but man, is she tough for Ninjas. Her caltrops really messed up my Ninja's AI. My pets would just run back and forth and couldn't really focus damage on her and she is one of the few AVs that uses Aim (from Thorn Assault?) and her hit chance is extremely high even with soft-capped defense. Needlessly to say, one hit I am dead and she has no problem one-shot Jounins. Oni can take one hit and that's it.
  12. Jibikao

    Damage auras

    Quote:
    Originally Posted by Carnifax_NA View Post
    Stalkers don't get either of the damage auras. They do get the two mez auras, which supress while you are hidden.
    But not after Placate. Mez aura is still active right after Placate. It's usually not a big deal because you can follow up with a quick attack but you can't set up Assassin Strike for sure because the two mez auras in /dark will interrupt you.

    The repulsion from Energy Aura works the same way but not Whirlwind from Super Speed. Whirlwind does not suppress. I've tested it out of boredom. LOL
  13. Quote:
    Originally Posted by Lobster View Post
    Have you PM'd the "new" powers people? Black Scorpion maybe?
    Yes, done it twice about Oni taking Knockback set. Castle did reply last year. He knew about it and even made a joke... something like "Bugs..we are surrounded by them".

    Changing Oni's AI may require a lot of work but giving Oni Hold/Immb set shouldn't.
  14. Quote:
    Originally Posted by Jalena View Post
    Last I checked there are 120 seconds in two minutes.
    Oh my god, I am so sorry! lol So in 120s, Breath of Fire was mostly used in 5 times which is about right.
  15. Quote:
    Originally Posted by Splat-Fu View Post

    I turned 20, left the island and found my first group. My pets were (no exaggeration) nearly instantly dying every pull. Please bare in mind, I play defenders... I know how to use /dark very effectively.

    We were fighting +1's and my minon's health bars went from full to 0 in one hit.

    What gives?? Are necro pets the weak of the weak or what?

    I'm very disappointed
    I've made several high level Necros (Necro/Trap, Necro/Pain 50 and Necro/Storm). Here are some tips and thoughts:

    1. Yes, Zombies are very fragile. It also depends what type of enemies you fight because zombies have no Lethal resistance which is like the most common damage type in the game. Zombies have some Smashing resistance and Grave Knight have zero Lethal/Smashing.

    2. Once you have Lich at lvl 26, it may be safer to goto him to start the fight. If you find that too annoying, I would use Darkest Night to pull first. If you are on a team especially a Large Team, NEVER send your pets in first for alpha. They will just melt. Now somebody say "hey, if your pets are taking damage, then they are "tanking". I don't agree with that because 1. you won't be doing much damage at all and you'll be spending more time trying to re-summon/upgrade. You basically wasted all your weapons. 2. Zombies aren't exactly a "good tank". Hell, they are not even good meatshields because some of the damage they are taking are merely AoE damage.


    3. Soul Extractor can take two types of Pet Sets. I will highly recommend you put four Pet unique there, or put three and put the other one in zombie.

    4. /Dark has a great self heal and that's why a lot of them use taunt/bodyguard mode combo. You can start the fight with Fearsome Stare or Darkest Night.

    Personally, I find it very irritating to taunt aggro to myself because I am a Summoner, not a freaking Tank. If I want to taut to myself, I'll play a tanker. The problem is how the pets melt so fast. Instead of fixing/improving that problem, we have to bypass it with a self taunt. If you are Robot/Thug, it is easier to take alpha damage because the pets mostly stay at range and they have awesome Defense. When you are super squishy (like zombies), defense is way better than resistance. Resistance only works well when you can stack it very high with constant healing (IE: Necro/Pain).


    Overall, it is not uncommon to feel frustrated with Necro. The problem will get a bit better with Lich and 2nd upgrade and then it gets worse. Not just necro, Ninja has the similar problem too.
  16. Quote:
    Originally Posted by prae View Post
    Easily fixed:

    /bind KEY_OF_YOUR_CHOICE "powexecname Smoke Flash$$targetcustomnear alive mypet ONI_NAME"

    Sometimes I have to hit the key twice to both target and fire it off, but I've just gotten into the habit of "double-tap" at this point.
    mmmm, a bind that can force the power of your choice to a specific teammate/pet? Interesting. I'll try it tonight.
  17. Quote:
    Originally Posted by Carnifax_NA View Post
    Were your Buffs and Blasts broken for some reason?


    Edit : Also, how come it's always the Empaths giving out about Incarnate powers rendering them obsolete? I never see Blasters posting about how the Empaths are running around with incarnate nukes on a 90 second timer or Scrapper moaning about all the Empath summoned Vickies running about making them obsolete in terms of single target damage...
    I was going to say this too. Mastermind, the lowest damage scale in the game, can produce the same nuke damage in 90s as any other AT. Not saying MMs are overpowered (hell, I think they have a lot of problems in trials and apex, except for BAF) but Defender does have Blast as secondary.

    If the team doesn't need to be healed, then don't "over healing". I don't understand the need to "keep healing" if the teammates don't need them.
  18. Jibikao

    /Pain MM?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    The main reason I find to take Leadership on an MM is for Tactics. I tend to slightly prefer Maneuvers over Assault for the pre-requisite (and will take both if I have room) but at the end of the day Tactics is the critical one.

    With the upcoming change to MMs in Incarnate Trials the importance of Tactics decreases a bit but it's still pretty important while working on your level shifts and it's always useful in regular content for ensuring that your lower ranked minions can consistently hit.
    Yeah. Tactics is good. I've been trying to mix-match procs with Jounins while trying to keep his Damage enhancement value over 93% and having at least 40% -endurance as Ninjas use a lot of endurance. Well, I slot AH Proc and Negative Damage Proc but to get to 93% damage and 43% -end, my accuracy will be lower. To counter this, I took Tactics to make sure my Jounins can hit often on +3 and +4. Their ninja blade has -defense so once they hit once, the rest should be very easy to land.
  19. Quote:
    Originally Posted by BeastMan View Post
    You'd think as long with cog side being out so long the revs would've corrected the Oni. It frustrates the hell out of me that he runs in more for certain enemies as opposed to others.
    I just don't think you need 6 pets going in to melee. It's just too crowded. Necro has a better design (not saying Necro > Ninja performance-wise) because Lich is mostly just range. Yes, Lich has less damage but his role is clear.

    Oni has very useful tools in Ring of Fire and Char but when he draws sword out, he doesn't always use them and it's frustrating to see a boss pet with so many attacks and yet is restricted to use them at the highest potential. Oni has a role if we can control his AI like when to use fire swords or when to use immb/hold. We'll focus fire if we don't need Oni's control or we'll use Oni mostly for his controls. The sad part is we can't decide what Oni uses.

    I've said it again. Oni doesn't really need the fire swords. Oni just needs to use Fire Blast whenever it's recharge!!!
  20. Well, the only reason I can think of why they made Oni "inferior" to Prince Demon is because of Smoke Flash which gives the pet 100% critical chance (minus Rain, Caltrop powers).

    I like Smoke Flash but that power isn't cheap to use. Its base cost is 30 endurance which is very high and I have to click a power to do it. In the heat of battle, clicking the pet, while trying to direct them, can be confusing.

    It is not like having Smoke Flash is a win-win situation. For one, Ninja doesn't have a pet-like power to slot two more Pet Unique. For two, the two archery attacks suck. Archery can't take any secondary sets so it's not like you can slot proc damage to get more damage out of it. Mastermind's base damage is so low that without proc damage, I don't think it's worth it. Other primaries have useful blasts like Dark Blast and Gloom and the whip attacks that can reduce resistance.
  21. And also the two Upgrades will cost 1/2 endurance.
  22. Jibikao

    Mercs/TA?

    Quote:
    Originally Posted by Airhammer View Post
    I had fun with it.. then I rolled a Thugs/Traps.. and my Merc/TA was permanently retired.
    lol I don't blame yeah. My only Thug experience is a lvl 36 Thug/Trap that I used to join a Trapster super team on Triumph. It was years ago though and that toon has been sitting on Triumph ever since. It was a combo that put me to sleep 'cause it was good at that time.


    As for OP, yes, Merc/TA is a decent combo. I have more problems with Trick Arrow than Merc to be honest. My problem is that /Storm and /Trap's debuff values are mostly coming from "pets" so they are debuffing the same as Corruptor. But on Trick Arrow, the values are much lower and they are not good enough to keep the pets alive. Merc/Ta is one of the combos I may use if I really want a high level TA. I will not make a Ninja/Ta or Necro/Ta. Trick Arrow adds more controls and has good tools to keep mobs away from the pets that stand on the back (until somebody decide to run in and Brawl..!!!! )
  23. Quote:
    Originally Posted by beyeajus View Post
    when you have both of your enforcers for Thugs/, you can be softcapped by lvl 26
    Doesn't maneuver from Enforcers have smaller radius? I haven't played my Thug for a long time. Yeah one thing that pisses me off is that Thug, Necro and Demon can use their lvl 18 power for four pet unique. That's extra 5% defense to all and 10% resistance. Ninja doesn't get that unless I have /storm.
  24. Quote:
    Originally Posted by SpacePope View Post
    I was just working on my Ninjas/FF as I read your post, and I have to agree that this is actually a very fun combo. I had a Ninjas/TA in the past, and while I like both the sets, it just didn't feel like it meshed well. This one, however, is quite enjoyable watching the ninjas slice things up. (Until one stray shot gets through the FF and they fold like paper. :P )

    Currently my Jounin are capping out at 67.60% positional defense when they have their Hide on. That's with Power Boosted personal shields, though. I cannot wait for buffs to be AOE. I've always liked force fields conceptually, and this quality of life change is gonna be huge.



    (Pardon the terrible mspaint jpg quality, please.)

    Yeah. I know Ninja/TA is a good "theme" but Trick Arrow is like the worst set for Ninja because Trick arrow offers very little to help you pets survive at melee range, and its strength in glue arrow/slow fits better with Robots/Mercs who can get more safety out of those controls.

    I used to get really bored with Ninja/FF. Remember we used to upgrade one pet at a time? LOL Oh my... we needed to put two upgrades and then two sets of bubbles. I couldn't take it anymore at lvl 46 so I abandoned him on Virtue for more than 1.5 year until recently. In fact, I am surprised I stick with Ninja/FF up until 46.

    By the way, how come your power boost shield gives 26%? Mine has 3 slotted defense but it's 24%. Do you have Nerve alpha?
  25. Well, I've been playing my Ninja/FF more lately. He is lvl 48 at the moment.

    He is surprisingly better than I remember but I think a lot of it has to do with Power Boost. On my old build (when stamina was still a power choice), he didn't have room to take Power Boost but Power Boost makes Force Field so much better!

    I think my Jounins has soft-capped defense. Let's see...
    Jounin has innate defense about 13%
    4.45 from Maneuver,
    12.8% from Dispersion
    24% from power boost Shields
    5% from unique = 59.25 Defense (Wow!!!! I thought it was less than that. LOL)

    Mmmm, looks like Genin with power boost FF will have 52.25% defense. Good because if they get hit, they just melt.


    I've been doing +2 villain tip missions and so far it's been a cake. It's just bubbling each pet is annoying. Technically you probably don't need to buff Oni because he doesn't attract that much aggro.

    Then I got curious. I chose a Council newspaper and made it +0x8. I remember my Ninja and Necro couldn't do x8 because pets just die too quick for me to heal/support. Well, I did finish +0x8 mission with my Ninja/FF. The problem I have is when I use aoe web and repulsion bomb. Those two draw a lot of aggro to myself. I am not a fan of bodyguard. I really hate it because I love directing my pets to kill the specific target I want. Well, in the end, I made Genins BG and only direct Oni and Jounins. It was a lot smoother.


    My goal is to try to solo an AV with Ninja/FF. I know my Necro/Pain can't. Resistance is nice but AV still hits way too hard and tohit debuffs on AV doesn't seem to matter much. I have Black Scorpian coming up soon. I want to try him first. I think I'll skip Silver Mantis because she has that annoying caltrops.


    I just can't wait for FF being group buff. I can power boost the shields on all the pets then! It only has 15s duration so I can only put 3 power boost shields (two of them) on 3 pets.