Jibikao

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  1. I must be the only person who likes to team with Tanker more than Brute. lol

    I think most Tankers taunt better. They care more about teammates' survival = better teammate in my opinion.

    Brutes tend to care more about generating and keeping Fury and run ahead most of the time.

    I also don't think Tanker's damage is that bad. It's not the highest but it's not the bottom of the barrel. I say this because you deal no damage if you are dead and Tankers survive the best of all.

    To give you an example, a Corr and a Brute. Corr supports Brute while Brute holding and attacking. I find that when I try to support Brute, I tend to spend more time which translate into me spending LESS time on attacking. On the other hand, most Tankers can survive on their own which means I have more time to blast. Of course this varies a lot from sets to sets but in general, Tanker's superiority in survival means the supporting teammates have more time to focus on offense rather than defense (and if you are a Defender who doesn't blast, that's your fault). The contribution of Tanker is less "tangible" for sure but to say they are useless at high level is a joke?
  2. Quote:
    Originally Posted by Schismatrix View Post
    i mostly agree with this. For Masterminds i've heard that Beast Mastery can also be a bit underpowered in the late game, but i just made one yesterday so i don't really have a personal opinion on it yet.
    Oh boy, I took my lvl 36 Beast/Time to DA to join with my friends. Yes, I know I am under level but man, the mobs in DA seem to have a lot of "auto hit aoe damage" like earth quakes or lightning attacks. My Beast pets melt faster than butter!!! lol Are those auto hit or they just have very high accuracy? I know I don't have good defense yet but beast pets are all melee and they are such easy target to get aoe to death.

    Just want to point out Beast's weaknesses...
  3. Quote:
    Originally Posted by Arcanaville View Post
    Radiation's defense debuff can partially compensate for its lower damage, particularly before high accuracy slotting and full attack chains. But I would tend to agree that its single target damage is suspect, and I'm not convinced an extra PBAoE attack compensates for that.

    If the cast times of neutrino bolt, x-ray beam, and cosmic burst were reduced to 0.83s, 1.0s, and 1.67s then I think radiation's single target damage would be just about where it ought to be.
    I agree. The only high level Corruptor that I deleted is a 41 Rad/Sonic. I can't stand the first two tier attacks. Cosmic is great but the first two tiers do so low damage and one has like 1.67s casting time X-ray.

    Now, the Blaster's version is much better. A typical 4s and 8s with much higher base damage. I wish Corr's version could be like that.
  4. Quote:
    Originally Posted by Raccoon_ View Post
    I've played my DM/EA up to around lvl 20 and it is indeed much more fun than it used to be, I'm still on the fence about stalkers though... unsure whether I want to keep playing it in fear of being disappointed (also, the animation times for siphon life & midnight grasp are irritatingly long, doesn't flow like shadow punch / smite do)
    If you like a set that "flows" better, I would suggest MA. DM has a narrow cone but it's not the best pbaoe in the word. If you don't mind a set with no AoE, MA may be better for you.
  5. Quote:
    Originally Posted by Reppu View Post
    ... Okay so maybe it's kind of bad. But it's just a numbers issue, not a design flaw. It just needs some numbers tweaked upwards.
    It is a design flaw when you give a primary set 7 ST attacks and the power Stun is over-lapping with other attacks' secondary effect.

    EM is more about design flaw than number issues IMO.
  6. EM's issue is more than not having Whirling Hand. Its ST dps isn't even the top and it gets worse when you factor in team critical %. The top two attacks either don't critical or only critical some portion of it.

    It does have good burst damage and that's about it. Stun effect is good but only one target at a time. My MA and Kin can stun too.

    The problem with stun effects is that it's hard to stun and switch target when TF and ET take so long to activate. It makes the strategy "hold one, attack another" (like Dominator) less effective. So in the end, you are more likely to focus on the same target and a simple mag 3 can hold most Lts and mag 4 on most bosses. The stacking nature of it seems redundant.
  7. Ah.... very odd that some MM pets are bugged. I thought it would affect all of them.
  8. Quote:
    Originally Posted by BrandX View Post
    Around 115ish, not accounting for -Resist Procs, Purple Procs, Incarnate content, ect.

    Which would likely move it up quite a bit, more so when you figure that's at least 2 Purple Procs and 2 -Resist Procs.

    Besides the Combos just sucking before, my only complaint for Stalker DB was the lack of Typhoon's Edge. It's animation is a must have in my DB users arsenal.
    The new AS system can improve Stalker's dps by 115?!
  9. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Secondary effects are nice and everything, but you don't judge how good a christmas present is because of how much you like the wrapping. The whole point of Nukes is to do damage, and Overcharge has more than twice the base Recharge of RoA. Even with the better DPA, I would estimate that RoA does around three times the damage over the course of a mission than Overcharge does.
    I have had an Archery Blaster before. Yes, BU + Aim + RoA is god-like but the delay sometimes pisses me off. The beautiful thing is you can do it out of sight. I just have to do it before people start scattering the mobs.

    Now about Overcharge, yes it has much longer recharge but it comes out faster and I think it does more damage than RoA on average?

    I like Overcharge a lot.

    There is no doubt Archery has better aoe but Beam's ST damage owns Archery by a long mile. Each has good/bad.
  10. Quote:
    Originally Posted by BrandX View Post
    But they have AS which just adds alot to one's DPS.

    Scrappers DB's best chain wasnt even it's combo. Though it required so much +RCH I personally didn't think it was worth it. But then again, I don't look to solo GMs with my characters, just enough to solo AVs. So maybe it was just me who doesn't think it's worth it.
    Yeah, the new AS certainly has helped. I wonder what was the number for DB Stalker before the new AS.

    I mean how much the new AS has improved so far in terms of dps number?
  11. Some may disagree with me but if you are lvl 50, I would slot Dominate with Apocalypse and Unbreakable purple proc damage and then go with a mix of 4 Thunderstrike to get some defense and push your damage % to 99%. I used Thunderstrike because it's what I can afford right now. You can get even better +damage and even some damage with purple sets.

    Two purple procs, acc/dam, dam/end, dam/recharge and acc/dam/recharge. Your accuracy % is only about 45% range but don't forget you are running Tactics already.

    And also, I would take Gloom as soon as possible at lvl 35. Gloom really makes a huge difference on an all-range Fort.

    With set bonuses and double Assault, your damage number should be about Dominate (252), Subdue (233) and Gloom (236). Range Fort will need all the extra damage she can get because survival is the least of her problem. :P I have not tried putting more damage procs in Subdue (lethal proc) and Gloom (negative proc). I am comfortable with full thunderstrike sets atm. I know people want to perma Mind Link but to me, Mind Link takes 3s to cast. I'll use it when I feel I need it.

    PS: If you are a melee-hybrid, adding some +hold in Dominate is good 'cause you can hold one, attack another easier.
  12. Quote:
    Originally Posted by DreadShinobi View Post
    DB has always had good pylon times. DB/Elec (scrapper)was one of the top pylon times (300+ dps) even before interface came out. It's high performance is rather limited to ST dps tests though.
    I can see DB Scrapper doing well since Scrapper has follow-up to stack damage. I didn't know Stalker DB is doing that well because 1. combos suck for dps 2. stalker doesn't have follow-up.
  13. Quote:
    Originally Posted by ricohdah View Post

    StJ/SR Stalker. (BU-AS-CU) SB-AS-SC-SB-AS-CU. T4 Musculature Radial, T4 Reactive Radial. 2:54, 349 DPS.
    NB/SR Stalker. GD-GC-SD-AS. T1 Musculature. 3:55, 291 DPS
    DB/Nin Stalker. Ablat-SS-Ablat-(BU)-AS-(Plac). T4 Agility Radial, T4 Reactive Radial. 2:55, 347 DPS
    I am really impressed by DB's high level performance.
  14. Jibikao

    Mm dps

    Quote:
    Originally Posted by Berzerker_NA View Post
    Achilles Heel is a waste on Jounin. His single target damage is high enough he mostly drops his opponents in two or three hits anyway. So, every 2 or 3 targets it will trigger once, and it's roughly 33% likely it will be the kill stroke it triggers on.
    Not at all. I think AH proc on most minions and some Lts is a waste because they die so fast already. AH proc is good on a boss. If the game setting is too low, AH proc is not even "needed".

    AH and Negative procs on Jounins are great especially in tough fights. You have two pets triggering it and don't forget that each -20% resist debuff translate into a much bigger critical hit.
  15. Quote:
    Originally Posted by Ideon View Post
    Did you test each tier individually?
    Yup. I specifically summoned Genin first, dismiss, Jounin, dismiss and then Oni.

    I did not summon them all together as it's a bit hard to tell.

    I also don't have Degenerative. At least I am 100% sure Reactive works.
  16. Jibikao

    MM PvP - Primary

    Quote:
    Originally Posted by plainguy View Post
    I just want to remind you that there is something and hurricane in PvP. I just can't recall it. Something gets suppressed. If it is the KB then it sort of ruins the idea of tossing his pets around. It just kills me I can't remember what exactly it is.. I would not commit to storm until someone can clearly say the KB is good to go.
    It's been a long time but I remember a storm Defender ran towards me in siren calls and my pets were bounced like ping pong pins. lol
  17. Just took out my Ninja/FF and Reactive procs just fine. I just found some lowbies to kill in Grandville.

    I can see the graphic and see the DoT damage clearly.

    I don't know if dummies are different but I guess it's a bug if you don't see the toxic DoT on regular enemies. I know Reactive works.
  18. Jibikao

    MM PvP - Primary

    The absolute worst DPS T2 pet is Spec-Ops. They have similar dps as Soldiers with the first upgrade... T_T
  19. Jibikao

    MM PvP - Primary

    Quote:
    Originally Posted by Rex_Tempus View Post
    Indeed. I'm very curious about Necromancy damage though. From what I've read, it's questionable. Grave Knights don't seem like good t2 pets either. :/
    Actually, I think Grave Knight is one of the better pets for pvp because they have Dark Blast and Gloom, both are very good range attacks. Negative damage is also better than lethal/smashing in pvp. And if the melee wants to get close, GK can deliver some pain.

    Now, zombies on the other hand, may have a lot of trouble chasing. I believe they are the only pets that jump and "squad" and suffer minor delay. Other pets just jump and run. lol


    I used to pvp with my very old Necro/Trap in siren calls. I've had some good success against some toons. I just can't handle tp foe trick. lol Between FFG defense and all the tohit debuff, Necro/Trap was quite fun. I chose /trap for Necro 'cause I really needed web to ground jumpers/flyers. Oh and poison trap used to work much better in pvp. I think they have nerfed it bad?


    In terms of PvE, Grave Knights have the highest potential to do the most ST damage. It all depends on how often they use Headsplitter, Hack and Disem. I've done tests on GK VS Jounins. GK can out-damage Jounins.
  20. Jibikao

    My First Bane

    You take Pulverize at lvl 30? Pulverize is one of the better DPA for Bane. You should take it at lvl 8?

    Looks like you are going for a mix of range and melee. Honestly, I think the only ST range attack that is worth taking is Poisonous Ray. You really don't need Mace Beam and/or Mace Beam Valley. You can drop it and take Venomous Grenade.

    Venomous Grenade is arguably the best aoe attack in the game IMO. Yes, it will cause some minor weapon redraw but it is totally worth it.

    VG has HUGE radius, does decent damage, debuffs 20% or 40% toxic, recharge is a bit on the long side but you can easily make it shorter than the duration and endurance cost is less than 12 which is well below the average target aoe attacks.
  21. Did you test against real enemies instead of dummies?

    If I remember, I'll take my ninja/ff out. They use reactive.
  22. There was a bug when Interface first got introduced (pets weren't procing) and then later they fixed it. Hopefully the bug doesn't appear again.
  23. Jibikao

    MM PvP - Primary

    I have to say.. /Storm looks like a very good set against other MMs. Tornado, Hurrican and Thunder Storm alone can really mess up Pet's AI.
  24. I think it's a great idea that each AT has its own Pylon thread. It makes things much easier to read/follow. I see even dominator/controller ATs are posting in that Scrapper thread.

    The only build I have that beats Pylon is SJ/Ice so far after the change. I didn't time it though.
  25. Jibikao

    MM PvP - Primary

    Quote:
    Originally Posted by _Klaw_ View Post
    When did /Poison stop being the king of PvP?
    I've seen clips of a good Necro/Poison but I am not sure if Necro is good against other MMs in general. Necro should be good against non-MM?